The Nintendo Switch has been supported by Unity from the start, we knew that already, but nevertheless there's been a small step forward in the latest update. The blog post for version 5.6 of Unity has outlined native Switch support, which should allow for quicker and easier porting processes and smoother testing of builds.
It's one thing for game engines to function with a system like the Switch, as has been the case with both Unity and Unreal Engine 4 since before launch, but it's another to implement them directly into export and programming tools. Unreal added this in an 'experimental' fashion in its version 4.15 release, and Unity has now also taken this step. In what'll be the final numbered iteration before Unity versions are branded by year, the following was said about Switch support via the engine's export tools.
New platforms
With 5.6, you can seamlessly publish to Facebook Gameroom, as well as Google Daydream and Cardboard for Android and iOS. Nintendo Switch support is also available now.Nintendo Switch support available
With the option to play docked console-style or handheld on-the-go, the Nintendo Switch offers a new opportunity for creators to think a bit differently about their games. Several Unity titles like Super Bomberman and Snipperclips presented at GDC on Unity booth have been released already. We are happy to announce that support for Nintendo Switch is now available. (Note that current support is based on Unity 5.5, Unity 5.6 support will be available during the 5.6.x cycle.)
As you can see above the Switch support is still a tad compromised, being based on version 5.5, but the promise is there for a subsequent tweak to bring it up to speed. What this will do, ultimately, is make life easier and perhaps open the door to some more developers exploring Switch projects via Unity.
[source blogs.unity3d.com]
Comments 21
It should make things easier for the little guys but what about AAA third party developers?
Neeto
@SLIGEACH_EIRE AAA developers have choices.
Use middleware like UE4/U5, which are supported, and many do in this age (See: Square Enix)
Or, they use their own engines (See: Capcom) and port them over.
Just in time for Steam Greenlight's closing. Now Unity Asset Store flippers will have a new dumping ground. Hooray.
Well, let's see what will happen after E3 2017...
Hopefully some good news from Nintendo.
Grand news! Looking forward to things like dock/undock settings and controller support being handled much more quickly and efficiently.
@SmaMan
You still need a Switch dev kit, and a licensed developer account with Nintendo.
Great, an even brighter future for the Eshop I hope if it attracts more developers to work on the Switch (either exclusively or alongside other systems)
Giant Margarita started porting Party Golf after the Unity update so that is a good sign.
Cool! I've really been wanting to get my Futuristic Western game on the Switch. Now I just need the money for a dev kit :/ Anyone happen to know the price of one?
Bomberman uses Unity? I shouldn't be surprised, it looks like a below-average indie title.
the floodgates are now opened for all sorts of shovelware...
@Pod
True. But that didn't stop RCMADIAX, Skunk Software, or the "developer" who "made" Super Dumpster Bear or whatever it was called.
EDIT: I looked it up, and it seems getting your hands on a Nintendo SDK is astronomically easy to do. Though, it seems you have much more direct line on this, so I'll take your word for it.
@BLP_Software you forgot the other choice: ignore the console entirely. Which appears to be the case.
@SmaMan
Getting the Wii U kit was easy. You could say astronomically so. Getting the Switch kit? Not so much just yet. Many medium-high profile developers still don't have one.
@SmaMan Hi there, I have to say that @Pod is exactly right. Many high profile indie developers have so far been unable to access Nintendo's Switch dev kit.
I have personally spoken to the likes of 10tons (Neon Chrome), Tom Happ (Axiom Verge) and Tribute Games (Curses 'N Chaos, etc) who have confirmed this to be the case. In fact, I spoke to 10tons only today, who continue to pursue Nintendo with this regard.
@xxAcesHighxx
Even industry legend Ron Gilbert tweeted recently that they don't have a kit yet, despite previously bringing The Cave to Wii U in great form, and having declared the wish for bringing over Thimbleweed Park to Switch.
Personally I am going to assume that Nintendo are letting EA, Activision, Ubisoft, and Square Enix eat up their kits as fast as they can produce them.
Hopefully this will get that Nintendo Kerbal Space Program project back on track (though I'd still rather see it on Wii U)
Bring on the 3rd parties!
This bodes well for future 3rd party titles
Great! This will make my next project really easy to get to switch. Once I can get a development kit that is...
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