The SNES Classic Mini arrives later this month and brings with Star Fox 2, a game which was supposed to come out in the mid-'90s but was canned at the very last minute.
There are countless theories as to why Nintendo decided to pull the plug on what was essentially a finished game, but the general consensus is that the company was afraid of looking weak when placed against the newly-launched Sega Saturn and Sony PlayStation, which arrived in late 1994 and brought with them cutting-edge 3D visuals which made the Super FX-powered Star Fox 2 look rather tame in comparison.
Star Fox 2 developer Dylan Cuthbert has been speaking to Red Bull about the reasons for the original cancellation, and makes it clear that Nintendo was well aware of the amazing things rival systems were capable of - just like any other self-respecting games company, the Kyoto giant kept its eye on the competition by investing in consoles and testing out their best games, sometimes to destruction.
Cuthbert reveals that a Sony PlayStation - complete with a copy of launch title Ridge Racer - made its way into the office at Nintendo and became something of a focal point for key members of the company's development staff:
The FX chip had simply fallen behind in the 3D technology race. Things were advancing at such a pace at that time. I had been playing the PlayStation a lot; we had one in the Nintendo offices and all the Star Fox 2 team would be playing it at lunchtime and in the evening. It was either [Veteran Star Fox producer] Takaya Imamura or [Animal Crossing creator] Katsuya Eguchi who unlocked the black Lamborghini in Ridge Racer first, but we were all trying!
While the concept of developers sampling the works of rival firms certainly isn't anything out of the ordinary - after all, it's only logical that they would want to keep an eye on developments elsewhere in the industry, and the PlayStation was a huge deal back in the '90s - we can't help but smile at the mental image of Cuthbert, Imamura and Eguchi all fighting over the PlayStation controller in the hope of being the one who finally unlocks Ridge Racer's infamous Devil Car.
Cuthbert would go on to join Sony after his tenure with Nintendo and would work on the 32-bit PlayStation for a time before returning to Japan to found Q-Games, which continues to work with both Sony and Nintendo on titles. It was responsible for Star Fox Command on the DS, and also created the excellent PixelJunk series, primarily on Sony hardware.
[source redbull.com]
Comments 28
To be fair: Who wasn't?
PS: What a cheat this AI was...
So that's why they didn't finish the development of Star Fox 2.
@MegaTen I did, back in 1995. The actual nerve of it just sitting there, waiting for you on the second lap... and then it was hard as heck blocking the whole final lap. Felt really good when I was finally able to play with it and shatter all my previous times. But then "Tekken" was released and "Ridge Racer" finally left the PSX disc tray.
@MegaTen Yes indeed, this baby was the best, making sure I always cleared "Galaga" to be able to play with it.
I love when game creators admit they like playing games on rival systems. It just goes to show that all the hate people throw around against one system or another is just silly and a result of the annoying way marketing and competition has to work.
I preferred Sega Rally to this.
That's because it's awesome!
It's RIDGGGGGEEEE RRRAAAACCCCEEEERRRRRR!
@Elanczewski Actually, development of Star Fox 2 was finished at the time. Developer Argonaut Games were contractually obligated to finish the game completely, despite Nintendo's last minute decision to not release the game back then.
Excellent cornering!
Them too eh? Ridge Racer was my jam.
Not interested....
Me prefer Mario Kart games, especially Mario Kart 8 Deluxe.
@HopeNForever I know, I know, that was just my little conspiracy theory.
Nintendo canned the game to punished the devs for playing too much Playstation.
Ridge Racer on 3DS is the best version of that game, the difficulty doesn't ramped up too quickly like other versions. When are we going to have a Ridge Racer on Switch? This is usually a launch title for all Playstation consoles, but it's missing on PS4... really strange.
@samuelvictor I remember like it were yesterday. I only had a Saturn in those days. I knew the PS1 was coming and had heard lots of good things about it, but to have ports of Sega Arcades was too good to be true (in those days, for me, Sega ruled the Arcades)
You are right in that Daytona was disappointing,
It was the big 3 (Sega Rally, Virtua Fighter 2, Virtua Cop) that saved it (for a few months at least)
I guess Nintendo played so much Ridge Racer that's why they eventually developed an N64 version with some extra tracks and Nintendo themed vehicles 😁👍🏁
Never got a chance to play this. It looked like a good game though.
RAGE RACER (I believe that is third in the series) was the pinnacle of this series. The tracks were total bliss!!
My god, I miss that game.
@Gerald Same here, but Ridge Racer was excellent too.
On first glance at the Nintendo life website I got my hopes up we were getting a new Ridge Racer game for the Switch just for a second
It's kinda Sad we don't have a new Ridge Racer at launch for Switch, or even one in development. I bought all the handheld RRs even when they were meh (looking at you DS RR).
I hope we get one for the Switch some day. Miss this series
@Heavyarms55 Well, you can love playing a 3DS game while still thinking the hardware is weak in comparison to it's competition.
Remember when people loved the 360 while also admitting that the RROD was a bad thing?
I remember seeing a picture of Miyamoto's work station way back in the NES days and seeing Sega games on the shelf. No doubt every company examines their competition.
How about a arcade port of RIDGE RACER for the Switch?
sigh... Saw the Ridge Racer thumbnail and my first thought went to a Ridge Racer collection for Switch or a collaboration between Namco and Hamster to release them as Arcade Archive games.
I'm sad now...
ahhh.....lovely ridge racer. sega rally is a better game but there is nothoing that compared to ridge racer for home arcade style thrills. so much style
@Anti-Matter
Chill dude, you don't need to dismiss every game that doesn't have a Cartoon-like style. Have an open mind.
@Meaty-cheeky
Well...
I have ever watched the gameplay of Gran Turismo, Ridgeracer, etc.
Indeed, the graphic was Realistic good, but i'm bored with Ordinary racing games without any Items to smack onto my opponents.
And thus began the down fall of Nintendo dominance.
Wii was a nice blip on the radar, and Switch is blipping again, but Sony is and has been king for a while now. And rightfully so.
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