Augmented Reality may be old news as far as Nintendo is concerned - the 3DS had it way back in 2011 - but companies like Microsoft, Google and Apple are focused on the next generation of the technology, paving the way for incredible interactive experiences that mix fantasy with reality.
With that in mind, we bring you AR Street Fighter II, which exploits the power of Apple's new ARKit augmented reality platform. Created by Abhishek Singh, this tech demo allows you to throw fireballs and perform Dragon Punches in real world locations.
The game is multiplayer, too - so you can actually face off against a human opponent using a table or town square as your battleground.
Naturally, Singh doesn't have permission to use the Street Fighter brand, so don't get too excited about this becoming a real thing. However, you never know; Capcom could see the potential in this and commission Singh to produce a full game - stranger things have happened.
[source twitter.com]
Comments 21
Now it's truly Street Fighter.
This is what I see in my head when I walk down the street anyway. Anyone know the number of a good psychiatrist?
@damo your on fire today. Great read
@1UP_MARIO Thanks!
That was painful to watch because of the touch controls
Enjoy AR 5fps fighting!
Awkward SF II.
Street Fighter II - Slowbro Edition
Seriously, pretty much every single thing I've seen in AR so far has been clunky, gimmicky crap. This is the kind of thing people would play for a couple of mins and then never touch again, because it's clearly not actually a fun game once you get past the slight novelty of seeing Street Fighter characters in AR. And, as of now, that general experience pretty much sums up AR overall imo. Where are the genuinely compelling games/apps/experiences in AR that are going to make someone like me, a gamer who actually expects some minimum level of quality gameplay standards, give a crap about it as a technology....
Nice test, brought up to speed this would be amazing.
@impurekind i feel the same way. This SF AR looks awful and boring. How is this better than designed stages?
Real life is usually quite mundane, which is why video games are a fun escape.
Ya know, when someone invents AR glasses, then I'll get excited about AR because my hands can hold a controller instead of a phone.
@SharkAttackU Exactly. I get VR from the perspective of a gamer (I've had some pretty amazing and genuinely mind-blowing experiences on my Oculus Rift, and not just "for a VR game"), but, so far at least, I've seen pretty much nothing on AR that I'm even remotely excited about as a gamer, or even just in general, to be honest.
The only type of ar I was impressed with was I think it was google maybe? And they did a demo of mine craft....it was frigging incredible! Full on iron man style tech, now that’s what will impress me, every thing else is just not polished enough to be a great experience.
No physical buttons is definitely not cool. This is for sure much more cool to watch rather than actually play it. North American Switch fan maybe are ok with mobile games as stated in another article, but I'm from Europe and I'm not ok with that.
The idea is good, but the game itself is far from being anything Worth playing. I know it's a techdemo, but... The animations is crappy and everything else doesn't fft.
As cool as it sounds? So really dumb and a waste of time?
I find augmented reality and so-called VR to be only a small step above mobile games. There is a lot more impressive tech involved, but ultimately it is nothing but silly gimmicks that lack real quality titles that make use of the tech.
@Anti-Matter Oh my god, thank you.
I see no reason why this couldn't be developed for the 3DS
#LifeInTheOldDogYet
@Audiobrainiac
AR glasses are actually already a thing, although they still don't have the final consumer model, and the development editions put up for sale a few years ago cost big bucks. The Microsoft Hololens.
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