
In the vacuum left behind by the absence of Capcom’s popular Mega Man series, two major alternatives have sprouted up in an effort to take the top spot as the definitive run ‘n’ gun action platformer. These projects — created in parallel — have been headed by various staff that had a hand in the making of Mega Man titles. Azure Striker Gunvolt was headed by Inti Creates, and took the core idea of the Mega Man games in an interesting and unique direction, while Mighty No. 9 was a more traditional game made by Comcept — a studio led by Keiji Inafune, Mega Man’s creator; the latter failed to impress critically or commercially after a sloppily handled development cycle. These two studios have joined forces once again to create a sequel to a collaboration project (Mighty Gunvolt) in which the protagonists of both games got a headlining role. The question then remains: does Mighty Gunvolt Burst live up to the legacy that has preceded it?

The game opens up with a simple and marginally different story depending on whether you choose Beck or Gunvolt when starting a new save file. In the case of Beck, he finds himself trapped in a VR simulation chamber in which he will have to face all of the Robot Masters that he defeated once before in Mighty No. 9. In the case of Gunvolt, he finds himself transported into a mysterious place in which his septimal powers are disabled and he must compete in a robot fighting tournament. Either way, there’s plenty of fanservice here as familiar faces from both series periodically pop up, but the story obviously isn’t the main focus of this title.
The gameplay is what will grab the attention of most, as it feels more or less what we expect Mega Man 11 would play like if such a game were made in the same retro style as Mega Man 9 and 10. There are eight Robot Masters to choose from — all recycled from Mighty No. 9 — and you can choose to tackle them in any order you choose, bearing in mind that each of them has an elemental weakness to another. The controls are as tight as would be expected from a game of this ilk, as you run ‘n’ gun your way through unique and difficult stages, racking up a high score.

There’s a few nuances that separate this from the game series from which it so obviously draws inspiration. For one thing, the Burst combo system is prominently featured, though it admittedly feels like a somewhat tacked on addition. If the killing blow that you fire at an enemy is shot from point blank range, you’ll receive extra points for the kill and add one more to your Burst combo, which can only be broken by defeating an enemy from out of range. The problem with this is that it directly contradicts the whole point of having a long-range weapon, as the range required to get a Burst is rather strict in how it requires you to be right by the enemy. Still, it doesn’t have a ton of impact on the gameplay flow as a whole, and exists there for those who would like to add an additional layer of challenge to an already difficult game. In this sense, it’s a welcome addition to the gameplay, as it adds an interesting (if rather odd) wrinkle to otherwise simple title.
Another new addition is the presence of a ridiculously in-depth customizer for your character’s gun, which adds an appreciated, though somewhat mishandled, layer of strategy to gameplay. At any moment you can pause the game and bring up a menu which will allow you to set up to twenty-four different blaster loadouts, that see you changing everything from shot speed to elemental type. And we mean everything. The menus seemingly have no end, allowing you to finesse the buster to do exactly what you want it to. For example, you can eventually alter your shot to return like a boomerang, but the game also lets you alter sub-options like the trajectory, hangtime, and speed of this modification, with several sub-sub-options available under each of those. CP is the game’s way of governing the amount and kind of upgrades that you can stack onto any one loadout, and as you progress through stages killing enemies and searching for secret rooms will net you CP upgrades, which will gradually increase a total that’s attached to your character.

The problem with all of this is that the UI can be a bit dense to navigate, and it feels at times like the game is giving you a bit too much freedom with what you can do with your blaster. There are quite literally thousands of possibilities as to the kind of weapons you can make, but some of the modifications seem to be a bit unnecessary and needlessly complicate things. For example, it’s nice that you can add a wave effect to bullets, but it seems rather unnecessary for this type of game to also allow one control over the wavelength and amplitude of that wave effect. Still, much like the Burst system, this is an entirely optional feature that simply exists for those that wish to engage in it. If you want, you can play through the entire game with just the standard peashooter (there’s even an achievement for that).
Level designs are inventive and unique, with a memorable gimmick or theme in each stage that’s befitting of the Robot Master awaiting you at the end. In general, it seemed like the stages were easier than those that you’d find in a classic Mega Man game, but the boss fights definitely seemed harder. Due to the enhanced firepower afforded to your character by the CP system, Inti Creates hasn’t been afraid to aggressively amp up the boss patterns and add a whole lot more to their health bars. At times, this could get a bit annoying — as the bosses tend to be rather bullet-spongey — but switching up buster configurations went a long way towards taking the edge off.

In terms of replayability, there’s plenty to keep you coming back for many hours beyond the first time you clear the game. Though it only takes a couple hours to blitz through all the stages, there’s a collection of thirty in-game “Challenges” that are awarded for fulfilling various criteria, such as clearing a stage with a certain weapon modification or beating the game in under an hour. Many of these can be quite tough, so there’s no lack of difficulty for those that are looking for something to test the limits of their skills. Additionally, each stage is full of collectibles, most of which you can find by utilizing a dowsing system that uses HD rumble to tell you whether you’re hot or cold. These collectibles either add new modification options to your blaster or add to your ever-growing collection of stickers, which are dozens of little icons depicting characters and other things from both series. Suffice to say, there’s no shortage of things to do outside of just running through the stages, and you’ll likely find yourself hooked into replaying stages for better scores and grabbing missed items.
As for the presentation, Inti Creates has nailed the charm of retro styled graphics and sound; this feels like an original NES game right down to the aspect ratio of the screen. A wide palette of colours are utilized across the stages and there’s plenty of interesting sights to see, but even so, there’s little that stuck out to us as particularly memorable. The same goes for the soundtrack as well; the music is exactly the kind of chiptune that one would expect, with maybe only one or two tracks standing out as remarkably catchy. It’s not that anything here disappoints, but don’t go in expecting a game that’ll blow your socks off; there’s definitely a notion that Inti Creates was playing it safe here and sticking to the basics.
Conclusion
All told, Mighty Gunvolt Burst improves on the original Mighty Gunvolt in just about every conceivable way, and stands as a worthy successor to the classic Mega Man series. If ever a modern game were worthy of being called Mega Man 11, this would be it; it’s perfectly transplanted that classic run ‘n’ gun gameplay while adding a wealth of new additions and elements to keep you engaged for a long time. Though these new elements are a little rough around the edges, they nonetheless add a lot of value to the package and the flexible nature of the game allows you to completely ignore them if you so choose. We certainly give Mighty Gunvolt Burst a strong recommendation; for anyone looking for a meaty and high-quality retro title, look no further than this.
Comments 60
Looks fantastic. Should scratch that long-standing Mega Man itch.
hint hint Capcom
Mighty Gunvolt No. 9
I shall keep this under consideration, currently neck deep in Ever Oasis and feel I've barely scratched the surface with Arms.
@Switch81tch don't kid yourself. I am a huge fan of Nintendo but at the moment the only third party support has come in the form of small titles. The big hitters (i.e. triple A titles) seem very reluctant to release on the Switch
Love it. Plus its great to have a "Gunvolt" game you can play on the bug TV screen.
Just the inclusion of mighty no. 9 is enough to dissuade me from purchasing.
This game is so good, I feel like I'm playing what Comcept meant Mighty No. 9 to be. It is incredible how well Inti Creates makes use of the characters from what ended up being such a bad game.
@Superzone13 I bet you haven't played all the Mega Man games.
@Zebetite I thought the same, and that's why I waited for a review. Didn't the rights to Mighty No. 9 get sold though?
@Switch81tch
Yep, i see where your coming from. Plenty 3rd party even if they are low budget, I feel the same way about my Vita and just like vita the switch will also get plenty 3Rd party support from Japanese publishers. So yeah I don't worry about what others think I am happy with my lot
@xPH03N1Xx86
I believe the company itself has been bought by Level-5, becoming one of their studios.
That probably (but maybe I don't get what that implies correctly) means that the assets are now Level-5's ?
Edit : https://www.nintendolife.com/news/2017/06/mighty_no_9_dev_comcept_acquired_by_level-5_3ds_version_is_still_coming
Damn, that news is 10 days old and I already had a lot of difficulty remembering it.
@neufel I see. Well, maybe that means one day there might be a good Mighty game, without any kickstarter bs
I'm having a good time with it, the custom parts keep me interested.
Is this also coming to 3ds?
When it goes on sale, I'll get it. But the sight of Beck gives me PTSD.
I see the word "perfection" in the little subtitle caption thing I expect a perfect score. Maybe that's just me.
This looks great, the aesthetic and gameplay just look right.
Unfortunately I can't be bothered by this game right now. RPG Maker Fes on 3DS arrives in the mail tomorrow! Then I've got Splatoon 2 a month later in July, Mario+Rabbids after that in August, Samus Returns in September, Odyssey in October, and finally Skyrim in November or December. 2017 is the year Nintendo took it back.
Honestly, the cusomisation and dowsing features seem offputting for this type of game. I just wanna shoot things.
I'd like to replay the mega man games but with unlimited bullets for the boss weapons. It's the one thing that always turned me off. I don't care if it semi breaks the games. I just want to use those items without fear of running out of bullets
I've heard the game is good. RMC on GoNintendo couldn't stop singing its praises.
@Switch81tch well said, but then again i have a PS4 and a PC to play those 3rd parties games.
so this is the new Mighty No. 9 that everyone talking about! looking forward to tried out this crossover!
Ah, I was waiting for this review! Glad to see it lives up to the expectations. Also, on a platform blessed with great 2D platformers, it's good to have a run and gun, offering something different.
This is one of my favorites. Bravo Inti Creates.
Really liked the game so far. It's true, the combinations are endless and this might feel a bit overwhelming, but the overall package is excellent.
@WaveBoy But you're slamming the Switch?! So which is it? You don't like other people slamming other consoles, or you do like it? I'm so confused...
No doubt the PS4 runs Sonic Forces better, but I don't have one. So I'll look forward to it on Switch anyway, if that's alright with you! 😉
This looks like the game we wanted a long time ago. The only negative is that we had tthe suffer through Mighty No. 9 first, which is probably the game we deserved after so many people trashed Capcom and put blind faith into the guy who created the artwork of Mega Man.
The shot customization seems like a lite version of Blast Works for the Wii. (I'm surprised the Blast Works Depot is still up! I wonder if you can still download stuff...)
I checked out Alex's Mighty Gunvolt Burst video and found the music is basically the same 8-Bit soundtrack from Mighty No.9, but they changed the way it plays out. It seems like they restrict the audio channels so when certain sound F/X gets played, it takes over one or more of the sound channels that the music is played through, much like how an NES handles sound. It's a nice touch, actually, to adhere to the limitations of a console whose style you're trying to emulate. Of course, the graphics in MGB is still "faux retro" but at least they adhere to NES-limit color palettes and limited numbers of colors for it's sprites. The transparencies and lighting are a nice touch, though.
I'll probably pick this up at the end of the week on payday. And get my Steam sales going, while I'm at it. 90% of my wishlist has decent sales, ooh yeah!
@Switch81tch Getting a few good third party games is probably the best we can hope for the Switch, but it's obviously not ideal. People would like third party parity on a Nintendo console, which is far from a bad thing to want, it's just not realistic due to Nintendo keeping a different stance with their hardware.
There's also a game in early access on Steam called 20XX that plays like a rogue like megaman game, very fun.
Oh, and Inafune didn't "create" megaman. He refined the design created by someone else.
@WaveBoy Yeah, the third party support isn't amazing. Square Enix, Capcom, Sega, Ubisoft and EA, and Atlus to come, is about the size of it so far, not including the smaller studios, like Inti and DotEmu. I'm pretty hopeful it will get better, but I don't think it will EVER get the support Sony does. Still, I'll enjoy what we get. Can't play every game anyway - don't have the time or the money!
That awkward moment when some 8-bit little game featuring your character is better than its actual game.
@Switch81tch There is something in between.
I am just getting tired of the flood of these "retro" platform / shooting titles!
I just want some more higher quality games coming to the Switch and I know they are coming, but they are still a bit far and between.
Seems neat. If it's more forgiving than its predecessor, I might bite the bait.
This is honestly one of the best "simple" games I've played in a very long time. I've beat a normal play with Gunvolt and a 100% Hard mode with Beck, now I just need to wrap up challenges. Can't wait for the DLC!
I know nothing about this game so I just want to ask how did MN9 secure any sort of future support after their big disaster of a game???
"In the case of Gunvolt, he finds himself transported into a mysterious place in which his septimal powers are disabled"
I was afraid of that. Would be cool to have him floating and electrocuting enemies in 8-bit style, but since he's just running and gunning like Beck, I'll pass on this. Gunvolt's unique gameplay style is his biggest selling point for me, and a huge part of what make his two games so dang fresh and engaging.
I frigging love this game! I thought it was too difficult at first, but after Alex did a video on YouTube about the weapon customisation screen I soon learned this game's secret weapon. Very quickly I could create weapons to make life much easier.
On my first run through as Beck I basically went for as many upgrades as possible which resulted in getting ranks in the C to D range. On my second run through I tried GunVolt and focused on getting S-ranks on all the levels by keeping my upgrades to a minimum and getting combo bonuses for almost every kill. I've now got a shiny gold medal on the save slot screen, this is such an addictive game.
Rather unexpectedly my favourite two games on the Switch are both from Inti Creates. I can't wait to see what they do next!
9/10 is what this game deserves. It's basically "Mighty No. 9: The Good Edition", and I like it. So much customization options and frantic gameplay; I can't even put proper words down on how much fun this game was.
@Switch81tch Agreed. In fact, April was when the library started to truly pick up for me, with Lego City Undercover, Mario Kart 8 Deluxe, and Puyo Puyo Tetris being examples that got the system on its feet for me.
I played this game and was amazed with how close to Mega Man it is. Wasn't expecting much after the original and MN9, but this game gets it right.
And ya, thus far the 3rd party support, generally speaking, sucks. But thankfully that's not a deal breaker because Nintendo is single handheldly mopping the floor with 1st party titles. And... the situation will improve. Coming off the back of Wii U, I'm surprised they're getting as much support as they are (securing Skyrim was a huge win, and Rocket League, and the Mario Kingdom Battle with Ubisoft, and NIS and Tecmo Koei seem to be on board now, and Square Enix is bringing games and even an exclusive, and Capcom is bringing some good stuff- MHXX is a dream come true for me, finally MH on Switch, and USFII was brilliant- enjoyed it more than SF4 or SFV for sure). By this time next year, there'll be more than enough 3rd party games to fill out the library. Heck, at the rate Nintendo's pounding out top-shelf classics, might not even matter in the end...
@WaveBoy I'm frankly not too worried about the Switch's lack of third-party support at the moment. You made a good point: the Wii and DS sold well and the third-parties cashed in on the system with support. The Wii U bombed and the third-parties abandoned ship. Nobody can blame them for hesitating to support the Switch after the Wii U debacle, but the overall response to the Switch has been great. And unlike the Wii U, the Switch appears to be sustaining decent sales momentum. If the system keeps selling and creates a respectable user base, the third-parties will return. And if they don't, I'm not worried. I've never bought Nintendo consoles for third-party games, anyway.
So it's a full game rather than the collection of levels that Mighty Gunvolt was? I'm very intrigued. Just don't make me fight 8-bit Elise again.
@RedMageLanakyn ...Ooooo...a rogue like megaman game?..I'm there, thanks!
..this looks pretty good too, I like shooting options..
This game looks MUCH better than Mighty No. 9! I am actually a little bit eager to buy it, and in my opinion two hours is more than enough for a campaign. If a game like this one's gets too long, it becomes far too easy to get frustrated. That's why a shorter campaign for the type of gamer I am is much better.
@Zebetite I don't care how much you hate it. Now you're just being ridiculous.
@SwitchVogel
15th Jun 2016, $9.99 (USA)
15th Jun 2016, £8.99/€9.99 (UK/EU)
2016?
Enough of these 3DS ports... I'm ready for Inti to make a game in hd for the Switch from the ground up.
@SH007ME In terms of pacing it reminds me a lot of the MMX games, very fast, lots of shooting, etc. For the price it's really hard to beat, and i hope when they get it finished they can make the jump to consoles.
@MegaVel91 I never had interest in the Gunvolt series to begin with, and including a character from that wretched game doesn't help it's case in my mind. It takes the game from a "maybe look at on sale" to "hell no" by association. If you think I hate it and that my viewpoint is ridiculous, I have an old phrase about assumptions and what they make you that I can share.
Another game on the wishlist that I am going to have to try to find time for . Looks good though !
This is one of the best games on the Switch.
@TadpoleSHero yeah , disappointed by that. Especially since Gunvolt works so neatly in Blaster Master.
Don't wishlist this game. Don't hesitate. Don't let the negative spin on Mighty No. 9 sway you. This game kicks ***. I'm working on beating it a 4th time and to 100% each file. Both characters on normal and hard. Its that good. It will sit nicely next to Shovel Knight and Blaster Master on your Switch, and its only $10. I know how some of you feel. Mighty No. 9 sucks. Mighty Gunvolt on 3DS was charmingly "okay" and felt cheap. Azure Striker is really good but an acquired taste. This game? Its so good. Please let there be a sequel soon. Or some DLC. I can't get enough!
I adored playing through the game as Beck, scouting out secrets, going for high score attempts, etc.
Playing it with ab 8Bitdo bluetooth SNES controller just made it all that much more fantastic as well. I missed out on the HD rumble though, so I couldn't use the dowsing feature. That meant finding secrets the hard way!
Definitely going to get this, looks SO much better than mighty No. 9.
Nice review and nice score.
On my current Switch backlog, which feels manageable at the moment but will probably burst over the few months.
@Zebetite erm... So... Don't play as gunvolt?
"Your" old saying doesn't really apply here. We don't have to make assumptions when you blatantly come out and say "hell no" to a game, simply because a character from another game you have no interest in is included as an option.
Great game - maybe the most fun I've had on the Switch yet. Negatives:
1) I customized one bad ass weapon, didn't need any other versions and ended up breezing thru the second half of the game.
2) The music/sound seems not too loud in handheld mode, pretty quiet.
love the gameplay and really lost myself at times with the gun customization, wish a little bit more went into the story you know something to give you a reason to care about but this is a collaboration game where gameplay was the main focus, that being said I actually really liked the story in azure gunvolt on the 3ds.
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