Bravely Default was an interesting title for Square Enix to release, as it was a classic Final Fantasy-style game in essentially all but name. Though it featured many well-trodden JRPG tropes, it mixed these in with modern gameplay standards and conveniences that made the experience all the more enjoyable. Bravely Second: End Layer aims to build upon what made it predecessor so successful, making this a game that's approachable to both newcomers and fans of the original.
The battle system is largely carried over from the original, and while it is rather confusing to a newcomer such as this writer, it all clicks into place if you stick with it enough. Basically, each party member uses one Brave Point for performing an action and one Brave Point is given to each character, each turn. If the player so chooses, a character can perform up to five actions in one turn, but will be unable to act for the following four turns. Similarly, a character can choose to Default, performing no action for the turn, but storing up an extra Brave Point for the next round.
The system makes sense in practice, and forces players to think over actions a bit more strategically than in a standard turn-based JRPG. Another fun feature of the combat is the titular 'Bravely Second'. This ability allows a character to freeze the battle at any time and perform an action, even in the middle of enemy turns. The catch is that it can only be activated by utilizing Sleep Points, which are given to the player after the 3DS sits in sleep mode for a certain number of hours.
The jobs system makes its return once again, with twelve new jobs and eighteen returning jobs from the first game. Naturally, new jobs were mostly shown off in the demo we played, and there are certainly some interesting new ideas. Our favourite new job is the Catmancer (like a necromancer, but with cats), which is a character who trains small housecats to use magic and do their bidding. Another intriguing new job is the Charioteer, which has different offensive and defensive stances for doling out special attacks.
Though we didn't get much of a grasp of the story, it takes place a few years after the first game and features several returning starring characters. Fortunately you're never at a loss where to go, as there's a girl on the bottom screen that'll update you on the current objective of your quest. Traversal is well managed as well - a tap of the shoulder button allows you to adjust the encounter rate to either nonstop attacks or none at all.
Another new feature is how enemy encounters can be chained together one after another, with the total rewards multiplying with each consecutive victory. The catch is that a loss results in a total loss of all spoils from the battles, and Brave Points don't reset between battles. It's a nice risk/reward system, and encourages players to plan out strategies and build effective teams.
In summary, Bravely Second: End Layer seems like a title designed to fulfil many dreams of JRPG lovers. With supposedly hundreds of hours of content, an elaborate job system and an interesting battle system, it has plenty to offer. While fans of the genre may not necessarily be blown away by the gameplay on offer, it's designed in such a way as to be approachable and accessible to newcomers; it has the potential to appeal to both types of gamer.
These impressions are based upon a press event and related preview time in San Francisco. Nintendo of America paid for our writer's flights and hotel stay.
Comments 18
@MitchVogel Really nice article, good job! Just wanted to point out the fact that the Bravely Second system isn't actually new in this game, it was already in the first game.
It's such a missed opportunity that they didn't call that class, "nekomancer."
@Miles_Edgeworth Really? I'll change that then, I thought it was a new feature given the game's name.
@MitchVogel Yeah its pretty confusing, but it was in the first game. You can either put it into sleep mode or pay for more points (massive ripoff).
I hope they don't pull THAT sort of crap on us again in the game's last chapters. Man, that was infuriating.
Aside from that, I enjoyed the first game very much, though. Still my most played 3DS title at 110 hours.
@stephenmunn fantastic, +1 for you sir!
@ricklongo agree completely, really hope it's not the same. Killed my enthusiasm quite a bit when i got to that section. Still the best rpg on 3ds for my money inspite of those late game shenanigans..
@heyzeus002 Bravely Default is in my back-catalogue so I'm curious about these annoyances in the late stages. Care to elaborate?
I don't get why Final Fantasy Explorers is the one getting the flagship name in its title while Bravely Default is being referred to as such. Still, it's nice to see Square Enix hasn't forgotten its roots and under which console brand those roots are.
Zelda Wii U and Bravely Second for 3DS are my two most anticipated games of 2016. I didn't play TP for GC or Wii so that's actually a brand new Zelda for me so I could get two new Zelda games this year. That's pretty stellar. I wasn't sure if I'd like Bravely Default (the name threw me) but once I got 10 hours in, I became massively hooked. I ended up logging over 100 hours into the game and I can see myself doing again with this game. HYPED!!!!
@Mainsaile
My guess is the repetitiveness of the story. For a few hours of gameplay, you feel like you are reliving the same experiences and it seems tedious. However, its important to the storyline and you'll understand as you finish. I loved the game once I completed it but for a while, I couldn't quite understand what was happening.
@Mainsaile sorry dude, due to spoilerage im going to have to avoid going into detail (it really is a fantastic game and the dodgy part certainly didnt make me dislike the game or anything).
As the guy above says, it all makes sense story wise, but in raw gameplay terms its a bit cheap tbh.
ITs the one and only thing i would change about the game but let me stress again, its one of the best games around if you enjoy traditional jrpg's and the part in question certainly didnt stop it being the premier rpg on 3ds in my view.
Ready to fly?
I'm still stuck on the turtle in the originals demo 😅
I just pre ordered the collectors edition from GS!! This game is definitely one of the major highlights of my gaming year.
@heyzeus002
Yeah, I hope they don't do that same thing again... hahaha. One of my absolute favorite RPGs to date, but definitely not a fan of that one section.
Also, I hope they fix the broken-ness of some of the classes. I beat the final secret boss without even getting touched once, because of the over powered Monk job class.
Since we slowly don't seem to get FE:Fates in Europe, or a release date. Maybe we europeans should start to hype up for this game instead, as I can't ignore that Bravely Default is one of my best RPG experiences on the 3DS.
Clocked 87 hours with the 1st game halfthrough till the story wants you to repeat stuff again so to speak. Is it worth continueing finishing off the 1st one once it start to repeat itself? Would do it to build up hype for this one, or I would play FE:Awakening again.
I also wish they don't do that cheap thing they did on the first one with the almost-final-part of the game, it sucked and it was extremely tedious. I also hope the game doesn't feel like a 1.5 version of the first one, you know, by following the same pattern: awake 4 crystals, defeat boss, win (to avoid spoilers), they need to improve on the storytelling because I feel that's the weakest point in BD, it was too shallow and predictable.
If they improve the storytelling and fix the broken-ness of some jobs to prevent us from clicking on the same commands for half-game onwards, then I'll be totally sold.
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