Those of you in the UK will know that EGX 2016 - the UK's biggest gaming show - took place last weekend and there were plenty of lovely games to gawk at. Sadly Nintendo sat it out this year, so there wasn't a lot for us to report on specifically, but we did get some hands-on time with Yooka-Laylee, which comes to Wii U (alongside other formats) early next year.
While the version on show was for the PC and the build isn't current, we came away very impressed indeed. The visuals have matured considerably since we last laid eyes on the game, with both characters and environments gaining an impressive amount of detail. It's hard to believe this is a game based on the Unity engine, such is the complexity of the visuals - the only negative is a slightly inconsistent frame rate, something we imagine the guys at Playtonic are already working hard to remedy in a more recent build of the game. The gameplay also feels tight and responsive, and the time-limited demo gave us a tantalising glimpse of the role transformations will play in the final product.
We were also lucky enough to wag some chins with none other than Chris Sutherland, Project Director & Software Engineer at Yooka-Laylee developer Playtonic. While we only had time for a very short chat, he did speak a little about the Wii U version of the game.
Yooka-Laylee arrives in the first quarter of 2017. Are you still unreasonably excited about this Rare Revival? Let us know by posting a comment. And if you attended EGX and were a bit sad that Nintendo (and by extension Nintendo Life) wasn't involved, then you can bring a smile to your face by looking at what we did last year.
Comments 20
Must resist spoiling this game too much before I play it. O.K. so I watched the first few of minutes. I've seen this area before a number of times now. It looks very good, the pun names are really well done, e.g. MollyCool and Sir Scoffsalot.
Looks good to me. Gonna keep this title on my radar
"It's hard to believe this is a game based on the Unity engine such is the complexity of the visuals"
Ehr, what? I know it's not Unreal, but graphics are a strong point in Unity too if people know how to use it. I'm more surprised to hear it plays well, I mess around Unity and played some Unity games too, but never found a case were controls felt 100% right (then again my messing around runs on my amaturish scripts and the other games were of very small studios with small budgets).
Anyway the game looks more and more promising, impressive to say the least, I would just dare to complain about the music and sound effects, not because they are bad, but because they're way too much Banjoo-Kazooish ^_^;
I'm all for a spiritual successor, but with that music I get so nostalgic that the modern visuals and the lack of bear/bird feels too wrong, almost unacceptable XD
The game looks nice but I am not getting on with those sound effects. Particularly the chime that happens every time you collect a feather, and some of the dialogue sounds. There also seems to be a lack of environmental noise, which made the footage quite boring.
Slightly suspicious that he had nothing to say about the Wii U version. At this point I'm beginning to suspect it's more likely to release on NX.
@gcunit He said specifically that they were showing the PC version and they weren't showing anything for consoles in general yet. He also said that they weren't going to look at an NX version right now because they wanted to stay focused on releasing for the consoles promised in the Kickstarter. If I remember correctly Playtonic is handling the Wii U and PC versions directly while another company is taking care of the other console ports so really it's a for sure thing for the Wii U.
@DonSerrot I heard what he said, and I noted what he didn't say.
By the time this game is ready for release, the Wii U will probably be so dead that the fossilisation process will be well underway. It wouldn't be the first time a developer has dropped the Wii U after previously promising to release on it, so it won't come as a big surprise/scandal, and given how deserted the Wii U release schedule has become, particularly for 2017, there probably won't be that many people actively awaiting new releases by then anyway.
I'm not saying it's going to happen, just that my suspicion has begun to rise...
I managed to go during the weekend and Yooka Laylee was great! The lack of Nintendo presence was slightly disappointing, but this game made up for that. I'd definitely say it was my highlight of the event.
@BakaKnight The point is that by and large games which use off-the-shelf engines usually don't look as good as titles which are created with specialised tools. In YL's case, it looks amazing - possibly one of the best Unity games I've ever seen.
"Name's Kartos."
"Let me guess... the god of ore?"
Man do I love these guys.
Looks similar with Super Mario Galaxy.
The scenery looks gorgeous, very colorful, very vivid.
Camera angle = Really good.
Wonder how many worlds that will be playable...? btw...
Gosh, that was a creepy skeleton was being boiled in the pot.
I love it how I can immediately tell when we switch from a Grant Kirkhope tune to a David Wise one. I guess I'm just as excited about the music on this game as about anything else.
Game looks beautiful. But it's too late for me to pick up.
@gcunit As someone who thinks the NX will be delayed until June or August, and until recently really thought Zelda would skip Wii U due to technical difficulties, I can say I feel really good about YL on Wii U. And I'm not even sure I'll get it on U as its also on PS4, but Playtonic is only working on U and PC. They may not even have a NX development kit yet to port it to, they probably don't.
As for U being dried up and left for dead, well that happened months ago, BUT Zelda BotW is due out in 2017, some people may hold a seance and bring U back in zombie for for that 1 game, and if this releases around the same time as Zelda, well that's fortunate.
Does surprise and depress me only 13 comments though. Must be b/c I'm really looking forward to this one and I have a strange taste in video games.
Also, the lack of environment noise didn't bother me, I'm on a 7" mono tablet, but the world itself seemed way to static. They jumped on a couple of ledges I expected to teeter and fall over but they didn't budge, and there was a lack of background motion objects. The level reminds me a lot of the first jungle area in Jak and Daxter that had snakes and fish, this place just seems sterile. Though it's early, so hopefully they bolster the world to make it feel more alive.
Day 1. Gotta be day 1.
I went to EGX this weekend and make sure I gave this a try. To start you will see from previous comments that I have not the same anticipation for this game however I very much enjoyed the game. The game was running on a PC engine and looked very detailed and colourful and the stage shown was reasonable in size. The demo could be finished in various different ways, I collected something which led to another challenge and then another. I watched people playing while in the queue and saw areas I never visited and people doing various challenges I never attempted.
Overall I felt a sense of wanting to explore and try to find new things all from the one area of the game. I can't say I haven't played similar games in the past but this definitely seems to be a good one.
Just a small thing I would say is that I couldn't get my character to run, just walk and it felt a bit weird.
This game looks incredible to me. The nostalgia from Banjo-Kazooie just hit.
I'm still a little concerned about the choices in lighting and shading. Or more precisely the lack of choices.
A lot of broken colors in the shadows and burned out textures in the light. Makes me a little nauseous, and doesn't really provide the barrage of saturated colors that games like Banjo Kazooie are remembered for.
FOCUS!!
This will probably be my last Wii U game, because I'm going to get the legend of Zelda BoW for NX.
Neat-o skeet-o!!
Very nice footage, awesome humor, looking forward to it.
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