Overcooked: Special Edition is a relatively high-profile recent arrival on the Switch eShop, serving up a very popular frantic co-op experience (though you can also play solo) both on the TV or on the go. We're still cooking up a review, but in the meantime our chums at Digital Foundry have taken a look at its performance.
And, well, there's room for improvement. As demonstrated in the video below the game is failing to hit its target 30fps, meaning it can be rather choppy on occasion.
We've seen issues like this to varying degrees with other games, and in cases like Mr. Shifty follow-up patches improve matters significantly. Digital Foundry reports that the developers are aware of issues and are working to make performance better, which suggest this one may have been taken out of the oven and served up early on the eShop.
Have you picked up Overcooked yet, or will you wait and see if improvements are made?
With games like Splatoon 2 and Mario Kart 8 hitting 60fps, there's no reason for the crappy framerate here. Hopefully they can fix this quickly.
I've picked it up. I still had fun
I honestly can't say I've been bothered by frame drops. I've played with three players soon to be four and I guess I just haven't payed attention.
They are working on a patch.
It's made in Unity like Mr. Shifty which most likely explains some of the performance issues. That being said, I bought it and it's super fun. I didn't notice the frame rate drop. It's my favorite co-op game for Switch so far.
Game play looked fine to me. Lag would be more of a concern.
Yikes. I can't imagine how downgrading to 900p for a shot at even coming close to 30 fps wasn't their choice for launch, with a possible resolution/fps bump once they got a bit more optimization done. That would have let them launch on time without it running so poorly and simply improve over time behind the scenes. I feel like they could also drop down things like shadows and textures a touch, as DF points out that they're in line with the PC version, which is hardly a logical choice when it's running as poorly as it is.
It definitely looks like they should have given it a bit more time, and I feel like they made the wrong calls on image quality vs. performance.
Played it at a friend on xbox one, we conpleted the whole campaign in one go. Such a fun game, in coop that is.
Played for 20 min and realized I need to wait and play with a friend. Thought the loading times were a bit longer than would seem necessary. Anyway, is Mr. Shifty worth buying now? Wanted it, but thought it was still rather choppy.
Once a patch lands, i'll definitely be picking this up. It's perfect for my household! Still need to finish off Death Squared come to think of it!
Please don't say it is because of Unity. You will end up looking naïve.
I had some framerate issues with the tutorial before the first level opens but haven't encountered any problems afterwards.
Had it since launch. Haven't noticed any issues. It runs better on Switch than my laptop anyways! The only bother I have is when changing scenes there is a one or two second hangup on the screen, but it is during downtime, so it doesn't affect gameplay. Fantastic co-op game.
it's perfectly playable
IGN notes the really bad frame rates and still gave it an 8.6/10. An annoyance, but not a game killer.
This article is the first time I heard of problems.
I didn't see them.
This game gets a strong, strong buy from me.
Glad it is on switch!
This is one I will eventually get. I'm sure they'll patch it up later.
Hope they fix it before I buy my switch.
A lot of people have been having fun with the Switch version so I thought there wasn't anything wrong with it, but after watching the video I am greatly questioning how people develop a tolerance for such poor performance. Even when I was ignorant to the difference between frame rates I don't think this is something I wouldn't notice.
As long as its comfortably playable these sort of things don't bother me.
Digital Foundry reports that the developers are aware of issues and are working to make performance better
so why the hell did they release it.
I'm afraid that's the case, it's not so comfortably playable. If the could hit stable 30 FPS would be a notable improvement to the general feel of this great game.
They should fix those issues quickly and release the game also in physical retail for Switch version. Yay... my betrayal about ps4 will be complete.
Got it. Been playing it with family. Haven't noticed anything.
If they patch the load times I'll definitely be picking it up to play with the lady, it seems like a nice little game. Now it's up to them to deliver a polished end product.
Anyway, it looks like a lot of fun. I'll probably pick it up whenever they manage to fix those framerate issues.
Got about 15 hours into it and think it's lots of fun and totally playable. Honestly I'm more annoyed with how dreadful the menus and level selection screens looks from a stylistic standpoint rather than the FPS dips during gameplay, hahaha.
This game seems like it would play fine at 540p... and would be worth it for 60 FPS... what a dumb choice by the devs... I would love ot have been at that meeting.
Slime-San is made in Unity and it plays like a dream. It's not the fault of Unity.
I held off on this one until I can finish a game or two in my backlog, and hopefully by the time I get around to buying it they will have released a patch. In the meantime, Death Squared is my co-op download title of choice. Great game with a room of people.
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