Just recently Capcom released a new HD version of Resident Evil - that's a HD port of a port, for the record - that annoyingly skipped Wii U. That first game is wheeled out regularly, yet its arguably superior sequel - surprisingly called Resident Evil 2 - isn't shown quite the same love.
We're big fans of this one, and recall with admiration the trickery employed to successfully port the title to the cartridge-based Nintendo 64, an impressive feat considering all of the full-motion video cutscenes. Those dreaming of a HD re-release can merely look on at this impressive fan-effort from Rod Lima; it's described as an educational project, in which he recreates UI assets, utilises environments from Resident Evil: The Darkside Chronicles and pulls it all together in Unreal Engine 3.
It's rather impressive, and you can see a full playthrough below.
This project was once going to adopt a Resident Evil 4 over-the-shoulder angle, but it's rather nice to see the traditional fixed camera perspectives; due to the inevitable copyright issues it'll never be released, however.
Are you impressed by this, and would you like to see an official HD re-release of Resident Evil 2?
[source eurogamer.net]
Comments 25
Not bad at all for a Fan Remake, I really just Capcom would just get the message that we want these older style games. The old ones spiffed up, and new ones in the same style of puzzles and exploring.
I'd buy it, too! RE2 is my favorite of the original trilogy.
@Warruz Nintendo is the only dev that knows that. This gen is shaping up to be a hd n64 gen, and I have no complaints.
@Donutman Yeah, no complaints from me either!
I don't see the point in fan remakes of any game.
@DiscoGentleman
People with a creative spark tend to make new things or work on their own ideas. This is just redoing someone else's idea. I say that from an anecdote as I am driven by the creative spark, and have no interest in just mimicking or cloning or reworking someone else's product.
@Quorthon
I agree, actually. While I have nothing against fan or official remakes (Majora's Mask 3D is one of my most anticipated games right now, along with Xenoblade 3D), but I do wonder sometimes why fan remakes are so prevalent. I remember when Streets of Rage Remake came out, and while I thought it was a pretty fun overall game, I felt it got far, far more praise than it deserved. People would say things like "Bombergames did what Sega couldn't do", ignoring the fact it was SEGA who published the game in the first place. Most of what Bomberlink and his crew did was copy someone else's work, modify it, and release it, though they did greatly modify it. When it comes down to it, I'd rather just play the original game on Sega Genesis than a heavily modded version.
I also have to give Nintendolife some credit, I saw this on other newsfeed sites and they used misleading headlines that made it sound like this was an official Capcom game, likely for clickbait. At least NIntendolife called it a fan remake in the title.
That's a very nice job. Sometimes fans of certain series do some amazing things. The Grand theft Auto and NBA 2K series mods on pc are amazing, and all due to some extremely dedicated fans. I don't expect to ever see a RE 2 remake on a Nintendo console, or for that matter any Resident Evil game. Maybe for the other consoles and PC.
@DiscoGentleman
That's fair, like I said, I don't really have a problem with it. I just think a lot of them do so because it's easier to get recognition if you use an already-established and popular franchise. People wouldn't care so much about a lot of fan games if they weren't remakes. The few fan remakes I played were quite good anyway, so it doesn't really matter.
@DiscoGentleman
I didn't dismiss it entirely, I only questioned all the work that, ultimately, accounts for very little.
I've been through schooling for game design and animation, and one of the marks of death for a demo reel is a derivative of someone else's work, particularly if it's Star Wars because if there's one thing that's been done to death, it's Star Wars ships.
If I were to do it, it would be as a learning tool for specific software, but that's about it. I don't see the value in going all-out and doing an entire remake or continuing to work on it as if that was a goal. It just seems like time wasted.
Years ago--many years ago--I was in a class where we were learning rudimentary game design using the Quake II engine (it was the Unreal 3 of its time), and I did make a bit of a derivative character in my testing of the software--I make a Quake II character out of Riptor from Killer Instinct. Except I added a shotgun, ripped blue jeans, and a leather jacket. It helped me understand the design process relating to the then-aging (it was replaced by Unreal Tournament by the next class) Quake II engine, but beyond that, there was no reason for me to try to redesign Killer Instinct for that engine.
I wonder if some of these people are looking for back-doors into the game design industry, as if this will impress someone, or Capcom so much that they get offered a job. This has happened exactly one (1) time that I am aware of, and it was a guy who did mind-blowing things with Skyrim, and Bethesda picked him up. Probably to build environments for Elder Scrolls Online or Fallout 4. I think the reality is that most developers and publishers are likely to look at the work and be as unimpressed as if they were looking at their 10,000th demo reel of Star Wars ships. It's much more impressive to do something original.
I feel the same way when I see braindead clones of popular games, like Angry Birds or Flappy Birds clones. All I see is someone with the basic coding skills to clone something else, but no creativity to make something new. I just wonder, "what's so special about you? Nothing apparently."
I have a similar mentality towards level editors at this point--they're great for regular or casual gamers, but I can't help but sit there and go, "what the hell am I doing? I have an actual game I should be working on."
I'm not dismissing the hard work this guy did or the time drained away while he did this--I'm sure the dedication is admirable. I just can't help but wonder, in the end, what the hell was the point? Like those guys that remade Raiders of the Lost Ark shot-for-shot over something like a decade. That's cool, guys. But what was the point?
@Quorthon They're definitely not in it to make money. I think they are doing it mainly out of love for the game itself. Plus, I'm sure much less work goes into these projects than a full-fledged game, yet it has the same quality. Btw the flappy bird clone situation is completely different from this; flappy bird cloners spend a pathetic amount of time in order to get much more money. The motives and methodology are completely different.
@Kasplat
Well, ha, they can't be in it to make money! Capcom would shut them down in a hot minute. It's debatable how much work this guy is putting in--he's rebuilding in Unreal 3. A very friendly engine, to be sure, but rebuilding none the less. Seriously way friendlier than Quake II's engine, which I was maxing out with a single level "back in the day."
This is just one of those things that, to me, is baffling as a whole. I wouldn't do it without a planned purpose, and I see no reason to remake a game by myself as there is no purpose in the end. Even if Capcom was impressed, they'd never admit it or publish the game or use this guy's assets as it would just open up floodgates of this kind of thing from other fans trying to redo Capcom's past in their image.
Well, dont expect Capcom to follow suit on this one.
It would require them to actually work.
They rumored a RE2 Rerelease and my best bet:
Its the same Version as always. Much like the recent "RE1 HD" rerelease which is just a lazy Port of the Gamecube Title and could have been quite a lot more.
Oh well, its Capcom...
@Quorthon It's just paying homage and doing something with the thing you love. Like cover bands! Some people might be able to make awesome interpretations of their favorite songs, but they might be awful composers for example.
A remake that will never come to the Wiiu!Nice!
@Quorthon God. Complaints, everywhere I see you. When have you ever been excited or felt happy about a piece of news here, or at the least didn't feel the need to express your pessimistic ways?
RE2 is my favorite, but this is only ok. Redo the voices and same engine as RE remake and ill buy it
Bought REmake HD on PSN; it's as amazing as ever, blurry backgrounds and all.
How it didn't see release on Wii U is yet another example of how the system's userbase is perceived by third parties, even with ones Nintendo is supposedly cozy with like "Capcom". But who can blame them, this stuff didn't sell on the Gamecube, either.
It's such a shame though. Gamecube controller support and everything..
Man, I've love a RE2 remake. It was the first RE I played, since I didn't get a PS1 till late, as I have always been a Nintendo person, so RE2 on the N64 was my first experience of the series, and I love it.
It does feel like they could do with remaking 2, perhaps 3 as well. Of course, that would probably be too much work. The HD RE4 seemed to be done with a bare minimum of extra work, and the HD RE is mostly using the work that was put into the GC version, from what feels like an age ago.
Capcom seems to have gone off the idea of "all new" remakes these days.
Shame, as if they did what they did for RE for RE2, then I'd buy it for sure.
I love the classic resident evil games and dino crisis! My favorite is resident evil remake for gamecube. I still get chills from Lisa and Neptune.
As many remakes of the original RE that has been made, I don't get why we still get trash like RE6. Yes, a lot of people liked 4, (personally I didn't like the sudden change in gameplay, doesn't fit RE to me.) but Capcom forgot how they did 4 apparently since 5 and 6 felt wrong in every way. I'd love a Resident Evil 0 treatment, a new game in the core series on modern hardware that returns to classic RE gameplay.
Man I had been asking for a Resident Evil 2 remake for so long since the day Capcom remake the first Resident Evil for GameCube. Hopefully Capcom support this project like they did Street Fighter X Mega Man, I want this remake so bad (even more so than a FFVII remake). It must become legit, it must. If Capcom wants money, they must support this project.
@kensredemption
There is a formula and a design to art to make it work. All great art is planned, set-up, and designed. Michelangelo did not just splash paint on a ceiling and create the will the work of the Sistine Chapel into being. That's incredibly naive.
You are also grossly over-simplifying anything I said bordering on a straw man argument. The creative process is organic and flows quite naturally to those who are creative. However, the process of creating that product is design and there is planning and organization behind the best of it. No great novel is written without edits and rewrites. No great movie is slapped together without a design team to organize it. No video game can work with an absence of artistic creativity coupled with solid, well-planned design.
Ideally, the pre-production of any major work is the longest part--and that is all planning.
So yes, it's safe to say that if you boil it all down to a "formulaic" naivety, or think art is "one set path," or if you think planning and design are not a part of it, then you really do need rethink everything you know about art, because that indicates you know almost nothing and I never said any of the things you ran with.
@PolarKoalaBear
You could always try not having a selective memory. And understand that questioning something does not equate to "complaint."
For that matter, what about this is news is "happy?" It's not like Capcom is remaking Resident Evil 2 or that it's coming to the Wii U. Unfortunately, at this point, even if Capcom was remaking it (which I suspect they'll do at some point, after we've forgotten about this), it doesn't look like it'd come to the Wii U. It's interesting, I don't understand the point, but that's about it. How you got pessimism from me shrugging my shoulders and saying, "yeah, neat, but what's the point?" is beyond me.
Perhaps if you see pessimism in everything, that is because that is what you seek, so that is what you remember.
Please no more remakes!
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