Cast your mind back to approximately two years ago and you may remember the release of Disney Magical World, a 3DS simulation game similar in style to titles such as Animal Crossing: New Leaf but set – completely unsurprisingly – in a Disney universe. Rush yourself back to the present and here we are with a sequel on the horizon – Disney Magical World 2. So what's new?
The original game had you – an overly happy, loved by all, magic-power-wielding version of you at least – living a life of blissful fantasy alongside a variety of cherished Disney characters, carrying out tasks to help others and having a merry old time in your new home town of Castleton. New worlds appeared starring different characters, allowing you to escape to a variety of places, seeing new things and going on new adventures. This time around in Disney Magical World 2 you get to do all of that plus… Well… just more of that really. Yes, Disney Magical World 2 is very much a 'more-of-the-same' style sequel, although we didn't have too much to complain about the first time around, so this may well be a good thing.
After designing your character – either from scratch or from a Mii on your 3DS – you're all set. Everything revolves around collecting stickers which unlock new areas or activities throughout your time playing the game. Stickers have certain criteria that need to be met in order for them to be awarded, and these requirements vary rather a lot – especially in the early stages. In fact, the first 18 stickers you'll unlock are all for different types of objectives and the game guides you through these before moving on to being a bit more open and free. Whilst this opening section is extremely useful in that it teaches you the layout of town and gives you a taste of all the fun stuff you can get up to, it also feels like the world's longest tutorial and it wasn't long before we wanted to just go off and do as we pleased.
Although Disney Magical World 2 will be described as a life simulation game, it touches upon a whole range of genres. The tasks you'll be completing to collect your first few stickers vary massively – RPG elements come into play such as collecting ingredients and materials to craft items, rhythm action sequences appear with you pressing buttons in time to the music and much more besides. The opening section does a good job of varying these to show off exactly what you can do in your new home, and gives a good early impression.
Another positive that's clear early on is the scale of the game – in our first few hours we have moved into our new home, decorated, started collecting materials, started making furniture and clothing, met lots of residents, opened up a café, made lots of money, gone fishing, gone on several ghost hunting quests and unlocked lots of new areas – all whilst walking past a broad range of locations that require much heftier sticker collections to access. The sense of scale here is impressive, and with seemingly endless amounts of items to collect it feels like many hours could be used up enjoying the sights. But this isn't all we've been up to.
On top of all of this, new worlds start to appear as you progress through the game – just like in the original title. Here you get to meet new characters and explore their own worlds as opposed to having them in your home town. The difference is hugely refreshing and offers new types of tasks to be completed. In just our first few hours we've met up with much-loved big-name characters from major franchises (though we can't say who just yet); it shows great promise for what is to come and the amount of characters we'll get to see. This feels similar to the hugely popular Disney Infinity series in that you can go to the locations of your favourite characters and experience different things by going to their worlds, except there is no added payment or figures to buy here – everything is unlockable from day one.
A feature of the game that appears to be rather prominent is the ability to take photographs or screenshots at any time. By simply holding the L button several camera options appear on screen, and by pressing R you can take a screenshot which is saved directly to the SD card in your 3DS. Whilst we found ourselves turning down the opportunity to take photos to save precious SD card space, the game is full of moments showing your character in spectacular, dream-like scenarios with Disney's biggest stars; this seems like something children will love.
This game won't appeal to everyone – the singing and dancing, the magic and the incredible amount of excitement over the tiniest of things may be tiresome for some, but so far this title looks like it should be a perfect fit for children and Disney lovers of all ages. There is nothing spectacular about the graphics or the soundtrack, nothing here is ground-breaking in any sense of the word, but what our early experiences of the game tell us is that fun can definitely be had here; the idea of throwing tens if not hundreds of hours into it seems like a very realistic possibility for some fans.
If you have children who would love the idea of living in a world with their favourite characters, or if you're a huge fan of the Disney universe yourself and feel like this would excite you, then it's definitely worth keeping an eye out for the game's release. If the first few hours are anything to go by we could well be on to a winner.
Comments (15)
I got the first one and played it for hours... which is weird considering I'm a 32 year old male. I mean, really... I enjoyed it though, and collected 99/100 of the stickers. Stupid all powerful wand recipe...
Hm....kinda complicated.
I'm interested with this one, looks better than the prequel (In fact, i neglected the prequel due to dissatisfied of low texture and pixelate of trees and bushes with flowers. Looks awful in my eyes). Maybe i should day one purchase before it too late to buy.
@Zach777
It's okay. That's so natural. I'm also 32 years old male, playing Nintendo games with a lot of Cuteness and Colorful games. I have a plan to buy this game, considering looks better than the prequel. Just keep going .
@Anti-Matter
Right after (like immediately) reading this article and posting the comment I caved and pre-purchased the sequel on the e-Shop. My 3DS is currently downloading it ... It's a good thing I have a wife and daughter at home that will also think the game is fun and cute.
It still surprises me Nintendo hasn't made a game like this.
Kingdom Hearts kind of started it all, JRPG w/ FF and Disney, and Nintendo handhelds got a few of those, so they knew about them. SSBB had Subspace Emissary, which was a 2D version type mash-up w/ all of Nintendo's properties interacting in each other's worlds, but it was more of a minigame in SSB than it's own game. Then the new SSB games neglected that aspect entirely. Then Nintnedo Land leaned that way, putting 12 properties in 1 game, but kept them separate and for the most part left out the character interaction. Then Nintneod made amiibo, which would be great for unlocking characters in a world or world hub, like Wara Wara plaza or the hub in Nintendo Land, but they have barely been used at all. Meanwhile a game like Lego Dimensions comes out, bringing a wide range or properties and characters together to interact. And then Microsoft (who bought Mojang) creates a Mushroom Kingdom type world in Minecraft on Wii U. And now 2 of these Disney property games on 3DS.
You would have thought sometime over the past 15 years since KH launched to great fanfare and popularity leading to a half dozen sequels, Nintendo would have made a similar game. They made Miis as avatars, they made amiibo to unlock characters, they make giant open worlds like Zelda and interesting small worlds in Pikmin, and creative stories in both the Mario RPGs and Paper Mario games. Why not a mash-up? Seems like an easy money maker.
Oh well, we never got Nintendo Land 2: amiibo Edition, maybe it's in the can waiting for NX to launch?
@Zach777 I'm with you on that. I got sucked right into that game and had a blast. To me it was an improvement on the Animal Crossing formula because it had much more to do.
@rjejr The only reason I can fathom that Nintendo may avoid mash-ups is for fear of them stealing the thunder of the individual characters' games. If they made a 3D Mario game, featuring Yoshi, Donkey Kong, Kirby etc. it could be amazing, but it could also hurt sales of Yoshi's next game, Kirby's next game etc.
Do you need to get the first one to enjoy the second? I realize it is a more of the same sequel but I'm wondering if there have been big changes in the character worlds? ...Ugh I may just cave and buy both. October is my last purchasing month until I move.
@NintyFan @gcunit "but it could also hurt sales of Yoshi's next game, Kirby's next game etc."
Kirby has had so many games lately, on both home and handheld consoles - Mass Attack, Epic Yarn, Rainbow Curse, Triple Deluxe, Roboton - is 1 more going to matter? Mario has 3D games, 2D games, RPG, Paper, party, Dr., pinball and a variety of sports. Is putting him in 1 more game going to matter?
SSB has everybody in a fighting game, MK let several other Nintneod IP join. Nintendo Land put them all in 1 game, sort of. I don't see how an open world mash-up would hurt the usual 2D platformers. Something like World of Warcraft, Free Realms, Dragon Quest Builders. Hyrule Warriors. Even Tamagochi Life or Animal Crossing, call it Nitneod Crossing and let amiibo change their clothes or something.
If Nintneod is thinking IP overload, I don't know what their thinking, Then again, I never do. NX should have something. Something that ties in w/ Mitomo maybe. Can't keep our Miis locked in those little unfurnished rooms forever. Maybe NX will have a game that links to Miitomo? Miitomo is like little Pokeballs where our Miis live, the real game will be on NX. Miitomo should be like Chao Adventure on Dreamcas'ts VMU.
http://sonic.wikia.com/wiki/Chao_Adventure
https://www.youtube.com/watch?v=aKiegkfExn8
You know, now if they don't have that I'm going to be disappointed, surely Miitomo was meant for something more? And amiibo too.
Really liked the first one, but this looks just like more of the same to me. Our household bought 4 copies of the original. I will be waiting for a review of this one. Anyone know the Famitsu scores?
I'm looking forward to this game. The original was a lot of fun, and this one is supposed to have extra stuff across the board. Also, the dancing minigame looks more fun this time.
Well apparently the first one is my most-played 3DS game (some of that I can attribute to seasonal-item farming, but otherwise I can't explain it), so I'll at least have to consider this one! Still, with Pokémon on the way and plenty more long-playing games on the horizon it's going to be a tougher sell than when it was the only game on the release list I cared about.
S'ok guys I'm a 44 year old male. Skipped the first one as was still playing New Leaf too much. This one however......
@DadOfFour1972
Wow, nice...!
Go for it. I'm also planning to buy the sequel.
@Ryu_Niiyama
I don't think you'd need to play the first one to like the sequel, but it might give you a better appreciation for it. From what I've seen the worlds have changed a little bit with their layout and the graphics improved, and there's some new ones and new things you can do in this one. So it might be cool to see how it started and how it's improved. But you can just jump in with this.
I definitely recommend both though, the first one was a lot of fun and I'm really excited for the sequel!
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