Nintendo never did get around to releasing Wii U GamePads which could be purchased separately, but that might not matter all that much now that progress has been made on a homebrew app which allows a smartphone to replicate the performance of the much-maligned controller.
Created by Rolando Islas, this drc-sim mobile client is a long way from being the finished article - there's currently no audio, only a handful of virtual controls are available on the touchscreen and the app has to connect to the console via a computer - but it's an exciting glimpse of what's possible.
The version shown above is running on an Android phone, but Islas says that in principle there would be no problem in getting it to run on an iPhone or iPad - the issue would be that Apple is unlikely to allow such an download to exist on the App Store, so it would need to be side-loaded onto a jailbroken device.
This development means that despite its unusual interface setup, the Wii U could potentially be emulated in the future, with a phone or tablet taking the place of the GamePad itself. The lack of physical buttons will obviously be a headache, but many Android devices are available which offer a more traditional interface - the GPD XD, for example - and these would solve this issue.
This line of thought might seem premature when there are plenty of unsold Wii Us available at the moment and therefore no shortage of GamePads, but in the next 10 or 20 years such functionality may well come in useful for those who wish to sample the software of Nintendo's most divisive home systems but can't get hold of the original hardware.
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Hey Damien, slight correction for you. Side loading apps on iOS is also possible without a jailbreak through XCode given the app's source code. In fact, the term "side loading" was coined by Apple for that very reason.
A step towards emulation is a step towards keeping the library of Wii U games alive in the future. Well done that man.
That's pretty cool.
This is a bit late though don't you think?
Great
I have feeling if Switch can make your smartphone become second screen ala Wii U. Nintendo said Switch will be integrated with smartphone. If it true, it will be shocking.
@Anti-Matter It is also possible, that the Wii U gamepad is compatible and similar optional controllers beging available.
Not super likely, but who knows?
@Bunkerneath how so?
@Rockmin Fair enough - that is relatively irrelevant to the core idea behind my comment though
@Rockmin
Yes I'm aware, but we need to be able to use devices other than the gamepad for a second screen. This is a step in that direction
One of the things I was very surprised about after Christmas was how easily my tablet hooked up to my PS4. Sure, it doesn't work as a controller, but for a touchscreen for typing it was a great improvement over using the DS4 and the fact that it could wake it from sleep over WiFi was nice, I can have it up and running before I get in the room.
Point being, Nintendo should gave made this app themselves long ago.
Hopefully it gets picked up by the guys who work on cemU in the future.
Nifty.
Can someone expain to me why would someone want to play Wii U game on a smartphone? I may have misunderstood the article, but I don't quite understand it. I don't think it would be very pleasant not at least unlesss smartphones are as big as Wii U display so is it not just wasting of time by replicating the controller?
@cheonsacz This development doesn't really prioritize playing Wii U games on a smartphone (as they lack physical buttons), but instead tries to make a smartphone usable as an additional GamePad or replacement.
A lot of Wii U owners don't necessarily like to use the GamePad for games that don't have much use for it and will then resort to the Pro Controller or even a Wiimote. Then imagine if you want to copy a save file in the settings or something, and you must use the GamePad. I'd gladly pick my smartphone out of my pocket and go into those Wii U settings to copy that file. No need to get up to the TV where the actual GamePad is sitting on it's charge stand.
@Bunkerneath You must have missed the part about Wii U emulation. Like on the Nintendo Switch for example, that wouldn't be able to give you that experience when playing at home, so it could potentially be implemented there, to offer "classic control schemes" in Wii U remakes and such...
@Slaz Thank you very much for the kind explanation. Now I understand it a bit more (obviously I'm not very tech person heh)
Finding ways to play Wii U games after the hardware ceases to work or be reasonable to purchase is great and all, since humans die and the things we make decay, but since the article mentions smartphone emulation, this seems like an ideal time and place to start up a heated debate about the morality of digital piracy and whether providing tools to break the law with is the same as using them to break the law. Has that happened on this site before? I can't remember, but I think it's happened once or twice or two hundred times.
I'll start with a well-researched and well-argued essay that nobody can argue against. Piracy = bad. See? There's an equals sign, which means you're dealing with math here, and you can't argue with mathematics because 1+1=1 no matter what you think.
@Favna if you are going to correct someone, be correct yourself. Sideloading was coined by xdrive. I could see the confusion though as a different company named idrive tried to trademark it in 2000. They aren't affiliated with apple though despite the "i".
@Dodger this isn't newsworthy yet. You are actually mirroring the PC screen which has been done a thousand times. Wii U gamepad emulation has been available on Linux for a while now and this setup requires the following: A dedicated wifi dongle because the datastream has to be directly accessed and decoded (nintendo bit-shifted it with a custom chip). For all intents and purposes, the wiiu controller is simply a miracast display with encryption. I should also point out that the miracast protocol is two-way allowing remote control and this is how the buttons work.
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