
13AM Games' forthcoming Wii U eShop title Runbow is shaping up nicely - as you'll no doubt be aware if you read our early impressions of the game - and it has become even more appealing thanks to the addition of special guest characters from a whole host of other Wii U indie titles.
Shovel Knight (from Shovel Knight, obviously), Rusty (from Steamworld Dig), Juan (from Guacamelee! Super Turbo Championship Edition), Tostada (also from Guacamelee), Swift Thornebrooke (from Sportsball), Scram Kitty (from Scram Kitty and his Buddy on Rails), CommanderVideo (from the BIT.TRIP series) and CommanderGirlVideo (also from the BIT.TRIP series) are all coming along for the ride. When you offer support for up to 9 players, you need a big roster, right?
You can view all of these characters in action in the new trailer below. Runbow is expected to launch this year.
Comments 38
Ok, wasn't interested in this game till now! Wow these indie companies are getting together for the good!
They might as well just call this game Indie Smash Bros. now. Seriously, that's a lot of indie characters.
Why doesn't some indie make a Smash Bros inspired game with Indie characters? The support is there, just look at everyone asking for Shantae, Shovel Knight, Gunvolt, Quote, Commander Video and more for Smash.
Great to see Indies working together. Very cool.
I was already interested in this game, but this makes me even more interested so I'll definitely check this out once it releases.
Juan is on this? Sold!
Hrmm. I'm having trouble seeing what type of game this really is supposed to be. It's got platforming elements, but then I see sections where the characters fight one another almost Smash Bros style? ..confusing.
I really want to make an indie fighting game with indie characters, but don't really have the skill to do such a large project (yet). Maybe once my game Child's Play is complete I'll think about it
Needs more indie characters!
@mystman12
You mean Super Indie Bros.
Do you need to buy their respective amiibo to unlock them?
I was already set on getting this, but now this confirms a definite day 1 buy from me!
Awesome, Scram Kitty is in.
@rjejr
If it means getting a Shovel Knight and Scram Kitty amiibo, I am good for it.
Got my attention.
@sinalefa - An amiibo silver lining, nice spin.
Oh nice! i may play as Rusty then as i liked steamworld Dig
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Been intrested in this from the 1st reveal also is there a relece window yet? idk if iv missed it or if its not annonced yet.
That is pretty awesome. Was already excited aboutthis game, now it's kind of a must buy.
Slightly disappointed that they seem to be mere costume swaps, though.
@sinalefa
Don't toy with me. That would be awesome.
Cannot wait!
More awesome large-group multiplayer action!
I still don't know if I'll get this. Is it just supposed to be local multiplayer mayhem? I don't have people over that often. Nintendo Land, Game & Wario and Chasing Aurora basically went unplayed because of the amount of multiplayer needed.
I love that they had Commander Video keep dying in the trailer. Looks like they've got a lot of respect for each of these characters.
Sounds great, I'm already a believer in this one but I'm glad to see some cool character additions.
And everyone wants every character to appear in Smash, that's got nothing to do with an Smash-inspired Indie game.
To people who want to know what this game is about, I saw it at PAX East. Yes, a 9-player demo is insane, but to get there you have to do pretty nutty things
1. 4 Wiimotes
2. 4 Wiimote Classic Controllers (so, 8 players are basically tethered to each other, and 4 of them have as much control as a wiimote minus motion control can offer)
3. 1 GamePad
So yes, you can play this with 9 people. I really doubt it's practical outside of a con setting, however.
Gameplay
1. You run.
2. You fight while you run
3. Every so often the background color changes, which can temporarily make some platforms appear or disappear.
4. Matches take, oh, about 1 minute maybe?
@Knuckles I remember some guys getting together to make a indie smash bros. Never heard from that project again. Guess they didn't get very far.
Wow, that's really cool! All of these indies coming together...why can't other companies do that?
It is called M.U.G.E.N. I mean this is an nice idea, but I would rather Mugen just be playable and people could just get with the program and make more Mugen auwsomeness.
This game is shaping up rather nicely. I'm definitely getting this game when it's released.
I really want to game this game...I hope it's good.
What a time to be alive. It looks so weird to see indie characters from multiple different games come together in such a way. Such a thing is so rare it almost feels like a first. PS All Stars or Project X kinda come close in a sense but those aren't indie.
Nice! Decided to snag this game when I saw the first trailer. Too bad that every friend of mine will be screaming at each other to play as Shovel Knight, though...
9 players? So seven Wiimotes + Pros, then the gamepad. What controller do the 9th person use? LOL, I rarely have one friend over let alone 8. Game Cube support would be sweet though...
Wooooooooooo! Great to see Scram Kitty in another game, if not the sequel.
@StarDust4Ever totally with you on GameCube support. If indie accessorie companies can make their own adapters, why can't indie game companies have it as an option? Unless Nintendo "quality control" says no
Crazy. So many indie heroes in one game. And the best things is: They're all from Wii U indie games. Scram Kitty made my day! Hope there's even more ... hidden... locked... don't spoil them all!
Hope this (and Sportsball) find a way to Europe!
Cool. Funny seeing all these indies in this. It just make me want to have a Super Indie Bros., but then again, we could get something like Brawlhalla if that happens.
This was already a day1 purchase for me, but man did they pullout all the stops. This is definitely shaping up to be 1 of the biggest wiiU games of the year.
@ohako If that's truly how the controller scheme works, thems some short cables on the CC controllers, just saying. Since Smash supports up to 7 Wii-motes / Pro controllers in any combination (Wiimote and Pro controllers use the same BT protocol for connection to the console, even though the inputs themselves are incompatible), I would assume the same could be done with indie games. Six Pro controllers and/or Wiimotes could go to 6 players and one Wiimote + CC combo could go to two players and the ninth player gets the Gamepad, for 9 total players with only one tether.
If Smash 4 supports 7 unique Wii/Wii-U CC/Pro controllers, there's no reason an indie game can't use the same setup. Ditto for the Game Cube adapter. Still, that's a lot of controllers though...
Awsome!!
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