Over the past few months, fans of Nintendo have done amazing jobs of creating HD builds of beloved Nintendo IP in stunning atmospheres within Unity 3D and Unreal Engine 4. We're often treated to seeing re-textured models of the likes of Mario and Link, prancing around in realistic HD environments that aren't so suited to their overall respective worlds. Nevertheless, it's still something to marvel at – seeing the characters we've grown up with come to life in different ways.
However, Michael Eurek has gone above and beyond. Michael has recreated Zora's Domain from The Legend of Zelda: Ocarina of Time in Unreal Engine 4. What it lacks in any use of character is certainly made up for with the gorgeous textures used within the build, as well as attention to detail such as the in-town shop and its items crafted from scratch. The assets used consist of those that came with Unreal Engine demos, as well as from the Tropical Forest asset pack which is available on the Unreal Marketplace.
Have a look at the video and sound-off below with your thoughts. Would you like to play a Zelda game encompassing visuals such as what you see here, or do the various art styles that Nintendo has made work so well as to satisfy your needs already?
[source vimeo.com, via zeldainformer.com]
Comments (60)
Massively impressive
It reminds me more of The Legend of Zelda Twilight Princess
This begs the question:
Why has Nintendo not done a remastered OoT HD Remake?!
Anybody? xD
You know, if Nintendo remade OoT with this level of graphics... Well, guess I can always dream...
@nick3529 because they felt Wind Waker could use it more. A decision I will always disagree with. (Seriously, the cel shaded graphics didn't need HD.)
Well if TPC can shoot down a fan event I can see Nintendo shooting this down regardless.
Looks great but loses so much charm, I hope Nintendo keep sticking to more interesting art styles. Zelda Wii U is way more impressive.
Too realistic, lost its character 👎
Oooh, looks pretty.
@nick3529 It was remade just 4 years in one of my favourite remakes of all time. The game doesn't need a shoddy art style change and a ton of bloom like how they butchered Wind Waker.
I dunno if I'd want to see Ocarina with these graphics but I'd sure as hell throw money at Nintendo's HQ if I got to see Twilight Princess with them. That game seriously needs an HD remake — it's not that old, but man has it aged terribly.
I can see Nintendo making a sequel of OoT using these graphics. Like Link comes back as a young adult and sees how much Hyrule has changed.
While it does look nice, it just looks like every other game out there. I much prefer Nintendo's art style.
@Moon exactly!!
@FlappyFalco I'll never understand how anyone can say they "butchered" Wind Waker. WWHD's graphics are nothing short of glorious.
Man, that's amazing! Although I can't imagine Link in this realistic environment.
@FlappyFalco
I know, I personally find it lazy xb
Maybe it's because I don't really like the 3ds, but I was more found of the original, I would love a ''real'' remake x)
More impressive than others effort so far, good job for this guy. That said, I preferred the direction they took with the Wii U Zelda than going realistic.
As much as I might think I want a realistic Zelda game...this video shows I'd rather just let Nintendo handle the art style. As much as I thought skyward sword was going to be terrible, I ended up loving it. Wind waker is beautiful. TP is still my all time fav style. And prob game. Sorry oot, but it's true. And the 2d ones it's not hard to say that link between worlds is now my fav.
Too much water.
@Goob it definitely did not age well. To me, the most obnoxious thing when replaying it wasn't the visuals or anything aesthetic, but the awful midi sounds. That actually made it show its age to me.
I'd love to see this in the Fox engine just for the heck of it.
How do these guys get all the dimensions of the original? Do they eyeball it, or can you import the original into the new software and overlay it with the new stuff?
Glad to see a Nintendo fan recreation that actually look good.
@Donutman even though I didn't care for Skyward Sword the art style was great. I really like the watercolor atyle like it was used in SS and Okami. Wind Waker was gorgeous, especially the HD version.
I perosnally dont like it, it just doesnt feel right, it feels like any other ''good graphics game'' thats out
Wooow... it looks beautiful!! One of my fav locations in any Zelda game (partly enhanced by the music). But I do prefer the blue hue of the original a bit more. The shop turned out really awesome though.
@Volcanox Nintendo has a tendency to C&D pretty much anything resembling a fan game. That wouldn't be surprising at all.
@Uzuki I'm relatively satisfied with how Hyrule changed when Link was an adult.
@97alexk Yeah, Zelda U has already shown that Nintendo can do their distinct Zelda style with VERY nice graphics! Just add physicsy foliage, shadows, higher res textures, physics effects and a huge draw distance and you'll find it very graphically impressive when you play it, without sacrificing style
@EverythingAmiibo yeah, things dont have to look like real life xD real life is boring and i want something imaginative
Okay, now THIS looks pretty, not like those other Mario, Pokemon, Sonic and Samus UE4 re-creations. Though I still gotta complain that it still doesn't capture the "Zelda vibe", but it does look really nice.
That King Zora statue shares some remarkable traits with King Zora himself: unmovable, unbreakable, unlovable.
And now we wait for him to get sued.
Remember Super Mario 64 HD?
Looks nice, but once a game starts to look "real" and "life-like", stops being fantasy like and fun to be honest. Basing game play on real world physics defeats the purpose of it being a fantasy game. I used to play "Cruisin World", nice tracks, bumping and colliding with other vehiches, jumping off ramps and you keep going...now in modern racers, everything is just boring, sure the cars look "crisp" but all the fun game play is gone.
While I can certainly appreciate this from a "that's a lot of hard work and dedication" standpoint. I cant really say its all that great... the waterfall is wonky... and the vapor is weirdly placed... the walls are overly normal mapped and have a bit too much texture... there's no real style just a bunch of assets that probably use all the in engine textures and shaders... Its cool... but It could be so much better if in the right hands.
Looks great but that water fall texture looks really out of place.
@ianolivia
What? This isn't playable.
While this looks very nice, it's almost too realistic for my tastes. Still, it's easy to see that a lot of hard work went into this.
@rob955 I agree, it definitely lost its character. A pretty environment to look at but I can't feel the flavor of the area. The magic died.
@ricklongo I know, and it even improved the quests like the Nintendo Gallery and Triforce Quest and added the Swift Sail. What's not to love?
I can't wait for Zelda Wii u. It's going to be so epic.
How amazing and groundbreaking ocarina of time was at its time of release was greater than this. Ocarina was THE first time gamers were given a TRUE 3D world for them to explore that had a real feel of freedom and sheer volume of space to explore. GTA borrowed heavily from this game. Zelda is nintendos go-to game when showing graphical power. Why they have relented from this since this game is a mystery. A TRUE graphical powerhouse from nintendo is begged for by this franchise. Zelda Wii U hinted at it.
DROP the cell shade once and for all and DELIVER just like ocarina did. OoT to this day has blown me away more than any other game I've ever aged on their respective release dates. Zelda and Nintendo owe to themselves to show the world what they are loved for.
This is...
This is glorious.
A very good job well done. So far. Could use some more work to make it really great, but it's a good start.
Gives us a nice look at what a future Zelda game could look like 8 years from now (possible beginning of gen 10).
This looks like a place you would blow through in 3 minutes in Call of Duty. Then it would be plastered all over the trailers like it's such a huge step up from the last one. I agree after reading Hyrule Historia that what gives Zelda it's character is the art style, and all the little details that make the whole game feel like it belongs together, rather than just a myriad of pretty places strung in a chain like front loops in an elementary art class.
It is really well made but it doesn't have the artistry or character you find in Zelda.
@nintendouken There's also a Temple of Time video on his website, and in his 3D generalist video it has a Super Mario 3D World TV advert, so seems like he must have worked on that...
BEAUTIFUL
@SeriousSam Yep I've caught those!
Wowwww! That's how I wanted Zelda Wii U to be since that demo that teased us. Zelda NX 2 (Zelda Wii U = Zelda NX1), perhaps?
I agree with many other people comments that it looks pretty but I would not want an actual zelda game to look like that. The legend of zelda series is not really supposed to be realistic lol and their variation in art styles is one of the many things that makes the series awesome.
His guy did a great job, but even though Zelda U is on a lesser powered system the art direction is stunningly beautiful. Skyward Sword looked, in my opinion, as good and most times better than anything on the competitors. If it had been HD as well, well we've seen the Dolphin results.
@ShadJV OoT isn't broken though, Wind Waker was before the HD remaster.
Lovely!
jaw hits floor packs bags Bye!
That was really relaxing. I'd like to hang out there with a cool drink and maybe have a snooze.
Pretty cool! Not sure I'd want OoT to look like this if I had a choice, but it's impressive nonetheless.
It doesn't have the zelda charm. It just looks realistic.
@Genesaur I'm sorry, I don't do requests
Hater's gonna hate. I really love the effort put into this! Looks really pretty
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