Picking up numerous Game of the Year awards for 2017 (including our very own), The Legend of Zelda: Breath of the Wild was a huge success for many reasons. Something that particularly stood out to fans of the series, however, was the almost limitless freedom on offer that hadn't been utilised to such an extent in previous titles.

Having access to the game's entire, huge, map immediately - and particularly the way in which you could technically go to the final boss in a matter of minutes if you wanted to see Link get brutally defeated - were very special inclusions indeed. Talking to IGN, Breath of the Wild Producer Eiji Aonuma has talked about fans' reception of this new approach, and how he plans to incorporate it into future games.

“You know, I can't speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that's been received…to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.”

Trying to predict what we can expect from the next game in the Zelda franchise has suddenly become rather tricky; with the usual, run-of-the-mill, linear dungeon approach seemingly being dropped in favour of large open worlds, each new entry could present an entirely different feel to it. 

Would you like to see the next entry follow Breath of the Wild's footsteps very closely, or would you prefer something that takes this idea of freedom to create something even bigger and bolder? Let us know your thoughts in the comments.