Heart Machine's gorgeous-looking Hyper Light Drifter was one of those games we were all looking forward to playing in 2015, but sadly the developer has confirmed what many of us feared - the game has been pushed into next year.
It's something of a blow for those who contributed to the game's Kickstarter campaign in the hope they'd get to play it sooner rather than later, but the reasons for the delay are sound - Heart Machine don't want to rush things and impact the quality of the end product:
We've been working full-blast for almost two years, and the team as a whole needs to continue to steadily pace ourselves, instead of crunching; pushing any harder would burn us out, leading to a negative outcome. We see how close we are, and how exciting it is to finally peek at the end of the tunnel. We are on budget, well paced, within our means, and more excited than ever.
The developer is aiming to release the PC and Mac versions in Spring next year, with the console releases - including Wii U - coming later on. A 2016 console launch was hinted at some time ago, but it was still assumed that the PC version would arrive this year.
To soften the blow, a new trailer has been released, which you can view below.
[source destructoid.com]
Comments 17
I didn't realise this was coming to WiiU! Awesome
I also thought this was not coming to Wii U, since I seem to remember it was being made in monogame or gamemaker, or some other engine that Wii U didn't support.
I backed the kickstarter as well, but not that fussed about it being delayed. That's just the way these things work. Generally with kickstarters that I've backed, unless it's a kick-finisher type of campaign, I'm happy to sit here and get weekly or monthly emails from the creators. So long as it's clear they're making progress. The game will arrive when it's done, and when that happens, great!
The only annoying thing would be if Xbox One and PS4 get a version before Wii U. I totally understand why developers release on one platform at a time, but still frustrating if my chosen platform(s) happen to be near the end of the list
Good to know some developers care more about a well polished game than an earlier (holiday perhaps) release window. Most indie devs are good about that, but its still nice to see not everyone takes a page from some of the bigger guys.
@AshFoxX Your avvy though! xDDDDD
@JamesCoote Confirmed in 2013: https://www.nintendolife.com/news/2013/10/hyper_light_drifter_confirmed_for_wii_u
@Damo @Tsurii I backed it before they started with the stretch goals, and also this was before I got my Wii U.
Double checked, and it seems it is being made in GameMaker. PS4 has GameMaker support, making that the most likely target after PC. GameMaker also exports to HTML5, so should in theory work with NWF, but I don't know if anyone has actually done that yet? Or could be they rewrite it in Unity? Guess we'll find out
@Rhydas wish I could say I made it, but yes, that avi doe.
This is a shame but I guess a delay is better than a rushed project. Still, I was looking forward to this one but I guess I can wait a little longer.
Oh man, I forgot about this one! Looking forward to it.
More third-party support!
At least we're getting some kind of update at all. I really do want this game.
Indie games are looking more intriguing than AAA release's these days, love the look of this game, cannot wait.
Still excited. One of the few Kickstarter games I was really into.
I didn't even know about this game, it looks stunning and the music sounds amazing. I can wait a bit longer for a high quality published game.
Easily one of my most anticipated games of the last 3 years. I was praying to the gaming gods to play it in 2014, then 2015, but alas...as with Zelda U...I will continue to wait patiently in the name of proper development until 2016...sniff
Wow that looks cool! Reminds me of a great game on the original Playstation where you played a vampire - had the same isometric perspective.
Take your time - doesn't matter how long it takes as long as it is a quality product upon release - that's how it's done!
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