Shin Megami Tensei V has now entered "full-scale development", according to producer Kazuyuki Yamai.

Despite the fact that the game was announced some time ago, the project hasn't hit its stride until very recently, as Yamai explains to 4Gamer:

At the start, the production of this project only had a few people at its core, with more and more people gradually becoming involved. Although this number is still increasing, I feel that the production staff has come together considerably to a point—and reaching a milestone—where we can say we’ve started full-scale development.

The producer added that the aim is to make this new title a perfect middle ground between the worlds of handheld and home console gaming, with content that is visually striking when you're playing on the TV, but gameplay that has a "casual" feeling more attuned to portable play - Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse on 3DS are cited as examples of the latter.

Given the boost in tech, it's unsurprising that Yamai admits production time is going to be increased. He says that a single demon will take around three times as much effort to model and create as in previous titles.

Goodness knows when we'll see this new entry, but are you excited already? Let us know by posting a comment below.