The Metroid series is one of those franchises that has a ravenous and loyal fanbase, but doesn't always have the best of luck. It's been in something of a slump lately, with the middling Metroid Prime: Federation Force being something of an anticlimactic comeback after 2010's Metroid: Other M. Still, it's difficult to dispute that many of the games in Metroid's past were generation defining games, and the developers of the debut entry recently reflected on their experiences.
Nintendo's been hosting a series of developer interviews in the wake of the NES Mini launch, and this week's edition was with Yoshio Sakamoto and Hiroji Kiyotake. Interestingly enough, Metroid wasn't directly begun by Sakamoto – as many would believe – but it was the work of Kiyotake and another unnamed employee. The two worked on the game for close to ten months, having virtually no experience developing video games aside from a couple Game & Watch projects. After this initial period, the rest of Nintendo R&D 1 joined the project and it became what it was today.
Another interesting point was the origin of Samus' name. Kiyotake was the one who named her, and as a massive fan of soccer, he chose to named her after one of his favorite players. The player's name is Edson Arantes do Nascimento, but Kiyotake thought it was Samus Arantes Nascimentos, and the rest is history.
You can find the rest of the interview here; it's full of fascinating insights about the origins of Metroid and there's plenty of (laughs).
What do you think? How has the original Metroid held up after thirty years? Have you gotten the best ending? Drop us a comment in the section below.
Thanks God he thought it was Samus. Imagine if the main character was named Edson or Pelé!!!
Edson Aran. Imagine that.
Thanks for posting. As one of the classics of all time, looking forward to reading the rest.
Blastball origins confirmed?
one of those franchises that have
@Averagewriter Honestly, he was only mentioned once or twice in the interview. I don't think he was as involved as he was made out to be.
@Averagewriter From a French book about Metroid, Yokoi wasn't really involved in the project as he simply was overseeing EAD1 and was busy elsewhere. For a lot of time, Yoshio Sakamoto and Hiroji Kiyotake were on their own, without even a programmer by their side. The rest of EAD came to their help in time, and then they all went to help with Kid Icarus.
The original Metroid holds a special place in my gaming heart and it's easily one of my favorite games of all time.
I have already done at least two playthrus on my NES Classic~
Also.....Y CAN'T METROID CRAWL???
@Averagewriter And why would they do that? Please explain how this would benefit them in any possible way.
In fact if I recall correctly it was Sakamoto and his team who also made Super Metroid,(the definitive Metroid game) Yokoi and his team handled Metroid 2.
Please research instead of spreading lies.
Metroid is one of the Nintendo classics I never played much as a kid despite having a buddy in jr. high who was obsessed with it. I watched him play it non stop.
I'm now playing through it for the first time myself at the ripe old age of 40 via the NES Mini and I'm enjoying it immensely. I can picture me and my old buddy sitting in front of his TV, in 1988-89, doing the same thing and especially if I turn on the CRT mode.
Great game and great little retro system.
And thank god he wasn't a Maradona fan!!!
@Averagewriter Need I remind you that the question at hand is why these two developers would downplay Yokoi, in what way would they benefit from this? They didn't even say anything bad about him, he's just barely mentioned probably because he was barely involved in the development of the game.
All you're doing is bringing up irrelevant information. Please stop trying to force your conspiracy theories here.
@Averagewriter Not disagreeing with you, but do you have any proof of his involvement with these games? If he was part of the project, then what was his role?
Federation Force is like Indy 4. it never happened.
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