In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations.

In our last entry for this series we covered Super Mario 64, a title that utilised the capabilities of the Nintendo 64 to revolutionise Mario platforming. Mario Kart 64's impact on the games industry is nowhere near as dramatic, but like a number of N64 games it was a notable departure from its predecessor; this was truly an age where generation gaps were meaningful.
The racer was originally supposed to be a launch title on the N64, and did hit Japan in late 1996, but it'd be 1997 before it would eventually make its way to the West. It was only the second entry in the franchise after the hugely popular Super Mario Kart on SNES, with a stark difference in style and approach. It's argued by many to this day that the 16-bit original is the superior title, though we'd suggest that it's the N64 game that was more vital to future entries in the series, simply due to the shift in approach that would inform the games to come.

The most visible change was in the significantly revamped visuals, adopting a polygon style with some pre-rendered sprites that were a necessity due to hardware limitations. The graphics arguably haven't aged well, as a result, but as highlighted above the general approach would become key to the game's successors on more powerful hardware.

Though its handling is a far cry from what we may expect in the current-generation entries, it started the early shift away from the 16-bit approach and introduced the art of drifting for boosts. Super Mario Kart's course design - no doubt a result of hardware limitations - focused on plenty of laps and tight, relatively short tracks. Mario Kart 64 switched to lengthier courses with less laps, with broader scope in the form of longer straights and turns. It was a significant change in gameplay style.
It was the N64 entry that also brought us the Spiny Shell / Blue Shell, which is still considered by some to be a curse on the franchise to this day. In its original form it would go along the ground in pursuit of first place, potentially hitting others en-route; in some follow up games it flew and only hit the race leader.
Mario Kart 64 also ramped up the multiplayer aspect, helping to establish it as a key game to play on the couch with friends back in the day. We should consider that it was still relatively uncommon to have four player matches in a console game back in 1997, and that feature alone made it a key part of any N64 collection - alongside some notable others. Whether racing around 16 tracks or fighting in four Battle arenas, at the time this title offered impressive variety and a great opportunity to take on other gaming buddies.
All of this contributed to Mario Kart 64 being the second best-selling game on the N64. It's not necessarily regarded as one of the better games in the series now, but its introduction of drift boosts, four player matches and 3D-style visuals were all integral steps in the evolution of the Mario Kart franchise.
Below is a Summer Games Done Quick run that shows off some exploits and tricks in the game.
Comments 35
I will always have a soft spot for this game because of all the good times me and my bro had playing this game before and after school. We would even utilize the time trial mode in order to simply explore the levels in order to find out every little detail in the levels and the fact that this entry has some of my most favoured courses makes this game quite possibly my favorite in the series. Also, that rainbow road music!
I was sure Mario Kart 64 was the best selling game on the 64. I guess I was wrong, which game was the highest sold on the system?
@maukenboost Super Mario 64
This and Goldeneye consumed a huge amount of our time whenever we got the cousins together. Time well spent.
And here is another game I dislike with a passion on how overrated it is.
I don't want to fill the whole page with my whole rant, but the thing is, this game is only multiplayer.
Single player, its not good.
I can only see playing this as multiplayer, which is actually fun, mind you.
Do note that I have spent hours and hours with friends and cousins playing this.
My problem is on the flaws: super shortcuts on almost an all stages, the red shells don't work on most stages, weird physics, and the rubberband AI.
This game had the best vs. mode (1 on 1, no comp players) of them all. Such a great game.
It's one of my favorite
First game I ever played, great game and IMO it had the best track design.
"It's not necessarily regarded as one of the better games in the series now...."
It isn't? Most people I talk to love this one. I played it to death. It beats Mario Kart Wii, at any rate.
@Dr_Corndog yeah right, I suppose that you don't like it because of the "kazualz" or some other BS, huh?
Yeah... This remains my least favorite entry. Always has. Even when it came out... I mean, it was alright, a few tracks are actually some of my favorites (Toad's Turnpike), but... Idk, I guess the physics felt weird to me. Of course, the battle mode was boss, that's the exception, poured dozens (maybe even hundreds) of hours into battling my friends. That's still what 8 needs...
@Minotaurgamer MKwii was eh, I've had a ton of good memories while playing it but at the end of the day it was just another Mario Kart. My personal ranking of the recent MK games (plus 64) would be MK8=64>DS>Wii>>7.
MK64 is still one of my favorite entries probably due to the fact that it was my first in the series, and the first game I played on my brand new N64 nearly 20 years ago. I've had many very close and hectic races with my mates over the course of those years, and it still holds a place on our shelf of must play games for gatherings. I even beat almost everyone who raced me when they had the game at a con last year due to most people moving on exclusively to the easier entries in the series, notably 8.
Not to say that 64 is harder than 8, but it involves different tactics as they have entirely different engines and hardware. I own and enjoy all 8 home variants of the series, but it all started for me with MK64. Oh, and anyone I race who uses the glitch shortcuts (on rainbow road and wario stadium especially) get controllers unplugged immediately.
My list goes MK7 (I know, my favorite is universally hated for some reason), MK8, MK64, MK:DD, MKWii, MKDS, MKAC and last is the original SMK.
Just my personal opinion tho, I do love all of them.
@Minotaurgamer MKWii has no multiplayer Grand Prix, forces you to use the annoying bikes on 100cc Grand Prix, has a lot of overly gimmicky original courses, the character selection is too focused on babies and dry characters, and the Battle Mode completely sucks by restricting you to timed team battles in mostly overly gimmicky arenas. Now that the online play has been shut down, it's completely inferior to its predecessor "Double Dash." At least MK8 fixed most of these problems (although the Battle Mode is still pretty lame, and the character selection is still a little too heavy on alternate forms), but I think Sega has stolen Nintendo's kart racing crown over the last two console generations, especially where local multiplayer is concerned.
My full rankings are: Double Dash > 8 > 7 > 64 >> Wii >>> Super Circuit
I haven't played the other two, although I bet the SNES original would be down with Super Circuit due to their similar playstyles.
The worst mario kart in the series
Single player was bad but 4 way multi player was where it was at.
I remember this game well, at the time the visuals were excellent and the racing was very fun. This game still has my all time favorite battle arena of Block Fort. I loved Bowser's Castle in this game and was glad they remade it for the Wii. Looking back I have a hard time deciding which was my favorite between this and Diddy Kong Racing that released nearly a year later. Definitely two of the most influential kart racers out there, despite the fact that MK64 introduced the loathed blue shell. But Mario Kart Wii ruined the blue shell for me when you could be hit by it six or seven times in a single race.
@Splatmaster You're right on in that MK64 had some of the best all time battle arenas. To make Mario Kart 8 even better, Nintendo should just remaster and add each of the MK64 arenas and then call it a day.
Not as challenging as Super Mario Kart but I loved those circuits that made me dream back in the day. The battle arenas were great and so were Double Dash!!'s. Mario Kart 8 feels incomplete without a proper battle mode!!
battle mode music plays Big Donut.
Loved this game, the rubber banding was ridiculous to the point where you can be overtaken whilst using a golden mushroom. However it's still has my favourite battle mode and by far and away the best version of the red shell the series has seen to date. Oh and DK doesn't sound as ridiculous as he has in recent games
The battle mode is enough to make this game one of the very best on the system, and the best Mario Kart ever.
This was the first Mario Kart game I owned. It took a while to get into as it felt so much different to the snes version but will a lot of perseverance ( plus I didn't own many games, the N64 ones were expensive when they first came out) and time I got there in the end, some great tracks!
<3
@Claytonbob We added Super Smash Bros to the mix as well. But yeah those two games consumed a lot of my time back in the days
@AshFoxX I just love your GIF !!!
When the N64 came out I was still more of a PC gamer I had the first 3DFX cards and my games looked so much better then on N64 or PSX I have little memory of playing Mario 64 or Mario kart back then. I also prefered Crash team racing over Mario kart at the time but I still had great fun later on with Mario kart 64. The tracks are fun and the multiplayer is great.
Single player wise there are much better experiences like the DS version.
I was so excited about my N64 and played every inch of Super Mario 64 when it came out - but Mario Kart 64 was a disappointment. I tried hard to like it, but ultimately I found it a boring, actually quite melancholy experience.
The flat, featureless tracks, odd electronic organ music in a minor key, and the easy difficulty curve meaning you would race for what seemed like days with no other players in sight - the 4 player multiplayer mode with NO MUSIC!?
It was everything super mario kart and successors like mario kart Wii were definitely not - it was eventless, dull, no fun.
When my brother and I would battle in the Block Fort stage, we had a rule that all green shells had to be fired off the forts and onto the lower ground. It made it an instant balloon loss if you fell off a fort!
Nice tribute Thomas, although you neglected to mention that a big difference over the previous SNES version (and the subsequent GBA and DS versions) was the analogue steering.
For myself, I love this version. The course designs were perfect for three-player family games, both racing and battles. The Block Fort and Double Deck battle stages in particular have never been bettered (although DKR's subsequent castle and pyramid arenas came close).
There were also some wonderful details in the presentation, such as the aerial views in the end credits, and the unnecessary-but-fun ability to visit the Mario 64 model of Peach's castle.
Ironically, Crash Team Racing (the first one on PSX) "cloned" many aspects from MK64 and turned out to be a vastly superior game under every aspect. I wish Nintendo could have learned something from this and improved the franchise, but it just got worse and worse gameplay-wise. MK8 is a big, frustrating mess, even if beautifully presented.
I was really impressed and so excited when I first saw this on my mates imported jap N64... The graphics blew me away. Hasn't aged nearly as well as the SNES version. The jerky graphics make it a hard game to go back too. A lot of N64 games don't play as well as I remember.... Going back to Goldeneye really wrecked my fond memories... Really is an atrocious looking game!
@tysonfury My problem exactly with this game.
Even if this has the derp Rubberband AI, once you know how to play, it becomes too easy.
That's why I think this game is strictly multiplayer, as with other people around, this becomes fun.
I played the hell out of MK64. I didn't like SMK all that much on my SNES, never liked the controls and I remember thinking back then it looked awful. But it was MK64 which made me fall in love with the series
No other Mario Kart got the balance between luck and skill as right as this entry.
"It's argued by many to this day that the 16-bit original is the superior title", shoot, I'm not sure I've ever heard that. I love the original too, but the N64 title did just about everything right. I miss the exploration aspect of it more than anything....and the toys from Toys'R'Us I had were pretty cool....and that Taco Bell toy.
@Nico07 You mentioned DKR; you win. I do like MK64 aplenty, though I think DKR was the better overall title.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...