Xenoblade Chronicles X is already shaping up to be the largest - by a distance - game on the Wii U, with dozens (perhaps hundreds) of hours required to see it through. It arrives in Japan soon, too, so more will emerge later in April.
An image of the download card for the title has been doing the rounds over on NeoGaf, however, prompting speculation of DLC Quests, with the implication being paid DLC. It's worth remembering that the rather lovely Wii U bundle in Japan does include a 1000 Yen eShop card as a special item, so that naturally adds weight to the claim; you can see the card that's prompted the chatter below.
Paid content can take many forms, of course, especially with the Avatar system in this title - extra costumes and items seem like a reasonable bet. At this stage, though, full confirmation is yet to be given.
Quite how much content we need in one game is up for debate, as this title already appears to be monstrous in size. We may learn more about potential DLC this week, though - the next video 'Special' is happening on 10th April at 10pm Japanese time / 3pm CET / 2pm UK / 9am Eastern and 6am Pacific.
[source neogaf.com]
Comments 80
It there really is a 100+ hrs of content that makes this a must buy, if it's just endless grinding then I'll pass.
DLC..... WHY DID YOU PEOPLE WANT THIS NONSENSE! Horrible news if its true, and if its true, no longer getting it day 1.
@Tazcat2011
If it's like Xenoblade Chronicles, there will be quite a bit of grinding, but still a lot to do.
I'm only hoping they don't try to include this content on the disk, and then expect players to have to pay for impossible-to-find Amiibos to unlock the on-disk content.
I'm fine with optional DLC. I am not fine with on-disk content locked behind a paywall, particularly if that paywall now requires a toy that almost no one has ever even seen.
This is good news. DLC can bring more money to Nintendo and that's the way it should be so they'll have more funds to make great games.
@XCWarrior why do you hate DLC.
@Quorthon I didn't have to grind very much in Xenoblade Chronicles, that's one of the things I LOVED about that game. They had so many different skills and strategies at your disposal that everytime (During the 60% or so of the game) I came up against a boss I couldn't defeat I just took some time to learn one of the other aspects of the game that I haven't yet touched and after mastering it the boss was doable. In the last chunk of the game I had to grind a little bit (1 or 2 level ups), but mostly when I came up to a point where I couldn't win I'd just change my fighting strategy or the support characters I was using and it always worked I've never had to grind more than 1 or 2 levels in that game.
@Quorthon - You can only open the door to the final boss w/ a Shulk amiibo
Seriously though, hard to speculate on rumours. could be on disc, could be online multiplayer missions like Monster Hunter except paid, could be hats and shirts as speculated, could be a whole separate story mission like Sony seems to be quite fond of - Last of Us, inFamous and Enslaved. Could even be Japan only, wouldn't be the first time Japan gets something rest of the world doesn't.
I think until we know more this article is only good for maybes and could be's, not for actual discussion.
@Quorthon Honestly, Nintendo is in a "damned if you do, damned if you don't" situation with amiibo. Just a couple months ago people were complaining about the poor amiibo functionality in games, claiming that the figures didn't do enough in games and were pretty much useless. Now those very same people, quite a few of which are on this very site, are complaining that they have too much functionality and are basically on-disk DLC.
So which is it? (rhetorical question).
@XCWarrior
Even with DLC, if you're not convinced that this game doesn't look great enough to ignore your hate of DLC (what ever that DLC may be) then saying that you won't buy it day one is ridiculous.
@IceClimbers
I think if the Amiibo is unlocking something small--like an outfit or a weapon that's already in the game, that's ok. But then such a minor in-game use doesn't really justify the existence of the things for gaming.
To fully justify the use and existence of the Amiibo, I think they should either unlock full content in a free game--something like Nintendo Land as a free download where the mini-games and events are unlocked (or individually downloaded) by connecting an Amiibo. Or Amiibos should trigger the downloading of extra content from the eShop for whatever game they work on.
Indeed, you're right--and I've been one of the people with these issues. Unlocking something trivial in a few games is fine, but the problem is that it doesn't really justify the figures for use in games.
But locking on-disk content behind an Amiibo-necessary paywall is a shady tactic and an abuse of the system.
Unlocking full features in a free game? Like a free Nintendo Land where games and content are unlocked by linking a unique Amiibo? That'd be excellent use and justify the figures (or opening them).
Triggering a download when a unique Amiibo is connected would also be good use. Say a DLC content pack where players could, say, download Shulk costumes and several XC-1 themed bonus missions and elements. But, this would open up the eShop where the DLC is shown, but the Amiibo allows the player to "purchase" it and download it this way.
What Nintendo is currently doing with them varies from pointless or useless to treading into "DLC on disk" territory. It's like there are so many great ideas for how to use Amiibos, but Nintendo is doing none of them. Worse, they seem to want to take great ideas and do the exact opposite.
I know your question was rhetorical, but I felt I could elaborate upon it--particularly as I have been one of the people that was both unimpressed by the figures offering little to the games and annoyed by the "DLC-on-disk" use of them.
Slow news day?
Nothing against DLC in general, but if they actually work on DLC before the game is done, that's a red flag. Day One DLC is almost always something on-disc you have to pay for, and even if it isn't, it still has a very lazy vibe to it.
With cases like these, developers should simply wait until a month or two after the games' release before adding DLC - releasing extra stuff early release is a pretty cheap moneygrab.
@Quorthon So I guess you agree with the use of amiibo in but find it doesn't justify purchase:
Hyrule Warriors (except Spinner)
Captain Toad
Ace Combat
Xenoblade Chronicles 3D
Kirby and the Rainbow Curse
And are against its use in:
Mario Kart 8
Hyrule Warriors (Spinner)
Mario Party 10
Smash (both versions)
Codename STEAM
Yoshi's Woolly World
But most of all, you despise its use in Splatoon.
On the bright side, there are a lot of controller options.
@Captain_Gonru
He's definitely gone soft on us
@Tazcat2011 : Any of these games is grinding. Diablo 3, Borderlands, Hyrule Warriors and whatever.
I just finished Assassins Creed, and after game is over its only time consuming grinding in that game too.
Does it even exist a game where its not just grinding?
@Ventilator I know what you mean. To me there's good grinding and there's bad grinding. It's all subjective.
@Captain_Gonru - Blame your tortoise, it's slowing me down.
@Punished_Boss_84 - What's the new avatar?
Watched Battle of Gods, aka The Lord Beerus show - guest starring the DBZ gang. Definelty odd. Worth a watch, but not a rewatch.
And I'm not going soft, just trying hard to not constantly be "that guy". I'd blame it all on you but I already blamed the tortoise. Or maybe I'm just giving Q some room in that space, he's much better at it than I am.
@XCWarrior
? What's wrong with having DLC?
Additional content is always welcome in my book. You don't have to buy it if you don't want it.
As long as the price of the DLC matches the amount of work put into it then I have no problem with it.
AS long as the DLCs doesn't interconnect with the main story then I'm okay with it. I just don't like unfinished contents purposely taken out of the main game but if the DLCs is just an optional tasks with benefiting rewards or more challenges, I'll accept that. If I have to download something to get the full story or experience then that's a breaker for me and I will never buy a game for that.
@rjejr
Good to know.
Hulk hogan confirms, it's infinibig!
If we get costume DLC, there better be a Shulk one.
@Captain_Gonru
Ideally, yes.
@IceClimbers
Well said. Nintendo has offered minor functionality and people complain it's not enough, but when they offer awesome functionality people automatically label it as "on Disc DLC" as if that's a bad thing. On disc DLC is NOT inherently a bad thing. Especially when it's as simple as say, a few Fire Emblem characters to use if you scan the amiibo. Obviously something that was not stripped out of the original game. And on disc DLC is only a problem when it's content that's been stripped out of the main game. It's a cheap argument to paint the functionality in a bad light, simply because it was included on disc. Just because something is on disc does not mean it was stripped from the game.
@Grumblevolcano
Oh no, did I miss something about the Splatoon Amiibos? What's being locked out of the game?
@Quorthon The Splatoon amiibo unlock exclusive challenges which when completed unlock exclusive weapons for multiplayer.
Check 15:50 into this video: https://www.youtube.com/watch?v=IMedqo8mLaQ
@JaxonH
Let's say you bought a car, and it had all of the standard features in it. For instance, Drive, Neutral, Park, and Reverse are all in the car. But while Reverse is already in the car, you have to buy something extra, after buying the car to unlock Reverse, even though it's already in there.
That is what you're defending. That is what on-disk DLC is. It's content you technically already purchased because it is in the games code and on the disk in your hand but you have to pay extra to access something that's already there.
Nintendo is now moving towards extra steps--locking that on-disk content behind a paywall which requires consumers to track down impossible-to-find figurines.
@Quorthon
Reverse is a standard feature expected when buying a car. Fire Emblem characters in a completely separate and new IP is not.
@Grumblevolcano
We all know those Splatoon Amiibos will be impossible to find and made in limited quantities.
Seriously, this is like the Season passes concept and DLC on disk. The difference is that Nintendo wants you to try to find expensive toys to do it.
If Nintendo charged less for these games, or they produced the Amiibos in numbers that are actually fair to consumers, I'd be more in favor of this stuff. As it is, it just feels like Nintendo is getting greedy, and the way they're doing everything makes it really hard to be supportive.
There's a free Transformers game that uses toys (I haven't played it, but I buy Transformers all the time) to unlock characters and such in the game. There's just a sticker on the toys that unlocks characters, and then there's a cool toy to play with (sort of, not a big fan of the designs myself) if you're into that thing. My Transformers sit on shelves looking rad. But the point is, the game is there, it's free, and the toys are readily available. You aren't paying full price for a game, and then having content you paid for locked away until you buy extra toys.
@JaxonH
Your ability to deliberately miss a point makes me wonder if you're just severely exemplifying Poe's Law, or if you really are so daft as to miss such simple points so readily.
The point is, you already paid for the content. Nintendo is expecting you to pay again to actually unlock it.
I do my best to address arguments and not target people, but you really want to make that a challenge. Do you deliberately misrepresent a comment simply to be a troll, or are you just really, really thick-headed? I would like to understand what kind of person I'm talking to.
DLC or not, XCX is gonna be too huge for me to care. Maybe I'll feel the need to add more to the game after 500 hours of side questing. Based on all the lollygagging I did in the Wii one, whenever I started it I ALWAYS got sidetracked and never finished the main story.
@Quorthon
And your ability to remain ignorant in the face of logic eludes me.
No, you did not already pay for the content. You paid for the main game, not the extras designated for those who purchased amiibo- features designed in addition to the main game.
@JaxonH
If it's on the disk when you paid for it, you paid for that content. Now you're treading into bizarre territory that you're going to have to explain. When I buy a game, am I only ever buying the "main game" and everything else is just a freebie bonus that is perfectly acceptable to be locked behind a paywall?
By your logic, whatever your spin is going to be this time, when I buy Call of Duty, I am only actually buying the 8-hour loosely-defined "main game" and that the multiplayer, online, unlocks, and everything else on the disk is some kind of bonus? So it would be okay for Activision to lock the online and multiplayer behind a paywall, then, even though it's already on the disk and built into the game?
Also, ignorance and logic are largely unrelated. Ignorance is defeated with knowledge and information. Logic is used in problem-solving, not exactly ignorance defeating. For instance, I am ignorant about the languages and customs in Rwanda. "Logic" is not going to repair that ignorance--information and study is how I address that ignorance.
Logic is better at analyzing something like an "if, then, therefore" kind of puzzle.
Honestly now. That was a terrible insult.
@Quorthon
"If it's on the disc when you pay for it it's your content".
Wrong.
If they advertised that content as being included for the price you might have a point. But when they specifically state "THIS CONTENT IS NOT PART OF THE GAME. THIS IS EXTRA. YOU WILL NOT GET THIS EXTRA CONTENT UNLESS YOU PURCHASE AN AMIIBO" then it's pretty clear that no, it's not your content.
Only exception would be if it was content that has historically always been included as part of the game in past installments, and is now missing, or something that is obviously stripped out (like tap an amiibo to unlock worlds 3-6 in Super Mario Bros, when we've always gotten 6 before).
EDIT: Wii Sports Club costs money to own. Yet it's "included" on every console that Nintendo puts it on via Spotpass. It's on your console you paid for right? So I guess that means you own it right? Obviously not the case. Likewise, just because the content happens to be placed on a cartridge or disc you own does NOT mean you own it, not unless it was advertised to be included, was historically part of the series in past games, or was obviously removed from the game.
@JaxonH
You didn't even quote me correctly. No wonder none of your responses is coherent.
You have an awful lot of niggling little rules in order to justify your defense of this. So, you're all in favor of, say, paying full price for a game, and only being able to access a percentage of the content on the disk you purchased.
The problem is--just like when people try to complain when I point out that Nintendo aims to feature Zelda in a major release every year. You have to start digging and making little arbitrary rules for this to be okay or not. When you start running into those levels of apologetics, you are fighting from a losing position.
You have opened up a new problem of "what defines the main game?"
You are saying it's okay to pay extra for content that you already paid for, that is already finished, and on a disk.
But then, you are saying that it's not okay.
But your rules for why it is okay or not okay are arbitrary, vague, and loosely defined. All they do is lead to more gray areas. Not every Mario game had 6 Worlds. In the most classic sense, they had 8. So since 6 is what you think is a standard, is it okay for Worlds 7 and 8 to be locked away, even though they're on the disk?
This isn't some bizarre gray area, and I can't help but wonder if you're just arguing this just because it's me treating you to the logic. This is finished content on a disk that you purchased. It's like ordering dinner at a restaurant, and for the waiter to put a little lock and cage over part of it because while that food was part of your order, you have to pay extra to get it.
I have little doubt, however, if Nintendo releases a Mario game, and locks a bunch of worlds away that require an Amiibo, that you would have an argument why it's okay and that it's fully fine to pay for the content twice.
At the end of the day, you are still paying for the content twice, and you are desperately inventing rules for why it's okay. No, it's really not okay. You're paying for the content twice.
@Quorthon
On disk locked content is no different for a game that has DLC. You pay for extra content. As for amiibo-related content, no you didn't pay for it when you buy the game. You paid it when you bought the amiibo.
@JaxonH
Your bizarre Wii Sports Club element doesn't make any rational sense in this matter. Nintendo is forcing a free demo to people, not the actual game. I don't even think you know what you're trying to say anymore.
@outburst
I understand that. I think you miss my point--if that content is already on the disk, you should not have to pay extra to unlock it. It's already on the disk, it's already there, technically, you already bought it.
It's why Capcom was so burned a couple years ago because it was discovered that characters in a game (I want to say Street Fighter x Tekken) were actually already on the disk and in the game, but Capcom was expecting people to pay extra for them.
It caused quite an outrage because DLC is supposed to be extra--hence the name, "downloadable content." Capcom merely cut out characters and charged people for a bit of code to unlock them, and that was very shady.
@Quorthon
When you resort to taking issue with one or two missed exact word of a quote, when the spirit of what you said is verbatim, it shows you have squat to back your argument.
And no, Wii sports Club is the FULL GAME locked behind the purchase price. All you have access to is a demo, sure, but guess what the whole game is there. So ya, it's a perfect analogy and shining example.
And yes, you bet I would take issue if they started ACTUALLY locking content of the main game. But why on earth would anyone take issue over content that OBVIOUSLY wouldn't have been included if amiibos didn't exist? I know why, because some people like the attention of always having a bone to pick. You and I both know dang well it is illogical and irrational to claim Fire Emblem characters both WOULD HAVE and SHOULD HAVE been included if amiibos didn't exist. You cannot tell me the game is "missing content" for not including completely separate as irrelevant characters to the IP. Cause if you do, you thereby label ALL games as missing content that don't automatically include characters from separate IPs.
Your argument is null. Please stop wasting your time attacking something that is completely normal, a good thing even.
Like a soldier without a war to fight. You fabricate offenses just to complain.
@Quorthon
That car with unlockable reverse analogy again?
As JaxonH noted it's a primary function for one.
In a previous comment, I noted how you were trying to equate a physical item with a digital one which became completely not the same the day people started casually pirating games back in the late 70's.
You keep saying things like "you already bought it" just because it's on a disk.
People give you examples that should easily illustrate how it's different but you toss them aside without considering them as far as I can tell.
How about cable TV. I pay for only a small package of channels. All the channels are actually flooding to my house but I only get the ones I pay for. Is that the same as "on disk" or not?
How about if that "Amiibo Nintendo Land"-like app cost $2 so you could play a little bit with a random character each day, and while the whole content was now on your Wii U the primary content is locked away. Is it suddenly the dreaded "on disk" because you already paid for it?
If no, where are you drawing the line in your mind?
There are serious problems with the current Amiibo situation but, to me, they mostly stem from the shortages and the inability to get at that content any other way. I'd like to see them all restocked and alternative less expensive cards for each amiibo, but this ranting against "on disk" content just sounds more and more irrational as I see the arguments come in.
@JaxonH
I fabricated nothing. I have noted that Amiibo is increasingly being used in a "on-disk DLC" capacity, where Nintendo wants you to pay extra for content that is already on the disk
This goes back to the issues with using Amiibo in general--too little and it's pointless. But if they start locking content, they are creating problems and forcing consumers to pay for something twice.
You and @aaronsullivan seem intent that paying for content twice is okay.
Was it okay when Capcom did it?
You guys are about the only people I've ever seen defend the "DLC on disk" issue, "because Nintendo."
No, those cable channels are not streaming into your house, or you would be able to watch them. No, focusing on the use of the "Reverse" function in the car does not diffuse the analogy, it merely points out self-imposed choice to miss the point.
I don't toss aside anyone arguments, indeed, mine are the arguments that have been tossed aside, my questions ignored, and insults hurled towards me (some baffling ones at that). I know I write a lot, but I address your points and explain where you're incorrect.
Honestly, if this wasn't Nintendo, you guys would be against it. You could save a lot of time if you'd just admit that. At the end of the day, this is all just "it's good because Nintendo."
You are still paying for content twice. And you are in favor of that.
DLC in and of itself (even on-disk) isn't wrong or deceptive, but like anything for sale, consumers should be skeptical. If you are worried about the amount of content or satisfaction you'll get from the initial purchase that's perfectly natural, expected, and good behavior. Like any other sales tactic, it can be abused to the point of deception and feelings of betrayal.
So, I just hope it's all laid out well. Hyrule Warriors is pretty good. I'm finding that I want very little DLC as the main game has so much unlocking to do on its own. Sure there are some characters I want to play with, but to me it seems like you have to be a pretty dedicated fan to even consider it. If you want it that bad and they offer it, paying for it is great.
@Quorthon
Ok then. A novel proposal, I if I may. You don't buy amiibo, or the games which use them, and I will. Sounds like a solution to me
@Tsurii897 And that's exactly what's wrong with this. Why announce extra content for a game that isn't out yet? As I said, the DLC just makes it look like they're shamelessly cashing in on on-disc content we'll have to pay for, anyway (which Tecmo-Koei did wih Hyrule Warriors, so shame on them greedy jerks). It's nonsensical to announce it before the game is out, instead of using DLC to keep the game relevant later on.
@Quorthon
"Because Nintendo?"
I've always thought the whiners about "on disk" content were having irrational tirades.
You said, "Honestly, if this wasn't Nintendo, you guys would be against it."
How can you be honest about something you know very little about? Sure, I've shown evidence that I love Nintendo games, but this is a stand I've had before Nintendo offered any real DLC. Trying to find a way to make money on my own mobile game has made me think about this quite a bit especially after being faced with the almost complete impossibility of selling a small game in that space in the traditional way and making any real money. I'm also a PC gamer with RTS games and Battlefield games mostly.
I have been bringing up Nintendo examples because of the context of the site we are on. Maybe that's where you are getting this conclusion from.
You quite obviously have a chip on your shoulder about "Nintendo fans" from previous comments and I could suggest that's what is clouding your judgement but I'd guess it's a scar left from Capcom's ill-considered approach to "on-disk" DLC the way you keep bringing it up. I wouldn't really know, though.
"Paying for content twice" only happens if you thought you were buying something but found out later you didn't get what you were told you'd be getting.
That's a type of bait and switch and is a problem that far precedes "on-disk" DLC. There's lots of ways to pull it off and DLC can be a tool as much as advertising or doctored screenshots. Doesn't make putting up ads, screenshots, or DLC (even on-disk) bad.
If the new quest and such are playable online with friends then I'd say it's worth it! Even as single player it can be worth it as long as they're interesting, but it'd be nice to be able to continue doing quest with friends online and such!
People should be expecting DLC now, Nintendo has started on the DLC train like everyone else.
@Tazcat2011 : Yes. I like the grinding in Lego City Cover, but its very time consuming. Lego City mixes challenges with alot of the hidden stuff.
@ikki5 : Atleast Nintendo had low prices on DLC so far. I hope they don't get greedy soon. I think Nintendo have said that DLC have been too pricey on other systems.
@Quorthon
I'm sure it could have made a difference if Capcom didn't include it on disk and offered it as DLC later? I think publishers learned from it and just plain cut out contents before relelease and to be offered as DLCs later. Should you be mad if that's the case or it'll be acceptable since it's not on disk? I think @JaxonH has a point though. You bought SF X Tekken as advertised. It doesn't matter if they locked contents on disk or offer it as DLCs later. Because who knows if they just held up releasing the full game so they can offer it as DLC later.
@leo13 And even if you had to grind, there were EXP gems you could use to make grinding faster.
@ikki5
For most games I think you're right.
If Nintendo would get on the Amiibo problem faster, I'd be happier about it.
In a game like this one, many, many people are just not going to even try to seek out all the content in the main game. The percentage of people that finish video games is pretty low. Having DLC in a game like this makes sense as long as the prices are reasonable. Fans willing to get every last drop out can help offset the cost of such a large undertaking.
I'm pretty sure that DLC is the answer most publishers have found to the problem of much higher development costs and expectations from gamers. Some of the cost of the initial grueling engine and core game development can be offset to those willing to buy more and more content using that same core game. Artists are cheaper to pay, I think, but in the end it's all about selling a project successfully.
We look at behemoth franchises and get all uppity about their sales tactics — and some of them we really should — but for every big success there are many, many games that fail to even make money after a huge investment.
We shouldn't put up with deceptive sales techniques ever, but we can be part of the problem when we demand certain things from our games but never want to pay much for them. The casual game market is a good example of consumers shaping a rapidly growing market into a producer of free mind-numbing experiences punctuated with ads to tell them what to buy with the temptation of gambling real money always a click or two away.
@Ernest_The_Crab wow I must have missed that cause I don't remember seeing those. I'll remember that on Friday when I go buy Xenoblade 3D
Thanks for the tip
I hate, hate, hate, HATE Nintendo's shareholder with a passion for forcing them to do this stuff
@Captain_Gonru Not necessarily, Mario Kart 8 DLC Pack 1 was $8 and that had lots of content.
If they're going down the DLC route for X, I'd like them to take an approach similar to Fallout 3. Huge main game with tons of stuff to do, with DLC that adds one or two new areas, a new storyline, and quests. Point Lookout is a great piece of DLC, in my opinion.
@JaxonH I usually find you very level headed and responsive so I'm curious how you would defend something as ridiculous as the Fire Emblem split game approach that's being taken? It seems clear to me here they are literally locking a whole portion of the game away behind a paywall. The value is something you could argue, that you can get basically a whole Fire Emblem game for $20, but at the same time plenty of games had extra paths and divergent gameplay and they haven't charged extra.
More to the most prominent discussion on disc DLC or not I think the matter is moot either way. If Sony or Microsoft charged you $15 a character after you've already bought a full game people would be absolutely rioting. The fact that it's already there is a slap in the face and the fact that the things needed to unlock them are impossible to get is even worse.
@MailOrderNinja
Allow me to explain why I take this stance.
Fire Emblem Awakening (and every other FE for that matter) have been bursting at the seems with content. I logged over 100 hours in Awakening not counting the DLC. 60 maps in FE7 which is the other game I'm playing. I do not believe for one second that the game we will receive will be anything less than bursting with content as well. All evidence points to the contrary.
That is why. I believe Nintendo stands firm on ensuring all games are full games. And that any DLC is indeed above and beyond. I believe IS had a cool idea of separate paths and making one hardcore and one more noob friendly. And I think it was way more than a single games worth of content. So Ithink they made the one game full and robust and are offering the rest as additional optional content (and $16 is a good price for what we're getting).
That's why I stand where I do. I've never played a FE game that wasn't bursting at the seems with content. Until I'm given reason to believe otherwise, I trust this will be no different.
I sadly feel we are beyond able to argue or justify any process in DLC/locked content/paywalls/Amiibo hunting. Like anything it is only down to consumers to decide if a practice is right or wrong and vote with their money. This is how capitalism has always worked. We get yearly releases, that could easily be updates, however, we used to get sequels (and still do), is it better to have that as dlc? There is no right answer, other than company makes money= practice continues, company doesnt= new approach is found. Also, this gets to the heart of the problem of what defines an adequate game, we expect retail games to sell between £30-£40 (please excuse my british prices), yet some games take months to make and give hours of content, some take years and give hundreds... And vice versa. Our arguing will never solve that, only our approach and appreciation to the game and whether we buy it will. However, if we all went with market values, we'd all be playing COD: Mario edition.
@Captain_Gonru Yeah, DLC in general is a difficult discussion topic though I'm mostly in favour it. Mario Kart 8 has handled DLC fantastically and has easily been my favourite DLC in existence so far, the live music and tracks have made the 6 month waits worth it.
I do get slightly concerned when DLC is announced before the game comes out because of what the competition (Microsoft, Sony) has done in the past but Nintendo in general has dealt with things fairly.
The only add-on content (note that I don't count free to play as add-on content) I'm really against that's appeared with Nintendo consoles is amiibo support and that's solely because of figure rarity (e.g. I expect it'll be very unlikely for me to be able to get the Rosalina racing suit for less than £40). For this reason I'm very against the Splatoon amiibo support unless the 3 Inkling amiibo are easy to obtain.
@rjejr "I think until we know more this article is only good for maybes and could be's, not for actual discussion."
This will probably disgust you, but I agree with you completely. I like speculating when it has a solid basis, but this is a little ridiculous.
In case this hasn't been brought up in the comments....
The card shown is not for DLC. It's for the game itself. The person who posted the tweet about this in the first place clarified that.
@Discostew It is a good habit to check the bottom comment. Thank you, sir.
A Nopon can poop this game out and I'll still be there with open arms....
Oh oh, I know! You'll have to pay to unlock the other story branches.
Fire Emblem IF.
@IronMan28 - No, you made me laugh, the constant disagreements that quickly devolve into "you said this, I said that" vs. "no you said that, I said this" disgusts me. I'm glad I was out all day.
@Captain_Gonru - Mets 3- Nats 1, all 3 runs unearned, it was sweet. I was kind of hopeing we'd win 2-1 w/ only 1 hit, would've made a heck of a boxscore.
Boys will be boys, there will be other battles, and other car analogies.
@Discostew
Good stuff maybe @ThomasBW84 should update the article.
I may even consider the idea of buying an amiibo if they unlock a certain doll. I mean, a Yoshi-like robot with a flamethrower in its mouth and an eggthrower in its butt deserves extra € 15.
@Captain_Gonru - Where ARE all the Nintendo Wii U sports games?
Sports Club and ...?
Mario Strikers (Gamecube) and Charged (Wii)
Super Sluggers
Mario Sports Mix
NPC Power Tennis
Mario Golf (Gamecube)
Maybe we don't need them all, but 2 or 3 might help fill out the Wii U game list. We've already had 2 party games - MP 10 and Wii Party U. Where are all the Mario sports games?
@Captain_Gonru - Gap? What gap?
"but that was less a Met win, and more a Nats loss"
41 yr old starter Bartolo Colon (1 ER) and the 4 Mets relievers who held the Nats scoreless for another 3 innings may beg to differ. 2 runs may have been a gift (Duda still has 2RBIs on a clean single), but if you only score 1 you don't deserve to win. Mets are all about the pitching. Had the Mets won 4-3 w/ 3 unearned I'd agree w/ it being a "gift" win, but 5 pitchers and Duda did their jobs commendably.
@Captain_Gonru - " and my Smash CD"
You really should call them, think I've had mine for a month.
@Punished_Boss_84 - It's a whole new me.
I don't mind DLC. If it's extra crap like costumes or some sort of stupid weapon that isn't necessary to enjoy the game or to succeed in it, that's fine. For people that want to collect, say, a Shulk costume or a Dunban style something-or-other, that's cool. But if the DLC is something crucial to the game, then I'm against it.
That's the problem with Activision and CoD. You can't play the game anymore if you don't have the DLC: the new maps and stuff. DLC like what Oblivion and Skyrim did ... that's ok. It's optional. It adds new quests and new items, and if you don't want them, then your game is just as fun and playable without them.
@rjejr
I still can't accept that moment actually happened, I can accept why it happened...
I feel like I should add something to this particular topic, right, Nintendo have clever ways of being anti-consumerist, so clever people just don't see it or won't see it or refuse to see it. Xenoblade X DLC Quests? Right, where's it coming from? Nothing suggests it so...
@Captain_Gonru - Blame A-Rod. That's my 10 year olds response to everything.
Nintendo making money from DLC that helps keep them in business is fine by me as long as their prices remain good value. £11 for the MK8 DLC it's excellent value for money. As for on disc locked content behind an amiibo paywall, don't buy the amiibo. It most certainly won't be a game changer.
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