Majora Art

The Legend of Zelda: Majora's Mask 3D is in stores today, ending a two year+ wait for those that have been keen to play the re-release / remaster on the 3DS. Utilising many of the visual changes first seen in The Legend of Zelda: Ocarina of Time 3D, it also has key differences as a result of the unique premise and style of the original. For those that haven't played it before it may seem like a peculiar Zelda experience, while the ability to move the camera with the C-Stick on the New Nintendo 3DS is also welcome.

This isn't the first time that series producer Eiji Aonuma has overseen a remake or re-release, of course, with the aforementioned OoT and The Legend of Zelda: The Wind Waker HD being recent examples. Familiarity with the process doesn't necessarily make it easy, however, and in an interview with IGN Aonuma-san has explained that it can be painful, but also educational, to work on a remake.

To put it as bluntly as I possibly can, remakes kind of hurt. You' re looking at all the decisions you were making and sometimes you're saying to yourself, 'I can't believe I was thinking about it like that,' or, 'Why did I think it was okay to make the user do that in that situation?'

This is something that Mr. Miyamoto made a point of telling me at one time. He said, 'you need to look back and learn more from the work you've already done, before you go on to making something new.' I have to say, that can be a really uncomfortable experience, but I also feel like I learned so much. I'm actually really grateful that I had the opportunity to do something like that at work.

Are you a fan of these remakes in recent years on Wii U and 3DS, and is this something you'd like to see continue - alongside new titles, naturally - in the years to come? Let us know, while below - just because it's out there - you can watch Aonuma-san fishing in the latest release.

[via uk.ign.com]