Ultra Street Fighter II: The Final Challengers may not be in quite the same league of importance as Street Fighter V, but it should scratch that one-on-one fighting itch neatly when the Switch arrives later this year.
We've known from the start that the game would feature online connectivity, and now we're getting details on the modes that will be included in the final product:
Arcade Standby Feature
In Ultra Street Fighter II: The Final Challengers's "Arcade Mode," in which you battle CPU characters with the goal of reaching the ending, an "arcade standby" feature has been implemented.
By enabling this setting, other players online will be able to challenge you during Arcade Mode, bringing you back to the excitement and tension of the days other players would cut in for a fight at the arcade.
Ultra Street Fighter II supports both local and Internet battles. With local battles, you can use the hardware's wireless feature to fight against nearby players. With Internet battles, you can participate in "Ranked Matches," where your "Player Points (PP)" and "Battle Points (BP)" accumulate based on your wins and loses, or "Casual Matches," where you can fight freely without the effect of points. In Ranked Matches, you can check your ranking based on your points and search for opponents under various conditions. It is the perfect feature to develop your skills.
Types of Ranked Matches
There are four types of Ranked Matches:
Quick Match – Searches for players able to fight without setting any conditions.
Custom Match – Set conditions and search for a player that you want to fight against.
Create Match – Create a lobby where you set the battle rules and such, and wait for the players that you want to fight against to join.
Friend Match – Searches for players that you can fight against now from your registered friends list.
Ultra Street Fighter II recycles the HD visuals created for 2008's Super Street Fighter II HD Remix, but includes two new characters - Evil Ryu and Violent Ken. We have a feeling that we've not seen absolutely everything that Capcom is looking to include in this game - the recent trailer showed what appeared to be a first-person mode.
Capcom will need to go the extra mile to make up for the fact the Switch Street Fighter game is going to be yet another iteration of Street Fighter II.
They need to tell us the price because I've heard that it's going to be $40. And that's nuts.
@AlexSora89 yes, except, they won't - go the extra mile.
This is basically the 360/PS3 game I already have with two new characters. If this is more them £20 they are getting no buy from me
My favourite SF has to be Alpha 2 on the Saturn, a port of that would have been superb but this will do nicely instead. I was never very good at it though. Looking forward to playing online with some NL members. Maybe even a tournament like we had with Smash and Splatoon.
This mode would be awesome if you wouldn't have to pay.
I'm looking forward to this. Haven't played a street fighter game since the gba and I always loved street fighter 2. Also, this might not be street fighter 5 but I bet it ends up with more content
judging by recent price reveals, I would not be surprised at a £50 price tag like bomberman
@G-Boy true. It's still free online for the PS3 version
I really like what their doing with classic retro games like these with new modes and online like Bomberman R and the Nintendo classic NES or Super Nintendo games with the paid service though I hope Nintendo revamps their service for the paid online their one game stance and only for a month is really really bad.
@OorWullie unless you get the pro controller or arcade stick you can forget about playing online.
Joycons have no D-Pad.
"We proudly announce to PS4 players that Street Fighter V is coming exclusively to PlayStation systems."
"What about us Nintendo fans? We have a powerful new console coming out!"
"You @#%ks can have a slightly better version of a game that will come out later on Virtual Console anyway, suck it up"
Capcom porting UMVC3 would have been better
@Vegaphil lol. As from the article it shows it has the same content from 10 years ago from the PS3/360 - evil Ryu and v ken
@lemonjellydude lol. Was gonna write the same. U beat me to it
That intake irks me so damn much!! 😖 I'll stick to classic graphics if I grab it.
It's always the small things 😉
@kobashi100 I'll be getting one for sure,probably not at launch but I'll have one by the time this comes out.I like my platformers so the D-pad is a must so I think I'll probably get it when Sonic Mania comes out.Really there should be a basic left Joy-con with D-pad but without all the extras like gyro and HD rumble,then it can be sold for cheap.I'm sure 3rd parties will make them but their D-pads can't compete with Nintendo's.
Not a launch title for me, depending on the price.
Bu i like the oldskool look.
They better bring a new megaman to the switch.
Can't wait to play Street Fighter II, Bomberman and Sonic on my Switch. 1994 is shaping up to be a great year for games!
@AlexSora89 well, let's see if the impressions and rumours were true about them going Resident Evil 7 on it in terms of perspective. XD
"We haven't planned releasing that on Switch so far, but mark our words, getting a hadouken right in your face can be almost equally scary at times".
I forgot there is no D-Pad so that's the price for the game a Fight-Stick or Pro controler, i have a Fight-Stick on my PS4 for Street Fighter 5 but i doubt it'll work with the Switch. But seeing as i'm picking up a Switch later this year hopefully the price has lowered at bit, depending on the beginning price of the game that is.
I'm sure someone will release a fighting game suitable d-pad Joycon at some point. I am assuming that there will be 3rd party controllers that attach to the Switch body like the Joycons...
This is where I start to wonder why Capcom let the Tatsunoko license drop. Tatsunoko vs Capcom 2 would have been perfect for the Switch.
"We also heard that for a realistic horror experience you could pick up a fight at your local bar after dark. No warranty on your survival."
@AlexSora89 to quote one of the surviving players interviewed in hospital, "...and then I realized the lack of a proper D-pad was the least of my problems..."
@OorWullie I didn't know about this fact ... (the community online playing)
@kobashi100 But they ARE porting it! To Steam, where I will mos def be picking it up.
I was a huge SF2 fan back in the day, but this just looks like a lazy port more suited for a mobile app store as a $9 purchase (or F2P with in-app purchases) than it does a first-tier console game. I don't know what Capcom is up to with it, but it does not look like a $50-$60 game to me. I suppose the real test will be whether or not tournament players embrace it, but why would they? They're getting a brand-new SFV game with graphics and a massive roster that makes this version look, appropriately, like it's a relic of nearly thirty years ago.
@AlexSora89 It's a little disingenuous to bring up SF:5 everytime we discuss this game. We're not getting SF:V for the same reason Microsoft isn't getting it... because Sony paid for it's development. We have the same chance of getting Uncharted. Not getting a game Sony paid for on a rival console doesn't mean poop.
@OorWullie If I remember correctly there was a D-Pad joycon in the patents uncovered from Nintendo along with the VR. If they ever actually make it, I doubt it wouldn't have the gyro controls. However there will likely be third parties making cheap controllers.
@AlexSora89 why should they go the extra mile?
@AlexSora89 Sony payed for V. Geeez
This is like a dream game for me. I love seeing classics redone in HD with modern features.
I'm pretty sure I'm gonna have more fun with this than I did SFV. In fact I know I will. This game would be hype on any system, but even more so being on Switch where you can play on that sexy screen. Street Fighter IV Ultimate was my go to 3DS game in its early launch days. This looks better though. SFII was always my favorite (I grew up on it too, so there's that).
1st person VR mode?
@AlexSora89 if it helps, Street Fighter V is also on PC.
Anyways it's good that this has online play, but I still might not get it.
Will it have a story mode at launch?
@JaxonH with the switch having no D-Pad playing this or if any other 2-D fighter if released on the go isn't really an option.
Um, I'm not sure about that. I don't see why the buttons used as a Dpad would not suffice. I mean, I'll have to try it but, I seriously doubt Nintendo would have implemented them this way if it didnt work at least reasonably well. And of those who demoed the game at events, I havent heard any complaints.
I mean, buttons are buttons, and I don't think being connected into a plus sign shape is what makes a Dpad work. It's just the fact there are 4 clear directions easy to press, so I'm fairly confident this will not be an issue. May feel a tad different at first, but certainly usable and who knows, maybe works just as well. Worst case scenario it's slightly less ideal, but certainly won't be unusable.
@JaxonH I played the game at the event but was using the pro controller as it has the dpad. I'm guessing you have to use the analogue stick when using joycon which doesn't play to well.
@JaxonH at the events Nintendo provided the pro controller.
Of course the game is playable with the joy cons but playable doesn't mean good.
I guess we'll find out, but I'm not gonna knock it til I try it.
Ya I'm gonna use the "Dpad" buttons I think. Analog works ok, but I'm betting on those buttons working just fine. In theory it shouldnt be all that different.
That's not the point. The point is that Nintendo consoles always have to settle with the mere breadcrumbs of what other consoles get.
Insert snappy response with a screenshot featuring the skeleton lamenting his "death by lack of d-pad" in Zelda: Phantom Hourglass here.
Because I couldn't find the pic.
I'm fully aware of it. And I know I shouldn't have expected Street Fighter VI but... at least Marvel Vs Capcom 3? Street Fighter IV? Or at least something new, like a new Pocket Fighter or something, if Nintendo consoles are stereotypically associated with fluffiness.
Because regardless of what Nintendo deserves to get as third-party support, Nintendo fans surely deserve a better treatment.
I'm thankful for not being much of a Street Fighter fan, because no Street Fighter fan at this point can be heard saying "darn it, why did I buy a PS4? I want a Switch!".
This new version at least has to be kept as a Switch exclusive. For decency's sake.
@JaxonH I don't know if the buttons will work as dpad for one player but with 2 player joycon play, you will have to use analogue.
Fighting games need a joystick or dpad, it's like street fighter 4 on 3ds. Even if I say so myself I am really good at street fighter as I play it religiously but I hate what they did with street fighter 4 on the 3ds as they put touch inputs as some commands were hard to get right twice in a row.
Also I only bought my PS4 for that one game
Sounds good can't wait .
@AlexSora89 Even the Xbox One is getting the new Marvel vs Capcom!
So, the PS4 gets both Street Fighter V and Marvel vs Capcom Infinite.
The Xbox One gets Marvel vs Capcom Infinite
And the Switch gets yet another port of Street Fighter II with two new characters that are based on Ryu and Ken.
On top of which, the Switch is not getting anything from Resident Evil. So, where are the third-party partnerships Nintendo keeps touting?
@AlexSora89 I'm pretty sure people would be complaining about lazy 3DS ports is we got SF:4...
But I get your point, I think there should be more coming to the Switch. However, I think this is mostly Nintendo's fault for rushing out the console only a short while after finalising the hardware. The dev kits that were sent out are actually standard Tegra kits & don't have much to do with the Switch's actual internals.
I think most developers have sent out safe games which they knew would work on the hardware with ease & will bring the bigger games once they get realistic development kits. As I've said before.. compare MK8D (native 1080p, locked 60fps) with almost anything that 3rd parties have released. We likely will see those bigger games, but a few months down the line.
If Nintendo had held the launch a bit longer, we'd probably not have been having this kind of conversation.
@AirElephant The problem is that the tournament players who still play Super Street Fighter II Turbo have stuck with the 1994 version and ignored any updates.
Hyper Street Fighter II(the one that allowed you to pick different versions of each character), and Super Street Fighter II HD Remix were all roundly ignored and the SSFII Turbo players kept playing the old arcade game.
There is a sizable number of players who still play SSFII Turbo in tournaments and I know they have held a SSFII Turbo event at the last few Evos. The issue is that those players have stuck with the 1994 arcade game.
Maybe Capcom could change this, but I'm not sure.
Probably no, we wouldn't have this kind of conversation indeed but then again the lack of Wii U games would become completely unacceptable then.
Giving each others piggyback rides, I guess.
Yep, that old Penny Arcade strip about Duke Nukem Forever never gets old.
And the Switch gets yet another port of Street Fighter II with two new characters that are based on Ryu and Ken.
Its just because HD Remix wasn't released on Wii or Wii U when the PS3 and XBOX 360 versions were released. They're only going back to it because its the 30th anniversary of Street Fighter that is new to Nintendo fans. Its a quick, low budget slightly altered long overdue release of HD Remix and nothing more. Don't complain that its not the next big new thing because it was never meant to be.
@Bass_X0 still not confirmed to be low budget price though
@OorWullie Alpha 2 on the Saturn was so good, almost arcade perfect, and with that pad as well...
Could someone explain Street Fighter to me please?
I mean, the last time I played it was on a thing called an Amiga (I preferred Mortal Kombat on that system).
Looking at game play videos of the latest versions... well, it still seems to have a tiny amount of animation frames, like looking at a flick book. What am I missing here?
Really enjoyed Tekken on the PS1 and Dead or Alive on the 3DS so I'm not anti-pagga games, but the appeal of Street Fighter always passed me by.
Sounds like they're making some smart online decisions.
The Arcade Standby Feature will be really handy, giving you a way to practice moves and optionally accept challenges as you feel ready. Filter options are also a must when the levels of skill can vary a lot, so that people can play / grow/ learn with similar skilled players or where they feel comfortable.
I hope there are ban options as well, as some people can get vicious online per trolling.
@AlexSora89 yeah, I see what you mean. It's been like that for a long time.
Too long, in fact.
@NintendoAllStars There is a thread in the forums we used for organizing some multiplayer and tournamentsAt it's peak it was great, there was loads of us. It's a bit dead now though.I'm sure once the Switch arrives there will be a new thread.
@samuelvictor I never actually played any SNES SF2 till it arrived on Wii VC.At the arcades it was one of those games I'd watch others play but never actually play myself. There was always huge crowds round it and that kid who no one could beat. My first experience with SF2 was on the Megadrive with the 6 button controller. It was a pretty good port and a great controller but I knew from reading magazines it was inferior graphically to the SNES titles. Alpha 2 was incredible though, one of those rare times (pre Dreamcast) you really felt like you had the proper arcade experience at home.
Tap here to load 57 comments
Leave A Comment
Hold on there, you need to login to post a comment...