We might as well come right out and say it: Pokémon GO is a genuine phenomenon, one of those rare moments in video game history (think Pac-Man, Donkey Kong or Tetris) where the entire population of the planet seems to be hooked. That might sound like the most extreme hyperbole imaginable - especially when you consider that the smartphone app isn't even a month old at the time of writing and has endured some notable teething troubles since launch - but from where we're sitting it's almost indisputable.
Everywhere you go people are talking about it. It's on the TV. It's in your local newspaper. We've been driving through towns in the dead of night and have spotted people huddled around notable landmarks playing it. This is the kind of gaming event that doesn't happen very often - in fact, we're hard pressed to think of any kind of precedent which comes close - but as any mobile phone owner will tell you, there have been other phenomenons in the past which have enjoyed incredible exposure and success only to fade after a year or so. What makes Pokémon GO any different? Quite a lot, actually.
On a simplistic level, Pokémon GO takes the famous and insanely lucrative monster-catching franchise and transplants it into "the real world" using a combination of your mobile phone's GPS functionality, Google Maps data and your handset's camera, the latter of which is used to created an Augmented Reality environment in which 3D rendered Pokémon appear directly in front of you, waiting to be ensnared in one of those iconic red and white Pokéballs. Each of these components isn't groundbreaking when taken on its own; Nintendo dabbled with AR gaming when the 3DS launched, while Ingress - also developed by Pokémon GO studio Niantic - uses real world maps as the basis for its gameplay. However, no smartphone title has been so successful at pulling all of these elements together to create a compelling experience, and the fact that Pokémon are at the center of that experience is perhaps what has given Pokémon GO such astonishing mainstream appeal; even your grandmother probably knows what a Pokémon is, after all.
Unlike the traditional console Pokémon titles, there's little in the way of preamble or exposition here. Once you've created your user account and decided on what your avatar looks like (with limited options) you're placed on a map screen which represents your current surroundings in the real world. That means you can walk around your own neighbourhood looking for Pokémon, interacting with Pokéstop markers for special items and pinpointing the gyms which become your focal point later in the game. Initially these are off-limits as you have to raise your avatar's level to 5 in order to enter them; this is done by capturing Pokémon or visiting the aforementioned Pokéstops.
Pokémon appear on the map and must be tapped in order to trigger the capture mini-game. It's here that you're presented with an AR display, showing the Pokémon leaping around your current location. Sometimes you'll have to move your phone around to find the monster, and once pinpointed you have to flick a Pokéball onto their head to capture them. It sounds simple, but you have to judge the distance and throw with the correct force to gain a hit, and some Pokémon will fight back by repelling your projectile. To make things easier you can disable the AR view, which keeps the Pokémon dead-center at all times; it's less immersive this way, however - the whole "Pokémon in the real world" angle is lost. Some Pokémon will burst free from the Pokéball even when captured, but later in the game you gain access to berries which you can feed them to make them more docile. Stronger Pokémon also require more powerful Pokéballs - again, these are unlocked later when your avatar has attained the appropriate level of experience.
Capture a Pokémon and it is added to your Pokédex, just like in the mainline game series. You can then use Stardust - a commodity which is dished out as a reward for capturing monsters, as well as experience points - to level them up. As each Pokémon's Combat Power rises, so too does the Stardust cost of levelling them up. You're also limited by your own experience level - it's not possible to fully level up some monsters unless you're a pretty adept trainer yourself. Just like the console games you can evolve your Pokémon as well. This requires candy, which is specific to each Pokémon breed and is also given out after capture. Levelling up doesn't require Stardust and can be done at any time provided you have enough candy - you can also exchange unwanted Pokémon for a single piece of candy specific to that monster.
Tracking down Pokémon is merely one aspect of Pokémon GO, however. As you trot around the real world you'll spot blue cubes - otherwise known as Pokéstops - which are anchored to notable locations in the real world (usually churches, monuments or other places of local interest). These dish out resources such as Pokéballs, berries, healing sprays and revival items, and take a few moments to recharge before they can be used again. From time to time you'll be handed an egg at a Pokéstop - these are integral to gaining some of the title's rarest Pokémon. You place the egg into an incubation chamber to hatch them, and each one has a distance attached - 2km being the smallest, 10km the largest - and that denotes the range you have to walk before it cracks.
Pokéstops are important for another reason - they can be used to pull together a large group of players by activating the Lure Module item. This causes the Pokéstop to change appearance on the map, a visual effect which can be seen by all nearby players. The module increases the number of Pokémon nearby, making it an attractive hunting ground for budding trainers. This effect lasts only for 30 minutes, but we've been amazed at how quickly it attracts a large crowd, even when it's in quite a remote location. You can also attract monsters by using the Incense item, but the effect is limited to just you and thereby lacks that interesting "social" edge.
Reaching experience level 5 marks the next phase of Pokémon GO. You become eligible to enter gyms, and have to pledge your allegiance to one of three teams - Valor (red), Mystic (blue) and Instinct (yellow). The objective is to take over as many gyms for your team as possible, but even in a lightly-populated area this is easier said than done. Gyms can be strengthened by multiple players of the same team, but an attacker is able to take on a single defending Pokémon with six of their most powerful monsters. That means that gyms change hands constantly, with only the most powerful (and reinforced) locations able to repel invasion. Gyms have a prestige rating which is bolstered by defending it from attackers, but diminished by successful incursions.
As you fill out your Pokédex you'll be spending a lot of time around gyms or in search of them, as they provide a solid means of gaining experience and increasing the prestige of your faction. However, you're limited by the need to revive fallen Pokémon and heal the wounds of others, so you can't simply stand outside a gym and spam it with attacks - healing items can only be obtained from Pokéstops, so you're encouraged to walk around and explore in-between assaults.
Combat in a gym is different from the turn-based action we're used to in the mainline Pokémon series. Events unfold in real-time, with a tap performing a normal attack while a "tap and hold" will trigger a special move unique to that monster, provided you've charged up your power meter. You're also able to dodge left and right with a swipe in the relevant direction, but there's not a massive deal of strategy involved; it's basically a case of whose Pokémon has the higher CP rating. You can swap out your Pokémon for another if you so choose - a handy option when you realise that type plays a huge role here. You'll see messages pop up on-screen if your current Pokémon is "not very effective" against its rival, and leaving them on the battlefield in these cases is naturally a poor decision.
Taking into account that Pokémon GO is free to play, it's a given that in-app purchases are included, but Niantic has struck the right balance here - there are no items which can give you an unfair advantage over other players, and it's certainly not a "pay to win" situation. You can purchase more Pokéballs - something we've not even had to consider doing yet, given that they're handed out at pretty much every Pokéstop - and buy lucky eggs, which increase the amount of experience you earn for a short time. It's also possible to buy Lure Modules, but these are also handed out occasionally when you level up. Extra space for items and Pokémon is also an option, and you can buy an additional incubation chamber so you can hatch more than one egg at a time. Incense can also be purchased for real-world cash.
It's often said that many freemium smartphone titles are kept afloat by a very small percentage of "whales" - users who have no qualms about splashing money in-game - but the irony here is that by treating its players with respect and not exploiting their interest in the game, Niantic has created a situation where in-app purchases are much easier to stomach, and therefore more likely to be purchased by casual users. Valuable items such as incense and Lure modules are handed out whenever you level up, which means they're never locked behind a paywall. However, should you need one urgently, then you can use real money. It's a fair system; so many other developers would have restricted such items to paying customers only.
Because you're awarded coins for having Pokémon installed at gyms, you can potentially earn the game's premium currency without having to spend any real-world cash, but it would take quite a while as the amounts handed out are quite small. Even so, Pokémon GO's IAPs never feel like an invitation to "break" the game by ruining the challenge; to be honest, the people who truly have an advantage here are the ones who live in large cities with an abundance of Pokéstops, gyms and monsters to find (although you could argue that the increased competition from other players makes securing gyms more difficult). If you live out in the middle of nowhere and don't visit any large towns or cities on a regular basis, then Pokémon GO's appeal is certainly going to be diminished. It is a game which thrives on social interaction, as has been evidenced by the numerous stories about large groups of people massing together to capture the same rare monster, or collectively take over a gym for their team.
Another big plus point for the game is the fact that it gets you out of the house. While the health benefits of this are easy to see, there have been anecdotal reports of people experiencing an improvement in their overall well-being. The concept of exercise triggering good feelings is hardly a new one - Nintendo has even been here before with its Pokéwalker accessory (which would later evolve into the Wii Fit Meter) - but when you've got a game which actively encourages you to take long, beneficial walks and explore the world around you, it's clear that something very new and exciting is happening here. Of course there are some risks involved - including robbery and injury, as has been reported lately - but thankfully these are far outweighed by life-affirming stories of people forging new friendships and collectively coming together in the pursuit of Pokémon.
We couldn't possibly review Pokémon GO without addressing the elephant in the room - namely the game's occasionally crippling technical problems. While no one could honestly have predicted the game would be as popular as it has been, it's clear that Niantic has massively underestimated the amount of server power needed to keep Pokémon GO running smoothly. In the interests of balance, when a game is hitting daily user figures that are occasionally higher than Twitter, some issues are inevitable and couldn't have possibly been considered a likelihood beforehand.
Players have trouble logging on and sometimes when they do manage to connect to the game, constant loading issues mean that nothing can be interacted with, or capture attempts fail because the game freezes. At the time of writing the only way to overcome such problems is to shut down the app and reload, which often means losing progress and being pushed to the back of the queue when it comes to logging on again. That said, with each passing day we're having less problems connecting here in the UK time zone.
Were this a normal video game, we'd have to seriously mark down Pokémon GO for such problems. However, it's anything but a 'normal' game. Smartphone apps are updated constantly and the chances are if you happen to be reading this a few months into the future the server problems which currently blight Pokémon GO will be a thing of the past. Besides, even with these irksome faults, we've had more fun with Niantic's title than any other smartphone outing we can recall; it's so effortlessly addictive and compelling that it's easy to forgive its technical difficulties. The simple notion of tracking down Pokémon - something that is surely hard-coded into the DNA of many Nintendo fans - twinned with real-world travel and exploration has created a "game" which is accessible and appealing to practically everyone, as has been evidenced by the overwhelming success it has enjoyed in a relatively short space of time.
Conclusion
Given the fact that Pokémon GO has more than its fair share of problems at the moment, you might be looking at that number at the bottom of the review and wondering exactly what we're smoking. However, we've judged this title on the premise that in the not-too-distant future Niantic will get a grip on the server troubles and present a more stable experience; it's obvious that the level of demand simply wasn't anticipated.
Even with the log-in issues and patchy performance, we've still had some truly amazing experiences with this app, such as the thrill of capturing a rare Pokémon in an unexpected place and meeting up at a Pokéstop with like-minded players to create new (and admittedly fleeting) friendships. While you could argue that this initial burst of popularity will pass, there's a staggering amount of potential in the concept; with only the first generation of Pokémon currently included (and finding all of those is tricky) there are around 600 other beasts which can be added in waves, and even when that happens the constant battle for gym domination and the scope for evolving your menagerie of monsters offers weeks, months and perhaps years of solid entertainment, all of which is at your fingertips 24 hours a day due to the fact that Pokémon GO resides on your phone - the only piece of tech that pretty much everyone on the face of the planet keeps within constant reach.
Niantic's game is a revelation in many ways, and the big N's imprint can also be seen throughout the experience. Nintendo's true smartphone revolution begins here.
App version reviewed: v1.0.2
Comments 100
Ah, if only I wasn't a Windows Phone user...
Dang Damien, I expect more of you. Endorsing garbage like this.
I wanna get a smartphone for this!
@shinynewbicycles I know, right?!! We have lengthy battery life and NOTHING else!
Can anyone tell me why all of the pokemon in the area are now three footsteps away no matter what? I've been everywhere in my city and Kansas City as well and for the last two days or so, nothing ever shows up as two or one footsteps in the tracker.
Gah, you woulda earned more integrity leaving this score 'TBA'. Scoring a game on the premise and promise of what the future may hold is...nonsense.
And it's down again. Thanks 'murica
@naut A Nintendo site reviewing a Nintendo game **highly. I'm with you, my blood is boiling!
(He's just giving his opinion).
I'll just leave this here: https://www.youtube.com/watch?v=MLdWbwQJWI0
Tbh, I really don't get the appeal. As a long-time Pokéfan, I'll rather stick to the handheld games. I mean, sure I'll look what kind of Pokémon are closeby when going out of my house but I don't go specifically for Go.
Haven't played this but hear there's not a lot to do and it gets an 8? Plus it's a constantly evolving beast that's just come out and has its own fair share of teething issues.
Now you're doing a review? Is this like the anniversary 100th article or something to deserve such an honour?
I'm OK w/ you guys reviewing it, it's a Pokemon game, just seems a little late. Though since the UK only got it 4 days ago I suppose that's OK.
Will you be doing a separate review on the extremely overpriced for what it is Pokeball?
The biggest load of BS is that req for it is a lie, because it doesn't work on every phone that works on android 4.4
I think people have got to frame this review (and the associated score) within the fact that this is a free-to-play application. There are so many people getting up in arms over the amount of 'content' in a free game. Judge it within the context it exists and nothing more.
I find this a very mediocore game, but the sense of community is what makes it so much fun. I can't wait for the updates.
@Hordak They are avoiding you.
More seriously, this is a well known bug right now.
Yeah, this certainly is a phenomenon, albeit one that doesn't really appeal to me. I'm happy to see Nintendo do well, but I hope this isn't what the company's future looks like.
Oh boy.... a positive review of a game on mobile devices, that's free to play? This is going to be a fun comment section.
Snark aside, I'm a grad student on a college campus, so it's a blast for me: my building has 3 PokeStops in it, and a gym within a minute's walk. If you're in a really interesting area, it's a blast, and the feedback loop of the game is incredibly fun and addictive. I love it and play it all the time. Thanks to the PokeStops, I don't have to pay a dime for the Pokeballs or anything, but otherwise, I could see where folks would have issues with it.
In short, I think your fun with this game hinges on where you live, what's around you/where you work, and what you're willing to do/pay to have fun with the game. If you have an open mind and good luck regarding those things? It's a ton of fun. At this stage it's probably the most buggy app I've ever used this regularly, but, it's nonetheless a ton of fun in the right environment and with the right state of mind.
Edit: I honestly think this is the best mobile game I've ever played. I've played tons of them, bought dozens of Humble Bundles and own hundreds of Android games that aren't F2P and come from big and small publishers and developers, and for me this still tops them all. It's a ton of fun, and I don't see me stopping anytime soon.
Watch Nintendo make tons of money in this space and then phase out their consoles.
Nx is an ios controller woot woot
I have seen people who made fun of me for playing Pokemon in high school play this game. I have seen people old enough to be my grandparents play this game. Heck my parents started playing this game (My Mom got excited because she caught a "odd something"). While this game has problems I have enjoyed it so much and it has been awesome seeing everybody around me have a similar interest and goal. Except Team Valor. Screw Team Valor #teammystic4life
@erv It'll be a headset for using on iOS and Android that turns them into VR devices. Actually.... that could make a lot of sense....... and I hope that's not the case, but who knows? I'd rather see Nintendo stay culturally relevant and continue to make cool and interesting things than fall into obscurity because they refuse to be part of the future.
Not to say mobile devices or VR are the future, but just that I'm open to them experimenting to stay relevant.
I think you should put that your cellphone needs a gyroscope for the AR part. If you cant see the pokemon through your camera the game is less fun
This is why I view NL reviews as being very bias. They even admitted they reviewed this game based on what they think it might be in the future... OK.
I mean sure it's taken the world, me included, but doesn't neccessarily mean it's a great game, and it's not.
Great review, fun game. Busting out the old cartridges soon...
@GrailUK @LAA I totally agree.
@flummerfelt You can say anything with that avatar and I will give it a thumbs up lol.
I work in a major city, and even though there's not really a ton to do in the game, the social/phenomenon aspect of it is really fun. I can get why it's not everyone's cup of tea, but any game that can bring this many people together is probably more than the sum of its parts. Too much of the hate comes from overly serious people thinking about it as if it were a console game.
Folks, just relax and let people enjoy things.
I'm enjoying it a lot, however there are a lot of things I'd like to see changed. The combat system is terrible. The turnbased system of the main games would have been much better. There should be a daily reward for playing like giving you a Pokeball or something else. Living in a small town there are not many Pokestops around me. That isn't that bad since I travel to the big city everyday in order to attend university and I get my fill of Pokestops there. However, I like to take a walk through the forest with my dog and not a single Pokemon will appear during the walk. So you have to follow the streets in order to make Pokemon appear. I find that really weird considering you travel through the forest in every Pokemon game ...
All in all, without a real combat system, the lack of battling and trading with your friends, constant crashes/freezes (Galaxy S5) and a general lack of polishing (why do you have to send the Pokemon 1 by 1 to the Professor?) I'd say an 8 is a bit too high for this game. But then again, this is the first mobile game that appealed to me, so I can't really compare it to other mobile games.
I wish there were more pokestops and gyms in rural areas. I live in the country and there is nothing near me
@MajinSoul Compared to other mobile games, if this is 8/10 some others should be 50/10.
@MajinSoul @gspro15198 Funny that Pokemon games are all about nature and small villages while Pokemon Go ignores them.
So everywhere else this "app" is getting really average to mediocre reviews and NL gives it a 8? That's kinda pathetic....
@VanillaLake I would much rather take a long walk through the country side or forest trail or anything other than through some urban area. I tried to email the creators of the game but they aren't taking submissions for new gym areas
@C-Olimar Not even a Nintendo game, technically. Nintendo doesn't own the Pokemon IP, and they didn't internally develop this game. It's just some nostalgia-preying, cash-grab mobile game that couldn't even be bothered to implement an actual Pokemon battle system.
@GrailUK
Quite, rather makes a mockery of the TBA precedent they've set for games where the online component is far less important.
@gspro15198 That's sad. I have lived in big cities and in the country side and I prefer the country side. On the plus side, you can enjoy the real nature that the "real" Pokemon games try so hard to recreate.
Too bad it only increases how many people are walking distracted down the street playing with their phones...
Hmmm. . . .
8/10
A gimmick and social hook has allowed all else to be ignored methinks.
Nothing I have seen about this screams 8/10, not in terms of the game underneath the gimmick anyway, and I'm not sure that even after all the fixes and updates it will be much more than just a cool gimmick/hook wrapped over an average game.
I guess we shall see. . . .
This I will say; it's a total cultural phenomenon beyond anything I imagined. That's for sure; and that at least is a major achievement worthy of acknowledgement if nothing else.
The glow's been fading on me to be honest. Maybe I'm just not into mobile games.
6/10 for me
at least it's free
I guess that'd bump it up to a 7/10
8 seems too high. It's great fun, but it does have a lot of issues right now. As well as server issues, the game feels very basic since it's lacking trading between players, there's lots of locations with almost no pokestops nearby, and they could do with adding more pokemon (so many Rattata and Pidgey near me).
I'm sure this game will deserve a 8 or higher eventually, but I don't think it's there yet.
I downloaded it, caught a Charmander, did a few other things, and then never went back to it. Obviously there is an enormous audience for this sort of thing, but I don't really get the appeal.
With that said, I really like how the developers seem to have handled the F2P aspect of the game so far, based on what I've heard from other people.
I just hope GameFreak gets the hint and makes a Pokemon MMO.
well i don't have a smartphone.
I'm at Trainer Level 13 but still get pwned when I go to gyms and engage in battle. This game is a lot of fun, especially if you live in an urban area!!!
@6ch6ris6 wow grandpa
Gen 1 for the win baby! Yeah!
Finally managed to play it today ^o^
Gotta admit the game is simple, but addictive, but not sure I can agree on it be such a fantastic game, it's more like a cute gamish app that gets a huge bonus thanks to the brand itself, it's hard to not love the concept to hunt down a Pokemon, even if the experience is very simple.
Then again I only did a quick hunting around my super quiet zubat-filled area, maybe with time I'll love this game more.
Still the optimization is awful and a worse "elephant" than the servers, getting a phone able to run the game allowed me to try it, but it was a "crashing" experience, I can't dare to put the app in stand-by else it won't work the next time I open it >.>;
What is your favourite Pokemon game, by the way?
I love how Pokemon is popular again exactly 10 years since the original games first came out.
@Ralizah Totally agree with the last part.
Based on a purely technical level, I would completely disagree with this score. There's not much to do, the servers keep crashing, etc. There are a multitude of problems. But it just doesn't matter, because it's just so much fun. And that's really what video games are about anyway.
Seems like a wasted oportunity tô include TMs and HMs, in a real Pokémon battle system. Honestly disapointed, best thing about Pokémon is not in this.
So far my only complaint is that essentially, wild Pokemon only appear in town. I'm fine with all my local POKESTOPS/GYMS being a five minute drive, but with no wild Pokemon in a decent walk area, the game's at the back of my mind. I can't go for a walk and catch some Pokés
Today was my first trouble-free day (outside of train travel, which makes it impossible to do anything, but manage your Pokemon). It's good stuff. I dropped four quid for 550 coins to buy an incubator, not realising the ones in the shop are limited use. It seems like getting enough candy to evolve will take a lot of play, but then that's kind of the point. And getting my Goldeen, Goldy beat at a gym, feeling like I'd never get anywhere was immediately followed by a team battle at the same gym that I won (even at the cost of my three strongest fainting) - quite a turnaround!
The fact that this is is something adults and children can share as they explore their community shouldn't be underrated. The people involved should be proud of their achievement.
6/10 at best. It's very average! No story, no strategy, serious lack of depth in battles. But their is some fun to be had.
Still as a Pokémon game it is so average.
Also can we please stop with this talk that Pokémon is now popular again.
The last game sold 15m copies worldwide. Pokémon has never been not popular.
Could've given this game 10/10, and he'd have been entirely justified. I've never seen anything quite like the hold that Pokemon Go seems to have taken on...everyone, really. It's completely astounding. And the game's a lot of fun, too.
Unfortunately, I think the honeymoon may be over for me. As great a game as it is, there are other games I'd rather be playing. And when I'm walking outside, I'd usually rather be enjoying the weather and the scenery, or listening to music or a podcast. Still, I very much understand Go's appeal.
If only I could play Pokemon Go, so that I could judge this for myself. I've been playing the Pokemon games since Gen 1, but I can't play this since so far, Windows Phones are excluded.
There does seem to be a small glimmer of hope, however: http://www.deccanchronicle.com/technology/in-other-news/180716/microsoft-plans-to-get-pokemon-go-snapchat-on-windows-phone.html
Plus, the Change.org petition is at over 80K signatures.
Nintendo fandorks, er fanboys hating a game that is loved byy the mainstream...when was the last time I heard that?
Oh yeah!
@shinynewbicycles windows phones is the worst lol
I wouldn't even say it's fair to give this game a score, really.
This game got me and my colleague (who's actually more of a friend ) to walk 1 hour both last Saturday and Sunday.
This game got me to start running yesterday evening about 3 km, and another 3 tonight.
This game lets me catch Pokémon WHILE doing physical exercise and seeing parts of my town I'd never seen before.
All the while competing with my colleague to see who gets that Pokémon first or raises their CP higher.
We've been stopped by an American girl (we are in Italy, near the base of Aviano) on Friday, who gave us a few tips about the game, and by countless other random guys playing.
This game doesn't even deserve a score, it's a wonderful experience and it's pure Nintendo philosophy in all of its social aspects.
Yes, I'm in love with this.
@MrPuzzlez "long battery life" not on my Lumia 735... ;-; Probably switching to Nexus soon.
This game doesn't interest me, but it's nice to see Nintendo get some free advertising in a big way. Hopefully it builds top of mind awareness for the Nintendo brand.
Are they advertising the 3ds or Sun & Moon in the app at all? Seems a wasted opportunity if they aren't.
@Minotaurgamer I liked Wii Sports... Not so fond of Pokémon Go...
Guess I'll give it a go at some point.
@naut So? It's related enough to Nintendo to be considered a Nintendo game. This game wouldn't exist if Nintendo didn't give their consent.
What would be the point in a proper Pokemon battle system? It's a game aimed at the wider market, and therefore includes a more simplistic battle system. This isn't a mainseries game
I'm still annoyed Pokemon Dash didn't include a proper Pokemon battling...
Still prefer the Regular Pokemon games on Gamboy, Ds, etc. But still a fun little game here. Just gotta be careful with it.
@Captain_Gonru The funny thing about this is that's it's being billed as an AR game, but as far as I can tell it only works on iPhones and high end Android phones, and a lot of the old cheap Android phones - we have three $100 Android smartphones - don't do AR. Now obviously a ton have people have iPhones, and a lot have newer Galaxies, but I think for a lot of people it's all about the hunt, not the AR. It's like the 3D on the 3DS, yeah it was a great thing, but a lot of people don't use it, and the 2DS doesn't have it.
We still aren't playing the game, it's too hot out and no AR. And why would we want to leave the house? We may start tomorrow, supposed to be a break in the heat. But then all those DOS attacks and the battery drain and bad servers in general, I'm not sure how this got an 8. I think it will get there in a few months, like Splatoon did, but it isn't there yet.
Finished Season 3 of TT the other night. It's so good I subjected my family to the Yellow Submarine movie yesterday, an all time classic.
@Hordak Ugghh I know
@Captain_Gonru Maybe I just try to too hard to pretend Apple people don't exist?
Chased a couple out of my backyard yesterday, they snuck back there to catch something.
As of 9:20 PM, EST, 7/18/16 (or 18/7/16), NintendoLife has now published at least forty-seven articles about topics related to Pokemon Go since the week of it's release, not counting this review.
I think we have an idea why a definitive (and exceedingly high) score was given to Pokemon Go, instead of a TBA tentative rating, given the review's explanations. It looks like there's some "business bias" happening here.
No one would normally bump up a score based on "what could or will be." Either they rate it based on what is present at or near the time of release, or give it a TBA or N/A rating to denote their hesitancy to assign a score, based on some expressed criteria. The latter should be the case here, but NintendoLife has opted to forego that logic for some reason. What's going on here?
8/10 ? Not bad even though I haven't seen a pokemon in days...(I wont use it until the servers get fixed)
I rather play a real Pokemon game.
Glad to see everyone's enjoying the game. Now that Nintendos back on top you can really feel the positivity coming through from longtime fans.
i love what i've played of it but i wish it didn't suck so much when you don't live in a city
Well, I can't give a proper opinion because I haven't played it (my phone isn't compatible). But the battling sounds very weak, like what you would expect from a free-to-play game. It should be like the original games: Battle a Pokemon, weaken it, catch it!
according to the bloomberg business flash i jsut saw, nintendo is now worth more than sony. holy fudge. all the industries that're dominated by sony and thanks to a mobile game, nintendo is now worth more. holy double fudge!
Mario and Sonic Rio 2016: A great game, but judged because it is Mario and Sonic in another sports title. Reviewer didn't bother to get all the way through the game, and states false facts.
5/10
Pokemon GO: It's pretty much broken at the moment, but hey! It's Pokemon on mobile! 8/10
(For the record, I played both games)
@PlywoodStick I'm impressed you've counted all the items we've run on the site. You might want to get used to it, as Pokemon GO isn't just the biggest thing to happen in the world of Nintendo this year, it's the biggest thing in games in 2016 full stop. If it somehow offends you that a Nintendo site is giving coverage to the biggest Nintendo game of the past 12 months, then I'm not really sure what else I can say to you.
And the score isn't based on what's going happen in the future (not really sure why people have that idea), it's based on the amazing amount of enjoyment I've had out of the game since launch; the fun hunts I've taken in pursuit of Pokemon, the short-term friendships I've made at Pokestops with other players and the addictive nature of trying to take over gyms in random locations. If the servers were running perfectly (they were much improved yesterday) and elements such as trading were included from the off, it may have gotten a 9 out of 10.
Just because you don't personally "get" something doesn't mean it's not commendable. Look around you at the sheer volume of people playing this game, the amount of interest it's generating. You think that happens for no reason whatsoever? This isn't Pokemon X&Y. It's not Pokemon Yellow. It's a totally different new way of playing and interacting with the world around you that uses Pokemon as the hook. It's social gaming on a largely unprecedented scale and it's currently helping Nintendo - via its close association with the Pokemon brand - get its mojo back.
Might be time to remove those blinkers, because there's going to be a lot more of this kind of thing in Nintendo's future.
@memoryman3 "Mario and Sonic Rio 2016: A great game"
You lost me at that point.
@naut It's a fun game that's a completely new idea and implemented well. That's really all there is to it. Obviously there is issues but "garbage" is absurd, even if it's not to your taste you can't say it's not a good game. Each to their own though I guess.
@memoryman3 Mario & Sonic Rio is an awful game, and Pokemon has been running pretty much flawlessly for the past 24 hours. And is a better game. It's only been out just over a week too. This is from a Sonic fan since Sonic the Hedgehog.
Pokemon Go is to the true Pokemon games what a movie trailer is to a movie. Or what a cracker is to a 3 course meal. I've been playing Pokemon games for over 11 years (starting with FireRed and Emerald, all the way to the 3ds remake of Sapphire), and I look at this Go version, and I'm just like - WHY?!
Now that I've read this review and have a slightly better idea of what the game is about, it actually sounds more interested than I thought previously. I do have one question, though: what is a "smart phone"?
@MrZanctom Same.
It's really fun and I'm loving it, but an 8/10 is way too generous for it's current state.
@PorllM @Damo
Yes, Pokemon GO is a cultural phenomenon, and I get that it's free to play and has Pokemon, whilst Mario and Sonic is £40 and is...another sports game.
But saying that Pokemon GO is the better game is just absurd, especially as there's no incentive to do anything at this point. It could really do with some good PvP, a fair bit of optimization, and better server capacity.
Meanwhile, Mario and Sonic has a suprising amount of depth in it's events, from Beach Volleyball's quick sets and dump shots to the physics in BMX, to even the several different types of shots and positioning in Table Tennis.
I honestly think no one is giving that game a fair chance due to an unfortunate bias against sports games as a whole.
@memoryman3 Well "no incentive to do anything at this point" is simply an opinion, it's fine if you feel that way, plenty of others do too but you can't state it as fact. The incentive is to catch all the pokemon and train them up and take over the gyms. Either that's fun for you or it isn't but it's an incentive nonetheless. I don't think my opinion is absurd it's just different to yours which is ok. Millions of people are enjoying it and the servers have been flawless for at least 48 hours now. It will probably mess up again when they launch in a new country but it shows they're working on it.
@Megas here in the UK I see about 50/50! Even saw a group of 15-20 girls in there early 20s drinking in a field and they were all playing, not to mention a lot of Asian girls.
@Kiyata It literally is like a trailer in the sense the benefit of the game from Nintendo's point of view besides the microtransactions is to attract people to Nintendo hardware. So yeah you already answered your "WHY". I've been playing Pokemon since Red/Blue launch day 20 years ago and I have a ton of fun with this. If you're comparing them to the mainline games you are misunderstanding the game entirely, it isn't even the same genre.
@PorllM Have you even played the latest Mario and Sonic?
It's great!
Great review. Server issues aside, I'd give this game a 9/10. It's been a phenomenal week or so, and hopefully this wave will only continue with some of the future updates they have planned.
The community both around my home and work has been unbelievable. I've met a ton of cool people (both casuals and gamers), and encountered some awesome moments. This app provides a truly unique experience I haven't felt for a long time. It's the closest thing to the one dream all Pokéfanatics of yesteryear had!
Took eight years for Machiell Obama to get kids outside, and it only took Pokemon Go 24 hours
I really don't get the hype. The entirety of gameplay consists of swiping a pokéball at a 3D model and tapping furiously during a gym battle. No strategy, all pokemon are the exact same besides the model, all of their moves only do damage. I have no idea what's fun in that. And if you want to play this because you have to go outside, you might as well play Ingress, better game anyways.
@Damo The first paragraph of the conclusion is where people are getting the idea of an artificially boosted score from. Thank you for the clarification.
I don't find the enormous amount of coverage for Pokémon Go to be offensive, but I do think it's a bit much. There's easily going to be more articles related to Pokémon Go than any other single topic in the entire history of Nintendo Life, at this rate. It's going to outnumber the Breath of the Wild article count, and perhaps even the count of all Zelda-related articles, if it continues expanding. That may sound like hyperbole, but I don't think it's an exaggeration with this level of momentum.
It's not that I "don't get it" when it comes to Pokémon Go. Rather, I'm "getting it" in a much different way than most. When I read the (lack of) Privacy Policy and Terms of Use for Pokémon Go, I started getting really worried about the back end of how this type of game works. If this type of game really does become the norm, then Niantic will have beaten Google at their own game of manufactured consent for mass surveillance. Pokémon Go is the perfect tool and blueprint for that end.
The mainline Pokémon series will never, under any circumstance, ask for my personally identifying information, the identity of my exact location and belongings in real time, or the first and last numerals of my social security number. All to be recorded indefinitely, as "business assets." (Their words, not mine.)
I will continue watching the phenomenon myself, but I don't like the idea of millions of people having their data potentially being sold in the future. I can't agree with Niantic's policies for Pokémon Go. I won't hit that innocuous "I accept" button.
@PlywoodStick Perfect argumentation. Nintendo Life sometimes is more like Nintendo Pamphlet.
If you review this as a real game it'd be a 1 or 2 out of 10, let's be honest the almost non existent battle system is dreadful, training Pokemon is completely unengaging and you spend 99% of your time with it just walking around. Yet it's strangely addictive for now at least but remove the Pokemon skin and I'd never touch it again
@Damo You guys really need to cover Pokedates. If only for the comments.
http://www.theverge.com/2016/7/20/12234636/pokemon-go-dating-service
http://time.com/4415333/pokemon-go-online-dating-service/
@NewAdvent I disagree. The beauty in this game/app is that it is bare-bones. The fact that it is bare-bones is what makes it so popular. We don't need an in-depth game. This is a simple pick up and play mobile game that is just "deep enough." Just needs some UI tweaks, performance issues and they can roll out more mons and we are dandy. Oh and trading to help that whole social aspect. The battling system and catching mons being simple is key to retaining what massive user-base Niantic has accumulated. People will leave the game if it was too "complicated" or nuanced in terms of gameplay mechanics.
It's far too early for me to judge this but 8 seems to high from what I've seen so far.
It's taken me a long while to get going, thanks to server problems, a complete lack of clues as to what I'm supposed to do and an app that froze constantly. A reinstallation fixed the latter and the other problems have been over come so I'm finally able to begin to evaluate the game but so far it seems pretty pointless, the main goal seems to be to hold as many gyms as possible for your team but the prospect of that isn't really enticing enough to get me playing. I'll carry on playing for a while just in case, but if that's all there is to the game I won't care enough to bother.
Never been bothered to try this but cool for people who like it!
@shinynewbicycles
I also had a Windows Phone when the game came out.
Sadly, Windows Phone is dead, so I had to change to Android.
They took Pokemon's most underrated feature that's required to make ANY process at ALL and made a game about it: WALKING.
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