Toys and video games used to compete for family spending power at supermarket check-outs. The recent trend in toy-video-game crossovers does away with this rivalry, but for families makes purchasing decisions all the more confusing.
With amiibo joining the likes Skylanders and Disney Infinity (not to mention more niche titles like Angry Birds Telepods and Jakks Pacific Hero Portal) families have more choices than ever. To help pick through what’s great and what’s not so great for kids and gamers I invited toy expert and CBBC presenter Nigel Clarke — who you can also find on toytesters.tv — to try Super Smash Bros. for Wii U and amiibo first hand.
Of course one of the biggest differences of amiibo is that you don’t play as the characters in the game, they come in as competitors or companions. Nigel wasn’t so sure about this at first. "Oh, but I'd want to control Mario. You know, to be able to say, I’ve got Mario, I can be Mario."
This is a common reaction, particularly with kids and parents who are used to the Skylanders and Disney Infinity model. However, it’s an important step towards seeing how amiibo differs from the other titles in the hybrid toy / video game genre.
Once Nigel played the game some more and could see how the character development, feeding and upgrades worked he was more positive. "OK I see, it's almost tamogotchi-esque — if that’s a word." Certainly there is something around the companion-care functionality of amiibo that does make them feel a little like a virtual pet.
This on-going relationship between players and their amiibo is a real hidden positive payload for families. As Nigel puts it "with Skylanders or Disney Infinity it's just one game. But you know that with amiibo it's not finished once you're done with Super Smash Bros. It's got that longevity to it that all parents want."
There is still work to do here for Nintendo, though. Currently the only deep amiibo experience is in Super Smash Bros., with some simple unlocks in Mario Kart 8 and Hyrule Warriors. There needs to be that same character development aspect of the amiibo in other games for it to feel like a truly ongoing experience.
Holding up the pristine Mario amiibo, Nigel describes how this may look in a few years time when it’s easy to imagine Mario looking rather the worse for wear, chipped and scuffed but much loved. "I can see kids getting their amiibo and levelling up so its super super super hard. So they are 12 years old and they're like I've had my Mario for 5 years, you can't touch this Mario — he's the king of Marios. Yes, I like that.”
This kind of functionality not only makes amiibo more interesting as a proposition but rings the most important bell in the family gaming market these days — value. The combination of not needing to buy a portal peripheral and the ongoing support for the toys in different games make this a strong value proposition for Christmas lists.
"You've already got the NFC peripheral in the GamePad? Bonus. It means there's big plans for these if they are building it into the new 3DS, these are going to be around for a long time. They've backed it."
This is a point easy to overlook. Placing the NFC tech right in the console means that Nintendo isn’t dipping its toe in the water here, it's all in on the “toys to life” category, as Activision like to call it.
Time will tell how well amiibo sell and, perhaps more importantly, how strong the connection between toy and game is for players. For families there are a number of payloads here, and as they discover them amiibo are sure to rise in popularity provided Nintendo can deliver on the strong Super Smash Bros. start in upcoming games.
Do you like the companion/competitor approach of amiibo, or would you rather get to “be” your Mario?
Comments 65
This has been suggested/said many times by many:
The complaints we always hear is the amiibo functionality is "meh" for Smash and MK8. We hope Nintendo will make a Skylanders-esque game (free or cheap) that is highly dependent on amiibos to unlock contents to "justify" the purchase for those needing one.
@BensonUii The thing is that Nintendo has already said that they don't want to lock main parts of the gameplay behind the amiibo. If they did that, then the only way I could se them doing it is if they make it possible to either lock or purchase the characters without needing the amiibo
Getting my Hyrule Warriors bonuses has become something I look forward to every day. Even though I often only get 1 rupee.
They won't sell. They aren't advertising them at all or making it clear what they do. The kid will expect it to work like skylanders, when it doesn't, they will be negative about it and not have the interest, time or inclination to set about finding these new facets the amiibo offers. It needs to be laid out in basic black and white and a huge positive what these figures can do and what they offer so that they know before they even pick it off the shelf. Regardless of their design intentions, kids and parents will see this and recognise a skylander dynamic and be disillusioned the moment it doesn't provide that
@Sparx
For their main games, yes I agree. But they could make a spin off game built from the ground up with amiibos in mind.
Anyway, what I'd like to see more functionality is to be able to unlock costumes for our Miis that can be used in the Warawara plaza, Karaoke, and in Wii Sports Club.
I already have the entire first wave of twelve (plus Luigi and Zelda from the Loot Crate) and I think I honestly like them more as display pieces than I do as fighters in Smash. They all leveled up super fast and beyond fighting them on occasion (they are substantially better than level 9 CPUs), I'm already done. They need to increase their functionality in other games...
I love the companion/competitor aspect.If amiibos were used to unlock characters in Smash Bros.4 I wouldn't have bought both my Link amiibo and the game.
I'd like to see an Amiibo game that had different areas modeled after Nintendo universes where you can use your Amiibo as the main controllable character. So i can use Link and all his normal weapons in a Mario 3D world, or Samus in a Zelda type world, or Mario in a Pushmo world type thing. Not really locking content behind an Amiibo but allowing you to use what ever characters you have to experience a weird version of a specific Nintendo Universe. Shooting Goombas with Samus arm canon in FP Prime point of view would be an interesting change on the SMB formula.
The only thing holding me back, besides getting a couple just for the cool fig, is that most of their big titles that would really support these are out as of now. Like SMK8, they may add in limited interaction, but it feels a little like an after thought. The leveling is really a missed opportunity there. I'm guessing they have a plan though, and games like Mario party 10 and more will incorporate them better. Come on Nintendo, a little more nudge and you know you get my cash.
"Jakks Pacific Hero Portal"
I thought I was the only person alive who knew what that was after seeing a commercial for it during the Pokemon Diance movie on Cartoon Network. I'm sure Jakks will sell a few but the gameplay looked awful. I'm not sure even amiibo deserve that comparison.
And having the NFC in the Gamepad is great, if anybody actually buys a Wii U. And you need to either buy a peripheral for the old 3DS or a "new 3DS" to use them on the handheld. Nintendo giveth, Nintnedo taketh away.
My kids have 50 Skylanders w/ many more on the way - Santa is bringing Trap Team - so no intrest in amiibo rith now. Well some interest, I'ld really like that spinner in HW, but not enough to buy them for what they currently do. I have a feeling next holiday we'll get Nintnedo Land 2 or Nintnedo World or Pokepark 3 or something that makes these into playable characters, and then we'll see, but not before then. If the US had gotten the SSBU Mario amiibo bundle I would have purchased that to try it out, but it never made it stateside.
@Gerbwmu - I'm kind of hopeing thats why Captain Toad doesn't have them yet. They want us to first play the game the way it was meant to be played w/ Captain Toad and his lack of jump, and then play again as a jumping Mario amiibo, and cannon arm Samus amiibo and sword wielding Link amiibo. The puzzle aspect would still be the same - find everything - but at least the gameplay would be different enough to merit another play thru or 2.
It feels as if NL has become an arm of the PR department of Nintendo in some of the articles lately. The positive spin feels a bit forced.
I think they will come alive in a Mario party game.
The best part of them doing minor stuff is that I don't even feel compelled to get them out of the box. They will be easier to dust off that way.
I got my first three amiibo yesterday. I like them and I already preordered 3 more from Wave 3. Dying to get the dog whenever they release him.
In concept the amiibo are great, the companion/rival thing is interesting and much better than the "get the toy or else no character for you" way of the other games, but I'm not sure how "smart" these toys can be...
My Link become quite good at level 50 (ack... he is better than me in certain aspects XD), but he really lack some crucial thinking/program; maybe I'm wrong, but it seems he keep using a single specific tactic/pattern and never dare to change it. I tried everything for force him to act differently, changed his specials to versions useless with his tactic and kept hitting him by repeting the same attack over and over, but nothing, he is super stubborn and show no intention to change approch >.>;
On the bright side the amiibos looks great as figurine to have around, but I won't buy many of them if that's what they can do better ^_^;
@k8sMum you are aware that NL is part of Gamer Network and is not affiliated with Nintendo? it seems many people feel anything positive (not just concerning the Wii U, but nearly anything these days) is a "forced" attempt at being positive, which is not always the case. If something good happens, why not be positive? After all, people jump at the chance to be negative when something bad happens... Just a thought
@DESS-M-8 dude... Have you been to the store? They have a few models "Sold Out"! With the addition of the store limited models and the "oops I had 1 job and I screwed it up" versions with no legs/Paint/2 Right arms popping up for 10 times the MSRP on eBay? These things are doing well enough... Between collectors and the familiarity with the brand, they have potential to match SL or DI. IMHO
While I think the "tamohotchi" element is pretty cool, part of me does still think it would be cooler if I could stack load MY character with stats and take it with me to compete elsewhere with friends etc. I think the amiibo are great but wouldn't have minded having the option for the figure to be player controlled.
I still don't see the need for these. My kids haven't said one word about them and I don't really care. Without the game that absolutely needs them then I don't see them being all that popular. I think Nintendo grossly overestimated their use in multiple games when a dedicated game is the way to go.
Until Nintendo makes a game that requires amiibo, they will primarily only be collectible figurines. I bought two, but not primarily for their game utility.
I do hope they implement them into more games. I am planing on getting the whole first wave soon (Only have Link and Marth) and would be nice to have a whole game involving them. Like BensonUii said make it free or really cheap (€5 with one generic character) and then unlock more with the amiibos.
If they don't do that then I don't mind them doing what they did with Hyrule Warriors and MK8. Those the amiibos offer very little to those game at least it's something.
I hope Nintendo makes a game that REQUIRES the figures to show off at E3.
Their use in Smash Bros. is quite brilliant, and they're already selling very well - already sold out on many figures in Amazon. I hope they have some sort of hub game to maximize sales. Having it both with these many uses and a hub game is the big win.
I could see (or wish) Nintendo making a free downloadable(or super cheap) game that plays with the idea of skylanders, and the way you access more content to the game is with different amiibos (be it characters, items or worlds), therefore giving something back to those who've purchased a lot of amiibos, and make an incentive to purchase more, this would be a win/win, and the money would keep on rolling in! of course the game would have to be interesting and fun to keep coming back, but Nintendo was built on fun, so I'm not worried about this.
Hmm. I feel like I'm the only person that likes the amiibo concept as is. I love training my amiibo and even watching them fight the cpu to figure out if i can close some holes in the defense. I think they speak to the simulation fan in me. I love the unlocks for the other games mostly since I play as a mii in MK8 anyway. I still think an amiibo centric game is coming but I hope they keep working on the game enhancement functionality as well. Can't wait to see what this does in the new Zelda.
Although I wish they'd make more of them. I still can't find Marth anywhere.
@gage_wolf
I think the half-baked is only in the fact that Amiibo haven't seen their full potential, hidden positive payload only works if Nintendo implements them right.
I would argue that skylanders is a cash-grab, and amiibo are a bonus full of potential, why? skylanders could have played fine without the figurines, its basically expensive DLC, versus Nintendo's intent to make a game complete without amiibo, but offering something special for those who do have them, whether it be as well implemented as SMASH or a small extra in Mario Kart and Hyrule Warriors.
They're selling alright... a large retail chain has a "buy two, get one free" deal for all amiibo, Skylanders and Infinity figures. After two days, all the amiibo in the 3 stores near to me have nearly sold out. One store had some Pikachu and Peach figures left and that was it. Glad i managed to pick up six different models before they ran out of stock.
I'm buying them simply for the collectible aspect. Nintendo stuff always ends up being worth a lot in the long run. However, as part of a game, they not only do not interest me in the slightest, but don't seem to have a real point. I probably will never unwrap mine.
My kids adore amiibo. A pet Pikachu and Peach, for my son and daughter, respectively, is EXACTLY what they wanted. My son liked Skylanders, but the game never really caught on with him. Neither of them enjoy playing Disney Infinity in the least. But it turns out they both love to play and watch SSB (at 5 and 3, even).
The fact that they are pets without restricting content is ideal because they know which Nintendo characters they like and can focus on those handful of figures. Skylanders was overwhelming for my son. In the store he wanted all of them, but when he got home only a small fraction appealed to him and that created disappointment when he wasted a gift or reward by asking for a Skylander he ultimately discovered didn't like to play with. Leading to lots of Skylander junk left lying around here...
Most importantly, though, SSB just somehow enraptured him and was quickly elevated to one of his favorites. Skylanders or DI never managed this feat as he always preferred to play other games when it came down to it.
Some may think that amiibo won't appeal to kids because they don't offer unlockable characters, but they are not that dense. My kids understand that most games let you play as many characters and are actually a little repulsed by being restricted from trying out the characters before deciding they like or want them.
@DESS-M-8 Well, I've bought five of them - I'm waiting for my 6th to show up at the store. I don't know - they are pretty cool.
I find it funny that people are claiming amiibo won't be successful because they don't lock content behind figures when I succinctly recall the opposite argument being levied against Skylanders for restricting content to relatively expensive figurines.
Kids are more aware than many of you give them credit for. They know that when they get a Skylanders or DI game that they then need to ask for numerous other toys to get the most out of the game. My kids long ago decided they'd rather have other toys or games instead of more and more figurines that often ultimately disappointed them.
Most of all, you're all ignoring a few facts in amiibos favor: Nintendo characters are far more popular than Skylanders characters and more relevant to gaming kids than Disney characters; SSB will likely outsell any individual entry in either series; and kids have long been proven to love virtual pets in many forms.
Just glancing through the comments, it seems to me that some people are claiming more games will make use of this feature when the big N work out what to do with the figures. That sentiment reminds me of a certain tablet style gamepad...
We are going to end up with one per family member I think. (Still waiting on one to release...)
I like how there is low pressure and no hard "buy them all" incentives. It's pretty agreeable. I am curious how these will be supported going forward and a little sad that the primary interaction can only come from one game at a time.
Haven't played with any yet though. Jury is still out for this family and it will be competing with Disney Infinity.
The funny thing about the expectation of letting you play the figure directly in-game is that it's not remotely novel like it is in the Disney Infinity and Skylanders games. In other words, these characters STARTED as video game characters. I know what they do in a video game setting already.
Still, I think some (@rjejr) dream of intermixing characters in games they don't belong in and I think that would be cool, but it's probably expecting way too much. There are HUGE logistical issues with this and we already have a game that does the strange intermixing and supports Amiibo: Super Smash Bros.
Hopefully there will be some "Toy Box" style game in the future that does this sort of thing at its core and supports all the characters, but NIntendo hasn't even hinted at that possibility so no one should buy these with any expectation that hope will be fulfilled.
@aaronsullivan "no one should buy these with any expectation that hope will be fulfilled."
I completely agree. Don't spend your money on hoping for them to be added to games later.
For me I am getting them just for the figures purpose. If they get added to more games it's a bonus for me.
@gage_wolf - "just unlock Link, Mario, Samus, Fox, etc. costume skins"
I guess my hope is that if that is all they do why haven't they told us yet? Why isn't it in the game already when it releases? Why all the secrecy and making us wait until next year just for some skins? amiibo need to do more than skins in MK8 and rupees in HW, they need to come to life.
You're probably right though.
But if the skins let Toad jump like Mario, shoot like Samus and use a sword like Link I'ld be ok w/ that. Would probably make more sense that way actually. But I really hope they DO something.
@vitalemrecords I rate them, I recommend them, we've got one, and there'll be another 7 under the xmas tree for my son. Nintendo gamers will buy these and think they're cool.
They will not attract new gamers or people from the skylander/infinity market.
They are just too vague. YOU have to work and research into what they do and how they work.
You can't walk into a store with no knowledge, see them and instantly discover what they're all about
@Platypus101
Yes I have.
Sold out is lack of order and supply, not 100's units per store being sold.
You only need ten collector-minded people in the whole world to push the value of something so unique to ridiculous prices. This bears no relevance on the mass market appeal of the product.
They have no chance of being bigger than skylanders.
They are too obscure.
They are not being marketed AT ALL.
Only wii u gamers can and will but them. Skylanders are on ALL formats. The amiibo units sold may outsell skylander figure sales attached with wii u gamers, but there would no means of measuring that.
Amiibo need to offer more. Something more accessible and more plain to see
@DESS-M-8 Brother, can I get a list of the words that set you off? Damn... I ended my statement with "In My Humble Opinion" with the Letters IMHO... I am not a videos sales analyst. So my opinion is based on what I see (or no longer see) on store shelves. If my experience is not valid you just say so.
@aaronsullivan - "intermixing characters in games they don't belong in and I think that would be cool,"
One of my best gameplay experiences with that was Kingdom Hearts. I didn't like 2 for some reason and haven't played any of the others but mixing my favorite JRPG characters into a Disney world was really enjoyable. I think I also liked the action fighting at a time when I mostly only played turn based JRPGs. Your kids would probably like it if you have a PS2 or PS3 laying around. (I traded my PS2 in for a PS3 long ago and haven't purchased the remasters yet so my kid sstill need to play them.)
But amiibo will have their day in the sun.
Oh, I also recommend Pokepark 1 and 2 on the Wii for the kids. Pokepark 2 is much better and gives a feel for what I'ld expect in an amiibo game. Creatures Inc hasnt made a game since Pokepark 2 in 2011, so maybe they've been working on an epic amiibo game for 3 years
https://www.nintendolife.com/news/2014/02/phantom_gate_trademark_by_nintendo_game_freak_and_creatures_inc_brings_pokemon_to_mind
@Platypus101 a list of the words that set me off?
I also wasn't arguing or attacking you, I was explaining the situation that you have experienced.
@DESS-M-8 ah... There needs to be a better way to emphasize words that is not all caps... You hear THAT NL?! (That time I inteded to yell...)
@DESS-M-8 I still believe that (at least on the U) Amiibo could match the popularity of either DI or SL... As long as adequate support (not skins or free nothings) and some sort of Mii-style game or nintendo-land DLC or something else to really make them pop. But it has to be both... With no real title for them to fit in (excuse me, not including which collection they are from) and just lame skins, this will fail.
TRANSFROMERS!!!!
Did anyone other than myself get a kick out of the 2-minute video on "everything families need to know about Super Smash Bros for Wii U"?
I think Nintendo has a good reason for not going too far with amiibos actually. Think about the overall cost toward video games and maybe some will understand what I'm getting at. I hope so anyway.
I was so excited for Link and his face kinda looks generic. The Mario one looks amazing. They need to make a Pokemon for Wii U with the legends that you have too buy. Then you can watch those thing fly off the shelves faster than you can say Pikachu.
@RedPocketMan I'm right there with you. Not to mention, people need to watch what they wish for. Don't forget the business ethic that lead to Skylanders and DI. Activision and Disney are two of the last companies I want to see Nintendo emulate.
I feel Nintendo has shown amazing restraint by incorporating a nonessential feature that can be enjoyed by kids and serious gamers alike without require significant investment in a wide range of figures. Allow people to buy only what they want, or even ignore the feature entirely, while avoiding a situation where longtime Nintendo gamers feel alienated.
And, even moreso, by not investing large development resources in a feature that may impede on their ability to create and develop games in the way they know best. People seem to ignore that Skylanders and DI are only decent games (at best, honestly) that will not hold up in the long run like most Nintendo releases tend to. Succumbing to the same ethic could have serious ramifications for the Nintendo products that we love.
Nintendo is in the business of selling games. That is what keeps them devoted to quality. Just because people have shown a willingness to plunk hundreds of dollars on a singular gaming experience doesn't make it the proper choice for a company like Nintendo. Activision doesn't have a large lineup of beloved family titles, so they are determined to leach the market and steal sales from other games with figurine purchases. Disney simply live with the fact that their licensed portfolio may lose some value, but they weren't setting the market on fire under any circumstances.
But what happens to games like Captain Toad (or Pikmin 3, Tropical Freeze, etc.) if Nintendo is encouraging every family who purchases SSB to spends hundreds more on figurines? Asking Nintendo to go that route could seriously undermine the output that we demand.
I love my Link Amiibo and plan on picking up several more for both play and collecting, but I am concerned about how well it'll sell here in the UK. I popped into a branch of Game at the weekend and spotted that they had a large double-sided Nintendo poster in the shop window, showing Amiibo and Smash Bros. So far so good, except upon walking into the branch, I found the large Skylanders and Infinity displays opposite each other as soon as you walk in the store, but no Amiibo. I then asked a member of staff whether they had any Amiibo, to which I get a blank expression and a request to state the product name again. Another attempt to say Amiibo is equally met with confusion. Only after pointing at the poster do I get a positive response advising that they're behind the tills at the back of the store...
Of course as an informed gamer I'm in a position to make an informed buy from elsewhere, but there's plenty of parents / kids who rely on the supposed knowledge of dedicated video games stores such as Game and if the staff there don't even know what Amiibo is (or maybe how to pronounce it - it was in Dartford after all) it's no surprise that Nintendo sometimes struggle to sell there products...
Of course it also doesn't help when the Stratford City Westfield Game branch doesn't even have a working Wii U demo model, while the other consoles all work perfectly well...
God, I do hate Game at times but certainly view them as a nescesary evil, as they often carry the limited edition versions of the games, which Amazon dont often have...
@Charlosa Not sure about Game, but in the US Disney and Activision pay big money for the shelf space devoted to DI and Skylanders, respectively.
People don't want Nintendo to have things only amiibo unlock in games, so why not make a amiibo game that comes with an amiibo? Like the Skyward Sword and controller bundle
I think amiibos already have a good value considering several are confirmed to work for 7+ games, rather than being tied to just one game/series. Even if you just get the "popular" characters from the Smash collection, you're likely covered as far as future games go. At the very least, Mario, Link, and Kirby.
And I think an amiiibo-required game would only fly so well if it worked with already existing amiibos, and not ones exclusive to that one game.
@DTFaux & @ACK Indeed guys. Also, I want to bring up that the games themselves should be taken into consideration. Some people believe Super Smash Bros is still incomplete (some will agree, others will disagree) because of what is yet to come into the current installment (tourney, custom course sharing, and more). Mario Kart 8 on the other hand is a practically complete game where only certain additions can be made like costumes/vehicles/courses/etc. These factors could determine how amiibos will also be used in-game. Hopefully that is also true as well. If not, future titles will show us how Nintendo intends on using amiibos in certain games. Plus, it takes a lot of work and time to create additional gameplay that is not similar to the original origins of a given game.
I really like how they function in Smash Bros. at first I was like what I was expecting them to function like Skylanders so the Amiibo idea put me off at first now after I've played a little more I really like their function as well it seems a cool bonus how they work in other titles I'm glad their not like skylanders in the sence you have to purchase the toy to unlock the characters so far Im happy with my Amiibos not to mentione they are a cool collectable most of them I don't even plan to open LoL .
@rjejr I've had my eye on Kingdom Hearts for a long time. Are they all remastered and available on PS3, now? I'll have to look into it.
Pokemon stuff is interesting. I've sort of sheltered them from it a bit. They've never played the game proper. They did play the pokemon rumble demo on the Wii 50 times or so and I was going to get it on Wii U until it looked poor and reviewed badly, too. They do love pokemon despite never playing a "real" game from the franchise.
My little guy likes RPG-style stuff on iPad and they both really got into Child of Light which is turn-based combat.
Too many games, right now, though.
I think i'll get one or two per month. There's about 8 or 9 i can see myself getting. But it's mainly bc they look cool and not for how they enhance the game.
@antipop621 tell me about it! sadly i only have 4, so I'm missing out on at least 1 special item or loads of ruppees per day. None the less, reminds me of the pokemon gold and silver daily mystery gifts.
Nintendo could take over this market by releasing a Skylanders-like game that is free-to-play but requires that you own the amiibos to unlock characters. If they added bonuses like extra levels or abilities for amiibos that already have data from other games, even better. Imagine taking your level 50 Samus character from Smash and using it to unlock a Samus character on Nintendo's game that has an extra bonus outfit, custom abilities or other extra content. Creating that kind of cross-game incentive not only encourages buying lots of amiibo but also adds value and temptation to game purchases you might not otherwise consider.
I'd say that Nintendo is still in the early stages of amiibo and I hope they know how to properly utilize them. Done right, they could really be beneficial to Nintendo's image and struggling home console sales.
@aaronsullivan - ugh, don't bother w/ Pokemon Rumble U. My kids also played Pokemon Rumble on the Wii over and over so I finally bought it for them, and they still kept playing it over and over. Then they got Pokemon Rumble on the 3DS and played that for awhile. We got U when it came out and they played it maybe 3 days and that was it. We 1 have toy we got for free w/ the code at Gamestop and they weren't interested enough to get any more.
KH 1 came out on PS3 earlier in the year, KH 2 just came out. I know what you mean about too may games though. Didn't stop me from signing up for Gamefly for $1 and getting Rayman Legends on somebody's recommendation recently, might have been yours. I figure we can play 3 player after school for a couple of weeks while we wait for Nintendo to patch SSBU. I'm not risking sending my Wii U in for repairs again or losing any save files again. And it's hard to beat $1.
@rjejr You understand the "SSB issue" could happen with Rayman Legends, or likely any other game, right? It's a data corruption issue and any save data becoming corrupt could potentially precipitate it. Why is SSB data becoming corrupt? Likely because people are turning off their system while it is saving either because of rage or simply being unaware the game is in the process of auto-saving. The exact same error has happened in rare instance to people with several other games over the years.
The problem appears to arise when people attempt to format their system before deleting the corrupt data... Just want people to be aware that the issue is exceedingly rare and that their may not be a "fix" other than an OS update. Waiting on one could very well be futile. Do whatever you can to prevent your data from being corrupted, particularly taking care to turn off your system when it is not saving.
Either way, the amount of people reporting issues are extremely low. It's not likely to affect you, or any of us, really, if proper care is taken.
@ACK - "Why is SSB data becoming corrupt?"
B/c they rushed an incomplete game out the door in time for BF?
And I know it can happen w/ any game. I can get a flat tire at any time driving my car as well but if I leave my house in the morning and the car has a flat I fix it before driving it. I can wait a bit, no rush. Better safe than sorry and all that.
@rjejr Nah, it's far more likely that people are powering off their system at an improper time. The game doesn't necessarily show you when it is auto-saving. And the fact that the majority of people report it happening after playing For Glory supports the "rage-quitting" theory. (This is the internet, everyone wants to blame and no one wants to admit fault.)
Go about your business the way you see fit, but you're going to be waiting awhile on a fix that is probably about 50% likely to ever come. Meanwhile the vast majority of players will go on playing and never encounter the error themselves.
So far there is more evidence supporting user error as the cause than any sort of bug or glitch. Look around the internet, the heaviest players are still putting in hundreds of hours with no issues.
EDIT: Anyway, I just hope you understand that there is not a great chance of a legit fix coming at all. And the error will not brick you system, yet the actions you take to rectify it might.
And your analogy is lost on me because the game is not broken. I'm playing it right now, with 3 other friends on separate Wii Us who have all played extensively since launch with no issues. Any data can become corrupt, but just think about it for a bit. Do you honestly think it's more likely that SSB saves are magically corrupting themselves, or the small number of people who are having issues made erred in accidentally causing it to become corrupted? Don't underestimate the way things get blown out of proportion on the internet.
"I can see kids getting their amiibo and levelling up so its super super super hard. So they are 12 years old and they're like I've had my Mario for 5 years, you can't touch this Mario — he's the king of Marios. Yes, I like that.”
Too bad the level cap is 50 and if they do use amiibo in the same capacity as SMash bros., you will have to overwrite your Smash progress. I love my amiibo figures, but they mostly just sit on my shelf at the moment.
I love my amiibo, but to be honest I think I went overboard and bought into it too early. The collector in me wants them all, but I can't buy all of them 48 characters is a lot of money, so I think after spending on most of the first wave I'll be more picky. As far as amiibo and smash go, I enjoy them, I picked up different tactics because of them good training tools. I am also building some kind of relationship with them, I care enough to name them after mythical characters based on their characteristics.
@gage_wolf then don't by them no one is forcing you too. Besides didn't amiibo's just come out not too long ago?
The amiibos are good. They aren't really needed in both smash and MK8 but they do offer something "extra". However it would be cool for Nintendo to make a free game that can only be played with amiibo. As of now both my Samus and Peach amiibos are ornaments and only used occasionally in smash when I get bored.
I just can't wait until we get steady stock for the amiibo. I'm missing 3 still...
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