Splatoon is one of the most popular Wii U games around at the moment, still going strong since its May release. With weekly additions, Splatfests and occasional major updates it keeps giving us reasons to play, not that plenty of fans need any excuse.
Now the Did You Know Gaming? channel has kept up its recent coverage of current-gen Nintendo titles - with Super Mario Maker featuring recently - and taken a look at the shooter. There aren't any revelations that haven't been seen in Iwata Asks or elsewhere, but as always it's a nice compilation of facts about the game. Nintendo Life even features, too.
Check it out below and wonder how different the game could have been with rabbits as the playable characters...
Comments 21
nice channel.great game
How could you forget about super Mario Sunshine? That's arguably the best 3d Mario game out there! (It's my favorite anyway...)
They forgot about Mario Sunshine.
RIP any hope of a sequel or HD remake.
DYKG sure have been producing a lot of content the past couple of weeks!
@Lilith93: Totally agree! Both are my absolute favourites in their respective domain.
@J-Manix98: Totally disagree. It's Galaxy 2 for me. But really, what exactly made Sunshine so great? I found it not even motivating enough to continue playing after the first stage (?) where you hunt that other Mario.
I thought the Hokusai reference was potentially a little misleading. It is true that Hokusai created 'The Dream of the Fisherman's Wife', but his best known work, and arguably the best known piece of Japanese art in existence, is 'The Great Wave off Kanagawa' (the one with the big... wave, set against the backdrop of Mt. Fuji).
Referencing Hokusai by 'The Dream of the Fisherman's Wife' sort of implies that the Splatoon developers named the brush that because they're big into aquatic eroticism, rather than the more innocent explanation that they named the brush 'Hokusai' simply because Hokusai is a very well known artist, and they wanted to make another artist/brush link, just as they did with Pablo.
Or maybe the cephalopod link in intentional, I really don't know. It's just that identifying Hokusai by 'The Fisherman's Wife' seems a bit like identifying Roald Dahl by one of his macabre erotic short stories, rather than Matilda, Fantastic Mr. Fox, James and the Giant Peach, or CHARLIE AND THE CHOCOLATE FACTORY. Yes, they exist, but they're not primarily what the artist is known for.
Also, why did it take DYKG so long? And why only put in already-known facts?
The Game Theorists already made two awesome videos in May and September:
This one tells you where the rainmaker figure actually comes from (East-Asian Mythology): https://www.youtube.com/watch?v=uIBO_2L7PhM
The other one shows you why Inkopolis is Tokyo: https://www.youtube.com/watch?v=vvzQ4itkL70
I'd say Game Theorists beat DYKG in this case.
@shani
I highly reccomended you play it through all the way. The levels are all very fun, I often found myself just hopping around different worlds, just for the sheer enjoyment of the mechanics. The mini game levels are amazingly fun too! Those are the levels where you go into a special cave or building in a given world, and you have FLOOD taken away from you and you have to beat a tough obstacle course without him. And then you can replay those for another Star (or rather, "Shine"), only the second time around you have FLOOD, and you are timed to get red coins.
The bosses are very fun, the races with piantisimo are very challenging but fun.... All in all, Sunshine definitely on par, if not better than the Galaxy games IMO.
Don't get me wrong, I loved the Galaxy games, but I could play sunshine 100x in a row and still want more. I will say however, it has tendencies to act a little buggy, but nothing bad. Usually just little visual hiccups or wall clips, nothing game breaking.
I played the living crap out of it as a kid, and it still holds up as one of the most fun games ever to me.
Definitely reccomended it.
That video literally had nothing new in it! I already knew everything from Iwata Asks. Ok, not the Japanese weapon names, but everything else. It's the first time a DYKG video felt cheap.
@J-Manix98 Well it's the shooting mechanic that didn't really convince me. Not that it's awful or anything, the mechanic itself was okay (although not inherently fun like Splatoon's mechanic). But it was more annoying than fun to clean up the mess that your enemies made.
When I play Mario, I want to do pure platforming like you mentioned in that level where FLOOD gets taken from you. Not shoot water at places and enemies. It was really exhausting and that's why I quit the game. It just wasn't fun as usual, more like an average game and with those I quickly lose any motivation to play them.
I still think it was a good game, but in no way on par with any other Mario 3D game. It just lacked that feeling of the game being special. When I usually pick up a 3D Mario game, I'm immediately motivated to jump through the course and get the stars. I never felt that way with Sunshine, it was just odd. And I don't mean that just because of FLOOD but also because of the stages, being set in a holiday resort etc and how you are introduced to the overworld (or was it a level? I'm not sure).
Of course this shouldn't diminish your experience with the game or your childhood memories.
Since I don't have a Gamecube anymore, I would have to play it on an emulator, so I don't see the point in that. ^^ I'd rather play Majora's Mask, another game from that period that I never really connected with. And it really bugs me that I couldn't beat that game, so at least there's some motivation to buy and play the remake as soon as I have a 3DS.
@shani
Let me just say, the number of levels where you are forced to clean large areas are very few. But yeah, I can understand where you are coming from. For me, I really enjoyed the FLOOD mechanics, and getting the rocket nozzle, and the water jet and hover nozzle, but its definitely different.
Anyway, I reccomend playing it all the way through before totally shunning it. There is some seriously fun platforming to be had, and it definitely outweighs the tedious stuff, very, very few levels just have you cleaning crap up. IMO, its more fun than Galaxy. But whatever floats your boat.
(BTW, those minigame levels make up roughly 50-60% of the game)
@J-Manix98
what "minigame levels"?
@Calllack
The levels where Shadow Mario steals FLOOD, and you are forced to play a tough obstacle course without using him. Usually the accapella Mario theme starts playing.
@J-Manix98 Can you send me a video link for those minigame levels? I searched for them but I only found minigames where you have to use FLOOD.
What I personally liked more about Mario64 and the Galaxy games was that you had a huge open world in every level. Sunshine felt more cramped.
But yeah, maybe I'll give it another someday, when I have nothing else to play.
The thing is though, I'm usually not that much into retro as long as I have something more recent to play.
@shani I feel the same way, I usually like DYKG, but this video is just a summary of the Iwata Asks.
@shani
Sure! Heres one of the earlier/easier levels:
https://m.youtube.com/watch?v=a5e1-fvglMs
This one is a bit trickier:
https://m.youtube.com/watch?v=NNsOVG9LG5I
This one is a different type of level. it utilizes FLOOD, but is 100% ink-free (you use him for platforming purposes 90% of the time anyway). This particular level is made about 50% harder if you are also trying to collect the blue coins that are passing by on the clouds, not easy to do (you buy stars with blue coins):
https://m.youtube.com/watch?v=szXfIzv19tk
Also, all of these minigames (minus the ones that utilize FLOOD) have a replay option, where you are timed to beat the level, and collect 8 red coins.
Anyhoo, this is only the tip of the iceberg, they get a lot harder as the game progresses. Hope this helped!
@Maxz I'm super surprised you didn't say Charlie and the Chocolate factory...or are my authors messed up?(maybe even my titles? heh)
EDIT: I wasn't wrong. How could you not mention Charlie and the Chocolate Factory?
@Maxz ya that's what I was thinking, I'm pretty sure the link to "The Dream of the Fisherman's Wife" is just a coincidence.
@shani Most of it did seem pretty obvious, I have the Japanese version so I knew the Japanese names. (I always forget the English name for the sharp/bold markers because of that haha)
Speaking of the game theory, I found it interesting with the rainmaker link, especially since I stayed in Nagoya on exchange. Although the inkopolis link seemed obvious to me since it was pretty much confirmed through the sunken scrolls.
...Ugh, can't watch it apparently...hate it when Youtube randomly decides to mess up and not load videos. (only way for me to watch is with the res at 240...)
@Fee Oh God. I'm such a hypocrite; calling someone out for not referencing an artist by their best known work, and then providing an analogy in which I do exactly the same. I'm so sorry. I think I glazed over that one as it's been so heavily taken in by Hollywood that I'd actually disassociated it from its original author.
I'll go edit the original post, and I'll use big, lovely, CAPITAL LETTERS to make it clear.
@mjc0961 How would Super Jump and Inkstrike work with Wiimote and Nunchuck controls? And doesn't the fact that the game is constantly being updated with new content make it, "still unfinished" by definition? What more specifically would you like to see added? (This is a genuine, non-rhetorical question)
The tofu story reminds me of The last story. I believe that in the beta-stage every character had a block of tofu as a face. Lol, it seems Japanese tradition to do this.
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