Ever wondered what would happen if you fused Super Smash Bros. with Capcom's cult brawler Power Stone? We're sure the result would be pretty close to Combat Core, a PC fighting game which should be coming to consoles, dependant on a successful Kickstarter campaign.
Created by Micah Betts, Combat Core is described as an "arena fighting game with a focus on interactive environments and player customization". It's currently doing the rounds on Steam, but Betts is launching a Kickstarter tomorrow which will hopefully give him the funds to port the title to consoles - one of which will be the Wii U.
Check out the footage below and let us know what you think - will you be pledging some financial support tomorrow?
[source mabmanz.com, via gonintendo.com]
Comments 31
.....meh.
I think we have a new definition of "uninspired".
This game looks as generic as it can get. The Character art awkwardly resembles that of teh original Power Stone with a hint of....Dragons Crown for the Wrestling Lady.
The stages look like what other games would call the "holographic training stage". Bland and boring.
The gameplay is really the only thing that looks remotely good, although neither new nor overly inviting.
Boobs going crazy at 1:10! "Huh, idiot!"
Guys, this is the work of ONE PERSON.
I actually thought this looked pretty fun!
Looks really fun! I love 3D fighting games.
Hope it makes it to Wii U! I need more brawlers in my life.
Did somebody say Power Stone?
grunting intensifies
This has potential. I may pledge.
At first I thought those two people to the right in the picture were a singular King Dedede.
It looks awful
It looks amazing considering it's made entirely by one person. That's what most of you seem to be forgetting (or ignoring) here. It's not made by a massive team, it's ONE GUY and it looks like it was made by a larger team. That makes it amazing in my books.
Sadly, I never played Power Stone due to never having a functioning Dreamcast long enough to get it but I'm a massive fan of 3D fighting games and all derivatives of them so I'd be more than happy to see something like it on the WiiU, Nintendo needs more fighters to draw that scene in.
This is super impressive to be made by one person. This has a lot of potential of getting better.
For a one-head project, it's fairly good. Nonetheless, it severely lacks style. Neither the art nor the designs have any proper direction, making everything feel out of place. That definitely needs improvement.
Other than that, I'm kinda interested to see the game in a more fleshed-out state. And if Betts can win enough backers, I just hope an artist will be among the investments - not that the art is bad, but it's boring.
Found this a few weeks ago and am super excited. This is just from one person and without the funding from Kickstarter to let him work on it more. Very excited to see this finished on consoles.
You're crazy if you don't want a new Power Stone. It's been too long!
Made by one person or a full dev team, it still looks boring.
This makes me think of marvel rise of the imperfects gameplay but this doesn't interest me so much as i would hope and i slightly question how well the online would work out.
Kombat Kore anyone?
man i didn't know that the NL community had so much knowledge on making games.
oh wait they don't...
It's smash-like in that it's a 4 player fighting game, but the gameplay itself will be quite different being in a 3D arena (gameplay-wise seems much more like a digimon arena game, or like a 4 player Tekken / virtua fighter). Would be tough to balance the gameplay as movement is harder and thus needs to be somewhat slower in a 3D environment, but the pacing looks pretty good. To be accessible (and probably bc of the 3D world), the controls would benefit if they were more simplistic (like Smash). The HP per fighter is a good way to go, and seems to again play / be balanced well (attacks do enough damage to make it a faster paced game [than a 4 player brawler like that TMNT one, and not dependent on mainly finishing moves [like PS all star brawl]). Is that custom fighter creation at the end? That would help a lot (in terms of replayability and character design, though making that balanced if moves are customizable would be hard).
The oculus rift support...I don't own one, but I don't see how it could be done well without giving people a headache (when a character is attacked, are they flipped (back-flip recover)? Displaying that imagery through the eyes of the fighter would be a roller coaster of an experience (and you wouldn't be able to 'see' your fighters attack movements ranges, making it in general much harder to play [I'm thinking, melee attacks in a FPS are hard enough, but trying to do that when combos and ranges are important, doesn't sound likely]).
For a one man project the gameplay looks like it is shaping up great and that it has a lot of potential. The art and character design could be better / more distinct. But, the visual-custom characters looked good and would change that up.
@DThrow_UAir How do you know we don't? How do you know we haven't attended courses, been taught other ways or made any games for fun?
Besides, there are a lot of game devs and game dev students here and you don't need to know how to make a game to be able to recognise good or bad game design when you see it anyway, all you need is some form of gaming knowledge and experience.
@DThrow_UAir Hey I develop things too! If you count being a spriter for a fangame as knowledge on making games.
@Chaoz I'd count it, after all, you need some knowledge on how the game works and such to be able to make the sprites correctly.
@Damo So what? Just because one person made this, does not mean it is the holy grail. The characters look boring, the voices are horrible to annoying and the level layout is bland. Sorry, but this is not the next Smash Power Bros Stone, but a boring try to hope on the "Smash Bros - Powerstone" party wagon, nothing else. So... close, but no cigar.
@CharlyDunst No but it means it is a VERY good effort on the one persons part, also, the video is probably of an early build. If it looks professional quality (visually and animation-wise) in an early build, just think what the final product could be like. There's still time for him to fix up the gameplay, voices and level layouts.
This has alot of potential.
reminds me of Power Stone mixed with Custom Robo really.
Regardless if the characters had more details on them or better textures I think i'd like this game more... or bigger stages, and maybe even multileveled arenas like PS.
It seems decent, but certainly incomplete. I'm happy y'all shared this with me, but there was no reason to compare this to Smash. I honestly have no idea why that comparison was made.
Count me in!
@Shiryu judging by the logo it is... but why no ps4, xb1/U is supported but not ps4?...
nice rift support too.
@Uberchu Only one person is making all of this, I can't imagine the costs of producing and porting the game across several formats.
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