In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations.
It wasn't so long ago that we were writing about the original Super Smash Bros. on Nintendo 64, a 1999 release that achieved success on the Nintendo 64 and established a vital new IP for Nintendo. Just two years later - in North America and Japan, at least - Super Smash Bros. Melee arrived to shake up the series and would go on to become an integral part of Nintendo culture.
While the original was rather experimental and a first of its kind, Melee was a different prospect entirely, and certainly indicative of the generation leap in technology between the N64 and GameCube. We've written before about the significant change in style and technology that the N64 delivered, but it's worth remembering that the GameCube generation represented another significant progression.
Though developed in a little over a year by Masahiro Sakurai and a no-doubt expanded team at HAL Laboratory, Melee featured a lot more content than its predecessor. The cast of playable characters doubled, which was big news at the time, and the key changes were to physics and control mechanics. Combined with the highly-regarded GC controller, Melee established a template that's become considered by many to still be the pinnacle of the series. That is, of course, objective and debatable, but there's little denying that this was the game - rather than its predecessor - that helped the series move onto another level.
There was also more content on offer. Multiplayer had some additions, while it was the single player offering that was increased the most; All-Star Mode offered some extra challenge, while Adventure Mode introduced a narrative progression (of sorts) and threw in some different play styles. It was all a notable enhancement on the previous generation's début.
The power of Super Smash Bros. Melee and its importance in Nintendo history has multiple angles. At the time it was the GameCube's stand-out success; in a difficult generation of underwhelming home console sales it captured the imagination of fans and became the system's top-selling game.
Its legacy goes well beyond that, however. We've already mentioned how its controls and mechanics became a gold-standard, a point recognised by Nintendo in its support of GameCube controllers with a special adapter usable with the latest entry on Wii U - the earlier Wii models have GameCube ports as standard. When people think of GC controllers or Wavebirds, there's a chance their minds are drifting to Melee.
Melee's importance in the current day extends to its role in competitive gaming, or eSports. The Smash Bros. scene has long revolved around the GameCube entry, and while the audience for the Wii U entry and its competitive aspect is growing, the Melee events still draw the bigger crowds and viewing figures. Once again Melee was a massive part of Evo this year, and various other major events besides.
If Super Smash Bros. on Nintendo 64 was important for kicking off a franchise and realising a brilliant idea, then Melee was vital for taking that IP to a whole new level.
Comments 29
Melee is easily my favorite Smash game. So many good memories made! I always forget how many great GameCube games there are!
The only thing important and also good thing about Melee was Fox.


Ah, I spent so much time playing Melee when I was a kid! I remember how my friend would always prefer to fight in teams, while I usually wanted Free-for-Alls. I remember how the cover used to have Mario vs. Bowser instead of the main one before I got a new copy. I remember that time when I unlocked Luigi, and woke my sister up just to tell her. I also remember the time where I thought I'd unlock Giga Bowser if I beat 'em. Good times! I wouldn't have cared much to play it as a high-skilled fighting game as a kid. I still suck in high-level play. Nevertheless, I somehow still know enough to take out my friends if I wanted to.
I remember this.
My first GCN game.
The fact that you could play as some heavily requested and new characters was awesome.
Still, nowadays this is only for the competitive scene. I can't imagine playing melee casually lol.
I can definently say that this was one of the most memorable games ever made. It simply cant be remade. This and a whole lot of other great GameCube games like LM, and Double Dash will be waited for when they hit VC.
Also that first paragraph needs re-read because there's a typo or two in there.
First game I got for my GameCube. I remember unlocking Mewtwo via the "play 700 matches" criteria. Didn't have enough people around often enough to get the 20 hours needed, so I cheesed it with SD'ing Jigglypuffs.
I did manage to beat Event 51 without losing a life. It's crazy how dumb AI can be when you do something unpredictable to their minds.
I can remember fighting my way to Giga Bowser only to get pummeled. I eventually got it and was so proud. Later I was showing my friend. I got to the end without losing a life and let him fight against Bowser. He had no idea about Giga Bowser. After beating regular Bowser, when Giga showed up he was so terrified he ran to the left to commit suicide. But Giga Bowser beat him to it with a Bowser bomb off the side. I don't know if I was angry that my friend won so easy, or laughing hysterically at what had transpired. It was good times.
Also same friend lost his save data, so I unlocked all the characters for him in one night. Happened again the next week, and that's when I realized I could've just copied my save data.
This was my first Smash game; so many memories! I remember always playing as Luigi, Marth, and Roy. I still have never played a Fire Emblem game, but I still love the Fire Emblem characters! (Although I'm not a big fan of Lucina...) Marth was one of my mains in Brawl, and I still main Math and Roy in Smash 4.
I spent so many hours playing break the targets; it's still my favorite side-game in Smash! I wish Smash 4 had it instead of Target Blast, I HATE Target Blast!
Even though I've never liked Mewtwo, it's nice to see him back again in Smash 4 for all the Mewtwo fans out there. And I know this is an unpopular opinion, but this is my least favorite Smash game. There's nothing really wrong with this game, I just prefer Brawl or Smash 4 before it. This game is still very fun, and brings back a lot of happy memories for me.
Think it's spurious to include Smash Bros. entries as Mario games.
Not like there isn't enough Mario games to cover.
The main reason I wanted a GameCube. Yeah, I had fun with other games like Soul Calibur II, Double Dash, Rayman 3 and Sonic Genesis Collection but Melee was my main game on GC.
Never played it, yet. I started on Brawl and love Smash 4. I doubt i'll ever have the time to do a full visit on Melee (given the amt of time Smash demands to master a version) but i do want to try it sometime.
Ah, this game...so many good memories of playing it with my brother and sisters. I played Luigi and spammed the heck out of his forward air. My brother played Falcon, my oldest sister played Roy, and my other sister played Kirby.
However! Removing the nostalgia glasses, I can safely say that Smash 4 on Wii U is the best game in the series. It plays SO smoothly by comparison. I went back to Melee recently, and it felt...clunky somehow. Also the AI is just too stupid for words.
I remember unlocking Marth and falling in love with him. My friend came over and I rekt him so hard. This is why Marth is my Melee main.
Most hardcore game ever
This game introduced me to so many of Nintendo's other franchises once I played it. The only Nintendo series I had played before this were Mario, DKC, StarFox, and Metroid, and this game introduced me to Kirby and Zelda, among others. Just as others have mentioned, I also spent several hours collecting trophies and learning about lore from games I had yet to play at the time; the Legend of Zelda trophies in particular eventually convinced me to buy and play Wind Waker!
If any of this Great game I can remember memorably is the "Masterly" Intro and it melody; and ever since this version, many, many songs, remixes have appeared, generating the wonderful soundtrack that accompanied this saga.
This is actually the only Smash game I've never played.
@DarthNocturnal I also beat Event Match 51 without losing a life...by using the Master Hand glitch. That's still one of the most awesome glitches I've ever seen, and it's amazing that it took so long for anyone to find.
My absolute favorite in the Smash series. To me, it felt perfect in balance, roster amount, and single player modes. Sure, Brawl had the SSE, but I didn't like that one. I don't have it with me anymore, but I still have fond memories of it.
If Nintendo were to eventually move on to Gamecube VC, this game WILL HAVE TO BE one of the launch titles for it!
An awesome game to be sure, but whenever I think back to it all I can remember is Captain Falcon not being able to use the Home Run Bat properly. Since Cappy is my main, that was incredibly frustrating.
@Raien What about Super Mario 3D Land? Unless that was Tanooki Mario, though there's practically zero difference between them aesthetically.
Just thinking out loud, how well would Melee HD go down now, as people are still so fond of it. Especially now the Wii U has Cube pad possibilities. As an eShop title how well would that sell?
The only Smash Bros game I've ever got any fun out of
I Remember getting this for Christmas with Wave Race Blue Storm and a black GameCube. I had briefly played Super Smash Bros. but I was more into Power Stone and Power Stone 2. (Although I never thought Super Smash Bros. was bad). However Super Smash Bros. Melee soon became one of my favorite games. I remember thinking who on earth were Marth and Roy and I used to spend ages reading all the trophy descriptions and learning loads of new things. I like the newer Smash games but none drew me in as much as this one.
To me this will always be the best/my favourite in the series, though the Wii U version is a pretty close second.
Still, the memories of playing Melee with my friends growing up is something that I'll never have with the Wii U game.
While Melee was my first Smash game despite my fond memories for the brawler it wasn't until I purchased Brawl that I truly fell in love with the series. Respect it for what it did but I think the newer ones are superior.
@Franklin
Every game that includes shiny gold coins, will add to the timeline eventually
No Luigi's mansion?
NO LOVE FOR SQUEEGEE
@NightmareEater You only forgot Captain Falcon, Falco, Shiek, and Amsa's Yoshi.
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