With GDC 2015 (Game Developers Conference) in full swing, Nintendo has taken the opportunity to pitch an exciting and extensive line-up of eShop games that are coming to both Wii U and 3DS this year. Its announcements included new games, release dates for others and information on GamePad features for some notable upcoming arrivals.
Some of the Indies - or Nindies, if you prefer - have been speaking to gamesindustry.biz at GDC, at an event specifically promoting a number of the titles highlighted today. It's been a gathering that was impressive for the numbers and quality of developers on board.
Dima Veryovka, art director on Never Alone, represents a studio (E-Line Media) making its first appearance on Nintendo hardware. From their perspective it's been an impressively smooth transition to Nintendo's home console.
It was really fast, everything happened in like two weeks. We didn't have the build and now we already have the build running, and that's not something we would be able to do without the support of Nintendo . I think it's really good that they have opened up to independent developers. To be honest, that's the future. We really want to see the smaller groups [succeed] and the way Nintendo has supported us is tremendous.
Dave Proctor of 13AM Games - which is bringing Runbow to Wii U - is particularly effusive about Nintendo and its support for Indie developers. He emphasizes that Wii U sales numbers - while low in the grand scheme of things - are significant enough for Indie developers; the big N's supportive relationship is also a notable factor.
We grew up with Nintendo, so did a lot of people and the people who went on to make Sony games. So that's a big honor, and Nintendo has a real commitment to quality, so when a game is fun they will support it whether it's their own game or an independent game. We've been noticing that trait as we get closer and closer with them.
Just playing a build of Runbow, Nintendo saw what it could be and that was just the shot in the arm that we needed.
I wave the banner. I can't not support them after what they've done for us, which is amazing for a team and a game that didn't exist two years ago. If you put time and effort into making your game fun Nintendo will recognize that across the board. With other indies we're watching them put stuff out on Nintendo faster than they ever would otherwise, and I feel like the tide is kind of turning. Everyone gets a little scared when they look at Wii U sales numbers from two years ago but when you look at them today, I'm ok with 10 million units. That's an ok platform to be on. That's punching weight with the other two. What they've done is they've made people remember that Nintendo cares about fun. They made consumers remember that and they've made the industry remember that
Jaspar Koning of Romino Games, which has a track record on Nintendo systems and is bringing Swords & Soldiers II to the Wii U as an exclusive, highlighted that visibility on the eShop is an important factor - for an Indie developer, too, the numbers can add up.
eShop is actually pretty good to indies right now. For the type of traditional, say $10-$15 fairly polished indie game it's a really nice safe haven from places like iOS and Android, which are crazy crowded, and even on Steam it's hard to stand out.
It's a well known fact that the Wii U is not the most successful platform out there but at the same time I feel that in our space, or for the kind of numbers that we generally do, we don't need a platform with a billion users. Even though this game is a lot bigger than the original and took us a lot more time it's still not like a AAA title where we need to make millions back. I think we're in a good place.
It certainly feels reinvigorating when Nintendo uses events such as GDC to show a range of exclusives and high-quality Indie ports, demonstrating just how far the company has come since its first steps with the Wii and DSi shops. For fans of intriguing download-only experiences, the Wii U and 3DS looks set to continue to offer plenty of choices and high quality gaming.
[source gamesindustry.biz]
Comments 35
I find Wii U and Nintendo are awesome for indies like myself. Nintendo is very welcoming (speaking from personal experience as a small indie dev on Wii U).
Great, keep the indies coming!
I'd love to be a Nintendo verified developer someday. Well, I'm learning Unity, so hopefully I can make a game for a Nintendo platform sooner, rather than later!
Seems like it would have been a nice time to announce whatever is replacing Club Nintendo and the DDP. 10% may not have been a lot of money but it was a program that encouraged buying digitally. W/ these Nindie games you have to buy them digitally, but getting money back - and more importantly using that "gift" money to buy even more games - is something that helps sell games.
Several of these games are coming out on other systems - or are already out - and those other systems have programs promoting these games. The eShop is a worldwind of color that lacks rhyme or reason. If you don't pick up a game the week it releases it may become every difficult to find after that.
Also, Wii U may be in punching weight w/ PS4 and X1 right now, but it had a year head start, and Wii U already has MK8 and SSBU. Zelda will help this holiday but I can easily see it getting left farther and farther behind over the next 2 or 3 years, so I hope everyone is happy with 10 mil, not sure how much higher it will get. Price cut wouldn't hurt.
@rjejr; Whoa, whoa, whoa there... This is Nintendo we are talking about and Nintendo moves at a glacier's pace. One thing at a time please.
@Ryno - Maybe they could speed themselves up if they watched more bad 80's music videos in the office (I didn't click on the vid, songs still stuck in my head. Will be fine once my wife gets home from work, her ringtone is Jessie's Girl. How'd you like to hear the chorus to that 20-30 times a night? )
@rjejr: Good advice, I will add that to one of my last CN survey's. It works for me. But seriously, who is calling your wife 20-30 times a night?
@rjejr If my wife gets 30 calls a day I would be concerned. Unless she's a sales person then that would be normal.
What about Nintendo own VC?
@rjejr Your wife must have a lot of friends if she's getting 30 calls a day. 0_0
refreshing to hear Nindies are happy with nintendo.
I take every chance I get to pimp Runbow. I tried out an early build at an indie con last summer and could not get enough. I'm calling for it now: Amiibo support.
Ah man. Now I want to do wife jokes but I would probably get banned
But still:
Why there are so few developers creating something on Nintendo stuff?
Is it more difficult to create on Nintendo stuff than other companies stuff?
I dont understand this.
Or "software engines" from Nintendo to create on Nintendo is difficult to get or cost more or what?
I also don't understand why Angry Birds price is so high on 3ds.
Now we have Unity 5 that can allow even bigger projects to hit Wii U
@rjejr @Ryno @Hy8ogen @NintendoFan64 @shigulicious See what you started Ryno! Now this news article has turned into an 80's pop article.
I find myself buying lots of Indies on the WiiU. Even if they're on Steam I can't find them, it's easier to track them down on the WiiU. And the games usually feel more natural on the console (or the 3DS, really.)
@DontPlayDumb
It likely has to do with the following things:
1. Not a lot of Wii U's are out there compared to PC, XBO, PS4, or mobile.
2. Nintendo fans have an unfortunate history of not supporting 3rd parties particularly well, regardless of quality.
3. The Wii U and 3DS cannot handle a lot of modern game engines. Unreal 4 for instance doesn't run on Wii U. Unity and Unreal do not work on 3DS.
4. Negative perception among the public of Nintendo being "backwards" in a lot of things, particularly on the digital and online front, in user profiles, or featuring modern norms like achievements, match-making, and the like built into the console.
5. Lack of storage space likely a turn-off for many.
Nintendo is actually doing some really smart things for indies. They can self-publish, set their own prices and sales and discounts, Nintendo offers the Unity engine free with purchase of a dev kit, and the Wii U is currently the only console that supports several HTML-based engines like Construct2.
I think both nintendo and the independant devs learn alot from this! I cant wait to see what Nintendo has in store for us in the upcoming years ^^ Hoping for an awsome new metroid
I love the Indi games. Recent purchases include Teslagrad, The Swapper and Guacamelee. All polished and excellent platformers, all different in their own unique way. They have breathed much needed life into the WiiU and that is to be applauded.
This is good to hear. I'm so happy with the games I've bought in the Eshop. I think out of at least 60 games or so I've bought I've only got 2 duds. At least games I would consider duds (Race for the Line and Planet Crashers..sorry Jools) Everything else has been wonderful and set me up for major backlog. Its been great and I think will only get better. I hope that Level 5 will jump back in there. Can't wait for upcoming weeks and the WayForward sale next week. I'm getting Outrun 3d and Mighty Switch force 2
@rjejr haha I had a girlfriend in High School back in 1983 we both loved Rick Springfield. Also Loverboy lol.....damn I'm getting old
I'm kinda wanting more than indie platformers. Iron fall was a good start, but it's getting a ton of backlash. 😩
@Windy - If you were in HS in 83 you arent getting old, you are old. I graduated in 83, I only knew Rick Springfield as Dr. Noah Drake on General Hospital.
@NintendoFan64 @Hy8ogen - Well technically txts, not phone calls. Santa gave her a new smartphone for Christmas and now shes too cool for phone calls. Trust me, I tell her all the time - "just call them" - but she just keeps txting away.
Though thanks guy, now I feel a jealous paranoia slowly growing
@Spoony_Tech - Thats on me. I replied to Ryno on the wrong thread. Though you know me, Im always off topic.
@rjejr I also Graduated in 1983 lol. Buena Park High School southern California
@DontPlayDumb
I dunno, I'm critical of Nintendo when I think they deserve it but they're doing well with the Indies. Not quite the volume that Sony are getting but considering the size of the Wii U userbase the machine gets great Indie support. It seems like Nintendo are doing everything right in terms of getting developers on board.
As for Angry Birds, best ask Rovio about that!
@Bloodix I'm getting so pissed everytime I hear something like this... I am developing a game myself (using Unity) and I asked Nintendo for a Wii U developer authorization and they declined me because where I live! I really don't know why it makes a problem but I asked them and I've even sent to the person that contacted me 2 emails and he hasn't replied...
I don't hate Nintendo now but everytime I hear about other indies creating games for the Wii U I getting pretty sad... It was my dream and it still is! I really hope they will change this whole region policy soon...
Nice to hear the great praise for Ninty.
@liavcol happy purim achi.
@dumedum Toda gever
@Windy - "southern California"
I just finished shoveling 6" of snow out of my driveway. I think it has another 2" already. SoCal sounds oh so good.
@Spoony_Tech - I'll take your wife's ringtone over mine any day. My wife does have her good points though, when we got married we entered the reception hall to this: (skip to the 37 second mark)
https://www.youtube.com/watch?v=xHD1uPVkyk0
@rjejr I'm not sure if that's awesome or just totally geek dome!
@Spoony_Tech - The music at the reception was awesome - though 98% of the people there thought it was the theme from Star Wars - my wife just now reciting the words in the next room BEFORE the narrator says them is pure geekdom. (So says the guy w/ the Mr. Spock avatar)
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