It may seem like distant history now, but there was a relatively recent time when the Virtual Console was merely an idea rattling around in Nintendo HQ. Super Metroid is one classic that's now been available to buy on two separate occasions, but there was a time when it was almost a bonus feature in a more modern classic - Metroid Prime.
This isn't entirely new - due to previous rumours - but there's now more evidence to suggest that Retro Studios planned to included the SNES classic as a bonus in its GameCube release. Included as part of the Game Boy Advance connectivity options, a dedicated programmer in the Prime team had successfully included Super Metroid as a fully functional unlockable. Unfortunately, as this was before the Virtual Console, this solo effort from a skilled member of the Texas-based studio had utilised a third-party emulator, which Nintendo's bosses quickly shut down.
You can see the full story below - we can't imagine the excitement back in 2002 if this had happened, but it wasn't to be.
With thanks to Liam from Unseen64.
Comments 27
Wouldn't it be cool if there was a complete Metroid game collection (That isn't Metroid Prime Trilogy) on Wii U or something? That would be really cool.
Wonder if they were using snes9x or zsnes... at the time, both would accurately emulate "Super Metroid". It would be an amazing bonus since probably a lot of the younger generation didn't even own a SNES.
Oh Man. I sure love it when an older Game is Unlockable in a newer one.
Need Animal Crossing on GC. I hear it has a bunch of classic titles as unlockables...
How did they include Metroid (NES)
@ArmoredGoomba Metroid for NES was probably not running on a 3rd-party emulator.
@efaulk84 oh yes, the best unlockable there is
This really would have been amazing back then. Here's hoping this E3 is finally the one for Metroid.
That extra would have been A LOT better than the main game.
Before Nintendo had released any possible SNES title on later systems, PPC emulation of the SNES was only on SNES 9X of which during that time was far behind in performance and accuracy vs. the Windows release on x86 hardware during the time of the GameCube. The closest CPU design (and speed) was in the early dual USB "Snow White" iBook G3 which ran at 500 MHz compared to the 482 MHz clock speed in the GameCube. It could have been possible without the OS overhead on the old PPC legacy Apple iBook G3. The CPU's in both were quite comparable at the time but the Mac was just too slow to run OS X let alone emulate the SNES hardware at the time.
Finally on the Wii Virtual Console, the Wii had possibly the best emulation of the basic SNES hardware and several games that used a secondary DSP still a shame that Super FX games were released via official means. I wished for Yoshi's Island for years but had to settle for the GBA release on the Wii U.
@JaxonH, yeah it does. Lots of the games are pretty simple ones like excitebike, balloon fight, or clu clu land, but sadly, I don't think nintendo will be in a rush to push this game out on the wii u virtual console if they will want people to people to buy those nes games by themselves. It even has the legend of zelda but that can only be unlocked with a cheat device. Even so, it's still there in its files.
They'll never consider doing that again. Why?
Virtual Console can earn them about extra $5 instead simply including it as a bonus.
I think its cool that the programmer pulled that off, but I understand why Nintendo would shoot it down. Integrity first principle.
The thing is, those emulators are open source so I don't understand why Nintendo was paranoid about it.
@Ayronom My avatar is my reaction to you having the exact same avatar as me.
A vast majority of the people who played Prime wouldn't have cared which emulator was used...it wouldn't really have "promoted" anything, except Super Metroid.
Ah well. We have VC now.
"this solo effort from a skilled member of the Texas-based studio had utilised a third-party emulator"
How "skilled" can he be if he resorted to using an already available emulator programmed by someone else entirely? Sounds more like a lazy attempt that was rightfully shut down.
@DarthNocturnal This isn't about whether any of the players would have cared. It's about a guy at Retro using somebody else's work without that guy's permission.
Can't say I blame them, and Retro wasn't going to waste time making a fully functional emulator on their own time just as a bonus, so they tried using third party code but Nintendo didn't like that. Programming in support for NES Metroid without any third party code was a lot easier so they did that.
@I-U No, just no.
That would have been a cool bonus! Such a shame.
@JaxonH
Yes, it does, but some of them are impossible to obtain without cheating somehow, owing to the obscurity of some of the e-reader cards (which were not ever released in Europe) and the fact that some cards were never released for the games which actually exist in the game files. If they did release the game on the Virtual Console, you would not be able to get many, if any, of them. Still, if you have the original GameCube game, and a cheat device or an e-reader for the Game Boy Advance, see what happens!
@Shiryu SNES9x. At that time ZSNES was probably closed-source, as well as being written in mostly x86 ASM (compared to something portable like C).
@KingMike Thanks for the reminder, you're certainly right.
@ArmoredGoombaMP: Metroid Prime, & Animal Crossing were released around the same time(Fall 2002). I'm guessing the emulator in MP running Metroid is the same as the ones in AC running those various Nes games. This is no sign of a connection between the 2 emulators, but both emulators produced off-color visuals, & slightly off-sound.
third-party emulator as they mention. Probably talking about the work done with the PSO DOL loop-hole/hack.
This is one reason to own PSO for the GCN because you can run DOL files ( GCN rom files ) from an PC/server via the Ethernet cable. However the same hack has also been exploited in an Memory card device where you can load DOL programs including SNES emulators and other emulators to an actual Gamecube.
I remember this stuff. I attempt to do it via the PSO disc but my PC settings was not right.
Again this same hack is what allows "Warpipe" to be used and thus play "Mario Double Dash" over the internet with people by opening an server.
If you can setup an PC correctly it could work out. Probably need an Win98/XP machine to do it correctly, but others if programmed should work.
JUST TO LET EVERYBODY KNOW. Devers in Japan ported various NES games to the GBA using NES/SMS to GBA emulators. Only replacing the list system with an GUI instead.
Wow I had no idea!
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