The Legend of Zelda series producer Eiji Aonuma has been spilling the beans about the upcoming The Legend of Zelda: Breath of the Wild for Wii U and Nintendo NX in a recent interview in issue 296 of UK magazine Edge.
The title - which was originally expected to arrive on the Wii U this year but ended up being pushed back to 2017 - has to be one of the most anticipated in Nintendo's recent history, and Aonuma-san reveals that we may well have been playing it by now had he been better at communicating with his development team:
We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone.
I'd made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I'd recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build. I learned that, when it's good, I have to say so. If I'd managed that we'll, maybe development wouldn't have extended quite so much.
Aonuma also addressed the subject of listening to fan feedback on Skyward Sword, a title which has attracted more than its fair share of criticism due to its perceived lack of player freedom:
There's a form of Japanese theatre called kabuki. A kabuki master would say 'in order to break the mould, you have to know the mould'. Often, when I speak to Mr Miyamoto about a problem, that's the feedback he'll give me: 'You don't understand the mould here. That's why it's no good'.
We got a lot of feedback from the people that played Skyward Sword. There were these pockets of worlds that players were able to dive into, but they really wanted to see what was in between those worlds – all the hidden elements they weren't able to see. I thought that was really natural for Zelda fans, who like to explore, to uncover little secrets. We realised that we needed to make this free, open-air world.
Another topic is how the franchise has remained so unique over the years:
Whenever I ask Mr Miyamoto what Zelda is, he says, 'Well, Zelda's greatness is that it's unique'. So we focus on what we weren't able to do in other games. Of course we play a lot of games. Especially the staff – they play whatever they like. When someone says, 'hey, I'd really like to put this feature in the game', someone else may say, 'no, actually, that's already been done in another game'. We try not to focus too much on whether it's already been done. We think, ok, it's been done before, but how can we implement it in our game and make it our own, unique experience?
In the past titles, if a player found a different solution to the on we'd intended, we'd call it a bug. But for this title we created puzzles with multiple solutions. Even battles against enemies have a puzzle element: you can push a rock off a cliff and defeat them that way, or have bees chase them away so you can sneak up and take their weapons. Even if it's a strong enemy, there are a lot of strategies, and it's not just about battling.
Finally, Aonuma reveals that Nintendo are encouraging him to create a new IP, but he is naturally limited by the fact that managing Zelda is a full-time gig:
Actually, Nintendo has been telling me to create a new IP. But then, they're also telling me to make more Zelda games. I can't really share much; I'm not sure I'm allowed to say anything. But I really like the idea of a game where I can live as a thief. That's all I'll say.
Could Aonuma-san have been inspired in some way by Square Enix's Thief?
As always be sure to share your thoughts on these new revelations with a comment below.
well that sound like a good idea,
"which was originally expected to arrive on the Wii U this year"
No, we were originally told it would arrive last year in 2015, then it got delayed until this year, before being delayed again until next year. And it still doens't have a release date, though even if it did, I wouldn't say 2018 is out of the question quite yet. See Starfox Zero.
"we may well have been playing it by now had he been better at communicating with his development team:"
Or maybe if he was more focused on this, less focused on giving interviews about TP HD.
Or maybe if he wasn't forced to take out the Gamepad real time interactive map in order to keep the Wii U version from being too superior to the NX version.
Though I suppose in his defense he did say "partly". The other part is TP HD and gimping.
Take all the time in the world, just make it good.
Hmm, so possibly a new IP in the works
That bit at the end. It sounds interesting.
Making a Zelda game takes many years. It is indeed a full-time gig. If he was to focus on a new IP it would mean one of two things:
Either the next Zelda game after Breath of the Wild would become a lesser entry in the series or the years between each release would extend to that of the Elder Scrolls series.
Sound so interesting and yet so weird, I mean, I can believe he doesn't see every single little detail the programmers do, but how much they accidentally slipped under his nose for turn a fantastic game in a wrong build? I guess this can happen only with a game as huge as this XD
Game about a thief? Hello Wario
Game about a thief...
Yep, done that
Ya know, I really hope there's flying through the skies (maybe even on Loftwings) and sailing on the seas in the game too, just like in Skyward Sword and Wind Waker. It would be really cool if all the different elements from previous games were fully realised in this world.
Links Awakening did the "thief" thing way back when.
"Blah, blah, release date, blah, blah, delay, blah,blah, happy birthday, blah, blah, Zelda!"
"someone else may say, 'no, actually, that's already been done in another game'"
That's such a stupid way of thinking, imo. It's cool to want to do new stuff, but thinking you can't really do something if someone else has done it, is just stupid. And, of course it would be ideal to take cool ideas and always try to do them slightly differently, but that shouldn't be some kind of steadfast mantra. Some ideas exist because they work.
This kind of thinking is why we still haven't seen a new F-Zero; and F-Zero really deserves a new game, and it could still be totally great even in 2016, with largely the same formula and just a few extras here and there.
Ultimately, I'm fine with seeing stuff that's been done before, especially if it's been done really well.
Can't help thinking about a Sheik spin-off when he says that he'd like to make a thief-game. Even if Nintendo would like it to be a new IP.
Finally good to hear about something other than GO. Ive been missing Breath of the Wild news. SO EXCITED. And a new IP from Aonuma? Yes, please! Btw...I LOVED Skyward Sword so much.
@Captain_Gonru He always does, @sinalefa Though in my defense, that was less about the date, more about the use of the word "originally". To me originally means original, origin, the first time. Had the sentence simply said, "The title - which was expected to arrive on the Wii U this year", I might have let it go. Why add the word "originally" when it's factually wrong?
Square reboot version of Thief is mediocre at best and I'm still sad they did not care to make a good game.
But anyway, the game got delayed, because there is no NX on the horizon, and they stated beyond shadow of a doubt that this game is being made for both consoles since the beginnig (and it started dev around 2012/beginning 2013).
I thought that was a very candid and interesting interview. I felt Skyward Sword and Super Mario 3D World (and to an extent, 'Land', though that got away with it being on a handheld) suffered from 'overcompartmentalisation' (eurgh) of the 3D Zelda and Mario games respectively.
They weren't bad by any means, but lacked the sense of exploration and connectedness that earlier titles had managed so well. The standard 3D Mario structure of fitting several challenges into a single world managed to give you multiple perspectives on that single world and made it feel... well, 3 dimensional.
It was an interesting move to use the 2D school of level design for SM3DL/W, but ultimately, it left most of the levels feeling like a linear path from A to B with a bunch of obstacles stuck in the way. And at a time when actual 2D platformers were being released left, right and centre, there seemed to be a lot of boxes left unticked for Nintendo's platform.
Breath of the Wild has been a fantastically bold move for Aonuma and Nintendo, and this interview is an interesting look into the challenges of reverting from such a tried and trusted formula.
@rjejr "Or maybe if he wasn't forced to take out the Gamepad real time interactive map in order to keep the Wii U version from being too superior to the NX version."
L.M.A.O. and give me a break. Superior? Because of GamePad integration?! The Aonuma himself finally admitted that a two screen experience actually breaks immersion. And it's true. The Wii U "selling point" is officially a flop.
NX version wil lbe superior for the simple reason it will have better, more modern hardware running the game. This isn't an opinion. NX will run zelda at the very least in one of two ways:
Native 1080p @ 30fps
Native 720p @ 60fps
Hopefully they go balls out and get it running Native 1080p @ 60fps and shut up all the critics.
NX can have all the heart monitors and "bringing in of casual players" talk all it wants, but if Nintendo thinks it has a chance next gen, they better make sure they can pull off native 1080p on core AAA titles. That's the world we live in these days for the home console industry.
Headline should be: Eiji Aonuma invents more excuses why the game was delayed until NX release.
Plot twist: Ninty secured exclusive rights to Sly Cooper.
Nintendo has made excuses that are lies so many times, their words don't mean a thing, really.
What happened to Aounuma-san can be applied to all of us. When reviewing a game, remember to comment the things you liked, not just what you didn't. That will help the developer and will probably guarantees you a better game.
@rjejr You sound a little bit ridiculous here. Like a conspiracy nut. What does "see Star Fox Zero" mean? That game was delayed once. Zelda has already been delayed twice. I really cannot see the comparison you're drawing that implies that Zelda will be delayed a third time because Star Fox was delayed once. More clarity would be appreciated.
You think the interviews he gave about TP HD cut into development time on a game he isn't even the director of? I don't know what else to say other than that's a ridiculous notion. It would take like a day to film that interview. He probably doesn't even work on the game every day and you think that caused a significant delay? Or was as instrumental in causing the delay as poor supervision of the project?
Forced to take out the Gamepad map so it isn't too superior? Pure hogwash. There's no reason to say that's true. Now, there's no evidence to suggest it isn't true either (Aonuma could have lied in his interviews) but to say that is fact is simply erroneous.
Also, I feel like even if the Wii U had an interactive map, the NX version would have no trouble being superior simply due to the potential of increased graphical capabilities. So I can't see your reason panning out at all.
It's more a case of those of us who have been to this dance many times being more cynical.
The sad thing is, making a game bridge two consoles will always, always result in extra work and compromises. It happened with Twilight Princess and it'll happen with Breath of the Wild, no matter how "superior" NX is on paper. I'm still hoping to play it on Wii U, but I know it won't be the pure, dedicated game it might once have been.
@k8sMum Cynicism isn't really an excuse for some of the most bizarre jumps in logic I've ever seen.
Be cynical, sure. Say that Zelda won't be released until 2018, I don't have a problem with that. The reasons given however, made absolutely no sense, and didn't follow any path of logic.
This explanation is about as believable as the reason they gave as to why Female Link isn't possible (and I don't care if there is a female Link option or not).
Everybody except the most gullible of fools knows Breath of the Wild was delayed so it could be a NX launch title, is this fake explanation really necessary?
@MetalKingShield And not only that but Wii U will be the first Nintendo home console to not get at least one dedicated Zelda game. NES had 2, SNES 1, N64 2, GameCube 1 (The Wind Waker), Wii 1 (Skyward Sword), Wii U none.
@MitchVogel I was thinking the same thing. Sly Cooper would be a good fit for Nintendo. Or at least an IP along those lines.
Or maybe since he's too busy to make a new IP he'll make Link a thief in this game.
@DarkKirby They are sounding out fans' foolishness.
Maybe this will be one of the first Open World games that isn't insanely buggy.
@rjejr I totally agree with you. I'll take GamePad integration, interactive map and so on, which is amazing when done right (like in Arkham City, Mass Effect III:SE etc) any day over ANY graphical improvement let alone resolution.
@VanillaLake Well, when you only sell 12 million of them in the span of 4 years, you really don't deserve your own dedicated Zelda title tied to the console.
As soon as Zelda was announced for NX as well I was too excited. Once I saw how the Wii U struggled to run Zelda at E3 I became even less interested in that version than I already was.
@gatorboi352 I have to say your comments have been consistent in being thoughtful and logical compared to most other comments that are driven by their feelings.
Nabbit U confirmed.
Aonuma New IP Christmas 2018 for the NX????!!!!! A man can dream.
Silly Aonuma, Link is already a thief (and criminal) in some games! Breaking and entering, destruction of property, cruelty to animals, stealing, arson....
That was an enjoyable interview. I'd be interested in seeing him do his Thief IP as well when he gets a chance.
Aounuma only makes "good" games when he is whipped after a bomb or a dissapointment. (Wind waker--->Twilight Princess, Skyward sword----BOTW, Link between worlds---->spirits tracks).
BOTW looks good but that doesn't guarantee it will be or the sequel. He is more obsessed with puzzles, padding and anime tropes. He doesn't like nor understand Zelda. He never did.
I hope BOTW is good but, judging for my experiences with his work, I won't hold my breath. I don't trust him.
@rjejr This is BECAUSE OF NX. Plain and simple. I hope they change their mind about nx now that Nintendo is the most popular gaming company in the world with pokemon GO. They don't need nx and it was never needed. Wii U has a decade long life span they just need the software. Nintendo needs to buy up the good indie developers and say good bye to ubisoft.
Dear Nintendo: All I want is core AAA traditional framerate gimmicks, 1080 fps, Miyamoto's straw man third party to drive a final nail in the coffin and Aonuma to step down because there is no dislike button.
@Kirk I think you may have missed his point. The next part of that paragraph says:
"We try not to focus too much on whether it's already been done. We think, ok, it's been done before, but how can we implement it in our game and make it our own, unique experience?"
So it seems to me that what he's saying is that there are people who think it's bad to implement previously-used ideas, but that the actual philosophy that they follow is that using old ideas isn't necessarily a bad thing, especially if they can find a way to utilize those ideas in a way that they find unique or interesting.
@WiltonRoots "Dear Nintendo: All I want is core AAA traditional framerate gimmicks, 1080 fps, Miyamoto's third party to drive a final nail in the coffin and Aonuma to step down because there is no dislike button."
It's really interesting to hear Aonuma kind of admit to potentially being a large reason of the game's delay. That was a pretty cool thing to do.
@-DEMISE- Testing out my Nintendolife random word generator....
"In the past titles, if a player found a different solution to the on we'd intended, we'd call it a bug'"
This right here, is the precise thing that has been plauging nintendo games like zelda and metroid since the n64 generation. It started as a design desicion due to the limitations of the time, and was never adressed and reassessed when those limitations went away. It is so vindicating to see them adress this after harping on it for so long, and to see it be everything I knew it would be with breath of the wild.
Now for the love of Gunpei Nintendo do it for metroid. Player agency is not a glitch. Its the basis of design your games had that made them the iconic franchises they are today. Bring them back, with all the boons of modern technology.
I always find it strange that there are actually people on here that think that an honorable and hard working person like Aonuma would be prone to talking BS or would be plain lying about the reasons behind the delay of the game.
If anything, his statements are a testament of Nintendo still having some issues with handling large games in HD. That in itself is not so good, but from what we've seen so far, Zelda is shaping up just fine, so no worries there, and other than that, I see no double talk, subterfuge or reading between the lines of what he has said.
What ultimately would be the reason for him to do so? There's no rhyme or reason in that, other than looking at it with a decidedly Western frame of mind, that for some twisted reason can't accept that the reasons given are actually the real reasons why the game got delayed.
True, the final delay may well be due to it also going to be released on NX, but in this interview they were talking about why the game was initially delayed, and apparently, there were several reasons, as explained here in this interview.
@Kirk agreed on the F-Zero excuse. Just give us a new game, please. No extras or different things needed, just a new F-Zero...
@ThanosReXXX Yeah, all I would really add is full 1080p 60fps visuals, online competitive racing (and still have split-screen too), a possible track editor (which would make total sense if it were on Wii U because we could use the GamePad to easily "draw" tracks and stuff), a decent story mode with high quality and generally pretty straight-laced presentation, a possible OPTIONAL tilt-control scheme (if on Wii U, and if NX uses tilt controls at all), and just a few other little tweaks here and there.
This makes me wonder,who would take the torch if Aonuma left to do something else?
@Kirk Track editor, huh? That was once available in the much maligned 64DD, and I do believe there was also a 16bit version of that. But a new version would be nice, although admittedly, I wouldn't be doing much creating: I'm not that good at it. I stopped creating my own things in games after Bullfrog's Theme Park...
But would be nice in general to see an "F-Zero Maker" on the NX. I'll just race on other people's creations then. Provided they're any good, obviously...
@-DEMISE- Possibly. But, the fact there's guys on the dev team who even say such things in the first place, such that someone else has to step in with a bit more sense.
My frustration, however, is that this really should have been on Wii U already. It could have been so awesome with that GamePad used properly.
Still, if we get it on NX, I'll at least be a bit happier.
Here's one for all 'ye worry warts:
One, Nintendo keep saying "platform", not console, so we don't even know if NX is a console. Yes, we know it is getting Zelda and Just Dance, but that doens't mean it is a powerful home console. 3DS - a handheld - has gotten ports of SSB, Hyrule Warriors and Xenoblade Chronicles, 3 home games. So who's to say a beefed up new handheld can't play Zelda Wild if the 3DS can play those games? And Vita had an Uncharted game, handhelds can be powerful, so we don't even know FOR SURE that NX is a home console.
Two, don't believe Anouma about the 2nd screen distraction BS, he's the one that put the 2nd screen into 2 Zelda games, WW HD and TP HD, so for him of all people to say it's a distraction, well that's the biggest load of bull I've ever read. And Monolith is helping w/ Zelda now, and they used the map really well in XCX, so if anybody can do it they can. They took the map out b/c NX won't have it. You might think that doens't matter, but for people who like the interactive map - and there are many more than just me - we'll miss it.
Third, you point out that Anouma himself said it was a distraction, and therefor he took it out. Well then doens't that still make my point right - the game was delayed b/c he took something out? Why are you LMAO when I'm right? He took it out, taking it out probably delayed the game, simple.
@tjhiphop Even if he took it out b/c it is a distraction, 1, for many people it would still be better w/ it in, 2, it would take time to rework the game after having it in so that would still contribute to the delay.
And as you point out Zelda has already been delayed twice, so why would you believe the 3rd time would be correct? Habitual liars are called habitual liars for a reason. And Starfox Zero is a perfect example b/c the game was delayed, not just form a "year" but from an actual date, and it was close to that release date when they delayed it, so to say the company would never delay a game 9 months out, or a 3rd time, is ridiculous.
I don't know how anybody can really unquestioning believe a thing Ntineod ever says, half of it is lies. It has nothing to do / conspiracy theories, it has to do w/ connecting the dots.
I'm sorry bud, but taking out a gamepad map doesn't delay a game. That is literally as simple as turning it from on to off.
Maybe, just maybe, it got delayed because it's simply taking longer than they planned. Has nothing to do with TPHD. The BotWT didn't take a 1 year time out to develop it- that was a different team. And I assure you they didn't stop developement for months on end waiting for Aonuma to "come back" from directing TPHD. Directors- as he explained, play, give direction and that's it until the next milestone.
@rjejr Okay, stop the ship right there, Ahab. There's no white whale to hunt here...
Just take a minute and consider that even though taking out the Game Pad could indeed be part of what delayed the game, it could only be responsible for recent and minor delays (minor in the grand scheme of the total development cycle), not initial and big ones, since they only decided to pull GamePad support a relatively short while ago.
You also have to take into consideration the size of the team and if they were indeed allowed to in part do stuff on their own, then you wouldn't need a whole lot of imagination to understand that things can go pear-shaped pretty damn quick if no one is taking up responsibility, in this case Aonuma by neglecting to tell the members of his team which parts of the game were already good and shouldn't have been tampered with, so a partial "back to the drawing board" was probably called for, and that can take considerable time.
So yeah, maybe Nintendo, or should I say: Reggie, is talking some nonsense here and there, but Aonuma is definitely not. I'm pretty confident about that. The man has a squeaky clean history, so he has neither a need nor a tendency to lie or tell partial untruths. At the most, he may be fed BS by others and is only acting as a spokesperson, but if so, certainly not knowingly...
Another day, another ludicrous comment section.
Regardless, nice interview. I agree with @Piersen that game devs ought to take all the time they need to make their vision a reality, but they seemingly can't do so without criticism from gamers.
And something about Mr. Aonuma's wording at the end... it almost seems to suggest that a new IP is already in the works. Probably just wishful thinking on my part.
@PtM "Zelda U already has problems"
Well that I know. But if you are saying they pulled the interactive map b/c the Wii U coudlnt 'handle it, well then why not just say that? Why have the guy who put the map into 2 previous Zelda games, WW HD and TP HD suddenly say it's a distraction? It's not like they haven't admitted to the Wii U's failings in the past, they said the promised dual screen Gamepad games weren't comnig b/c the Wii U wasn't powerful enough to run 2 Gamepads, so why not just say the Wii U isn't powerful enough to run Zelda U and an interactive map?
@JaxonH I don't think it's as simple as "turning it off". Did you watch the Game Awards video where Miyamoto was pointing at the screen and using the + and - buttons to zoom in and out? It was part of the game, and nobody at Ntnedo is going to just take a piece of a game out w/o trying to make it work, and w/o discussing the ramifications. I'm sure it was a long and drawn out process to decide to take it out. And then they wasted all that time trying to put it in then, didn't they?
"maybe, it got delayed because it's simply taking longer than they planned"
Longer then they planned when? In 2014 when they planned for it to come out in 2015, or in 2015 when they planned for it to come out in 2016, or in 2016 when they planned for it to come out in March 2017 but it still doens't have a date yet? How many YEARS can you plan" for something to come out to say that you even have a "plan"? There is no plan, there is only them working on the game it seems.
You know that's an actual list of things you gave that you say didn't delay it. Can you really say that adding up all of those things didn't delay a game that was due out last year, this year, and now next year?
@rjejr "How many YEARS can you plan" for something to come out to say that you even have a "plan"?"
Ask the people that made Duke Nukem Forever...
@OptometristLime I'll tell you what, I could use some of that aloe about now. Worst. Online. Birthday. Ever. I should have left my email until tomorrow, everything was going so well until then.
@ThanosReXXX " in this case Aonuma by neglecting to tell the members of his team which parts"
But isn't this like his 3rd or 4th Zelda game? You would think he would know how to make them by now. Every single Zelda game on home consoles seems to be delayed, maybe it'a always been Anouma's fault? And 2 years is not a minor delay, it's major, and it's embarrassing. Or at least it should be. People can say "release it when it's don" all they want, but that still doesn't excuse people from being so stupid that they misjudged the time to make the game by a full year, not once, but twice. Either get it right or STFU.
@ThanosReXXX I'm pretty sure the DNF people had at least 3 plans. Or maybe it was 3 graphics engines, I know they changed their engine a lot. FFXV is taking 10 years, an dthat Mega Man wannabe was a mess as well. But just b/c everybody else is a mess doesnt mean I need to believe Ntineod's lies or let them off the hook for lieing. I know the entire world is going to heck in a handbasket, but I like it when some people at least try to make an effort.
@rjejr The Duke Nukem Forever comment was a joke, obviously but it did take them 10 years and two switches of people and engines (partial engine switches, though) but let's not get into too much detail on that, since it was just a little jab to make fun of you, not to make an actual point.
As for Zelda: "But isn't this like his 3rd or 4th Zelda game? You would think he would know how to make them by now."
Well, if we are supposed to come up with a reason, then this game being well over 12 times bigger than Twilight Princess, the largest Zelda game up til now, might be a good enough reason...
And of course this Zelda being Nintendo's first open world game, something that Nintendo themselves have never even done before. Affiliate companies have, but not Nintendo themselves, much less Aonuma and his team, which is more than likely also the reason why they had to enlist the people behind XCX to help them.
You draw it out like its SOOOO long, but let's objectively look how much time it really, truly got delayed.
When they originally said 2015, we both know that meant Nov/Dec 2015.
Now, when they say 2017, that's March.
A total span of 1 year 4 months. That is NOT unheard of for a AAA game of this size and scope, and it is not unreasonable to believe considering all the issues that might cause delay in the first place (simply misjudging the estimate, going back to a satisfactory earlier build, issues with game of such scope, etc).
When you draw it out and say, "oh they first said 2015 and then in 2015 they said 2016 and then in 2016 they said 2017" you make it sound like it got delayed for a decade but the truth of the matter is, it was just a little over a year in total that this game has been pushed back.
I can name two dozen games on other platforms this generation that got delayed at least a year.
@Aneira Counterargument - Aonuma has been taking more and more of a hands-off producer role with each Zelda game. Seems like NIntendo looking for a new IP for him now is partly because he is getting more time because he's not as involved on Zelda (he's involved in a management sense, but very little in the nitty-gritty development side). And with multiple teams handling handheld versus console Zelda games at times, along with remakes being outsourced, I don't think Aonuma, if he would move on to other projects, would mean Zelda games take a backseat in Nintendo's lineup. Zelda is their biggest franchise after Mario and Pokemon. There's no way they just let it fall down the pecking order. Miyamoto used to be THE MAN for Zelda, then Aonuma took over, but now Aonuma's been on his way out of the director role, with several Zelda games already being primarily developed by other teams with only a producer, hands-off role from Aonuma.
Ahh... just think....
... The next 3D Zelda game won't be out till at least 2025. Whoa.
I love Skyward Sword.. :/
I hope that didn't cost you an undue birthday "bash" we could really use a system to notify about such events!
There's nothing to be glum about, your comments sparked a lot of conversation. Just like they usually do.
The game will likely be so big, the following gif might actually happen during gameplay.
Aonuma toys with the fans again. Thanks, now unleash the crazy interpretations of this man's cryptic ramblings, lol.
The only real reason of delaying the game, I believe, was to accommodate Nintendo NX. He can say a lot of reasons to explain why the game was delayed for Wii U gamers. But commercially, delaying the game until the inception of a new console cycle for Nintendo is a profitable strategic move.
On the other hand, stop talking about the game but actually delivering it. The new Zelda has been talked for years but no one has ever seen the actual delivery of the product. I hate it when Nintendo does this. It is almost as if they are deciding to abandon Wii U - just look at the games in 3DS vis-a-vis Wii U.
Hell, no GamePad support in Zelda DotW? Im sure its because of NX lacks gamepad support. Not even option to enable? This is terrible news.
The Legend of Zelda has always been so much fun. I am really looking forward to Breath of the Wild.
@JaxonH "When they originally said 2015, we both know that meant Nov/Dec 2015."
Well when they originally said 2015, I knew it wasn't coming out in 2015, remember? And then when they again said "2015", this time Anouma himself on a live feed video during the Game Awards, I thought just maybe it would come out in 2015. But then they said no, not in 2015, "2016" instead. And then in 2016 they said 2017. And they haven't officially said March yet, have they? Find it if you can, b/c Google can't.
Oh, and I can play the "calendar game" too. You say 16 months b/c of Nov/Dec 2015 until March 2017. Well how about this, when they said "2015" they never ever said what month, so technically "2015" could mean January. And "2017" still doesn't have a date yet, so it could come out in Nov/Dec 2017. That would be 34 months late, not 16 months, more than double your "delay". So yes, it is a SOOOO along.
@ThanosReXXX "Well, if we are supposed to come up with a reason, then this game being well over 12 times bigger than Twilight Princess, the largest Zelda game up til now, might be a good enough reason...
And of course this Zelda being Nintendo's first open world game, something that Nintendo themselves have never even done before. Affiliate companies have, but not Nintendo themselves, much less Anouma and his team"
OK, you make some really good arguments for why this game is taking so long. So tell me this, why at E3 2014 and then again at the Game Awards in 2014 did Ntineod and Anouma say this game would be out in 2015? Didn't they realize then the game was 12x bigger than TP? Didn't they know then that Anouma and has team had never worked on a game like this before? Why, when faced w/ all of those obstacles, do you twice say that a game will be out in 2015 when it certainly doesn't look like that time frame has a snowball's chance? We aren't talking about a 3 or 4 or even 6 month delay, we are talking about a delay of nearly a year and a half. Couldn't anyone at Ntinedo, even if they couldn't know at the beginning how long this game would take, have a clue enough to know that no way no how it was releasing in 2015?
My issue isn't w/ how long a game takes, but w/ how wrong they can be w/ their estimate.
Technicallies, could haves and theoreticals don't count. If you're going to play that game then you're going to be complaining about the length of a delay which you don't even know how long it is. "Could have" been Dec 31st.
But we KNOW it was never going to be sooner than holiday 2015. That's a fact. They Any halfwit can make that logical deduction. They barely showed a glimpse at E3 2014, and they're not gonna release their biggest game before the next coming E3 having only showed a glimpse. That means E3 2015 would have been the E3 with reveal, and no way the plop it out in July a month later. Come on man. You were even saying holiday 2015. Don't go back on that now.
And they announced NX as March, reconfirmed again for March, and said Zelda launches with the console so. Again. Logical deduction.
If you're honestly looking for evidence to make it seem as long as possible then you're already biased in your efforts to find evidence to suit an argument instead of making an argument suit the evidence.
Fact is this game is not some "delayed all generation" game. It's a "delayed 1 year 4 months" game (that's assuming the March release date but at this point that's all we can do).
Might wanna get used to it. Isn't the first game delayed that long, and it most definitely won't be the last.
@rjejr im LMAOing at the notion that the GamePad elements would have made the game superior somehow. Hell, the game already struggles to maintain a constant 720p 30fps withOUT the GP functions!
@rjejr "So tell me this, why at E3 2014 and then again at the Game Awards in 2014 did Ntineod and Anouma say this game would be out in 2015? Didn't they realize then the game was 12x bigger than TP? Didn't they know then that Anouma and has team had never worked on a game like this before? Why, when faced w/ all of those obstacles, do you twice say that a game will be out in 2015 when it certainly doesn't look like that time frame has a snowball's chance? "
I feel that they did indeed considerably overestimate themselves as far as the size of the project and their ambition (to make this both the biggest and least linear Zelda ever) were concerned. And also because of the previously mentioned troubles with HD programming, which isn't the case now anymore, but you have to take into account that back when the project started, they were indeed still having trouble with that, as they (Nintendo) have even revealed themselves as far as other games were concerned, so the same will more than likely be true of the first part of the development cycle of the new Zelda game.
And as far as Aonuma saying it was going to come out, that never even really seemed genuine or realistic to me at the time. I don't know if they had already planned for the game to be THIS big back then, but normally a "standard" Zelda game already takes a couple of years to be developed, let alone one of this size.
In my honest opinion, they only added more things and options later in the process, which ultimately made the game this big, and what he describes in the interview kind of falls in line with that: small pockets of developers/programmers in the team doing some things that shouldn't have been done, coming up with new stuff and trying it out, and so forth.
All of these are time consuming and potentially "back to the drawing board" moments, setting them back a couple of months each time. And for all we know the number of times this happened may easily account for more than a year in delays.
Perhaps the original Zelda Wii U could have been ready in 2015/2016, but the current version never could have been in my opinion. So, I would agree that it wasn't very smart of them to continually succumb to media pressure to reveal some ghost date that was never going to be achieved, but all things considered, it may ultimately be for the best since we are now going to get a truly stellar Zelda game, if the worldwide enthusiasm over the still far from perfect E3 demo is anything to go by.
"The title - which was originally expected to arrive on the Wii U this year but ended up being pushed back to 2017"
Actually, it was originally supposed to be released in 2015...
@JaxonH "That's a fact. Any halfwit can make that logical deduction."
So, um, catching up on my old emails, 1 week later.
Logical deduction does not EQUAL fact.
"(that's assuming the March release date but at this point that's all we can do)"
I'm not exactly sure how you got from fact, to logical deduction, to assumption, so quickly all in 1 email, but yeah, I must be the crazy one.
Remember when Zelda U got delayed out of 2016 into 2017 and you said you would never doubt me again? Well you are doubting me again. Guess we'll go double or nothing for March 2016 huh? If Zelda releases on both Wii U and NX (handheld, tablet, home, anything other than Wii U just so we cover all of our bases) then I'll stop complaining about delays of any Ntinedo games. If it doesn't release on both consoles in March 2017 (March 2018 doesn't count) then you have to stop complaining about my complaining.
Do you know what I am really looking forward to the most though, when Zelda Wild releases in May and you tell me how May=March b/c 2 months doesn't count as a delay and you were right and I was wrong. I give that scenario an 80% chance of occurring. Though personally if it releases on Wii U in March and NX in May I would be happy, I think Wii U owners deserve to get it first after waiting all this time. I mean waiting a short 1 year and 4 months.
@gatorboi352 "im LMAOing at the notion that the GamePad elements would have made the game superior somehow. Hell, the game already struggles to maintain a constant 720p 30fps withOUT the GP functions!"
Better late than never?
We'll see who's laughing when NX turns out to be a handheld running on a X1 and the Wii U is the better looking version. Though of course some people will argue having it both home and away is better than just home, even if the Wii U looks better and a 2nd screen has it's advantages. Though a tablet held vertical could still do 2nd screen, 3DS does it for Zelda games all the time.
Is anybody keeping track of how many announcements Ntineod made that they shouldn't have made based on currnet circumstances?
Iwata says NX in March 2015, 2 years before launch
Zelda at E3 2014, 3 years before release (if it releases)
Regie says NX at E3 2015, 21 months before launch
NX will release in March 2017 - before telling us what NX even is
Zelda U on NX - before telling us what NX even is
Nintendo hardly tells us anything, and when they do it's all backwards, like they were inspired by the movie Memento or a Dr Who episode. Nintneod Logic - here's some pieces, put them together yourselves.
I don't even remember what I wrote.
But I do remember saying I would learn not to doubt you. So I won't.
@JaxonH Well you can doubt me, and always hope I'm wrong, I always hope I'm wrong, you just can't complain about me complaining about the delays.
Do you mind if I complain about Nintendo not telling us what NX is yet? How about at least giving us a date when they'll tell us what it is? How do you think it will happen? Ninteod Direct, at a game show, or their own event like Spaceworld? I figure it has to be 1 of those 3, they can't just put out a pic of it w/ a date and price on Facebook and then send out a tweet. Well they can twitter the date and time of the announcement, not the actual NX info.
September, that'd give 6 months to release.
I wouldn't worry about it too much- when they're ready to announce it they'll announce it, and I can totally respect not rushing these sorts of things. If they're trying to get a good software lineup then we really can't complain about that. Could be waiting so they can use the X2 chip instead of X1. We just don't know.
In the meantime I'd say just enjoy the games releasing. Some #FE, some Monster Hunter Generations, some Dragon Quest VII, some Paper Mario Color Splash, etc. Having now completed my GC/Wii library on Wii U, I started playing a lot of different games such as Metroid Prime 2: Echoes. Aw man does that game bring back memories. Those were the good ol days! No job, me or my brother. Just wake up,
take morphine(never mind that) and zone out watching my brother play for 10 straight hours, all day every day (think I mentioned my substance abuse heyday in my early 20's, don't miss that but I do miss those times with my brother watching him play).
Tried Shiren the Wanderer on Wii yesterday, also got the one that just released on Vita today. What have you been playing lately?
@JaxonH "What have you been playing lately?"
Bayonetta 1 on Wii U, Chariot on PS3. Been watching a lot of tv w/ my family, Teen Titans and Dr Who every night. Tonight we'll finish season 5 of Teen Titans, the last, and season 7 of Dr Who, 2 to go. Just finished TR reboot on PS3 recently. Still deciding on when to get a PS4, Sept 30th for FFXV, when I would drop everything else and play right away, or Christmas. Sony is just as bad as Ntinedo w/ their Neo news so I wait. I get annoyed at everyone equally, it isn't just a Reggie thing. If I wait til Christmas for the PS4 I'll get Paper Mario Day 1 - I don't know what everybody is complaining about, looks great to me. And then try to play Kingdom of Amular: Reckoning while I wait on Paper Mario. Well after I finish Bayonetta 2 first. It's hard to game on 2 hours a day.
Didn't know about your care free 20's. If I said anything that brought back bad memories or was inappropriate, no harm intended, I didn't know.
I can live with them telling us in September. Very early September, but I hope in early August they tell us the date, hopefully some big Spaceworld thing in Kyoto. Pull out all the stops w/ playable hardware. And if it's portable they can chain'em to some booth babes again. So all the big blonde bosoms are at eye level. Really, who thought that was a good idea? 50 Shades of Nintendo.
No it's fine. I've made no secret of my troubled past, or my deliverance through Jesus Christ.
You definitely need a PS4, so may as well take care of that this year. And I would really recommend a New 3DS- just SO MANY great games (and I can refer you to a professional who can install A9LH if you want, $50 just like that and you're set) but knowing NX is the next big thing around the corner and the fact that you won't splurge for all three, I may have to pick my battles on this one and forgo my 3DS argument in an effort to persuade you to buy NX in March.
Paper Mario looks great. I get the criticisms, I do, but the game does look great regardless and I'm excited for it too. And uh, booth babes chained to NX? Now we're talkin
@rjejr if NX has the X1 chip, i will not be purchasing it. So no sweat off my back.
Also, you should really stop misspelling Nintendo on purpose, it's not a good look.
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