If you're still playing Nintendo's squid shooter Splatoon 2 on a regular basis, you'll be pleased to hear a new update is arriving later today. While version 4.5.0 doesn't include any new content, there are a long list of fixes and changes to some of the main, sub and special weapons - as well as adjustments to gear power. Nintendo has shared the full patch notes on its support page.
- Fixed an issue causing players who performed a dodge roll in specific locations on Kelp Dome during Tower Control or Clam Blitz matches to be treated as if they had fallen out of bounds.
- Fixed an issue occurring on Piranha Pit during Tower Control matches, allowing players riding the moving tower to take a shortcut into the opposing team’s base via an elevated platform.
- As a result of the above fix, the route taken by the tower in Tower Control matches has been altered slightly.
- Fixed an issue occurring on certain stages when certain symmetrically placed objects were inked, causing minor discrepancies between the actual area inked and the area inked shown on the results screen.
- Fixed an issue allowing attacks with rollers to pass through the opened brellas of opponents, defeating the brella user.
- Fixed an issue causing a Splashdown special used by an opponent to shift locations when network conditions are poor.
- Fixed an issue when using the Ultra Stamp causing the top of crates not to be inked when swinging the stamp while on the ground and near a wall.
- Other Changes
- Fixed an issue causing the ink tank strap to not properly reflect your team’s color when using a Splattershot Jr., Custom Splattershot Jr., or Kensa Splattershot Jr.
Changes to Multiplayer
- Specifications for some of the main weapons have been changed.
Weapon Change - Sploosh-o-matic
- Neo Sploosh-o-matic
- Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
- Splattershot Jr.
- Custom Splattershot Jr.
- Kensa Splattershot Jr.
- Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
- Aerospray MG
- Aerospray RG
- Decreased time after pressing ZR to fire before ink recovery begins by roughly 5/60 of a second.
- Now more likely to ink the turf around your feet when firing.
- .52 Gal
- .52 Gal Deco
- Kensa .52 Gal
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 21%.
- Increased damage dealt to opponent Splash Walls by roughly 10%.
- .96 Gal
- .96 Gal Deco
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 57%.
- Increased damage dealt to opponent Splash Walls by roughly 10%.
- Luna Blaster
- Luna Blaster Neo
- Kensa Luna Blaster
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 64%.
- Rapid Blaster
- Rapid Blaster Deco
- Kensa Rapid Blaster
- The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
- The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped
- Each additional gear ability is worth .3 of the effect of the base gear ability.
- Rapid Blaster Pro
- Rapid Blaster Pro Deco
- The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
- The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
- Each additional gear ability is worth .3 of the effect of the base gear ability.
- Squeezer
- Foil Squeezer
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 57%.
- Increased damage dealt to opponent Splash Walls by roughly 10%.
- Increased damage dealt to opponent Ballers by roughly 17%.
- Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
- Increased damage dealt to the Rainmaker barrier by roughly 10%.
- Carbon Roller
- Carbon Roller Deco
- Decreased time after making a horizontal swing before you can switch into squid or octo form or use a sub weapon by roughly 2/60 of a second.
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
- Splat Roller
- Krak-On Splat Roller
- Kensa Splat Roller
- Hero Roller Replica
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
- Flingza Roller
- Foil Flingza Roller
- Increased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 13%.
- Goo Tuber
- Custom Goo Tuber
- With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with ZL, causing you to immediately resume squid or octo form.
- Tri-Slosher
- Tri-Slosher Nouveau
- Extended forward the central shot’s point of impact.
- Mini Splatling
- Zink Mini Splatling
- Kensa Mini Splatling
- You can now jump higher than previously when the Splatling is fully charged.
- Increased movement speed while charging by roughly 3%.
- Increased movement speed while firing by roughly 8%.
- H-3 Nozzlenose
- H-3 Nozzlenose D
- Decreased the effectiveness of the Main Power Up gear ability.
- Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
- Each additional gear ability is worth .3 of the effect of the base gear ability.
- Bamboozler 14 Mk I
- Bamboozler 14 Mk II
- Decreased damage dealt to opponent Splat Brellas, Sorella Brellas, and Hero Brella Replicas by roughly 20%.
- Decreased damage dealt to opponent Splash Walls by roughly 20%.
- Decreased damage dealt to opponent Ballers by roughly 38%.
- Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 31%.
- Sloshing Machine
- Sloshing Machine Neo
- Kensa Sloshing Machine
- Increased ink consumption by roughly 20%.
- Decreased hit radius of the spiral portion of the shot by roughly 6%.
- Explosher
- Custom Explosher
- Increased ink consumption by roughly 30%.
- Decreased radius of splash damage explosion by roughly 7%.
- Specifications for some of the sub weapons have been changed.
Sub Weapon Change - Autobomb
- Decreased time before ink recovery starts after use by roughly 15/60 of a second.
- Point Sensor
- Decreased ink consumption from 55% to 45% of a standard ink tank.
- Decreased movement speed and distance of Point Sensor when thrown.
- Decreased movement speed of Point Sensor when thrown and when not using the Sub Power Up gear ability by roughly 8%.
- Decreased movement speed of Point Sensor when thrown and when maximum amount of Sub Power Up gear ability is equipped by roughly 2%.
- Decreased effect of Ink Saver (Sub) gear ability by roughly 8%.
- Sprinkler
- Decreased time before the Sprinkler begins shooting ink after being placed by roughly 30/60 of a second.
- Increased radius of ink spray when placed on a wall or the ground by roughly 2.5 times.
- Fizzy Bomb
- Decreased damage radius of second explosion by roughly 6%.
- Decreased damage radius of third explosion by roughly 6%.
- Specifications for some of the special weapons have been changed.
Special Weapon Change - Ink Storm
- Decreased area of effect radius by roughly 6%.
- Specifications for certain gear abilities have been changed.
Gear Ability Change - Bomb Defense Up DX
- The effect that reduces the amount of time you can be tracked by a Point Sensor will now trigger more easily with a fewer number of Bomb Defense Up DX gear abilities equipped.
- Points required for using specials have been changed for certain main weapons.
Weapon Before After - Custom Splattershot Jr.
170 160
- Kensa Luna Blaster
180 170
- Kensa Glooga Dualies
190 180
- Kensa Splattershot Pro
180 200
- H-3 Nozzlenose D
210 220
- Custom Explosher
200 210
- Custom Hydra Splatling
190 200
As we previously noted, a brand new Splatfest is on the way as well. The theme is knights versus wizards and it covers all regions. The event will take place next weekend from 16th March to 17th March. To read more about it, click here.
Will you be testing out this new Splatoon 2 update? Which team will you be fighting for? Tell us in the comments.
[source en-americas-support.nintendo.com]
Comments 18
Some nice juicy balance. I dig it!
#TeamKnights!
I haven't played Splatoon 2 since before the last stage was added. I might hop back in this weekend.
Edit: I just played a couple matches, and I'm so rusty I should have a 3DS baseball game with microtransactions.
I love that Nintendo is actually doing detailed patch notes now.
Why the gotta nerf the H3 and Hydra?
Also the point sensor, it's one of the worst subs in the game, it needs everything it can get. The nerfs seem unnecessary.
I've been thinking how i need to jump back into splatoon 2. It's been so long and it's one of my favorite games on switch. Think the splatfest is brining me back in this next weekend
I haven't played this since...(drrrrrum rrrrrrroll)...September! (Bada-tschhh)
@Not_Soos Maybe you should lay off the jokes for a bit, okay?
@Not_Soos Hey, I loved hitting those flying saucers with baseballs.
Last couple of times I played Splatoon I was so out of practice that I was getting continually crushed. But I do love the game, so I hope to get back to the next splatfest.
One day maybe .......................................................
Did they fix the gyro controls lag yet?
They where way more direct and responsive on the Wii U.
I'll get back into this game... eventually. I haven't played since around October 2017 so by the time I hop back in it will probably feel like an entire new game.
@Not_Soos Me too. I haven't played in about as long as you and I'm scared to see how bad I am. Lol
I haven't played this since they introduced that expansion.
Wonderful game, but surrounded by worderful games now. Hard to stick with it regularly.
Haven't played too much Splatoon 2 since Inkling joined the Avengers... I mean Smash Ultimate.
I can’t understand why they aren’t fixing the network performance issues. It’s clearly a software issue as it goes away once you restart the switch. So many people drop out of the games, and they haven’t even bothered to code it so that the player can rejoin back at the base, they’re just kicked out permanently.
#teamwizzard!!
only because my friend is into Harry Potter
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