If you're old enough to vividly recall the Game Boy Color era then you may well remember an RPG for the system by the name of Infinity. Developed by Affinix Software, the title began life as Joltima II and was supposed to be published by Crave Entertainment in 2001 - the publisher even demoed the title at E3 that year.
However, the following year the game was dropped by Crave due the shrinking nature of the Game Boy Color market and the studio was forced to close its doors at the same time. The staff involved each went their separate ways and production was halted entirely.
That might have ordinarily resulted in the death of the project, but against all odds the Infinity ROM has finally been released in a playable state:
Today we are pleased to announce the release of Infinity for Game Boy Color in unfinished form! We've made a ROM file available, as well as the source code. The game is in mostly the same state as it was when we stopped developing it in 2001, but with some recent polishing (bugfixes, missing assets added, typos corrected, etc). The ROM is configured to end about a quarter of the way through, before you encounter any incomplete areas, and thus we've labeled it as a preview.
The Infinity ROM file can be played in a Game Boy Color emulator. We recommend RetroArch or OpenEmu with the Gambatte core. The game can also be burned onto a cartridge if you have the equipment.
We advise against modifying the source code to play beyond the stopping point unless you are interested in participating in the development process. The stopping point is there to protect you from getting stuck or corrupting your saved game.
We estimate that Infinity is around 90% complete. The game was developed out of order so it's not the last 10% that is missing, but rather a bunch of parts throughout (this is why the preview ends fairly early on). Our plan is to finish the game eventually, but given how many years it has been, we can't make any guarantees. We've made the source code available to ensure that Infinity can live on regardless of what we do. Maybe if we don't finish the game anytime soon, someone else can. Or maybe what's playable can be ported to other platforms. We hope retrogamers will enjoy this little bit of history.
While the game might not strictly be complete, it's amazing that we're getting the chance to check it out 15 years after it was supposed to be released. If you've given it a spin then let us know by posting a comment below.
[source affinix.com]
Comments 21
It's still probably more complete than a lot of what releases nowadays.
@SLIGEACH_EIRE I heard that!
Transferring it to my Gameboy flashcard now. Give this a try fur sure.
They should port it to a 3ds or WiiU.
Wow that looks like something I really would have liked playing back then. Final Fantasy Legends 1 & 2 were some of my faves back in the day and this would have been a nice step forward.
What a great idea, patching it up enough to make it playable and releasing the source code. Top marks for releasing this, complete or not.
Pretty cool move either way.
Zelda style dungeons with Chrono Trigger style combat. Seems like it could be a lot of fun, but I have a lot of other games to play right now. I might get it when the full version comes out.
Wow, I never thought this would be released...and source code, to boot!!
I'm sure someone's already dipping their fingers into that sweet, sweet code.
Gives possible hope to other unfinished games being released for other consoles.
you'd think they'd just get the final 10% complete and try for a virtual console release and maybe make a bit of money back in the process
That's pretty cool, I'd definitely pick up a cart if they finished it and put it out. Furrtek created a GB/GBC puzzle game called Airaki a few years ago, got two copies of that.
Alright, I'll look into it when they finish...if they finish.
I definitely would have gobbled this up back in 2001. If it ever gets an official release, I'll get it. Here's to hoping for an eShop/VC release in the future.
With a name like Infinity, could it ever truly be complete?
bud ump bump
Would be nice if someone reworked this with new graphics and launch it o the modern consoles.
The gameplay does looks very nice.
I love to see unreleased material get shared. I've been told that, in Japan at least, unfinished material is a taboo area. You don't talk about it as a developer, perhaps because it's potentially info that could be copied by a competitor (and you didn't release it, meaning there's material there that could be recycled into a future project). The unfinished colossi that didn't make the final cut of Shadow of the Colossus is where I first read about that, as no one could easily get info about these from the developers.
Looks like FFIV and Chrono Trigger.
I thought this incomplete game was going to be on 3DS. I was ready to download it. Save it Nintendo!
This is just more evidence that companies should just go ahead and release previously unreleased games for older systems like "Star Fox 2" and "Star Wars: Rogue Squadron Trilogy."
Aw, I wanted some chiptunes before bed. Oh well.
Kudos to them for releasing the source code for others to complete.
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