After the overwhelmingly positive release of Sonic Mania, the impending release of Sonic Forces is still a big question mark. Pre-release demo impressions haven’t all been glowing and there’s still lots of uncertainty over whether SEGA has finally cracked the 3D Sonic formula that it’s been chasing for years. Even so, the game seems to be shaping up pretty well, and with just a month to go until release, hype is starting to seriously build.
In the latest issue of Game Informer, producer Shun Nakamura explained various elements of the game, from the change up with the rings system to the overall darker tone. One interesting tidbit was how adamant he was on the value that the game will offer to the player, here’s what he said:
The gameplay content is going to be very similar to Sonic Colors or Sonic Generations, if you want to think about experiencing it from start to finish. What’s going to be additional is all the extra little things the team has hidden inside the game that will require you to go back and play with different and more powerful Wispons. There’s content in there to make sure that everyone can play through the game and have a fun time, but there’s also all these little things to do later that, if you really wanted to dig into the game, will be there for you.
One thing I do want to make sure everyone understands is that we’re selling Sonic Forces at $39.99 in America, and we don’t want people to think that maybe this is a short game or this is a lesser experience than what we’ve done in the past. When we were thinking about pricing and what our audience was, we really wanted to make sure we could get as many people to play this game as possible by putting it at that price point. Even with Mania, we had a really solid, great game that everyone loves and we put it at $19.99 because we wanted everyone to play it and enjoy the content. So with Forces, nobody should be worried that they’re getting less content, or there’s not even [extra] stuff in there, or that we cut some corners. That’s really not the case. We’re aggressively pricing it to get this great content out to as many people as possible and really have people secure when they buy and play it to know that this is the same as all the other Sonic games we put out there, plus extra content for people to find and enjoy.
It sounds like there’s a lot to look forward to then, the question is just how good that content will actually be.
What do you think? Will you be picking up Sonic Forces? How do you think the game will turn out? Share your thoughts in the comments below.
[source gameinformer.com]
Comments 68
Wow, pretty cool!
I'm not worried about quantity of content. Quality is another story entirely...
This sounds like it's shaping up to be pretty good. I haven't been disappointed with any mainline Console Sonic games. This will be somewhere in the top 3 for my third party game wish list.
Tbh, I'm not really finding much of the gameplay shown to be interesting, nor the currently shown story.
I like the character creator and the idea of customization, but things seem off when I see portions of the gameplay. It's nice to know that they're saying the game will have enough content and is cheap, though.
@thesilverbrick Well said.
I get it. You publish these Sonic Forces stories while Alex is moving studios so he can't tell us how wrong they are.
@ALinkttPresent Umm... I have to say that if you have not been dissapointed with any mainline Sonic games on console, then you have not been comparing it to many quality games... I'm happy for you if you really like them, that's fine.. but the quality is generally sub-par OR at least below what a fan would hope for... especially considering Sonic is (was?) Sega's 'Mario' flagship once upon a time. RIP Sonic vs Mario of the 90's.
The huge problem with these Sonic games is the controls, or lack there of. Alot of the games have looked and sounded quite good, which Forces is a part of. I just hope at the end of the day it's actually fun. This barely move left n right then jump and homing attack a pointless group of nothings has gotten really stale.
I've recently fallen in love with Sonic Drift 1 and 2 all over again <3
The newer sonic games, the 3D ones anyway, don't appeal to me. I did like Sonic Colors though and should give that another round.
Is it just me or is Classic Sonic looking more and more gray furred in Sonic Forces? Like he’s getting old? Lol
I'm pretty optimistic for Forces.
In a few weeks I'll have a modern Sonic and Mario game on my switch home screen. Amazing!.
Fingers crossed for this games quality. I love the character of Sonic and hope that for once he can have back to back quality games. Although I guess that will be up to each individual, as that tends to be the norm for the blue blur. I wouldn't be surprised if it was a universal meh from both critics and consumers alike.
I like the darker tone from the early 2000's better than where they are going now personally. The character designs and voice actors of the era suited the "darker" theme better imo. Time will tell if Forces will be all that Sega is building it up to be
@thesilverbrick please don't be like Sonic Boom, please don't be like Sonic Boom, please don't be like Sonic Boom😩🙏🏽🙏🏽🙏🏽
I have fond memories of Sonic as most here do, so I hope this is at least a component title from Sonic team. Bit of a but though, they can spin it all they want, a reduced price tag usually signifies reduced content or reduced quality in said content. Prove me wrong Sega!
One thing I do want to make sure Sega understand is that as soon as I realized that in the Green Hill stage of this game sand replaced rivers and waterfalls my desire to at least try this game dropped to an extremely low point.
I'd rather buy a porting of Sonic Generations. Not the best Sonic game ever but still looked far better than this one and it actually was an ok game. Even better than just "ok" in some of the stages.
The biggest problem for this game (on Switch at least) is launching so close to Mario Odyssey and the inevitable comparisons that will bring. Sonic Mania is one of my favourite games of the year and possibly the best 2D platformer I've played since the 16 bit era but I've never played a great 3D Sonic game. Now is this down to Sega's insistence on cramming as many characters in as possible, rather than focusing on a single gameplay style?
Or is it simply that Sonic is not really suitable for 3D environments? We may never know. Ultimately I think we'll get what we're all expecting, a half decent game with some wired bugs and several characters who have no business being there and much of the goodwill generated by Mania will be lost
Interesting stand on price point. It's like Sega know we have given up hope but will maybe give the game a go if it's cheap... 😂🤣
The last 3 home console games by Sonic Team have all been good, so I don't see why there's still so much negativity surrounding Sonic games. Regardless of how good/bad this game is, people will still pretend that all 3D Sonic games have been bad to suit their negative outlook.
Good content and reasonable pricing? SEGA, I applaud you. I would have bought Sonic Forced day one anyways (Yeah, I'm one of the few people that actually likes nearly all Sonic Games), but this is very cool!
@RainbowGazelle This. 06 and Boom have really been the only terrible Sonic games in recent history, and the latter was outsourced to another team. The direction they've been going in with Unleashed, Colors, and Generations has been good, those games have been of much higher quality than most 3D Sonic games, and this game seems to be continuing that direction, so IDK why people are still complaining.
@RainbowGazelle @Bolt_Strike Which 3? Lost World?
I wish they’d just pick a direction and stick with it. Every Sonic game feels like they’re rebooting the franchise. They have good ideas but don’t fully capitalize on them before they’re discarded for whatever the next game is. If they picked a direction and stuck with it for a few sequels they could refine the gameplay and make something really great.
@able_to_think Isn't that what they're doing?
I thought Sonic Colors Wii was awful, please stop using those levels as reference Sonic Team!
@Paddle1 I suppose it is but I’d have liked to see them expand on something like Sonic Colors or Sonic Lost World. While Sonic Generations is the best game they made last gen, it’s also the least creative or ambitious gameplay wise.
im less worried of low content.
all i care is that the game is good. nothing more, nothing less.
I hope for the sake of everybody at SEGA and 3D Sonic fans that this game sells well.
I'm less concerned with the volume of content and more concerned with how much above the standard level of "crap" this will actually be that Sega seem to hit so consistently with their 3D attempts at Sonic
The production value of a Sonic 3D game is usually high but the controls and camera are always clunky. They have to focus on these two things if they want the game to be really enjoyable, nostalgia aside. They really should improve -or remove- the writing.
@Ardisan Same here, I didn't like Sonic Colours Wii levels. Sonic Adventure has camera issues. Sonic Heroes was very promising but it had those cheap unforeseeable deaths that made me hate it. Sonic and the Secret Rings had potential, too. Lost World was so-so. Sonic Boom Rise of Lyric was awful. They say that Sonic Generations (360) is good but I haven't played it yet (not backwards compatible yet). I haven't played Sonic Adventure 2, Sonic the Hedgehog (2006) or Sonic Unleashed either.
Sega really needs to double-check this one.
Nice!
To refer to generations and colours as the gameplay influence is also encouraging
I will only play if the whole game is city escape repeated
@Judas_Krimson Why would it be like Sonic Boom?
SEGA delayed it and Mania to this year (was meant to be out last year for his 25th)
It plays like Generations/Colours so control won't be a issue
Sonic doesn't have blue arms and Big Red Button aren't involved.
Sonic Genearations to me is the last Sonic game I could back and replay again and again (even more then Mania and the Classics)
How you had custom skills/powers you could unlock for both Sonics, unlockable past/remix Sonic music to use in stages and you had all those optional missions/side levels which what I think he's on about for Forces.
plus with DLC for other characters to be playable like Shadow.
This is basically Generations with everything that was missing put in.
@Metalinkster wasn't that first stage they show off? the burning City escape?
The more I see/hear about this game the more I get excited! I love 3D Sonic games, even the lesser liked ones like Lost World and Boom were good.
@-Justin- When you say Sonic Boom do you mean the Wii U Sonic Boom - The Rise of Lyric. It's just that everyone seems to say that game is awful but I tend to like all the Sonic games, even the lesser known ones. Lost World was great
If Sonic Forces is going to be like Colors/Generations then I'm going to really enjoy it. I love the fast pace of the 3D Sonic games and having to use quick reflexes, gives me a rush which I don't seem to get with any other game. Once you've nailed down the sequence of each level to get an S rank it feels so good.
Would like a return for Sonic Rush games too, they were cool.
@Paddle1 Lost World, Generations, and Colours. I haven't played Unleashed, but I've heard mostly good things.
@wazlon All the Boom games were good in their own way. Sure, they could’ve tweaked a few things in Rise of Lyric, but it was still good nonetheless!
But are we getting less chao? That's the real question.
@BlueOcean So far Sonic Generations had boost gameplay level design at its best, I just replayed it to make sure and I still stand by this point. Generations had more diverse level designs and the 2D sections actually looked and played well without pace breaking pits or blocky platforms that Sonic has to tediously jump on even though his physics are not meant for it. Whats weird to me is that Generations was still fast (not unleashed fast mind you) but still had good and fun level design. More speed usually means that the levels get dumb down to compensate for the players pace.
@Ardisan As soon as Sonic Generations is backwards compatible on Xbox One I'll make sure to get it. What platform do you play it on?
@audiobrainiac
Lighting.
@BlueOcean
That game should have been one of the first to become BC but sadly that appears not to be the case, for whatever reason. But Sonic Adventure has finally become backwards compatible, so there's actual progress.
@FTL Nope, I haven't been comparing them with other games. I've been playing them. You can do what you want, but playing is usually what I like to do with games.
@BlueOcean I used to have it on XBOX360 but it red ringed when I got back from home. I play it primarily on PC and since it has mods its highly re-playable for me.
I love infinite, s song have high hopes in the game
@ClassSonicSatAm It was just a way to say "please don't suck as bad as Sonic Boom" or even better, "please don't suck at all and be the exact opposite of Sonic Boom"😆
@ALinkttPresent Well by ‘comparing’ I don’t mean to actively place them side by side instead of play them, I mean to compare them now, in regards to quality, in the same way that a game can be reviewed.... but surely you knew that already?...
As I said, if you enjoy a game, then that’s fine, but it doesn’t change the fact that many Sonic games have been sub-par in quality...
Quantity as mentioned in this article is rarely the concern.
@wazlon it is basically another Generations, but with some potentially questionable design choices
Do you still lose a significant amount of progress when you fall to your death? That's the biggest problem with the Adventure-style games in my mind.
@AlexSora89 Definitely. I'm impatiently waiting for Sonic & Sega All-Stars Racing (the first one), too.
Sonic Adventure and Daytona USA were added recently so there's progress.
@Ardisan Can't wait to finally play Sonic Generations on Xbox One, the 3DS version is bad.
@Judas_Krimson But the thing is...
it's clearly just Generations 2 one of the two games to get Modern Sonic games being considered good (after 06)
And that's why the old zones and Classic Sonic is here, it's another Anniversary Title (along with Mania) only thing is SEGA for once delay it's games to make not past mistakes again.
atm it stands to being as good as Generations 1/Colours, only thing to hope is will it be better then them and/or Mania?
@BlueOcean Tell me about it, I hope at least Sonic Team could port Generations to the PS Vita to get something more like the PC/360 versions. Dimps ruined their version (but the online VS mode was good)
With the Switch being portable and same as the other versions (minus 60fps) it's all good.
@ClassSonicSatAm Yes! This time the handheld (Switch) version will be basically the same as the home (Xbox/PS) version, except frame rate and whatever visual downgrades it finally suffers. I will get it for Xbox One like Sonic Mania. I hope that Sonic Generations is backwards compatible soon.
Same as you, I prefer that Sega delays the game as long as required and not release another rushed and full of glitches 3D Sonic game.
I'm worried about the lack of chao content.
@BlueOcean
Slower than Pokémon GO's actual progress, but yeah, there's some progress nonetheless.
The first All-Stars was great but Transformed is where it's at. And given I have the latter in digital format, well...
@Jasonmd it's been like 16 years since they last included them.
unless you count Unleashed Chao missions...then just 9 years...
nothing new here. lol
I am crossing my fingers for this game. Hopefully SEGA can knock it out of the park twice this year. At the same time, Sonic Mania may have been the one good SEGA Sonic game this decade.
@bert0503 What about Sonic Colours? Generations? and Sonic 4 ep2?
@ClassSonicSatAm Those were okay...
@Paddle1 I keep playing Lost World - best 3D sonic hands-down, although I do like Colors (which is more like a 2D game) a bit more than Lost World. For some reason Generations is okay, not the best to me.
@bert0503 I do not think everyone shares the same opinion as you.
Day one dlc incoming!
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