When it was announced we were rather taken in by The Legend of Zelda: Tri Force Heroes; any opportunity to revisit the engine and tweaked gameplay from The Legend of Zelda: A Link Between Worlds is a positive in our book.
Very much a spiritual successor to Four Swords, albeit with three players and a nifty totem mechanic, it'll offer a puzzle-like experience in single player or support local and online co-op for three gamers.
Despite the inclusion of online play this title won't feature voice chat, which is rather the norm for most Nintendo titles; as we argued in our first impressions article, however, the touch-screen communications options - in the form of cute Link animations - work rather well. Speaking to Kotaku, game director Hiromasa Shikata made the point that voice chat isn't always the best solution, and provided his context on the eight pre-set messages that are available on the touchscreen.
I think with these, for example, you can just be sitting there hitting the one icon that you want: 'Hey, we have to get in a totem here, totem here,' or 'Use that item, use that item, use that item,' or 'Hey, come here, come here,' whatever it is. For those people who are in the mood to do so, they will cooperate, and sometimes maybe they're not going to be listening to you, no matter how many times you send out the same message.
I think we're seeing a really unique form of communication in that because it can be a little difficult using just eight icons to communicate some complicated ideas. When you're able to—through your choice, and which panel, and what timing, and what order you're selecting them in—be like, 'Wow, I actually made my point,' you feel pretty happy when the person does what you just asked them to do.
But on the other side, the person who's like watching you hit all these different icons and goes, 'Oh wait, I think he wants me to come over here, use this thing to do that thing,' and you go over and you do it and it works, there's a sense of satisfaction on both sides that you're not gonna see in a game that has maybe a regular voice-chat implementation.
I really think, again, that satisfaction you get time and time again when you're able to communicate effectively on both sides, from conveying the information and receiving the information, the more you are able to succeed at doing that, and as you progress in the game based on that, it really really heightens that sense of satisfaction, and really matches the sense of cooperation we're trying to focus on in this game.
It was also confirmed - though it seemed inevitable - that there'll be no full overworld, but rather "a castle, a town, and a colisseum battle mode". In addition the co-op multiplayer only works with three players; tackling levels with two isn't an option, so it's single or three players only.
With Four Swords being relatively short, there are naturally question marks over the game length and value in Tri Force Heroes. Shikata-san's answer on this is slightly surprising, suggesting that completionists in particular could be looking at around 30 hours of gameplay.
I could probably say if it's one person just on their own sitting down we might be able to calculate it out, but when you have three people, the way they play [and] how they play makes a difference.
Myself I'd like to say maybe an hour a day, an hour and a half to two hours a day, with three people playing together, there's probably about a month's worth of gameplay there.
But there are a lot of extra elements and things you can do in this game. If you're a completionist, you're gonna be playing for a long time.
Are you excited about The Legend of Zelda: Tri Force Heroes, or still on the fence?
[source kotaku.com]
Comments 32
Was going to skip but since there is a single player component I'm looking forward to it.
Sounds great!
With the exception of those Games That Must Never Be Named I love all things Zelda, so I am quite eager to play this.
I love 100%'ing Zelda games so this is great for me.
Loner here. If the single-player experience is good, I shall bite.
I think I will buy this, but no 2-player option is disappointing.
Idk. Still am not sure how Single player works here. Is it something like four swords adventures that they released on the DSI?
Look, I'll buy it if it costs less than £15, or has download play for multiplayer. For me, buying three £30 copies of a game to play this with others is not going to happen. I am looking forward to playing it though, so here's hoping.
No matter what, I'll pick this game up just because it's a Zelda game...but it will depend on the price first. If it's $40 when it comes out, I may wait...Mario and Luigi and Chibi Robo are calling me first!
Pretty much a multiplayer-focused game. I bet the single player mode will be disappointingly half-baked as always. DSi Four Swords is a boredom fest in that aspect.
@Geonjaha
You don't need download play because it has online. There will be tens of thousands of people for you to join and play with. I'm sure Nintendo life will have a forum thread for everyone who plays together.
Have to see more before I'm completely convinced, but a Zelda game, even a mediocre one is usually great by other game standards. Except the obvious games (we all know which ones).
It's Zelda made by Nintendo, so it can't be bad. I'll probably get it.
I assume I'll be able to try this game out at EGX in September so hopefully the single player is fun!
@Nintendo_Ninja Having to specify "made by Nintendo" due to the CDi Zelda games
I'd probably really enjoy this game if I had friends.
I don't, though, sooooo....
Love that it'll lots of content. My girlfriend and I had a blast playing it at best buy.
I never had any doubt that it would give you plenty of bang for your buck seeing as Zelda games aren't known for shortchanging gamers. I have never complained about length in a Zelda game and probably never will.
@ollietaro me too I love single player
I do not have to deal with people
@rushiosan I hope they re-release that game for a paid release for 1.99 or something
I can't imagine all the gameplay being in dungeons. I guess it will be like Four swords adventures: A overworld, cut into bite-sized (level) pieces!
As for the length of the game: I guess there will be A Lot of different suits, so if you want to get all the materials you need to craft those clothes (I heard you can either buy or create clothes, and some materials are only obtainable via the Colloseum) it may take you lots of time.
I'm definitely more excited now than I was last week.
I still am totally turned mushy over the pom-poms icon.
I actually thought this game looked as awful as Metroid Federation Force during the digital event, but both look to be solid games upon seeing the Treehouse Live demonstrations. That it has that much content is pretty cool. We'd have to get at least one more 3DS (2DS?) though... used? Might just have to wait a bit.
Looks & sounds like ass. I wish they would stop milking the Zelda brand. Stop it!
I would really looking forward to the single player mode. Not really interested in online, but might give it a try. ALBW engine is beautiful, happy to see them re-used.
@Ichiban No one is holding a gun to your head and forcing you to buy it. I for one am quite excited for this. Many others are too.
I'm a completionist, so Shikata's quotes is making me more excited for this game. I was put off initially because I don't know any 3DS owners nearby. However, I'm now warming to the idea of playing with strangers and using those icons to communicate.
"With Four Swords being relatively short, there are naturally question marks over the game length and value in Tri Force Heroes."
Have people already forgotten about Four Swords Adventures? That was quite a lengthy title to play trough. I'm disappointed that I can't play two player mode, it's harder to get three people to play locally at once. Online makes it better especially if I can play trough main game levels with random guys that don't log out halfway trough the levels.
Loved playing Four Swords Adventures with my brother. Disappointed there is no two-player on this - our tastes very rarely overlap
I will echo the comments of a few other people here and say that if the single player mode is fun then I will buy it, otherwise I will skip. Four Swords on GameCube was fun as a single player game so I expect that this will be too.
I already know a bunch of friends ready to throw their money at the game, so we'll be playing the heck out of this for sure.
Heck yeah I'm excited! Sucks about the two-player mode though.
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