Nintendo and Developer Monolift Soft have made it their goal to show Japanese gamers just about everything Xenoblade Chronicles X has to offer through 30 minute online presentations; it's an admirable endeavour, even if there are no English subtitles. The last video took a look at Xenoblade Chronicles X's massive, diverse world that you'll get to explore. Today, we got an in-depth look at the real good stuff — the battle system, character progression, and party members. Unfortunately the entire video, which you can view at the bottom of this article, is all in Japanese as well. Don't fret, however. Like last time, we attentively watched and translated to the best of our abilities.
Read on for a comprehensive summary of what makes Xenoblade Chronicles X's combat tick.
The presentation jumped right into things with a brief explanation about the game's target reticle. Once locked onto an enemy, the controlled character will automatically attack with a melee weapon when up close, or a gun when farther away. This frees players up to select "Arts," the skills specific to classes and characters. There are many different kinds, as you would expect in any RPG, and the overall system is naturally very similar to that of Xenoblade Chronicles on Wii and, soon, New Nintendo 3DS. We have Sword arts when in melee range, Gun arts when farther away, Support arts to keep your party healthy, and so on. Most arts work on a cool-down timer; they can't be spammed consecutively. However, also introduced was a taunt mechanic, which will allow players to increase their damage by successfully taunting an enemy. Although taunting can put players in a vulnerable position, it's often worth the risk.
You aren't hunting massive monsters on Mira alone. Along for the ride are your party members. Characters like Elma, a silver-haired woman, and Lynlee, a short-haired girl with Monado hairpins, tag along with the player character. These characters are controlled by AI in battle, and the video stressed it is very important to listen to what they have to say. AI will call out for assistance, give information, and generally keep you engaged with combat. The video cited communication and listening to your party as a key to success in battle. Certain arts will flash along the skill bar at the bottom when an ally calls out for help or assistance, which will let you know what ability to use next. Furthermore, during combat a quick-time event may trigger where, if B is pressed at the right time, allies will come to the player's aid. Remember: communication is key.
Next up the video covered battle tactics. Combos with arts play a large role as combining arts together will make them more powerful. Creatures will also have weak points to exploit. Furthermore, a type of power bar will fill when certain criteria is met during battle; when it's high enough you can revive downed party members. An Overclock mechanic is also present. Overclocking allows players to fire off arts more quickly and unleash powerful moves for massive damage; if done at the same time as other party members, the power boost is significant. Overclocking at the right time seems essential to defeating more difficult monsters. In short, Xenoblade Chronicles X wants you to use your brain while playing, and not just button mash away.
Enemy icons were also given a short spotlight. Each enemy players face — and there are many, many enemies — come paired with a level and an icon indicating aggressiveness, similar to a massively multiplayer game and this game's predecessor. A red eye symbol means the creature will attack only if it sees you within its range of vision. Another icon signifies the monster will attack if you get too close whether or not it can see you. Another icon still warns you that some creatures will summon some friends and swarm your party. Clearly, paying attention to icons will be crucial for success.
Weapons, armour, shields, and how to obtain them came up next. The video showed several weapons equipped on the player, including big swords, little swords, javelins, guns, and rocket launchers. Each had a distinct look, but it was noted that similar types of weapons may have very different functions. Armour was shown for every part of the body. Head, arms, body, and leg armor looked wearable, and there appeared to be different distinct styles for different characters. Elma, for instance, was shown with skin-revealing armor, where the player-character was decked out in bulky knight armour. Of course, with a full set of the same type of armor equipped you'll not only look cool, but will receive a combat bonus as well.
A mechanic called "commercial effect" was briefly explained. Armour and weapons are sold by companies within the city of New Los Angeles. Using armour from certain companies more often than others will level up the armour and improve that company which, in turn, gives you bonuses and access to more equipment. But companies aren't the only way to find new gear. Creatures in the wild also drop equipment to collect.
A tantalizing glimpse at character classes was shown. It looks like base arts will have to be acquired before you can select arts from certain skill trees, like "Samurai Gun" and "General Sword." Unfortunately, that was about all that was said.
The battle presentation wound down with a quick look at NPCs which can join the player's party. Based on which Union, or "guild," players join, certain NPCs can tag along and help fight monsters. You recruit them from within New LA. For example, the Interceptor Union features a boyish woman named Elina and her younger student named Guin; both can be recruited to help out. A "nice, sensitive man" named Doug becomes available in the Avalanche Union, and a trustworthy chap named Rao is recruitable for people of the Path Finder persuasion. Each will likely have their own story and fleshed out personalities.
A brief glimpse at a tentacle alien lady hinted at a bit of Xenoblade Chronicles X's story. Apparently, this alien woman has control of Dolls — robot mech suits — which the protagonists can't harm; it appears solving this issue will function as a plot device at some point in the game.
Well, there you have it. Between this video and the last - which is summarised right here - we now have a good idea what we'll be getting into when Xenoblade Chronicles X releases in Japan on 29th April. Be that as it may, the Xenoblade Chronicles X videos aren't done with yet. Like last time, the video closed with another promise of more videos to come. The next will showcase the aforementioned robot mech suits called Dolls.
Now, with so much new information, what feature has you most excited for Xenoblade Chronicles X?
A special thanks to Sakura for helping us translate the presentation!
[https://www.youtube.com/watch?v=Pq-H_xEc8c0]
Comments 84
Exploring is a prominent feature of the game, yet the areas shown are very wide open and flat, making the terrain and environmental factors not seem to affect combat very much, if at all. So, it seems like exploration and combat are not quite as interwoven as I would have liked to see. It also doesn't look like you can run away easily if you get into a bad situation, compared to the original Xenoblade. (That part is fine with me, though.)
I feel like I've heard the Japanese voice actors a thousand times before in anime- You can tell what each character's personality is almost immediately just by identifying their voice. (Snarky, nasally stuffy voiced nerd, candy sweet super high pitched magical girl, world-weary and stalwart middle aged craftsman or military man, fiery go-getter main protagonist youth with hair that defies gravity, and the dependable yet suspiciously insightful husky-voiced woman.)
I know it's for balance reasons, but I've always been a bit annoyed by guns that do barely any damage in RPG's- some at least use lasers, which function differently.
The armor sets remind me of a futuristic metallic version of Dungeons and Dragons mixed with classic style mecha anime outfits. Very shiny and cool, but they don't quite match the aesthetic of past entries in the Xeno-series. (Although I suspect they would to a degree if Xenogears had armored main characters.)
Words cannot express my hye for this game. That last part with the alien was my favorite, with the music and Elma shooting the mech, ugh so cool.
I need this right now!
Well, with this "Direct" this game turns into an absolute Wii U must buy for me, along with Zelda and Splatoon.
Kudos to NL for getting Japanese assistance for this.
I'm looking forward to an English Ninty Direct
Very excited about this one. I'm still pretty sure Wii U sales will be lower in 2015 than 2014 but on a personal enjoyment level I'm sure this will be the console's high point.
Really hope i'm not obliged to have the female characters in ridiculously sexualised outfits a lot of the time in order to maximize their stats in this one. Other then that it looks good.
In case anyone hasn't caught it, you can watch the full Exploration video with subbed text and speech here: https://www.youtube.com/watch?v=kjTzuqyQZlc
Gessenkou and iYakku are working on subbing the new Battle footage, so stay tuned for that.
@PlywoodStick It's just a side-effect of the maps themselves being so large, that it seems like the battles are taking place in open areas. Also we have confirmation that weather (sandstorms, etc) will affect battle. I think it'll be more passive, eg sandstorm might decrease evasion, agility and hit rate, but idk how exactly it's implemented. They have TONS of armour, so I don't think you'll be too hard pressed to find some style that you like. Also the voice actors are pretty high quality talent. They brought in a lot of big names.
@bernardtullassa Didn't you know the golden rule of RPG female armor sets? The less clothing/armor you're wearing, the more protective benefits it provides! Hence, why the female warrior wearing nothing more than a bikini of plate mail is better protected from getting their crucial leg arteries slashed than the female cleric wearing a comparatively modest set of full body-covering layered padded cloth robes.
Any chance the Hulk Hogan wannabe could be voiced by the real Hulk Hogan???
@Peach64 I think you're correct in your statement. It won't be for lack of exciting new games but more for lack of "mainstream" exciting games. 2014 was the year of Kart & Smash....that's hard to beat in the sales department!
@Captain_Gonru I think just about the only female warriors who aren't like that are ones designed by women... Take Alys Brangwin of Phantasy Star 4, for example. She wears a crimson red coat of padded cloth armor to accentuate her figure, while not being ridiculous, actually wears pants, and throws a boomerang slicer blade with only minimal arm guards, yet manages to catch it every time... Definitely an almost too competent character, but still a bit different from the usual tropes.
In any case, it would seem to take a woman at the helm to balance out an RPG's character art direction.
@Ugslick It will be interesting to see if inclement weather affects tactics for certain battles, especially for mechs. With all the crags and mountains they're showcasing, I would have expected their terrain to play a significant role in combat.
As for the voices, I bet in Japan, hearing some of these voices is akin to Americans hearing a disembodied voice and exclaiming, "Oh, that's Will Smith!" or something akin to that. The voice becomes the personality, so to speak.
@Yorumi It looks like great care needs to be taken when you're entering a battle out of your league, but the evenly matched battles look like cooldown combofests.
@Ryno
@Yorumi True, there's no reason to put people through purgatory just to advance. I also recall the 30 minute twitch action combined with careful ability/spell use of optional boss battles in Tales of Symphonia, that are a bit out of one's league when they first appear. That big monkey had REALLY good aim, though...
If it's half as good as Xenoblade it'll still be a great game, but it's looking to be even better, so fingers crossed
Yowch, looks complex. Simplify the menus a little bit will you? And include good instructions and information. I'm not looking for hand holding but sometimes I sure appreciate being told that I have to be a certain level to equip something (what puts me off some JRPGs sometimes - buying equipment and figuring out I can't use it).
Might be simpler than it actually is. Now to try fit in playtime of the original!
I love how they're making the battle system more complex.
I'm mixed on this game - I'm really looking forward to the exploration and love the creature design but the overly complex combat and the in-battle talking really put me off. I was looking at the English videos of the 3DS game and the in-battle dialogue was really grating. Now that I've seen the complexity involved battles i'm starting to have my doubts. The 'taunt mechanic' sounds awful and this won't work for me 'The video cited communication and listening to your party as a key to success in battle ...' sounds really frustrating.
I'll probably buy it anyway just to wander around.
The only issue I have with this--aside from the ever-present lack of a release date and special edition news--is the bland, unexpressive anime faces of the characters.
https://www.youtube.com/watch?v=cXeymo2ZuJ8&t=1259
Aw crap, I'm still doing something wrong with the YouTube id. Lousy brain.
Anyway, just look how lively game characters can be these days. Honestly now. This is a big studio with Nintendo's money. The robots are called "dolls" but the people are the ones that look like dolls.
Clip is from Rage and I'm going an excellent job failing to get that video to work on here.
Oh. And I really, really hope you can turn the music off.
@pashazade
The combat has complexities, but it's not as daunting to get into as it looks. You're seeing advanced levels and abilities, and like any game, you don't start with all of them, and you have to ease into them and gradually earn them.
Some of the combat of the original XC had issues in that, the complexity could be overlooked in favor of simply using powerful attacks, but there was balance to it. Attacks that worked better from the front, side, or back, and the like. It's much more lively and engaging than, say, something like Final Fantasy which is just surfing menus the whole time.
XC is closer to games like Dragon Age.
Yeah the battle mechanics may seem complex at first, but with Xenoblade I learned them pretty quick and the game did a good job of explaining them.
@bernardtullassa
For the longest time, Sharla's best armor was pretty much a swim suit. The Female Fantasy Armor trope is alive and well here.
By the end of Kingdoms of Amalur, I had maxed my blacksmithing skills to the point that I was making armor far stronger than I would ever find or buy, and while the armor was still silly in it's shapeliness, it at least covered the whole body.
It was kind of like this, but my armor was more badass:
@PlywoodStick I believe one of the devs working on the game tweeted that weather does affect battles
FWIW, the lead designer of Bayonetta was female, and it did not result in a more modest character design. But then again, Bayonetta is not a fantasy RPG character; sexiness is supposed to be her thing, so her outfits conform to that design aesthetic.
It definitely does seem different in a fantasy RPG context where men are wearing bulky metal armor and women are wearing bikinis to the same effect. Armor in video games tends to work less in a practical, realistic way, and more like cooler-looking = stronger. And for females, "cooler looking" tends to equal "more revealing."
Can't wait for this game to come to the west! Hopefully we won't be waiting till the end of the year to get this amazing looking game.
@Quorthon To embed videos:
(youtube:video id).
Replace the parentheses with brackets. The video id is the bit of the url after "watch?v=".
I loved XC. Can't wait for this. I wish they'd plugged the wait with Xenoblade HD a year or so ago.
This game is looking more confusing after each Japan Direct, I don't know if that's solely because it's in Japanese or because gameplay mechanics are complicated in general. That said for me the most important release date would be early/mid summer, any later and I don't think I'd be able to properly experience this game.
@plunkettmonster According to Amazon Italy, the game hits on June 26th. It's a possible leak of the European release date. Take it with a grain of salt though.
@IceClimbers I can deal with that time frame, it will give me plenty to do this summer.
Erotic thong tentacle brain lady reminds us all that there so much to look forward too.
That, and the game seems seriously awesome.
Day one purchase! Maybe even gasp preorder!
@PlywoodStick Wasn't Kos-Mos Armored?
@Nintenjoe64 But then that would be competeing with this.
@bernardtullassa @Captain_Gonru
well, to me, that doesn't look like the case. In fact, the one where Elma looks like an old deity makes her look like a goddess of sorts. So having that reflected in the stats is a no brainer.
@Quorthon They are just for the direct. From the looms of it, these are all animations ripped from the text animations
@IceClimbers
Thanks, I got part way there but I must still be missing something. Should there be the "[/youtube]" at the end?
@earthboundlink
This may be semantics, but the lead designer of Bayonetta was not female. The lead artist was, but the lead designers and writer are all male, as was the director, and the artist would be working from the direction of those men.
It may have been a very sad artist that created Jar Jar Binks, but he or she did it under the direction of George Lucas.
http://en.wikipedia.org/wiki/Bayonetta
@SamirMalik
It's the lifeless mannequin look of all the character faces that bother me. It's such a glaring misstep in an otherwise gorgeous game. "Look how amazing and life-like our animals are! Try to overlook how wooden and plastic our people are..."
There's an obvious disconnect in-game.
@Quorthon No, that's not semantics; it's a good point. Even a female artist is working under the rubric of the male-determined game design. Nevertheless, I think my point is solid that Bayonetta probably doesn't fit in the analysis because the aesthetic is supposed to be sexy, and she's a witch whose power is not derived from "normal" things like strong, protective metals. And she doesn't really have a male comparator in the game.
In a fantasy RPG or similar type game, part of the problem is that men have protective armor that seems to be protective because it's large/thick and made of strong metals, while women in the same game seem to operate under a completely different set of physics rules when it comes to armor. It comes across as being solely for the aesthetic appeal of seeing more female skin.
@Quorthon Nope. Just the first part.
I love the look of the armour, there seems to be a lot of variety there in what you can deck your character and your team out in, from bulky armoured gear, alien exoskeleton, sleek designs to more fantastic and mundane ones.
I hope there's plenty to do in NLA, giving me a reason to switch between some of the more mundane outfits and the utilitarian garb.
Also: I must resist putting cat ears and glasses on everyone, if possible.
This game does things to my insides.
Really looking forward to this!
Battles seem to have depth, instead of 'Attack, Attack, Heal'.
The music sounds cool as well.
Now they just need to say if your character speaks and if they'll be amiibo support....
@IceClimbers
Aw what the hell? I'm missing something.
@SamirMalik Yeah, but Kos-Mos is an android, so it wouldn't matter if she was wearing any "clothing parts" or not- their frame itself is their armor. Androids also can't die from blood loss, so the silliness factor of baring flesh when going against army-crushing monstrosities isn't factored in. So she doesn't really count.
Now officially more hyped for Zelda U than this.
I know this video was purposefully focusing on battles, but that happens to be my least favourite aspect of Xenoblade. I'm not that far into it but I'm finding all the battling really tedious.
The biggest problem is that most of the battling doesn't really serve any purpose other than levelling up, and the picking fights with wildlife minding it's own business is just stupid.
Not buying XCX until I've played more XC and it manages to change my mind.
@Quorthon Welcome to the uncanny valley. The home of "meh-meh-meh-meh" moving mouths without any facial expressions.
Rage is a PC game, which as you may know, PC beats the pants off of any console in graphics/AI/modeling capabilities, even for games that are a few years old.
That said, it is pretty sad that whatever modeling software is being used here cannot even accommodate vibrant facial models that the PS2 could with it's dedicated Emotion Engine chip. Hell, even the models in old N64 titles like Conker's Bad Fur Day make these face models look lifeless.
@earthboundlink
I think Bayonetta's sexism is there... but it's not quite to the level of something like, say, (and yes, I'm going there again) Other M or cliche female fantasy armor.
Bayonetta, especially in the first game, was little more than a flagrant male fantasy character--the leggy tough chick with a hair style that is absurd and simply unrealistic for any woman to ever willingly wear. Men like long hair like we like long legs, and ample crotch shots and they fed into that ideal. At the same time, Bayonetta is tough and independent--so much so that she was an aggravating character in the first game and I found her generally unlikable.
In Bayonetta 2, her starkly sexual nature is still there, but there is more feminine realism to the character--her hair style, as I noted before, is not only attractive, but realistic of actual human women. She has humanity and cares for other people, and she isn't full of herself, so she not only seems more realistic but is relateable on a starkly different level from the cliche' untouchable super-woman of the first game.
There is sexism there in her design, but it's used in part to define the character--and thankfully not the only thing used to define her (because that would be a problem). So only occasionally do I find any of it really uncomfortable or as if it's missing the point of the "strong heroine." Sexuality should not be a sole defining element of any person or character, but a part is not really an issue, in my opinion.
Other M, on the other hand, is extraordinarily sexist--and almost none of it had to do with showing Samus in a skin-tight suit half the time. The character is awash in terrible negative tropes--Samus is a damsel in distress (in her own game!), she is constantly dependent on male characters, she is treated differently and rudely by the male characters as if she's some kind of "little girl," her own behavior is exceedingly childish, she has sociopathic daddy issues with a man who literally cares nothing for her, and she is in every way defined by not only pathetic treatment by male characters, but the lamest of all female tropes, "she has mommy feelings." Those mommy feelings are further damaging as, previously, Samus had no problem at all making this and other entire species extinct. She actively worked to bring the Metroid species to extinction in Metroid II, and destroyed an entire planet in part 3. All of a sudden she is defined by mommy feelings for, let's face it, a deadly cosmic woodtick, and how men treat her. This is sexism to an extreme. It's like taking Xena: Warrior Princess or Starbuck from the Battlestar reboot and suddenly deciding that what defines them is men making decisions for them and nursing the ugliest baby in the universe. Essentially, if we wouldn't accept Master Chief, Link, or Marcus Fenix in the role in Other M, we shouldn't accept Samus there.
Your point on female fantasy armor is spot on. About the only way it wouldn't be sexist is if male fantasy armor was the same way--an equal representation. Showing off male character's muscles, pants bulge, and buttocks to the point of calling attention to it.
While I found it silly that Sharla was basically wearing a bikini top for "armor" in Xeno 1, it was also rather humerous to see Shulk given similar treatment with his swim trunks.
As a note: I'm all for more nudity in gaming, but we should do it on respectable and equal terms. I'm fine with very sexual characters to a level, but if that's all that defines a character, the writers aren't doing their job. After all, we all have similar bodies--half of us have male parts, half have female. It's much more natural to see that than, say, constant gruesome evisceration of characters.
It's sad that our society has reached a point where nudity elicits childish giggles, but gore-drenched ultra-violence is perfectly acceptable for everyone.
@Quorthon I have essentially nothing to add to your analysis besides a well-deserved slow clap. And your latter points go well beyond the world of video games, and into pretty much all popular entertainment.
@PlywoodStick
To be fair, Rage maintained all of that facial movement on the Xbox 360 where I played it. Textures loaded very poorly in a lot of scenes, but the characters were always incredibly impressive. It was a joy to see them move. The Wii U can handle anything the X360 could (on a purely technical level), so this is just disheartening.
To that level, in previous generations, both Conker's Bad Fur Day and Timesplitters celebrated detailed, expressive, and lively facial animations.
@Peach64 Console sales are usually higher as more games are available as a system gets bigger libraries. Wii U will probably sell a bit more than it did last year because of the volume of releases and the content currently available. Not that it matters a ton, I'm having a blast with it and I can't wait for this game
I remember someone saying they've been waiting for this game for three years, which is weird because XCX was announced in 2013 and it's 2015. Funny how people act like it wasn't revealed on the same Direct as Yoshi's Wooly World.
The faces aren't that bad I mean, this one is pretty darn good. https://40.media.tumblr.com/7a264b7852c9d03c13c45294adf08f50/tumblr_nksu2f4mFC1qiik7vo3_1280.png
@gcunit "The biggest problem is that most of the battling doesn't really serve any purpose other than levelling up, and the picking fights with wildlife minding it's own business is just stupid."
That is interesting, it makes the so-called "heroes" seem more like invaders/interlopers, and the beasts of the land are the real heroes, having to deal with all these humanoids killing each other and hunting them on their planet!
At least with many RPG's in the past, there was some excuse for killing the local fauna; for example, in Phantasy Star 2, many of the "bio-monsters" you encounter on your home planet were bioengineered by one of the main antagonists to be very hostile, so you cannot avoid conflict with them.
I get more excited for this game each time I see it.
I really hope they do have a female character with scantily cloud outfits.(joke) The game is art. Leave it at that and for heaven sakes lighten up. That being said this game appears to have very similar gameplay as the original. I know I'm going to love it. I'm on this hype train.
I'M REALLY HYPING IT!!!
It´s a good year to have a WiiU. Very VERY good year.
I'm excited for everything the game has to offer. All of the armor/clothing looked really neat and I like how when matched together there is a battle benefit.
So... is this basically an RPG with the illusion of movement doing anything? I want to get this game if the gameplay is kinda like Monster Hunter in that you can dodge attacks, aim your shots, and actually hit the enemy yourself rather than just surfing the menus like in EVERY OTHER RPG. It seems more like you just choose an attack and the game hits the monsters/animals for you...
Damn that last image tho!
@dkxcalibur
You make a valid argument but I think they will beat last years awesomeness. Zelda, Fox, and Xenoblade? Woo!
I really think this is something that I could lose myself into, and I never had any interest in playing the first one.
Looks preeeeeeeeeeeeeeeety awesome. Glad I can speak Japanese. Understood about 90% of it but some stuff still has me very confused.
@SuperMikey In XC all you control is the position of the fighter. Attacking shots are automatic other than those you use select from the arts panel. Battling gets boring quickly, and there's a lot of it. If it was freestyle I'd be more interested, but it's not. I'm getting off this hype train.
@River3636 Can't tell if you're a troll or if you genuinely believe that art is something that exists in a vacuum and shouldn't be criticized for the values it represents. So - Nazi propaganda films - lighten up dude! Its just art! The endless stream of racist war films from hollywood like American Sniper - C'mon man, no one really hates all brown people - it's just a movie! Art is in the real world, it affects the culture that creates it, and culture affects people thoughts and beliefs, which affect their actions.
That and in a game with gazillions of customization options it would have been nice to have one which didn't involve me endlessly watching Sharla's ass, and didn't make her super weak. And i like playing as the healer so no i couldn't have just switched.
@Captain_Gonru Yeah up until now my girlfriend and I had been very relieved to see the different female character models. Hopefully the other outfits are avoidable options for people who want playable softcore, not forced on you like in xenoblade.
Just generally, I'd like to throw my 2 cents into the conversation regarding the oft criticised character models. I actually think it's a financially smart artistic choice. And I actually don't mind my game characters looking like game characters sometimes. Not every game has to look photoreal. When you think about it, 90% of the game you're traversing the gorgeous environments looking at your characters back and focusing on the detailed enemies. Would it be nice if these characters were Pixar quality in cutscenes? Sure, but a line has to be drawn somewhere, and sacrifices have to be made in every game (even the ones with a half a billion dollar budget). It easy to say something like, "they should make it look better," but much harder to implement on such a massive scale. I actually like the art direction of face models - could probably use some sub surface scattering to alleviate the "flatness," but that's a little expensive on a console and also who cares. It's the hair on some of the characters I wish they could improve - especially Elma. Bodies and armour models look great and the mechs look awesome.
But when it's all said and done, everyone will remember this game for how it plays and no one can comment on that just yet. Monolithsoft does have a good track record though.
Photorealism is overrated. As a 3d artist who is pushing the bounds of photorealism in CG images on a daily basis, sometimes I long for the creative freedom to create fantastical worlds seen in Xenoblade X. I for one can't wait to get lost in it.
this game looks really nice and interesting with the robots and such which makes me wonder if i should get it but its a rpg game and i dont really like those yet i know nothing about it or if there was a one before it that you need to have known about since the story continues on this one etc
@bernardtullassa you said "Nazi propaganda films - lighten up dude! Its just art! The endless stream of racist war films from hollywood like American Sniper - C'mon man, no one really hates all brown people - it's just a movie! Art is in the real world, it affects the culture that creates it, and culture affects people thoughts and beliefs, which affect their actions". I'm no Troll but it appears you can not differentiate from propaganda, racism, movies, sexism, and a video game. In my opinion you have become too enamored with being politically correct. If it affects you so greatly don't play the game and don't watch movies. You should also close your eyes because with that comment half the population of Miami is being objectified by wearing light or little clothes because of the weather. Maybe, that is the culture of the character who is scantily dressed. I really don't know how you can antiquate racism in this video game, but I do know that it is taught and is systemic in our culture today. Nazi Germany really, everyone knows when you use Nazi Germany as an example in an arguments, you are talking about the death of 6 million Jewish people and that is not very cool. It's actually insulting. There is good and bad in every Culture. We are human and we are imperfect. How about you get off your high horse, get over yourself and be hyped about Xenobalde WII U.
@SuperMikey Actually, in Xenoblade, which side of the opponent you stand will determine how strong an attack will be. Why do you think Shulk says BackSlash in Smash? Because it is intended to be used from behind to do more damage than from the front.
Also, if you played World of Warcraft then you can loosely get an idea about how this game plays. Yes, Monster Hunter and this are like offline MMOs but Xenoblade takes things to traditional means unlike Monster Hunter.
@DarkNinja9 this looks like an anthology series so it looks like this is going to be its own independent story
@gcunit In truth, battles don't do much in Zelda when compared to an RPG. Also, experiment! From the sounds of things you aren't changing things much for a tactical advantage.
@NintndoNik The faces themselves look fine, it's the lack of animation and expression in them outside of cutscenes that looks a bit strange by today's standards. I grew up in the 2D and early 3D eras, so abstract conditions were a given back then. It's only a little thing on the surface, but products that stand the test of time are always built upon a large amount of little brushstrokes adding up to something that is greater than the sum of it's parts.
Wow the armor customization looks really cool. It is looking like Phatasy Star DS or the PSP version. I just hope it is like the original with some evolutions of improvement. I'm Super Duper Deluxe Hyped for this and you can clothe all the characters however you want them. I wonder if there is a nun outfit for people who get offended.
The details seen in this presentation have me extremely hyped for XCX.
The game looks amazing, from the environment, huge monsters to the Xenoblade combat which I loved.
The armour and weapon system a la Monster Hunter will definitely make my game a run a lot longer than intended! I don't mind the somewhat less graphics in character models as long as the game is amazing!
Hope this game comes out soon!
Gotta say the combat looks really great, like the first game. I really can't wait to play this, I think I'm going to pull a Cartman and freeze myself until the release date. Well, I'll do that once I find out the western release date...
@earthboundlink I consider Bayo waaay more modest than say amazon from dragons crown. Aside from bayo's armor being plot armor and thus removable her entire body is covered in both versions. If she didnt have a nice figure and come out of the armor when summoning demons id pretty much consider it to be as bland as a set of motorcycle leathers.
Her sensuality is marked by what she says how she moves and her confidence. Not to mention when not joking she pays her figure no mind. Most women that know they look good and are confident and not catty about it dont shove skin in a persons face. There are other ways to get some one to turn their gaze her way.
Forgive the typoes. On my phone.
Can't wait until this finally got the full English treatment.
@IronMan28
Haha, yeah! It'd be a shame to put yourself in deep freeze before you knew the release date.
REALLY hyped for this game. More than any other game coming out next year on any system. And after seeing all the playable characters I'm relieved that they all look pretty cool--where would a Xeno game be without an awesome Jin/Citan/Dunban character? It'd be Fina...never mind, I won't start that again XD
I just hope you can have multiple choices for armor with similar defensive/skill abilities. As much I want to take Cat/School girl Elma home...it might break the atmosphere to have her in story-based cutscenes :3
Ugh still waiting for preorders to be available in the US.
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