The world of speedrunning and limited challenge runs is a crazy, crazy place; just last week we stumbled across players completing The Legend of Zelda: Breath of the Wild in record time by flying around on trees, and now we're taking a journey to the opposite side of the spectrum - the much slower side.
When attempting to complete the Super Mario 64 'A Button Challenge', which tasks players with collecting stars found in the game without ever pressing the 'A' button - and therefore never being able to jump - players tend to make use of any tricks and glitches they can find. A recently discovered glitch has allowed for the game to be completed in this way, but you have to wait three whole days for the glitch to actually work.
As explained in the video below, shared by bad_boot, this particular glitch was discovered by a player called Andru who left a Wii Virtual Console copy of the game running idle over night. In what can only be described as fate (and also coding), Andru returned to the game the following day, still sitting in the 'Bowser in the Fire Sea' level, to discover that some platforms had risen in the air over night, allowing him to run along them to reach an essential pole that you would usually need to jump to.
As bad_boot mentions, the potential theory behind this is Super Mario 64's use of floating point numbers. These track the position of in-game objects in real time, accounting for things such as player interaction, and the Nintendo 64 version of the game will round any value found from this to a valid number. In what appears to be an error in the Wii Virtual Console version, these numbers seem to round towards zero, meaning that an error can occur whereby an object will forever move in a particular direction - just very, very slowly.
Since the discovery of the glitch, players have been attempting to finally complete the game without jumping. The video below shows one such attempt by ethanwhitesm64, in which he waited the whole three days, before messing up the slide kick needed to cross the smaller gap. The music that plays as he falls to the floor, in what must be one of the saddest anti-climaxes we've ever seen, is almost comically patronising. We feel for you Ethan, we really do.
Do you enjoy weird tricks and glitches discovered in games? Do you ever spend time trying to pull off incredible in-game achievements? Let us know with a comment below.
[source kotaku.co.uk, via youtube.com]
Comments 19
Every time something like this comes up I have to remind myself that people are still finding new and ludicrous ways to play/exploit a game from 22 years ago.
And that's oddly beautiful.
That is absolutely insane. So this glitch won't happen in the N64 physical copy?
I love Super Mario 64. Got to love the dedication that the community has for the game after all these years.
Ain't nobody got time fa that.
I love doing glitched runs of Ocarina of Time 3D. Try getting the secret extra Piece of Heart in Gerudo Fortress as Young Link without Bomb Hovering, or skipping all three Child Dungeons until you're Adult Link... It ain't no cake walk, but the results are satisfying!
Good stuff. The things they find new is simply amazing
@AlexOlney
Whenever I read one of your comments I can't help but read it with the sound of your voice in my head
I thought there were only 120 Stars in SM64.
How did he get 175???
The fan challenges people come up with for games are so ridiculous at times. Beating Mario 64 without jumping sounds like a bad joke someone who doesn't actually know anything about the game would make to try and sound cool.
How do you even get into the world!!!
I'm only disappointed this won't work in the N64 version of the game. But at least it can be done. I honestly wasn't sure it would ever be achieved.
"In what can only be described as fate (and also coding)..."
Heehee
To try and beat a Mario game without jumping it's like trying to beat a Sonic game without speed, it goes against the laws of physics and nature.
Given that errors involving floating point math has led to disaster in the past, I'm guessing someone at Nintendo is getting fired over this.
Wait, so how do you get into paintings?
I remember an old arcade Shmup called Slap Fight. You started the game never firing a shot just dodging enemies and if you got to certain distance/time and died your next life/ship would appear fully tricked out with all the very best upgrades and this made you very hard to kill as you more or less destroyed everything as it appeared on screen.
@AlexOlney However, this is more like an emulation glitch coming from the WiiVC. So only 10 years
Paging Pannenkoek2012.
I just love weird stuff like that <3
Bonkers!
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