Splatoon has been bubbling away for a while, but it's only now - thanks to the recent Global Testfire events - that we start to see how unusual and engaging a game this will be for a whole new audience of shooting fans.
Every family is different but a video game flash point for many are the shooting video games aimed at older players. Call of Duty fluctuates between PEGI 16 and 18, but the draw starts much younger.
While prohibition may defer the issue for some - banning guns with my youngest has just meant than any stick is now an assault rifle - a better approach is to engage children on the appeal of these games and how they feel about the violence. Then find some viable, equally exuberant and exciting, alternatives.
In this light, Splatoon is an important game for families. More importantly though, it's also a ton of fun and surprisingly deep for what appears to be a simple third-person shooter. In my home it has already provided a path which navigates some of the pitfalls of other shooting games.
More than that, it has triggered a new birthday party pastime, Splat Ball. Like Splatoon, Splat Ball provides "a low impact alternative to Paintball for younger players". Similarly, it's not just a dialled-down version of the real thing, but changing the speed of the projectiles and age of players changes the experience in unexpected ways.
In Splatoon, the use of ink means you can see where people are shooting, and the territory they are capturing. In the physical Splat Ball game, the paint pellets "shoot at a velocity of 110-140 feet per second. At this speed, you can see the ammo in the air before you see the satisfaction of your splat!" It becomes more about movement and less about firepower and targeting.
Splatoon will doubtless appeal to players of all ages. Most of the dads I know can't wait to play more. Again this mirrors Splat Ball, which "was engineered so kids (and adults!) ages 8+ could easily cock, load, and fire." Crossing the generations is more than a novelty; it sets up play habits more likely to resist the migration from sitting room to bedroom and become something families do together.
Like the Splurge Guns in Bugsy Malone, your arsenal in Splatoon is fun and frivolous. But like the film's firepower it too manages to matter when you are hit. The burn of being inked at the critical moment is distinct from the rage of a head-shot, but still impacts on how the player feels — in a good way.
Add in the extension of the game by its own unique amiibo and this is looking very tasty indeed. In fact, I think the Splatoon amiibo are my favourite to date (with the possible exception of the woolly Yoshi). Being granted additional levels and challenges is a nice incentive to collecting - although my seven year old is still holding out hope that they will come to Super Smash Bros. as fighters rather than costumes.
As you can see, my test family couldn't get enough of the four-vs-four demo last weekend. I'd have preferred there to be a four or five player local co-op but I can understand this may have been hard to deliver. Ensuring every player has a full screen to themselves also stops other players from screen-peeking and cheating.
Another negative for some is the lack of voice chat, but as a parent I really won't be missing this feature. Also not having voice means that players have to communicate in non-verbal ways with each other — a skill I'm keen for my children to develop.
See a family play the game for even a few minutes and these concerns melt away to leave an engaging experience that can be played, watched and understood by all ages. It's the kind of game that involves everyone in the room - certainly not something you can say about Call of Duty, hence its problematic relegation to bedrooms.
I'm looking forward to playing more Splatoon, but (and here's the real mark of success in my book) I'm also looking forward to introducing Splatoon to friends and family. Who will you play it with?
Comments 36
Uh oh, voice chat was mentioned in this article. Let the arguments begin all over again.
This game needs local/online 2v2 (two at home, gamepad/tv, vs two online), and 4 players local vs or co-op (with pro controllers).
@arojilla the lack of the 4 player local gameplay is probably to stop screen-hacking. I understand why. I don't know about 2 local vs 2 online or 2 player local playing online in general as in MK8 but it has been confirmed to have a 2 player local mode where one uses the gamepad and the other uses the controller.
I agree 100000000% with this article ~ I can't wait for it to come out.
Nice write up. Had a similar experience watching my 2 sons take turns playing the global testfire Sat morning. All the adrenaline of a firefight w/o the blood and gore. (As a side note, another boy in my sons 4th grade's class drew a picture of himself shooting and killing my son w/ a gun, my son wasn't pleased. I think the other boy may have been suspended, details are hard to come by, even when the school calls you to let you know.)
Unfortunately, me being a glass mostly empty kind of guy, all I see is missed opportunity. I'd write the title as "Splatoon could have been The Perfect Family Firepower-Fest" and I'd write things like - "Nintneod, famous the world over for it's implementation of couch co-op and vs in so many family favorite games such as Mario Kart, SSB and Mario Party, has decided to eschew that in favor of a game that is 90% online, except for the part that is locked behind amiibo which we may not even be able to find."
It is a great game, and it could have been perfect as a family game, but instead it's a doorway for young kids to play a 3rd person shooter online w/ strangers RATHER THAN playing w/ their family.
Splatoon, the gateway game to childhood gaming independence.
As a parent to young kids, I really appreciate Andy and FamilyGamerTV. I can tell this game is going to be tons of fun this summer in my house.
Monster Hunter 3 Ultimate had voice chat and it was pretty sweet~
Proud father to a 2yr old. He loves the bright colors of splatoon. I was so afraid to play any shooters around him until splatoon came along. As he gets older the more aware of his environment, the more he pays attention and I cant have him looking at M rated games. Splatoon on the otherhand. Me and him, sittin on the couch all gravy.
@tsukipon Yes, that confirmed local 2 players, one on GamePad one on TV, is what I'm talking about, but with online, so it can turn 2v2, two at home vs two online.
Children communicating with strangers over the internet is a huge issue and one parents are constantly grappling with when kids have access to web enabled devices. It's good that Nintendo took this approach for a game that is obviously targeted at kids and families.
" I'd have preferred there to be a four or five player local co-op"
I couldn't agree more. 5 members in my family some kind of 5 player free for all would have been awesome. Maybe we'll get lucky and they'll add it at some point
This is the kind of game that shows up just how much of a potential paradigm shifting opportunity Nintendo missed by not finding some way to support up to 4 GamePads at once locally for some genuinely stunning local four-player gaming imo.
I mean just imagine how cool it would be with a game like this if each person could play using the GamePad and have their own screen with the TV showing the highlights or something. Not sure how you'd handle the map and jumping to your teammates in this setup but I'm not making the game so I can ignore that for now
If you imagine all the other gameplay opportunities of supporting up to 4 GamePads at once however...then you really should be able to envision something that basically could have changed the current home console gaming landscape as we know it imo.
But hey; that's modern Nintendo imo. It comes up with the seeds of a potentially stunning innovative idea and then doesn't quite realise it to it's full potential; much like the Wii (obviously it was a massive success but boy could it have been so much more imo), the Virtual Console service, the Wii U GamePad, the continued lack of basic and standard features in it's consoles and games, even the amiibo right now too, etc...
Still; this game looks awesome for what it is.
@arojilla I misunderstood about the 2v2 lol. It could be possible because they did it in MK8.
Finally a multi-player WiiU game that looks amazing. Sorry Smash bros, your controls have always been terrible (for me). Mario Kart 8 was fun but the changes to items (I can go 10 rounds without seeing a blue shell) and lack of offroad keep me from coming back.
I couldn't get enough of this on the Testfire and I cannot wait until the 29th.
@Kirk I thibk thay the issue with multiple gamepads comes down to was cost. Since the WiiU continues to do not so good, and the fact that Nintendo canceled a lot of bundles because they couldn't afford to stock then anymore shows why they wouldn't sell gamepads separately, thus having multiple ones per system wasn't an option. I doubt that if they stocked it like a controller that people would have bought it because I assume the price would be higher than what people want. I don't think they could afford to stock gamepads separately alongside a system that wasn't selling that good to begin with.
I'm still confused about one point: How many players can be connected to a single Wii U in any mode? If it is limited to 2 players, then Splatoon cannot be considered the perfect family game . . . half of my family will be playing and the other half waiting to play.
1.I'm still very excited about this game.
2.I don't care about voice chat.
3.I'm irritated that such substantial content is tied to the amiibos. $90+ for the full game? No thanks.
4.The near non-existence of local multiplayer is a big bummer.
I really like the core gameplay experience, but the overall focus on pickup'n' play worries me. Personally, I do want to play with my friends, I want to talk to them, I want to be competitive.
I don't want to watch my friends die, because I can't tell them "turn around", and I don't want to play against them, side by side with randoms because the game decides to shuffle us around every other round.
Maybe this will change once the additional promised modes roll out, but for now, the online framework as it was described is a severe disappointment ... to put it lightly, worst of all though, it is no surprise by any means.
As the game stands I can see myself playing it for a couple of days, then pick it up from time to time again, without ever getting really invested. Frankly I'm no longer sure that's worth $60 to me, esp. not with the extreme competition in the arena shooter segment out there.
I think I more likely get back to Destiny after 6 months hiatus for some Trial of Osiris action. That might be TOO competitive for me, but I already got the game, so no further investment necessary.
Nintendo needs to find better ways to engage the more family-oriented game as well as the more competitive oriented gamer. Splatoon is fresh, fun and unique, and maybe that is enough to carry it through, but for me the framework where this will take place matters just as much as the actual content, so ... I'll be interested in the reviews, it's no longer a preorder though.
Well let our voices be heard. While Nintendo can be really hard headed they also want to please their fans. Fatal Frame coming west, more MK8 DLC , Smash Ballot and others are a few examples of Nintendo trying to please its users (even if it's probably more about financial reasons) While I couldn't care less for voice chat I really would like local 4 player or 2 vs online options so maybe if we keep nagging, Nintendo will add this in the future
Personally I want more music variation in Splatoon as well ! While the main track is catchy I just don't want it to burn me out lol
@Kirk I agree that multiple gamepads would have been great (they suggested two could be supported, and I wouldn't be surprised if that feature came to this game eventually, with the ability to port your own custom Inkling using your gamepad from your own system on someone else's system), but I think the limitation was largely technological. The Gamepad streams directly from the system, so the system is putting out two images at once, one to the TV and one streaming wirelessly to the gamepad, since the gamepad has basically no onboard processing power. The more images you add, the more power drawn from the processor in the system, and the more streaming output you need. Beyond breakdowns in the performance of the game when putting out four (or even five counting the TV) separate images, I would imagine you could also start to see serious lag in the streaming, which we all know is completely untenable for fast paced games. Honestly, the lack of almost any lag whatsoever in the single stream is quite impressive.
All of these things might have been possible, but the system would have to be a serious beast, and would be exorbitantly expensive. Not to mention, it would push developers to program for multiple gamepads, pushing more households to feel the need for extra gamepads, which themselves would probably be quite expensive.
Again, I understand the promise of the concept, and I was disappointed when I first learned there would only be one gamepad with a possibility for two, but I don't know how they could possibly have gotten the price point to a viable level for a system running four of those things.
I would also like to point out that, as an adult who likes to play games, I dislike voice chat because it has me communicating directly with strangers much younger than me. It's extremely awkward, and nobody ever really has anything useful or productive to say anyway. To me, the creepy factor is not worth the marginal strategic value. I think MH4U gets it mostly right: allow short lobby chats through text between matches, maybe some short customized pre-programmed messages in-match. You could highlight the location of the "speaker" on the map (this could be nicely implemented through the touch screen map in Splatoon). That way you could say things like "Need help over here," "I'll cover you," or "There's a sniper around" that would only be visible to your teammates. They combine the message with your location on the map to piece together a strategy. With some moderation, I think that mostly solves everyone's concerns.
@earthboundlink - I held out hope for a long time that Splatoon along w/ the new sort of announced yet still unseen Starfox would usher in the era of dual Gamepad support. I've never thought more than 2 was an option however as they only ever spoke about 2 before the Wii U launched.
And while I undestand the technological limits of streaming to 2 Gamepad screens, if you had the opportunity to play the beta test you'ld know there is hardly anything to stream to the Gmaepad. It's a mostly black screen w/ stick figure drawing and then the color comes. Seems limited enough to me that I wouldn't be surprised if they planned to make it that spartan in case they needed to stream to a 2nd Gamepad. And if you think about it the stream 2 both Gmaepads would be almost identical - room, color, people, the only difference would be the individual players. I don't think tech is the hold-up in that scenario. I think had the Wii U sold 60m units it's first 2 years instead of 9m we'd be more likely to have dual GMaepad support by now.
This game needs Wiimote+Nunchuck support and a 4 player local vs.
I hate to be that guy but how can this be "family perfect" when you basically play this solo aside from the 1v1 local... It is basically you sit there and watch your family member play until it is your turn.
@ikki5 - my only real reply is that my kids, and myself for that matter, had just as much fun watching in the background and yelling out orders like some weird Splatoon back seat drivers. Maybe not the N64 Traditional 4 player multi-player family game but more of an NES your turn my turn pass the controller type.
@Kirk - the multiple gamepad idea would be brilliant especially for a game like this having the full map on the TV screen for a free for all turf war. I know the vocal minority hates the gamepad but I really hope what ever comes next has it in some sort of way.....I maybe the odd ball but it really is a brilliant feature and controller
Great article...as a father of three...I want a quality game I can play with my kids. I understand the conundrum of no vc, but please let us parents have this one game without the nastiness that vc can bring. You have every other shooter available...leave this one be. Love Splatoon! Oh and while I'm at it...why not turn down the lights and turn up the ink, BABY? Glow in the dark ink on nighttime or completely dark maps. Next year...maybe...Nintendo?
Call duty ink ops
The issue with 4 gamepad support, aside from owning and selling separate gamepads, is most likely a technical issue. Trying to have the WiiU system render 4-5 separate images/views of the world and still run well, would be difficult. Maybe linking multiple wiiU systems, but that would be impractical (assuming 2 players per wiiU, would need 3-4).
Even if you could, though, the gameplay's style seems best with 4v4. A 3v3 may work, but I think 2v2 is too small a team. Splatting a player would give the other team a pretty big advantage, and one could only squid jump to one position (minus the beacon item). More players allows higher possibility to be suprised by an enemy, and to have to more cautiously approach things. Not to say it still couldn't be fun, but gameplay-wise the experience seems best with larger teams.
I think the 'family fun' aspect comes from being accessible / appropriate for all ages, and being enjoyable by everyone (even if not playing, as it can be fun to watch / backseat play, as someone mentioned earlier)
@Andy_Robertson
Well written article Sir.
@ikki5
So true. If the solo and 1v1 local qualifies this as a family game then pretty much every damn game that was ever made is a "family game".
Don't get me wrong it's a cheap game so I preordered and will play it.
That's one of the main features of this game actually, it's price. Then again with what seems like content tied in with amiibo purchases that price can rocket.
Funny enough additional gaming content on Amiibos was one of the main greviences (on this forum) against Nintendo when the toys were first announced. Now it seems everyone is happy with it.
I suppose with so few console sales the owners that are willing must be fleeced somewhat. That's business, I guess.
Voice chat would mean my 9 kids can't play.
@Gerbwmu How long do you think that "fun" will last while watching before it turns to kids whining for a turn?
I wonder if they can implement a way for the 3DS (or more realistically the New 3DS) to work as a way for more local multiplayer options. I know the system can't emulate the Wii U visually, but maybe it can work through streaming or just use a less intensive visual detail to allow more players to have their own 'gamepad' in a sense, almost like cross play.
I'm not saying it's even possible, but it would be great to solve the local multiplayer problem. I also don't really understand the issue with having split screen, the guy who might be peeking at your location is going to be directly next to you and you can just slap him in the back of the head, same way you would 15 years ago with Goldeneye.
@ikki5 - suppose that depends on the kids. We managed almost 2 hours during the test run without any issue. 3 minutes isnt very long. Then again my kids are pretty easy going. My guess is the kids who whine about a turn would also probably whine because they lose, and whine because they didnt get the toy from the store. That is part of parenting and maybe this game helps with those waiting your turn, patience, kind of lessons. For my boys and I it was just fun, but I'm still not sure I'm buying the game.....the boys are pushing hard for it though
@ikki5
I was thinking the same thing. This article almost makes it sound like there's modes in the game that we know aren't there. Like 4 players playing together on one machine.
Remember, "Pink means love hearts!"
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