Following the full reveal of Star Fox Zero at this year's E3, our good friends at Eurogamer have secured an interview with Shigeru Miyamoto and Platinum's Yusuke Hashimoto, who talk about how the game has developed since we were first told about it last year.
Miyamoto talks a little about how the game was first created, and how Nintendo prepares projects before looking around for development partners:
Nintendo's working hard in terms of partnerships with lots of different development companies to try and create as many different titles as possible. The way I think about this kind of development is, a small team can create the core of the game, and then we think about who we want to shop that out to.
He then explained that Platinum stepped in following the production of Bayonetta 2:
It was at this exact time last year, when we were showing off the Star Fox prototype, that Platinum Games was talking about wanting to put the Arwing in Bayonetta 2. And that project was wrapping up, so I thought, 'this could be good,' so I talked to Mr Inaba about getting a partnership going.
Miyamoto also stated that Project Guard is being worked up as a full game at Platinum as we speak.
Director Hashimoto - who also worked on Bayonetta 2 - explains that while Platinum's Hideki Kamiya isn't involved with Star Fox, he's been offering words of encouragement:
The only input from Mr Kamiya is, do your best!
My background is in creating climax action scenes, so I like to think that we've put a lot of that element in. Mr Kamiya tends to get everything down in very very precise detail before moving forward, and... you can experience his attention to detail right through the game.
Miyamoto on the other hand admits that his style is a little different:
My way of working adds a bit of immediacy to it, so while the game is being programmed I'm always bringing new ideas, just writing them down on paper and passing them on to the programmers.
Now that you've had chance to watch that Star Fox Zero trailer over and over, what are your feelings about the game? And how do you feel about Project Guard being re-tooled by Platinum? Let us know by posting a comment.
[source eurogamer.net]
Comments (28)
I'm interested to see what Platinum is doing with Project Guard. I wasn't that interested in that one. It's also a shame Project Giant Robo didn't show though, and I was looking forward to it.
When the Star Wing sprouted legs, it did look a lot like the Bayonetta style run. You would think/hope they'll do a good job on it.
Platinum seems like a perfect fit for both of these games.
Ooh, I'm happy to hear the Project Guard is becoming a full game. Nintendo's takes on Tower Defence, like with Dillon's Rolling Western, have always been a lot of fun.
Hope they improve the graphics before StarFox ships...
I don't get the criticism of the graphics. Is it because of the art style with the Arwing and other vehicles keeping its blockier design from the other games? I thought the game looked beautiful, especially in the backgrounds and landscapes....
The gameplay looks good, but I think the overall graphical design needed an overhaul. Add more vents, details and such, give it that shiny next-gen look. I don't know, it just didn't leave me with a "WOW" after watching.
Graphics are fine... it looked like HD Star Fox to me... but the game better have constant, exciting gameplay (like S&P or most of Bayonetta) and lots of it... no padding with tedious searching or "puzzle solving".
I don't care about multiplayer, but some co-op missions outside of the regular campaign would be fun... someone on the ground with the gamepad, clearing enemies and hitting switches... and the other person providing air support.
@holygeez03 I'm looking for the level design to be really expansive (esp. in all-range mode) since you can approach it from the ground or the sky and hover and sidestep and roll around. It means that every inch of the level will need to be taken care of in detail. Super psyched about getting a normal Star Fox game where you can explore too.
Another Platinum game on Wii U is always a positive thing.
rewatching the trailer i noticed the game pad NEVER mirrors the main screen, it's always the cockpit view. That explains the "lesser" graphics, It basically always running splitscreen at 60fps
@JumpnShootMan Kinda confusedotoo. Nintendo has always cared more about the gameplay experience over graphics. We're getting another buttery smooth 60fps game and it's starfox...and prior are still crying.
@holygeez03 Heh, I guess I want the exact opposite. I want exploration first and foremost, not a focus on action scenes (which, granted, are always gonna be the focus on a Star Fox title anyway).
Shame really. Platinum's involvement confirms this game will be terrible. Platinum has never made a good game in the history of the game industry, even when they went under other names.
@mjc0961 platinum games has always made great games, granted with some flaws, the only downside is any game they made or involved in becomes a niche game, they fly under the radar yet get great scores, the lowest may be 70% (don't quote me on that). you must have not heard of bayonetta or viewtiful joe and live under a rock.
So Project guard is still a thing, even if they didn't show it. Same with Project giant robot?
Hype. Total hype. And I sure hope others are hyped too because people were protesting to get a new Star Fox, PROTESTING with Miiverse campaigns and everything. If people don't put their money where their mouth is now, I can guarantee Nintendo will never make another game we cry out for again.
Can't wait for Star Fox Zero.... Will be my Game Of The Year along with Splatoon!!!!!!
@JumpnShootMan
If using between 5th and 6th gen level graphics with better lighting in HD resolution is considered an "art-style" these days...I don't know what to say.
The game has environments with low res textures, and the every single model in the game is extremely low poly. The environment is especially bad. Visually this game looks like an upscaled 3DS game.
It looks like it'll be really fun, but visually it's just plain poor.
@Manaphy2007 I think he was being sarcastic.
@mjc0961 I Hope that is sarcasm lol
@AVahne It looks to me like they upscaled models from the 3ds remake too. And I love starfox. I hope they plug in some new models and textures soon.
@AVahne I watched the game-play demos again, and I'm still not sure I understand your criticism. Star Fox has always had a specific art style. It looks to me simply like they've preserved that through the models having a blockier design. As for the environment, I thought everything in the background was beautiful and added depth and character and scale to a game that needs it. I can see room for criticism on the immediate landscape--I didn't feel every blade of grass or every grain of sand (sand in particular). But a) this isn't the finished game b) I haven't seen every single model and landscape, so I think I'll wait till I see the game in person in 60 fps and c) I'm not going to pretend that these visuals would do anything to take away from my enjoyment of the game.
@mjc0961 Either you literally never played a Platinum game or you really have a weird taste for games.
Don't get me wrong, the game still looks fun (if a bit basic and slow, but maybe that's just the opening levels). I guess I had something more visually striking in my mind when I heard "Next-gen StarFox". I wonder how much Platinum is involved with SFZ, since the first trailers don't really strike me as a Platinum game.
Yay.
@abe_hikura Dude, that's what I keep telling people. This game is impressive for rendering two screens at 60 FPS. They are sacrificing graphic power for that reason. It's a lot like Super Mario 3D World, where they had to sacrifice graphics for the ability to play as four 3D characters simultaneously. I wasn't impressed with SM3DW E3 until a couple directs after and finally when I played it.
Platinum Games = Fun + Replayability
Isn't this what we all are looking for?
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