Last time we got an update on the Kickstarter project Bloodstained: Ritual of the Night, Producer Koji 'Iga' Igarashi revealed WayForward would be assisting with the development by stamping out some really tough bugs.
In the final Kickstarter update for the year, Igarashi said progress on the game has "reached its peak" - with the development team currently checking the performance of it on each platform while dealing with a number of "progression-blocking" bugs. WayForward has also been improving the title:
"WayForward have already helped us improve the game in a number of ways, including creating incredible assets and lighting placements that we’re looking forward to."
505 Games' Senior Community Manager Jason Ryan chimed in at the end of the update to reiterate the current development status of the game as the team worked towards a 2019 launch:
"The team is working on fine-tuning enemy placement throughout the game. This polishing effort is a very important and delicate step. Moving the spawn point for a creature five steps in either direction or adding an additional creature can have a big impact on the flow of a level. It takes a lot of trial and error to get it ‘just right’ and we want it to be ‘just right’.
"In order to get to this point a huge amount of work had to be completed. Level layouts, enemies, animations, assets, combat systems, etc. Due to WayForward’s help on crushing bugs, asset creation and lighting, each level is being made to play better and to look better at the same time."
Below are some photos of the development team hard at work:
Are you still looking forward to this game? Tell us below.
[source kickstarter.com]
Comments 47
This gives me a feeling that the finish line is actually in sight now. It's good to hear. Thank you Iga, Bloodstained team, and WayForward!
In before 2020 delay, then 2021, then 2035
So it's all downhill from here?
Come on! I want to experience a true Castlevania successor!
@Zuljaras yes especially like SOTN...
@BensonUii The character models resemble Order of Ecclesia. I think that IGA wants to resemble the characters of one of his most successful Castlevania titles.
Good. It looks like old school Castlevania and that is good. I hope it comes out in the Spring.
Awesome. Best of luck to all involved.
This has been a long time coming, I am excited.
The ds trilogy of castlvania games were awesome so I trust iga to deliver. Let's hope its early 2019
The backgrounds are a major improvement over the previous builds. In the older trailers everything looks too saturated and bright, like everything is trying to stand out at once. This new one has the old Castlevania darkness back and the contrast between foreground and background works much better.
I'm interested in this.
well its about time. Ive lost the hype n wait for cold judgement
I need Castlevania 64 HD!
Reinhardt Schneider is in Smash! So that must be a sign!
This is the next mighty no9. Mark my words.
@VotesForCows Yeah they pretty much ripped everything word for word (and pic for pic) from the backer email....except the Mac and Linux drop.
@jobvd As someone who has played both demos that have been released, I can say it's just not going to happen. It may not live up to SOTN, but it certainly won't be a flop like No.9.
GG on the development team member working on an Excel spreadsheet on a 12" laptop despite having a big ass external monitor in front of him.... No wonder the game got delayed
That English dub is horrible
Have been keeping an eye on this, but looking at the game play in the above trailer, hopefully its not final gameplay, it seems a bit clunky
I'm still not feeling those backgrounds, but the character models and animations seen to have been heavily improved. They really evoke those old Castlevania vibes for me
I'm still optmistic about this game
After all the constant delays and hollow promises, I would much rather see the Castlevania games on Switch, including the absolutely terrific GBA and DS trilogies.
This kickstarted project sounds worse and worse by the second, which is a damn shame since I was hopeful in the beginning.
As it stands now, I have very little faith in thinking it will be any good. Alas- only time will tell, I suppose. (Further delays not withstanding...)
I'm looking forward to hearing people's reviews and comments when this game comes out. There have been more than a handful of games built off of kickstarters that looked awesome but ended up... meh.
but enough talk, have at my money
Almost forgot about this game. I’ll probably end up getting this, but after seeing this trailer makes me want a new Castlevania game made by Konami. Oh Konami.
It is great they are taking the time and care to make sure it is going to be the game we want. Delays were the norm in the past. I would rather a perfect game thsn a half added effort (Yooka-Laylee I am talking about you).
@RedMageLanakyn So NLife has been plagiarizing press articles eh? Makes sense if the incompetent Glen Fox is still here there and there.
Now I am going to beat a Rock type with a Electric type Pokemon using his logic....
I kickstarted this game, and really excited for it. Wish it was coming a little quicker, but glad they are taking their time to make a good game. I don't think anyone wants another Mighty #9 situation.
Sounds great. Still confident on this one's quality, although I won't believe the 2019 release thing until I've got it in my hands.
Gamers forget just how much this game ballooned past it's original scope. It was already going to be bigger than SOTN....then they broke a whole bunch of funding goals and nearly doubled that. And added a throwback game in Circle of the Moon.
I am still amped for this to release, they can take their time and release it properly.
That music sounds excellent. Still unsure about the 2.5D style. Did not really like it in MIRROR OF FATE, but I have faith in Iga.
What's with the T-1000 skeletons?!? Can WayForward save Bloodstained No. 9?!? Will this mystery be unraveled in 2019?!? 2020?!?
I really enjoyed curse of the moon so I'm hoping I enjoy this is just as good..really it should be even better. Never knew about this series until May when curse of the moon dropped so I'm pretty excited it'll be here soon.
Isn't it great that two similar games (Mighty Gunvolt and Bloodstained: CotM) from the series came out first but the actual main Kickstarter ones didn't and are probably going to be worst. Mighty Gunvolt came out before Mighty No.9 and is spectacular but Mighty No.9 itself was terrible. Then Bloodstained: Curse of the Moon came out and was good but we still hope that Bloodstained: Ritual of the Night is good. I hope it isn't Mighty No.9 all over again.
I was excited for this game 2-3 years ago, but I've pretty much lost all enthusiasm for it.
2020 it's been like since 2015 when it started so they are going to even give a Demo game play or what.
Heck yes i have been waiting on this game because we actually don't have no castlevania like games on the switch or even a real castlevania game as of yet. The nintendo switch on 2019 is just getting started.
Glad they are putting so much effort.Mighty no 9 and Youka Laylee were disappointing,I really hope this one lives up to the hype.
I understand it doesn't really affect Switch players, but I think it would have been better to include in the article that they have suddenly dropped Mac and Linux development and with no offers of refunds so far as they apparently did offer with other dropped platforms. It reflects badly on this project and paints a different picture of what development at its peak really means(possibly not much) that may be of interest to those who intend to get this game on a console. I know the typical argument is that Mac and Linux is a small percent, but the counter to that is that many people on such alternative operating systems likely went out of their way to back a project promising to support those systems. But if the amount of people is small, then giving refunds shouldn't hurt too much.
@bluedogrulez find out next time on DragonBall Z!
I'm concerned by how stiff the combat and movement looks.
I thought the Steam Beta was pretty good. If the full game surpasses that we’ll be in good shape.
Well, they have made a mistake using 3d models. This game looks bad. And this is very unfortunate. They could use handdrawn graphics. Metacritic 7/10 at best. It shall hunt Castlvania fans by exploiting their nostalgia; but not me. I have already threw away my nostalgia for any game related product.
@Zuljaras Here's the thing. A true Castlevania game would have feckin' vampires in it.
@Axlroselm I mean 3D is cheaper by leagues and bounds.
If they did handdrawn they wouldn't have been able to produce results nearly as good, and the animation count would've been massively cut down.
@Rubbercookie You are right. 3d is more cheaper and feasible for them. But unfortunately the game has suffered because of that.
I can’t look at this development any other way than a game in trouble. I kickstarted it at 150 dollars but I don’t really have hopes for it anymore
Was that David Hayter’s voice I heard?
Snake! Snaaake!!! Snaaaaaaaaaake!!!!!!
Looking forward to this.
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