A Russian Zelda: Breath of the Wild player has discovered a new way to get around in the game using rafts, Magnesis and a mine cart.
In a variation on the flying mine cart trick we reported on a while back, this trick involves placing the cart on one of the many rafts in the game and then using your Magnesis Rune to push the cart and therefore propel the raft at a much faster speed than normal.
As you can see from the footage above, it's possible to get some real speed up, as long as you position the mine cart correctly.
Have you found any similar tricks involving Magnesis and metal objects? Let us know with a comment.
I tried to do this, using magnesis on my biggest sword to push a raft. It started to work but the sword kept slipping and ended up at the bottom of the ocean.
Personally, I think the game would be even more awesome if there were more options for sailing around in the first place, i.e. a few more boat/ship variations you could use, essentially giving it a bit of a Wind Waker vibe for any larger water areas. Plus, I'd have Loftwings too, so the Zelda flying equivalent is also in the game. Those two things would make this the perfect little land, sea, and air sandbox imo. Add it in an update, the one coming soon, Nintendo.
Not really practical is it? Where's the nearest mine cart to the sea? It is cool alright though.
The physics are strong with this one.
Instead of a mine cart, you could always use a metal chest you find in the water or even one of the metal weapons you have in your inventory. Problem is that it's a bit difficult to control
I did this a while back using chests found at sea, but i can see the minecart being easier as it wont slip past the mast easily. Chest is much better than a weapon though... and no ways i'm going to schlep a cart all that way.
@impurekind I def agree on adding a wind waker vibe and still kinda bummed that the "great white bird" didnt end up being a flying mount aka Loftwing.
Yeah, this isn't new... people have been using magnesis to move the rafts for quite a while now.
First time I've seen a mine kart being used though... but it is pretty impractical.
@SLIGEACH_EIRE Probably easiest to carry a cart from Death Mountain to Akkala Sea. You'll have to drop it within sight off cliffs, though, or else it'll disappear (and warp back to the mine).
Alternatively, you could carry the one from Hyrule Castle. There's a raft on Regencia River, but that bottoms out at Diggdogg Suspension Bridge, and even if you could go upriver, you'd still be stuck inland – locked to the Lanayru wetland/river system, the Hylia River, the Squabble River of Necluda, and Lake Hylia. Well, getting it to Lake Hylia would be nice.
Tried this a week ago with a metal crate. It was hard to control since it kept slipping off the sail.
What's next ?
Fly to the Moon with Magnesis ? XD
I'm surprised at how many people play the game without the Pro HUD. I saw it turned off for the first time a week ago, and there's just so much useless information in there. Why do I need The Weather Channel??
@Asaki It's probably a lot more comfortable and familiar for people who are used to playing more traditional open world games. The minimap was useful until I decided to play the game like an explorer and chart my way around Hyrule. No regrets on that one.
Is that a normal amount of hearts? My kids have each played about 40 hours and they are up to 5.
2nd the Loftwing. I'm not sure how they could name a game "BREATH of the wild" but not give you a method of traveling in the air where your breath goes. Not from the beginning, but maybe after you beat the final boss. Even FFXV had flight after the final boss. Made about as much sense as the end of Grease but after that point in the game who cares, their are 900 seeds to collect in Zelda, let us fly to do collect them. Of course I'm still waiting to fly at night in Skyward Sword.
It works! I've actually thought of a similar idea, but I never tried it, I haven't gotten very far into the game yet. So, I have not tried to cross any big lakes or oceans yet.
@Asaki I started the game with the Pro HUD on, but I got really disoriented without a minimap at first and when I used the map menu, it would get me out of the flow of the game. The weather forecast came in handy early on the game when I didn't have much stamina and needed to know how long it would keep raining, so I knew if it was worth waiting to scale a wall or that I needed another way around. But the sound and temperature indicators aren't really necessary. If I go for another playthrough I will use Pro HUD, i guess.
@Captain_Gonru Nope, this is full stamina - 3 circles. And 27 hearts with 3 circles of stamina is max ingame number.
I once took a door found by the Great Plateau and took it all the way to a sail in the Faron Sea.
I used magnesis to travel the sea, same with many other people. But not a minecart...
Why is he woooing for? Lame-pants.
@rjejr I have 22 hearts and two full stamina wheels. You need to let those kids have more time on the Switch! (This is after about 100 hours.)
Edit: Or Wii U. You don't have a Switch yet, do you?
@Captain_Gonru My kids have about 2 circles of stamina, I don't think they mind running to their death as long as they can run.
@TheLobster Zelda U. 1 kid spends most of his time just messing around, he's big into Mine craft and glitches, and the other kid is meticulously leaving no stone unturned and likes coming up with his own puzzle solving solutions. So neither of them is really rushing ahead into the story trying to level up.
Still seems like a lot of hearts though. Lego games have survived with 4 hearts for 10 years and a dozen games.
@Asaki 100% percent agree. I pretty much always prefer my games with either no HUD or as little HUD as possible. Old games got away with HUD because it was usually just a simple bar of info across the top of the screen, often entirely separated from the in-game action so none of the actual gameplay was ever obscured, but modern HUDs are often just so intrusive imo, constantly floating on top of the game you're supposed to be immersed in, and really pull me out of the experience. Play a title like Inside and you see how a game with no HUD can be done and just how brilliant and immersive it really is:
It's 2017, and more developers really should be getting much better at this kind of stuff.
@Captain_Gonru just enjoy game. There more shrines then you think
Its a bit trickier, but you can do this easy enough with any two handed weapon
Cool! The Russians....ZE ARE COOOMMIIING!!
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