As the Switch continues to defy expectations and sell by the truckload, we're seeing more and more developers and publishers come round to the idea of supporting Nintendo's console with software.
Codemasters is a studio which has already stated that it's keeping a close eye on Switch, and now creative director Lee Mather has reiterated that stance.
In an interview with GamesIndustry.biz, Mather said:
Obviously we've been watching how the Switch is performing and it's selling really well. It probably wouldn't be suitable to have exactly the same game we have running on Xbox One and PS4, but there's certainly the possibility we'll look at doing something on Switch. We'll see what happens in future. It's certainly getting the market share to make it a valid place to be.
Codemasters was cautious in the way it supported the Wii U, and perhaps the failure of that machine is holding the veteran back when it comes to bringing games to Switch.
However, with sales being so robust and Christmas on the horizon, it's going to be hard for companies to ignore the potential of Nintendo's hybrid; Micro Machines would be utterly perfect on Switch, so hopefully that will happen in the fullness of time. Keep those fingers crossed.
[source gamesindustry.biz]
Comments 40
So many 3rd party developers are "keeping a close eye on Switch" but very few are committal. Similar response from Tabata last week:
Tabata did try to walk back his comments that he and his team were looking to bring Final Fantasy XV to “a console that sounds like Twitch.”
“It was just kind of a joke response,” said Tabata. “That said, we aren’t dismissing the hardware in any way. We believe it’s a great platform, and we’re open to looking for opportunities. And if the opportunity presents itself, and there’s something we can do on that given platform, we’d like to do it.”
http://kotaku.com/final-fantasy-xvs-director-wants-you-to-know-he-cant-fi-1802762177
I've heard new micro machines is terrible so they can keep that.
@readyletsgo oh
Nothing they make is appealing so... yeah...
Let me get this straight... Rockstar, a company who hasn't released a game on a Nintendo platform in almost 10 years is releasing a game on the Switch, 2K are releasing multiple games on the Switch, Ubisoft has just had a successful launch for an exclusive game on the Switch...
But Codemasters are all like "Nah, we need more evidence. Then maybe we shall think about potentially doing something."
@SLIGEACH_EIRE You're so right!
They don't seem to be able to decide wether they support the Switch or not, and when they finally decide for the former, it is just a port of an old game to "test the waters" and decide based on the performance (read: sales) of that port...
It's infuriating to say the least.
Anyway, I think that going into 2018 and beyond, third party support will improve greatly (or at least, I keep saying that to myself...)
Not that I care for Codemasters anyway... I've never been interested in any of their games at all... But every single developer (big and small) is important to keep the Switch healthy and going forward.
Hold on, weren't Codemasters shown as a developer for Switch on that pre-launch infographic thingy, showing Software partners?
Bring the Dizzy Collection to Switch! Especially Treasure Island Dizzy
The Wii U is going to take time to recover from. Patience.
I have some fond memories of playing Micro Machines on the Mega Drive... I wasn't aware that they were still making them! If one were to make its way onto the Switch, I'd totally check it out.
Well Micro machines should be a no brainer really guys!
We need a new Rock n' Roll Racing!
The latest Micro Machines is terrible so no thanks, virtually no single player and far too much focus on the battle mode rather than the actual racing and all the vehicles feel the same. I'd rather they just give us remakes of the early games
@sandman89 yeah sadly it's nothing like when we were kids and to progress you play online, there is multiplayer but you don't progress with couch multiplayer or single player. Got bad reviews because of this.
The new Micro machines is pants anyway, might as well give us one of the Old ones or maybe Micro Machines V3 port/remake.
Get it on the VC.
I know these cheap ass clowns. They don't have either the resources or the tech. Their outdated engine is just about capable for ps4 and xbox one and pc but I would doubt it would scale well for switch. Similar problems to Frostbite (although no where near the same league) Since micro machines is done in unity that could be more realistic but I doubt they'll want to put a threadbare amount of staff on it as it'll detract from other projects. Nothing against the devs here, they don't have many choices.
I saw Totalbiscuit review Micromachines on the PC version and it looked horrible. If that's the game and company were talking about here, the Switch is probably better off without them. There are plenty of other bigger 3rd party developers looking into the Switch.
I hated the new Micro Machines, sold it after a day.
I'm more interested in the fact that they bought up the studio behind Driveclub. Would love a game like that on Switch, forget Micro Machines.
@SLIGEACH_EIRE Well duh, look at that turd the WiiU. Who wouldn't be a bit nervous? At this rate it seems foolish to make statements like that given the sales, sales that would be grossly higher with the supply for specific parts being choked off due to Apple etc.
At this rate when you have notably hostile historically to Nintendo groups like Rockstar including them in their modern releases side by side w/PC and the other 2 it's time to re-think things. Ports, especially if you're working on an Android base don't take long at all. Sure you're not releasing a NEW game, they can take much of a year or a couple years to roll out, but you can make bank on ports and see how they do.
There's little harm when you can pick up and drop something with relative ease and in turn the more shelf space being eaten by Switch titles helps drive systems which drive game sales. To not back the Switch even in some limited way currently just comes off ignorant and cowardly more than a wise decision.
I barely couldn't find anyone to play online on the Xbox One version, which is very bad for a game that was 85% online only. Plus no Tournaments, Time Trials, or Head to Head (you know, the basic stuff), this game was such a let down.
Trust me on this one, you don't want this on the Switch.
Micro Machines is one of my absolute favorite multiplayer franchises (if not my outright favorite), and getting a title on Switch would be a freaking dream. I kid you not, it may well be the straw that breaks the camel's back when it comes to some of my mates finally pulling the trigger and getting the system.
@readyletsgo Whoa, really? Now that's disappointing. What is it with companies ruining perfectly good franchises by trying to reinvent the wheel and forgetting what's appealing about them? It happened with Ubisoft and Heroes of Might and Magic too.
The new Micro Machines is a load of old tosh and they can keep it, bring us F1 and Dirt then maybe we'll talk Codemasters.
@Captain_Gonru Yeah, absolutely. A remaster of either V3 or V2 would make me pretty happy. Still frustrating that they could be so dumb in regards to a new entry in a beloved franchise.
I bought Micro Machines on the PS4 and was bitterly disappointed with it, however I would be interested in a port of Dirt 4 if they decided to release that.
F1 would be unplayable on switch with no analog triggers.
Screw micro machines. Bring us dirt and F1
Nobody wants that - Give us F1 or Dirt.
Cut the docked option and just make a 720p portable if power is the issue. What is the difference? not wasting what little time I have to play at home with something silly anyway.
@Bunkerneath ABSOLUTELY, everything from Dizzy to Crystal Kingdom Dizzy in replicated Amstrad CPC 8'bit 4 colour glory!! (Side note, guess where the inspiration for my NNID yolkfolk comes from)
Like people have been saying,the Micro Machines on PS4 is a big dissapointmant!
To be honest I'd be happy if they just ported the megadrive games to the switch
@timson72 The Android version of F1 2016 is playable, if not perfectly, with tap controls and tilt steering. Obviously not as good as with analogue triggers but it's doable even with traction control turned off.
Glad I picked it up dirt cheap though. It doesn't seem finished at all. Audio bugs, no visual options, questionable season mode and seriously choppy performance on an S7. It's a bit pants really.
I'd love to see the Codies return to form, some of their racing games were very enjoyable (Colin McRae, BTCC, TOCA, Grid, Dirt and F1 - but for the latter 3 only certain releases) but I'd prefer remakes of older Micro Machines to the new one.
@BustedUpBiker i currently playing '17 on PC with a wheel setup,but i tried it with an Xbox pad and didn't enjoy at all. maybe i'm just used to a wheel.
@timson72 Always best with a wheel. I used to use a LogItech MOMO Racing with force feedback on PC. Far superior to any pad. Great for Simbin games as well as the more arcadey Codies titles. When I had to ditch the huge desk I used to clamp it on to I started using a 360 pad - what a downgrade. Having had no choice but to adjust I've managed fine though.
Can't comment on how the latest iteration plays, though I've heard it's pretty good, but the last F1 game I really sunk hours into (2011 I think, oh do I feel old right now) was fine when I calibrated the advanced controls accordingly.
I love the Milestone bike racers now, from SBK through MotoGP and Ride. I play them on realistic AI and full physics with no aids out of the box. The 360 pad holds up really well with these, and those games need a deft touch the way I play them.
I'm of course disappointed that I'm doomed to micro-presses of the triggers in any racing game on Switch that has aspirations of realism, but the console is so good that I can overlook it. MK8D on 200cc is scratching my racing itch right now.
@BustedUpBiker its really good, haven't bought one since 2014.Been playing the big sims for last few years, i like the MXGP games so i'm glad that's coming to switch.
@timson72 That's great to hear of a return to form. I've missed out on the big sims, having an older PC and no current console. I'll catch up one day, feeling like a boy in a sweet shop no doubt.
MXGP was fun, different but fun. The ranch stages in the VR46 game are pretty good as well. Great news it's coming to Switch - hopefully the upcoming Ride TT game will follow suit.
Forget micro machines. Give me a new RC pro AM!
@sandman89 You played it on a saga, like a really long story? Whoa! That's intense. Lol😃
F1 would work fine on the Switch. Tilt controls to steer, analog sticks for accelerator/break and shoulder buttons for gear changing. I think it's a more realistic setup than analog sticks/analog triggers.
@SLIGEACH_EIRE Keeping a close eye..........to me that statement just sets itself to dissappoint. At least the 3rd parties who have comfirmed have balls to follow through. The system is flying off shelves. There is absolutely no reason not to support it and make some fast money. But maybe Nintendo doesnt treat them that well. Because it sure seems 3rd parties just dont have as much excitement as Nintendo thinks they have towards the Switch and Nintendo themselves have led us to believe that 3rd party Developement was all Jim Dandy. The Wii was understandable with a seriously short amount of power, But the switch has more than enough power now to create great things especially a F1 game with nice graphics. Its out selling everything and will soon have a huge user base. It already has a huge User Base. No excuse what so ever. Im sorry there has to be some kind of problem when bringing a 3rd party game to Switch behind the scenes that we will never know of. Heck for Dragon quest Nintendo has to grab the Publishing rights and do the job themselves or its not coming. Square looks like it will never port a physical game on a Nintendo platform ever again. It just looks like it's the same old 3rd party frustrations for Nintendo fans.....but hey EA is back! I was actually glad to hear EA had jumped in.
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