When Rare was given the chance to work with one of Nintendo's most famous intellectual properties, it created one of the SNES' truly classic 2D platformers. However, Donkey Kong Country not only gave Kong a new lease of life; it gave him an entirely new look which has become the accepted template ever since.
What, you may ask, would the game have looked like if Rare's designers had stuck to the 'classic' Miyamoto design instead of reinventing video gaming's most famous ape? That's what YouTube user Spacepig22 pondered, but instead of just pondering like the rest of us he also created his own set of sprites to illustrate what the game could have looked like.
Here's what he said:
In the 90's Rareware was given the opportunity to redesign one of Nintendo's biggest mascots, Donkey Kong, and rendered him using state-of-the-art, prerendered, CG graphics. After seeing concept art though I got around to thinking, "What if Nintendo had been more strict with its IP, and told Rareware to stick with Miyamoto's old design for DK and DKJr?"
This is not a hack. I took footage of Donkey Kong Country, edited DK out with After Effects, and edited in the sprites I made in Maya.
- First I researched DK's old design from arcade cabinets and the gameboy game.
- Using that design, I created a 3D model using Maya. I tried to make the models as 90's as possible, so the arms are two separate objects that overlap at the elbow, and the fingers are separate from the hands, and the fur is a fractal texture (just like in the original DKC).
- Then I animated the models, and rendered sprites at a large size, because rendering it at a small size made it blurry.
- I took those renders into Photoshop, and shrank them down so the idle animations were around 40x40 pixels each (since that seemed to be the average size of both original idle animations). The blending mode was set to nearest neighbor to prevent it from getting blurry.
- Photoshop has this neat feature under Images, Mode, Indexed Color, where you can limit any image to a certain amount of colors. So I took the renders and I limited them to only use the 16 colors (15 colors, 1 invisible) from Donkey Kong's color palette in the game.
- Then I just had to put them into After Effects and edit them into the video. Also, if you do this for yourself, I learned that After Effects doesn't like indexed colors, so after you index the colors, set the file back to RBG, and everything will work perfectly.
We'd love to play this version of DKC, but sadly Spacepig22 admits he has no idea how to create a working patch for the game. Perhaps someone out there can help him, and we'll get to experience this strange version of DKC from an alternate timeline?
[source youtube.com]
Comments (47)
I'm quite pleased we got the redesign.
Not that this isn't brilliant work, it absolutely is, but I do feel the Rare design has a lot more zing.
Amazing. Good work. I would play this version and I like the classic looks of Donkey Kong.
Wow. That is some amazing work on this guy's part. Great job!
@jswhitfield8 You mean the one in the video?
Eh, I could go either way actually lol
Yes, I look forward to playing DKC:TF on Switch, though not at RRP £40.
looks crap (not his work, just the original design used as a basis) and eternally grateful for the reboot that Rareware did
Looks actually very cute! Pitty though.... But i can see why they used the other ones
Thank goodness for Rare. I really miss them with Nintendo.
That's brilliant! Well done to the creator.
Prefer standard DK but don't mind DKJunior over Diddy 😁
This is pretty cool and a damn good job by the creator. I do much prefer the Rare redesign, though, in all of its glorious nineties-ness.
I like it. Classic DK or I guess young Cranky Kong for Smash.
This is awesome, I really hope a rom hacker is able to crate a patch for the game so I can play it for real!
A nice reimagining, but I think I see why Rare went in the direction they did.
Haha That's kinda cool.
That's a LOT of effort!
I thought he had actually rendered out sprite sheets as well, and hacked them in to the original ROM, but it seems he wasn't THAT crazy.
Miyamoto's original version actually lacked the necktie (it only got added for the 94 GB version to match with the upcoming DKC), but other than that it's pretty spot on.
Glad we got he version that we did, though this one does kinda look interesting.
This is actually very faithful to the original DK design! Impressive work!
This is really interesting.
The Original Donkey Kong is Cranky Kong
Another interesting quote from the (re)designer:
"Today it makes me smile to see so many products with DK on the front, and that he's pretty much still the same as he looked when I gave him a once-over. So that's good enough for me – I must have done something right!"
— Kevin Bayliss
Look how cute the small one is! Kawaii!
@thatawesomedude I read this and wondered, "What 94 Gibabyte version is he talking about?"
1994 Gameboy, got it.
Jungle Hijinx is truly one of the greatest music pieces in gaming.
So glad they redesigned! Lol. The grin is crazy.
I'm honestly not bothered by either version actually. Not feeling DK's nose job in TF Switch though...
Now with Bonzi Buddy
@Ryu_Niiyama I wish I had not seen that.
Someone help this man make a patch; I want to play this!
I wouldn't mind full version of DKC: the banana wars, but I'd also love these being skins for Smash. And lore wise, you're technically playing as Cranky and DK's father.
@NickOfTime90 LOL but he bought a switch too!
I appreciate the work and concept; I'm sure it made for quite a fun project! That said, I vastly prefer the DK and Diddy that were churned out by Rareware.
@Ryu_Niiyama Between the nosejob and the switch he must be making a lot in de banana business.
Not too keen on the way DK moves about, but if a patch that changed the RARE heads into the retro looking 'uns were to become available, I'd definitely download it. Top notch work.
@Rect_Pola
Wouldn't Jr. actually be DK? He and Mario are about the same age, right?
Pray for mojo
Very cool, but kill it with fire regardless.
@jswhitfield8
Don't you mean the Rareware DK?
Um, ok.
Kudos to him for the effort and work he put in and all, but i'm genuinely confused by comments here acting like this is some sort of awesome thing.
Yeah, I also prefer Rare's redesign, but I'm obligated to congratulate how much thought and work went into this. Amazing, just amazing
I was expecting some beta gameplay or something. lol
I’m intrigued
That's... actually kind of scary looking.
Looks pretty cool. Much better then expected!
I could really get into this. Oh hey first post
Awesome work, dude!
@PigmaskFan IIRC Cranky is the original and DK is his grandson.
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