Way To The Woods - a whimsical adventure game about a deer and its offspring - could be headed to Switch in the fullness of time, according to its teenage creator, Anthony Tan.
Tan started the game when he was just 16, and is hard at work putting the finishing touches to the title, which is inspired by the work of Studio Ghibli, as well as video games like Journey.
Tan has already said that he'd like to release the game on consoles like the PS4 and Xbox One, once the PC release is out of the way. Speaking to Red Bull, he also expressed an interest in bringing the game to Switch, eventually:
I would love for the title to be on the Nintendo Switch, but it's something I'll focus on at a later time.
Tan also reveals that Team17 - which stepped in as publisher for the game a while back - is no longer involved:
I wasn't really sure what a publisher was, to be honest. Team17 has been a great help educationally. Ultimately however, it became clear that they weren't able to provide me with the resources I needed. We've since parted ways amicably.
Let us know if you'd like to (eventually) see this title on your Switch by posting a comment.
[source redbull.com]
Comments 24
Please let this happen. Very interested. I love anything Ghibli-inspired.
@justin233 I'm with you. This looks absolutely gorgeous.
Silly. Should prioritize Switch release.
I’ve seen the previews on his tumblr, I’m really excited for this game.
Definitely interested in this!
The art style reminds me a bit of "Rime" which i really liked (despite it's occasional framerate chug on PS4)
Bit of a shot through the heart though seeing "Coming early 2019" in the trailer... That's just for the PC version... Switch would be even further! So close yet so far!
Doesn't look so Ghibli to me...
16?!?!?!! What incredible talent!
....You've never seen a Ghibli movie before have you?
@Sir_Anthony It is inspired by Ghibli doesn't mean it has to look like it. The story telling could be like it. The imaginative characters could be like it. The mood could be like it. Inspired isn't always visuals.
@NapalmPsalm That's true, I just don't get a Ghibli vibe from the trailer. I'm playing Ni No Kuni 2 at the moment and even though it looks exactly like a Ghibli movie it doesn't recreate the feeling. I guess maybe that has something to do with nostalgia.
@Joeynator3000 Not sure if that is adressed to me, there are only 3 or 4 movies I haven't seen.
@Sir_Anthony Talking to the author, lol
oh okay then ^_^
@Sir_Anthony That is disappointing to hear about Ni No Kuni 2. Not that I was ever going to play it. And honestly the only things that gave me Ghibli vibes were the shadows and the wolves... and mostly because they were all black.
geez this looks shallow...and please, what part exactly reminds you of Ghibli?
Looks nice!
@Joeynator3000 @BlackenedHalo Outside of the cel-shaded style, there are parallels with Princess Mononoke:
Plus, there's this bit from the interview (which I'm assuming you both read before posting your comments):
"When I was six, my dad bought me this case of bootleg DVDs. I remember Spirited Away being one of them, and one of the only anime movies I ever saw until I was older, since I didn't have a permanent internet connection. I distinctly remember being scared as hell of that movie, yet immensely curious. That kind of feeling stuck with me for a while whenever I thought about that movie, so I guess the film kind of became a part of me.
I'm inspired by Ghibli, but I don't want to compare my work to theirs because I'm just so immensely humbled by the mastery that studio has."
I wonder how long the game took to make. Even as someone that has been making games with Game Maker for so many years, I say 16 is an impressive age for getting into game dev! I wish him luck.
@Damo Well, I mean based on the two movies I've seen, and knowing the others...the game just seemed...normal compared to the bizarreness of the movies. So, yeah. I haven't seen Mononoke in a long time, though.
I'll buy it.
Looks gorgeous. However, as we all know by now, it’s all about the game play....
I'm wary of things made by teenagers. I remember when Eragon was all drummed up by marketers and it turned out to be a pretty bland book.
Starting early is a good way to get good sooner rather than later though. Just as long as one is not discouraged by initial setbacks.
This looks amazing - it's all in the little details - like the flawless animations. I'm gonna say this will be a cut above the crowd, very special game.
Based on Switch's success with indie titles, why on earth wouldn't you prioritize Switch first and then concentrate on other platforms later?
Looks beautiful and interesting.
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