The Metroidvania and Roguelike genres are two of the most popular among indie developers these days, so it’s not surprising to see that there’s several developers working to mix these two together in interesting ways. One notable example of this is Dead Cells, a previously PC-only game that combines these genres with a Dark Souls-inspired combat system. It’s made some waves in the community and seemed to be a perfect fit for the Switch, and now Motion Twin has announced that it is indeed coming to the platform.
No specific release date has been put forth yet, but we can expect to see it launch on Switch when the official 1.0 release goes live on the PC. Regular patches and content updates will then keep coming, though the developer isn’t yet ready to announce what kind of new content would be added for the larger updates. Speaking to IGN, here’s what the developer had to say about the Switch version:
The whole team got behind the idea of a Switch release quite early. Not only because two thirds of the team are Nintendo fans (who bought the Switch day one), but also because we easily get five to ten people asking about it every day.
We had the chance to show Dead Cells to them during the GDC 2017, and they instantly thought it would be a great fit for their system. The roguelite aspect of Dead Cells makes it very suitable for short sessions, which is also a unique strength of handheld systems… There’s just chemistry between the game and the Switch.
There also may be some Switch exclusive features on the way, though that will be implemented further down the road. Here’s what was said:
There is definitely room to improve the game experience through Switch specific features, for instance doing even more with the HD rumble; we could try changing the intensity of the vibration relative to the strength of an enemy’s attack, or by making the console rumble more on the right if you’ve been hit from the right hand side.
What do you think? Will you be picking this up for your Switch? What did you think of the PC build? Share your thoughts in the comments below.
[source ign.com]
Comments 51
Been looking forward to this game. I like the style.
I was wondering when this was going to be posted. I am super excited for Dead Cells Switch!!!
Looks pretty good, this should make the purchase list along with blasphemous.
This is a day one purchase for me for sure
Isn't everything "the perfect fit" on the Switch? Man, what a great console.
Can't wait to try this game on the Switch.
Definitely will pick this up.
The video really sells it well.
Sold!!
This is the single best rogue like I have ever played anyone interested will not be dissapointed, also the progression system is a little random but is fair enough once you start unlocking more of the weapons and traps.
This looks phenomenal. And if they really utilize HD Rumble...man, this could be amazing. It may be a cliche to say it, but this game is a perfect fit for switch!
Excellent game. It really shouldn't be missed by anyone.
“Roguelite”
Sooo permadeaths or no? ‘Tis a dealbreaker for me if so...
Pixel art + Roguelike... sigh... Im tired mentally.
@kokjopan Metroidvaniyawn?
Nice! Super glad this is happening. Been tempted to pick it up on Steam for a while, glad I waited! I honestly love the Switch, it’s such a fantastic console.
Giggity
Why Can't I Hold All These Metroidvanias?
Day one. Game is amaze ballz!!!
Day one. Game is amaze ballz!!!
Day one. Game is amaze ballz!!!
Day one. Game is amaze ballz!!!
This looks great.
Looks like Salt and Sanctuary on amphetamines! I'm in!
OMFG I need to know when... Day 1 it will be.
Easily the best non-story-driven metroidvania I have played on Steam!
Already played this game on PC for a couple of hours, clearly the best and most polished Early Access game I've ever played and an absolute treat overall. Very excited it's coming to Switch, as it's going to be one of the most compelling games of the year.
Fantastic game, will definitely double-dip
@Reignmaker I don't think so. I mean, don't get me wrong, I think it's pretty cool that for instance Doom made it's way to the Switch, and that it is a really solid port, but as far as a "perfect fit" goes ... I dunno. There is no denying that it is a downgrade vis-a-vis the other console versions, and also, the game just does not have the same effect on the small screen (in portable/table-top) as on the big screen. Something is just lost in translation.
Plus, I feel the game is not ideal for short burts of play, like when you are on the bus for 10-15mins for example, before you have to get off. It really demands your full attention and focus at all times.
A perfect fit to me, is something like MarioXRabbids. A turn-based game, where if I'm not paying attention for a moment (even without putting the system into sleep) nothing really happens. Also, I often played that game in portable with the system muted, without feeling like I was really missing all that much. The audio is rather inconsequential to the gameplay (not that sound effects or music are bad, but they are - imho - completey optional).
In a game like Doom, depending on your skill and difficulty and audio-setup, sound effects can actually communicate quite a lot of essential information. But more importantly, and above everything else, Doom is a game about atmosphere, to which audio contributes a great deal.
Doom demands to be played (at least for full effect) alone, in a dark'ish room, on a big'ish screen, with surround audio crank up to 11. That's when the game really comes into full force, and that particular, in my experience, cannot be replicated on the Switch outside of TV mode, and like said, even then, even if just for the sake of the framerate, it's an inferior experience. Not bad, definitely worth playing, but still not perfect - at least not in terms of "could not have been a better experience anywhere else".
With a game like Deadcells, I'm really not worried at all about playing it on a small screen. Quite to the contrary, it'll be quite freeing to see it unshackled from my PC and TV.
This and Flinthook are two of my favorite Steam-games! Will get them both day 0 on Switch!
The longer the Switch is out the more it's feeling like the SNES to me, Which is absolutely AMAZING!.
The praise on this game is extremely high on steam
Gotta say it looks really good
Currently playing Celeste which is very difficult so far
Wow! Easily a day1 buy. May need a bigger SD card in preparation for the rest of 2018
That's pretty sweet - I've put a fair bit of time into the PC version of this. I'd be willing to double-dip providing the price is right, anywhere up-to around £15.00 seeing as I've got the PC version.
Another day, another indie game for the Switch. This one looks good atleast, but where are the AAA 3rd party games at, other than Wolfenstein 2? All this talk about developers wanting to support the Switch, but nothing in sight, unless they're talking about putting their lower tiered games on it, like EA is doing with FE.
YES, YES, YES A THOUSAND TIMES YES! BRING IT! I WANT IT!
@Ralek85 Good points for sure. I have Doom and totally get what you're saying. Still grateful to have it on-the-go, despite its shortcomings. The somewhat unpredictable autosave is what makes it difficult to play in short bursts for me. That being said, it's hard to think of a better mobile FPS experience.
Happy. I’ll be happy to have your enemies swiftly do away with me.
Day one buy for me!!
@Reignmaker That's certainly a reasonable way to look at it. I definitely agree, that it is the best truly portable FPS experience, we've ever had, and it certainly IS Doom - not some half-a**ed 'mobile' port, pardon my french. And I think it's impressive as hell, as far as technical achievements go, absolutely. But yeah, as you say, the short-burst-nature of portable gaming (more often than not for me at least), is not ideal for this type of game, which maybe one reason, why there is really not that much competition in terms of 'serious' FPS games on mobile/portable devices (outside of Laptops of course).
On the other hand, I know that if you have kids for instance, the Switch can be a real life-saver, as far as gaming as a hobby is concerned. In that regard, I really hope that Wolfenstein will be another successful port and that it'll sell well enough to justify further Bethesda games - or FPS games in general. Personally, I won't get it for Switch though, due to the reason I laid out earlier.
Anyways, having current-gen Doom and Wolfenstein games on a Nintendo system is awesome. The fact that said Nintendo system is portable ... well, that's icing on the cake. I'm just more interested in the likes of Dead Cells on the Switch.
@MongolRaider That's simply because it takes much longer to port a AAA game to another console than the average indie game. I'm certain we'll see more of the "big games" in the coming months, although you should never expect to see the newest Assassin's Creed or Call of Duty on Switch, but selected gems like Dark Souls, Valkyria Chronicles 4, Wasteland 2, Mega Man 11 etc.
I also have to say that indies like Hollow Knight, Dead Cells or Stardew Valley appeal more to me than most large scale productions.
I like what I'm seeing more than I am with Slain from the video, can't wait to know more as it's got me interested. Bloodstained is getting a LOT of competition, so Iga better make sure that game releases on time and is quality.
@MeloMan I got to play an earlier build of Bloodstained and you will not be dissapointed in that game.
@Reignmaker that’s what I say in every single article’s comment section🤣
Owlboy for the Switch?
Ooh, that’s the perfect fit!
Hollow Knight announced for the Switch?
Geez that game is gorgeous, Hollow Knight and the Switch are a match made in heaven!
Thumper!
The HD Rumble feature adds much more depth to the gameplay, I can’t imagine myself playing this on another system!
Seriously, for one or another reason I realised that every single game I already own or upcoming game I’m looking forward to play with is the perfect fit for the Switch, I have an XOne too but I never touched it since I’ve bought the Switch in June.
I love its versatility, and the HD Rumble, mate, lots of people say it’s just a gimmick but for me it’s one of the best and distinctive features of the console, and it really adds something more to the gameplay, and I haven’t been convinced or brainwashed by the commercials and the videos that talked about it, it’s something I really believe.
There are many indies I see for other platforms, new and old alike, maybe even pretty old games that have been out for years, that blatantly ASK to be played on the Switch, tell me if you think the same!
Especially those quirky roguelikes in fine pixel art, oh I love those kind of games, they are my favourites, games that graphically look like a SNES game and even better, but with the gameplay mechanics of today, like cover system, combos, finishers, ability trees and stuff like that.
You name any great game, any.
Bet it’s even better to play it on the Switch.
Like Moonlighter!
How awesome is that game?
Can’t wait to play it on my Switch.
Or Enter The Gungeon.
I knew it was going to come out for the Switch, but since I saw the announcement I couldn’t wait to grab it so I bought it for my XOne and liked it a lot, but I’ve played it just 20+ hours before moving on to other games.
And then the Switch version came, and BAM, 100+ hours and still can’t get enough.
Another examples, Dandara, Fe, Thimbleweed Park, they’re all multiplatform, but you already know the system I’m going to use to play them.
I don’t even know how to explain that clearly, I hope you understand what I’m trying to say, it’s like something magic, every game looks prettier, funnier, better on the Switch, leave alone the 30 or 60fps or the resolution contexts, I’m just talking about feelings, how does it feel to play those game whenever you want, everywhere you want, alone or with friends or girlfriend/boyfriend.
After the WiiU failure (and believe me, I loved WiiU so much, it had great potential) I really think Nintendo hit the spot with the last console.
Love the game on PC. Even though it runs so-so on my machine (my graphics card is integrated), it might be my most-played game in my Steam library. Very much looking forward to the Switch version, which should run the game better than my GPD Win 1, with a larger display.
@audiobraniac Dead Cells does have permadeath, but with gradual equipment unlocks. But you still need to find the equipment during your run, much like Enter The Gungeon, Isaac, etc. - in other words, the starting build remains unchanged. Personally, I am a fan of roguelits with permadeath -but if you are not, this might not be the game for you. For what it’s worth, the “feel” and combat in the game are extremely on-point; it controls very well and plays fluidly (even with my gimped graphics setup!).
@Reignmaker It holds true for every game for me because I get most of my gaming in portably.
@Judas_Krimson My thoughts are similar to yours. I invested dozens of hours into Enter the Gungeon on PS4. I was disappointed when the Vita version was cancelled - but very happy when I heard it was coming to the Switch! Problem (eventually) solved! Finally, I can Gungeon on the go.
I think the port has turned out very well, and I am enjoying it. Looking forward to the “Advanced Gungeons and Dragons” DLC later this year. I wonder what that might include.
@sfb That’s right, every evening I watch some TV, but then I feel like I want to do something else so I grab my Switch and start playing ETG in my bed with the TV on.
I still have to kill the DraGUN and have one thing left to forge the bullet for the Gun that can kill the past, I’ve unlocked almost every weapon, but in every session I discover something new, this game is HUGE😆
I can’t wait for the expansion, it looks like it’s going to throw a [removed] of new things, I’m afraid I will stick with this game forever🤣
woo hoo.
i was really hoping they'd bring this over to consoles (the switch in my case).
i'm done with 'pixel graphics' but this one just looks too good and so far everyone i've heard really likes the game.
Looks good and I might pick this up day one if Steam doesn't have it on sale first.
Looks good and I'm interested, but man...it seems there's an obsession with permadeath among indie developers. I'm not a huge fan of it, but if death and progression works the way it did in, say, Rogue Legacy, that's not so bad.
I wonder if this style of game is easier to program in some way.
@Reignmaker couldn't agree more. If I hear of a game coming out now, my first question is always "is it coming to the Switch?", because that is my primary system I like to play on now. My PS4, pc, and Xbox360 are now my secondary systems, and I only get a game for one of them if I know for sure it will never make it over to the Switch.
@Dualmask have you not played Dead Cells at all yet? Because it actually does have a permadeath system very similar to Rogue Legscy, in the sense that every time you die, you revive with the "cells", or power-up currency in the game, and there is a skill tree that is similar to your "castle" base in RL where you spend those "cells" on skills that are permanently unlocked and help you survive much longer on each consecutive run, making you more capable and giving you just a bit more fighting chance each time you start over. Trust me, you will thoroughly enjoy this one!
@DeeAech Yeah, I haven't played it at all, I have Steam but almost never play games on my PC so it flew under my radar. But if what you say is true, the game might just be enjoyable. I'll keep my eye on it.
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