On 23rd September 1889 Nintendo was founded as Nintendo Koppai, meaning the company is now 125 years old; it's been known as Nintendo Co., Ltd since 1963. The history of the company is particularly fascinating, and also reminds us of some important lessons regarding Nintendo; it's not solely a video game manufacturer, developer and publisher, but a corporation that reacts to markets and trends to survive. As we're currently in the middle of one of the game industry's most turbulent, unpredictable periods in its relatively short history, all of us that follow the big N need to heed that lesson and, for the optimists among us, take confidence for the years ahead.
While many of its rivals in the technology and games sectors are exceptionally young in comparison — even Sony, such an established player, finds its roots as an electronic store opened in 1946 — they forge their identity through continual evolution in those industries, Nintendo is driven by a far more diverse company history. As is well known, for much of the first half of its existence it was a hanafuda trading card business, a simple and effective sector. It was upon Hiroshi Yamauchi taking over from his grandfather that the company looked elsewhere; after seeing the trading card industry's limitations Yamauchi-san explored various failed projects in the '60s, all in a bid to find the next key business from Nintendo. Anecdotally it was a chance moment of seeing Gunpei Yokoi experimenting with a toy claw that changed the company forever. As a toy company it naturally explored the video game industry in the 1980s, and the well known breakthrough of the Donkey Kong arcade — in particular — set in chain events that would eventually bring us the Famicom / NES.
The rest is history, much of it ingrained in the mind of many devoted fans. Nintendo's established itself as a video game company, first and foremost, yet it's easy for us to overlook the signs that it's not committed wholesale to the industry for the next 125 years. Aside from its failed experiments of the '60s Nintendo has remained an entertainment company, but beyond that scope it's open to new areas and priorities. Video games have been integral in shaping the modern day Nintendo, yet fans typically resistant to change should accept that adaptability will be key to survival.
Let's take a potted history of the last 33 years, for example. Nintendo achieved a breakthrough in the arcade space in 1981 and took that boost as an opportunity to target homes, a market that had suffered a major setback. The Nintendo Entertainment System was branded such in the West to try and distract attention from the fact it was just a games console, like the Atari models and multiple competitors that had crashed in the recent past. Nintendo's toy approach also featured with the ultimately flawed R.O.B. and add-ons — official and licensed — that could be found in all shapes and sizes. The Game Boy, meanwhile, took the successful Game & Watch concept onto a whole new level. Major sales of both systems — driven initially by the dominance of Famicom and NES in Japan and North America — set the company's direction; here were the golden tickets.
The SNES and Game Boy iterations continued the same approaches, albeit with Sega providing a stiff challenge to the home console. Then, however, Nintendo stumbled. The Virtual Boy was an unmitigated disaster, while the expensive cartridge system of the Nintendo 64 both contributed to its relative struggles — compared to predecessors — and indirectly brought Sony into the market. The decision to abandon what became the first PlayStation must surely be one of the worst Nintendo's ever made, and its attempts to seize equal footing with the GameCube didn't go well; the PS2 thrashed all-comers.
Here's where major changes came. In the portable space Nintendo, despite the Game Boy brand's success and under the leadership of Satoru Iwata, released the first DS that — lest we forget — was revolutionary with a clamshell design and touchscreen. That family of systems was a phenomenal success and, unsurprisingly, has remained the focal point into the 3DS era; Game Boy, such an iconic brand, is currently retired. In addition, Nintendo's failure to 'win' the GameCube generation with powerful hardware and early third-party support — proprietary discs didn't help — led to a fresh approach with Wii. Utilising SD technology in a budding era of HD visuals, it offered affordability and mainstream motion controls and cleaned up at retail; though it's the biggest selling system of its generation the Wii did, however, die rather quickly, with many of the world's biggest multi-platform franchises skipping or performing poorly on the console. Its momentum faded earlier than its rivals.
Nintendo's bold approach with DS and Wii was a resounding success, but these are cyclical generations. The 3DS is a success, but in a crowded space with tablets and smartphones can't even aspire to the unit sales enjoyed by the DS family. The Wii U, as any reasonable fan should acknowledge, has struggled a great deal to date. It may yet recover, yet such has been its problems in years 1 & 2 that sales in the GameCube to Nintendo 64 range would surely be considered a job well done, a major drop from the Wii's glory days. Nintendo became a little trapped, as it tried to innovate yet — with the GamePad — included a controller that drove up the price, while the audience in love with franchises like FIFA, Call of Duty and Assassin's Creed are (as in the Wii era) unlikely to choose the system, unless it's a second option. Not powerful enough to match PS4 and Xbox One on those scores, sales too low to attract many third-parties, and still pricier than its fun predecessor that went viral in popular culture.
This isn't new, as we've highlighted above; you win some and you lose some. Nintendo's reacted to struggles in various ways, but often with fairly ambitious moves. What's worried some fans is that Nintendo's attention isn't solely on games, with moves into QOL (Quality of Life) on the horizon; we don't truly know what it is, other than that it's a new platform focused on health, yet some have expressed fears at vital resources being diverted away from developing and funding more games. Yet this idea is nothing new for Nintendo, as it looks at what can be achieved as an entertainment company, not simply following short term gaming trends to compete on others' terms. Below are the words of Satoru Iwata in a President's Presentation from January this year.
One more thing, we will continue to value the motto which we inherited from the company’s former president, Mr. Yamauchi: The True Value of Entertainment lies in Individuality.
Nintendo is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis. We cannot achieve a strong presence by imitating others and simply competing in terms of size. We have often received advice on overcoming our weaknesses in comparison with other companies and have been questioned about why Nintendo doesn’t follow suit when something is already booming. From a medium- to long-term standpoint, however, we don’t believe that following trends will lead to a positive outcome for Nintendo as an entertainment company. Instead, we should continue to make our best efforts to seek a blue ocean with no rivals and create a new market with innovative offerings as a medium- to long-term goal.
Nintendo's clearly changing its approach in multiple ways, including within its core game business, with the amiibo range being an example. The idea of NFC toys isn't innovative or individual, yet Nintendo perhaps swerves past accusations of imitation in its approach to allow figures to be supportable across multiple games. The inclusion of a built-in NFC reader in the 'New' Nintendo 3DS is also interesting, as the company brings its portable and Wii U GamePad largely in line in terms of capabilities. Suggestions that Nintendo will eventually unify platforms (portable and home) in the next generation are only strengthened by this, yet it's difficult to predict what's next from the company.
What's clear, however, is that it may not simply stay in the conventional gaming market as many fans would demand. It'll do what it must to survive and flourish, which it has successfully done for 125 years. Rather than bemoan the inevitability of QOL before we know what it is, or chew on our fingernails as another third-party blockbuster skips Wii U, we should maintain some optimism. Nintendo's gone from monopolising the console space, to competing on mainstream terms, fallen down, risen again with innovative hardware and now stumbled again. It endures, though, and continually surprises and reinvents itself in the process.
Whatever's next will be fascinating to see, but history suggests that the big N is going nowhere, and may win the day once again.
Image 1 credit — k8lem.blogspot.co.uk
Comments 46
Very nice article. I've been a fan since '86 and although I need another machine for GTA there's nothing better than the feel of a polished Nintendo game. Slappy Girthday Big N!
Happy Birthday Nintendo.
Loved playing the systems/games all my life since '88, have no idea how my mum and dad even got the NES to begin with.
Great memories!
yeah frustrating as they can be sometimes i guess they know what they are doing.
Nintendoomed... to exist forever.
"The decision to abandon what became the first PlayStation must surely be one of the worst Nintendo's ever made"
Does someone know where to find the real story behind this? I think I've read or heard that if Nintendo took this deal with Sony, Sony would have the rights to make their own SNES console that played all of Nintendo's games. I'm not sure that would have been such a great deal for Nintendo.
That looks incredibly weird.
Long live BigN !
Dooooooooooooooooooooooooomed!
lol...and people thought they were gonna go bankrupt.
Happy Birthday Nintendo. I love you.
That's what Nolan Bushnell said about Atari in 1986
Cue obligatory Brawl In The Family reference.
:') long live nintendo. Happy birthday, my favorite gaming company
Nintendo!
@Wouwter yeah, Sony (who had way more capital) were basically trying to indirectly assume a position in the home gaming market by technically usurping nintendos position. Yamauchi THE MAN basically laughed in their face and took the contract to philips instead. By that time it was apparent that the CD Add-on market was worth nothing after seeing the performance of the MegaCD AmigaCD32 and philips CD-I but appeased philips by allowing them to use some nintendo intellectual properties to try and save their quickly dying console. CD was too early as the loading times were crippling compared to a cartridge.
The PlayStation launched as Sony had set that's a target way before even the snes deal. Sony succeeded mainly the same way the succeed today:
Release appalling grade hardware marketed down your throat. Then slowly revise your product through repeated "mark" models that eradicate flaws.
I think PlayStation was on something like Mark 8 or 9 before the PsOne smaller model came out.
Lots of developers went sony's direction after consumers were mysteriously brain washed by cutscenes distracting you from the actual disgusting looking game you were playing. Metal gear solid would have been a better game, especially visually if it was developed for N64 and dropped the extenuous cut scenes. Fact.
I remember getting ocarina of time and thinking it was stunning. But seeing the TV advert for final fantasy 7 I thought "Jesus Christ, that looks even better! How is that possible!?" my friend have raved about it long enough so I went to see it at his house. Needless to say, he had it running for 5 minutes before I obviously asked "what the f*** is this s***!?" to which he couldn't understand my sacrilegious perspective, to which I cried laughing and on returning home I fell deeper and more permanently I'm love with ocarina of time the greatest game ever made bar none!
The 64 was way greater than the PsOne and was getting in the game game while your PsOne was still thinking about booting up the title screen.
The only iterations that have logical division and mis-steps have been gamecube onward. There were too many prevailing big third party games just going to PS2. Metal gear, PES, GTA etc.
Wii killed itself long term before it came out. I was GUTTED when I heard it was gonna be HD and that dropped it too far behind the bar for its intended lifespan, almost putting the special Olympics in with the Olympics.
This gives nintendo a HUGE hurdle before the Wii U even came to market. Developing in HD, the inexperience of doing it, the resources to do it and the bad image of the wii. They have retained the decrepit bargain bin regular note it ended on rather than the first time they ever picked up a wii mote or played mariokart wii, metroid Prime 3 or call of duty with a wii mote and nunchuk.
They need to sustain quality titles and provide me with another 4 years out of my wii u.
Then they need to release a HULK of a console that blends home and portable AND retains you NNID allowing you to port across and be backward compatible with the library you've loyally built up with them while they were struggling.
The sold to us on its merit of power and industry changing games.
That needs doing again next gen 2018
Agree with the article. Looking at that first picture of the NES, it looks quite obvious that the NES started it all. Happy Birthday to one of my favourite companies of all time!
I really don't think Nintendo will be around for many more years. And I am a big fan, but I'm also a realist.
The name Nintendo and Mario and the gang will be here much the same as Disney will be. But it won't be Nintendo making the games.
I think the console market is over crowded and someone will have to go.
I want to play Nintendo games but not all of them. So what do I play in between those games now that there is almost no third party games to play? I could buy a PlayStation.
OK better still if I could play Nintendo games on a PlayStation I would not need two consoles. I think that is the future.
Happy Birthday Nintendo. Live long and create as many wonderful memories for the generations to come as you have created for me.
Upcoming update for New 3DS: Streaming from WiiU console where the 3DS also would work as a individual controller.
After all, the 3DS is already kinda WiiU Game Pad
Wait and see
@Wouwter Nah, their worse mistake was having the N64 use cartidges instead of CDs. If it used CDs. Square Enix would have stayed with Nintendo, along with other companies. So Sony wouldn't have been a threat if Nintendo still had third-parties making games for them.
@Dipper723 I wasn't arguing that was their worst mistake, this article was. I'm just wondering if it was a mistake at all.
@Jetset Thanks, I'll be watching that later. (No sources in the description though, hard to check facts that way.)
What next for Nintendo?
So the big next step in my speculative view is breaking the fitness, high-movement style games off onto a "quality-of-life console" or set of devices while refocusing the Wii U into hardcore territory.
Many ways this could be done, but Nintendo has invested a bunch of time, effort and money into Wii Fit and though it's not perfect it's interesting to me how much more practical and fun it became on the Wii U simply due to the variety of activities and the maturity of it.
My guess would be a new approach to these types of games/activities for the less serious gamer that is not necessarily incompatible with Wii U but still an entirely different platform. Also, I'd expect it to integrate carefully but more directly with mobile phones and watches. Apps for Android and App Store to supplement whatever unique hardware they are offering.
Plus, more Metroid. That will be good.
I wonder...if Nintendo does move on to something other than videogames, what would it be?
@DESS-M-8
Now I have nothing else to add! Thanks for beating me to the punch (Now I don't have to write anything) : ) Also, the book "Console wars" is a pretty good historical document.
@Dipper723
The CD format would have made the N64 a lot slower; would you like to change disks after going into every other painting, in Mario 64?
@Jetset
Thanks for the link. That's a great reference.
Gamecube's handle should have been removed... It served no purpose.
@NintendoFan64 Spaceships and nanobots.
@Wouwter Exactly. nerds and game "journalists" keep saying the same idiocy over and over again, like if saying No to the "SNES Playstation" was a mistake that costed them their position. It wasn't. If they went with the PS with sony, they would have been much worse. Sony was going to keep all the rights within their CDs even including nintendo characters. They did the agreement without yamauchi's consent and he just did what anyone should have done: telling them to go to hell.
The N64 and GC's failure have little to do with the Playstation, It's a more complex mix of bad decisions like making games that overshot the market, poor complex hardware (same mistake sega did with the saturn and nobody comments this) and developers making games they liked instead of making games people would like. Those were consoles for fanboys not mainstream audiences.
For some idiotic reason gamers like to treat Sony like some kind of hero that never does anything wrong and is always "the good guy". Just like they treat Miyamoto like some kind of God whose ego and insulting comments are golden or something. But at this time that's not surprising.
@Williaint
The handles on the GameCubes actually served a purpose: they made carrying the GameCubes easier.
Nintendo may have endured thus far, but nothing is forever, remember that.
@Wouwter Oops, sorry, I only read part of that. I should really stop doing that.
@Williaint You wouldn't need to change discs because a CD can hold 650MB of data. Super Mario 64 is only 8MB. You can fit 81 Super Mario 64s into a CD.
@SkywardLink98 They'd also cure every known disease, invent time travel, and revive Abraham Lincoln.
Now I understand why they come up with sometimes weird ideas to be innovative. It is then understandable they cannot attract the big developers, but they should try to find more developers and businesspartners who are also innovative
WiiU is a great console and one of my favorites, of all times. But of course it need to get better. This is what Nintendo should do to improve the situation of the WiiU in my opinion:
Interesting article!
Happy birthday Nintendo! Hoping for more to come!
Three cheers for the beloved company that brings us all together!
@zool Nintendo still has lots of money from the DS and Wii. Plus the 3DS is doing really well. Even if the Wii U completely fails they'll be fine, although it is there own fault the Wii U isn't selling as much as it should be, but Mario Kart 8 helped and I think SSB will help too. Sony could actually go bankrupt in the next couple of years but people overlook this. The only thing keeping them alive are the PS3 and PS4. Your just getting too caught up in the Nintendo gloom and doom talk.
Gotta admit, my snap reaction to the title was "well, no ****, Sherlock".
I love you, Nintendo, even if sometimes I do resent some of your decisions. As long as you keep presenting me with these absolute gaming gems, I'll keep loving you. And if you stop doing that, chances are I'll keep loving you anyway, thanks to every fantastically fun moment you've provided me with for about 24 years now.
Nice write up. Nintendo is more of an entertainment company that seeks to develop products that surprise people. Consequently, my mind has been accosted by Satoru Iwata and that is why I'm saying something that he has said before in so many words.
Nintendo needs a kick in the ass every once in a while to get back on the right track.
And that's a good thing.
Heres to another 125 years of Nintendo! It will be the saddest day in the industry if or when Nintendo decides it is time to move on from the video games industry to other more prosperous projects.
I hope that Nintendo's next home console won't be their last, and that they learn from the mistakes that cost them in the current console generation. Regardless whether it be a fusion system of home and handheld in one merely a home console that is as powerful, if not more so, than PS4, Nintendo needs a way to get back the third party developers. Without them, they'll find themselves in the same position.
Happy Birthday Nintendo! keep it going!
Happy Birthday Nintendo. Let's all have a massive reunion on Nintendolife in another 125 years to celebrate their 250th anniversary lol
I agree with Mr. Iwata here.....
even if Nintendo does what others do, It won't help them much because of people preference rather than being forced to get their products. If you want your stuff to sell, you need to differentiate it with the others to convince them that your product is the new way of things.
Like I've said before, Happy 125 years Nintendo! I've been a fan of you since 1992 and I want to make games for you no matter what!
@DESS-M-8 You miss out the two that did pretty well in Japan that had worthwhile content. (PC Engine CDROM which was an addon and still sold and Neo Geo CD which was ok until the RAM problem (And load times) with e.g KOF98).
Sorry, I was talking about the market as I saw it in the UK at the time. The neo geo was a market to itself really. But good point.
CD gaming was just appallingly slow and took away the quick blast nature that is a foundation of home console gaming. The N64 was really unfortunate that the general consumer was swayed by non interactive fmv cutscenes. That is ALL Sony ever aired on their tv commercials, never a single frame of in game footage
@DESS-M-8 I don't know how it was in the UK, but numerous PS1 and Saturn game showed in-game footage. I remember the Crash Bandicoot commercial where he parked in front of NOA's headquarters and showed off real gamplay footage.
The general consumer was not swayed by smoke and mirrors that Sony put on. The reality is, the Playstation had the games that people wanted to play during that era, and has the best libary of any console during that generation.
The N64 and Saturn had their gems, but their libraries were much smaller then the PS1's.
Symphony of the Night Final Fantasy VII, VII, and IX, Resident Evil 1-3, Capcom's fighting games, Meta Gear Solid, the list could go on and on. Those were on the PS1. Those games are the reason it sold so well, along with better marketing then anything Sega or Nintendo tried during that generation.
I don't get why people are so determined to take away the PS1's success during that era and act like they only did well because they tricked an easily amused customer base who went "FMV cutscenes!! OMG, I have to own the PS1!"
The Sega CD, 3D0, and Saturn all had games with FMV cut scenes. Hell, the Sega CD and 3D0 had interactive FMV games and both systems are look at as jokes years later. All three of those systems bombed. Why? Because for all their flash, they did not have the games.
The Saturn did have the games, but many of them, never made it to the west.
The Playstation deserved its success. Sega and Nintendo both made foolish mistakes that Sony was able to take advantage of, and they had the games people wanted to play.
I just don't get it. Not just you, but other people who have posted act like the PS1 was a system that only got by because it had nothing but flashy commercials and FMV cut scenes.
People seem to forget that games are what sells consoles. Sony had them with the PS1. The N64 and Saturn had their gems, but they lost for a reason. Sony was the company that generation with the most games that people wanted to play and the better message to get their console into the hands of gamers.
I don't worry over Nintendo's viability in the future. If they stick around, I will continue to enjoy their games and other products. If they don't I will save thousands of dollars a year. The PS4 and XBone offer nothing to me and heck my PS3 still only has 4 games for it and I only really enjoyed 2 of those. Man, I should have never listened to dudebro gamer coworkers and got The Last of Us, uggh. Terrible.
@Caryslan sorry but the general consumer was most definitely swayed by fmv and most importantly marketing.
The fact such great games only came to PlayStation alone was due to the market gains of PlayStation from flooding marketing and exclusivity deals Sony paid for. Those games would have been better in every way if developed for n64
The first two years of PlayStation games were dire and relied wholey on marketing, they were primagine mainly 2D gaming with CD sound and pseudo 3D in a 2D plane like crash bandicoot. Later endeavours at 3D were even worse with appalling control and had to retain 2D control such as metal gear solid. That game was crippled being developed for PsOne, but at least it kept it's cutscenes. (metal gear solid is one of my top ten games of all time, just not the PsOne version) The PlayStation hardware was appalling, hence the constant revisions. The pad was a quick cheap SNES knockoff repeatedly revised to imitate advancements made in the N64 controller.
Marketing by Sony was the N64s failure, that marketing lead to a shift in some later key titles going Sony only. And that has been they're marketing strategy to this day. They are not a video game company, nintendo is the only one left. They are an electronics manufacturer and only make hardware and payout out millions for exclusivity in production rights and marketing.
To this day, they release garbage and pay for exclusivity, then repeatedly copy nintendo innovations.
Not one good aspect of Sony hardware and peripherals has not been copied from nintendo.
They're only original and exclusive feature? The ps4 'share' button. Every other part of that controller has come from nintendo. The PS move? Pretty sure I've seen that somewhere before. The fact you can now use a vita as a touch screen controller for your ps4? Now that sounds even more familiar.
Gamers buy nintendo, consumers by Sony. Idiots buy Xbox. However, the swing of third party sometimes pulls so far right of nintendo that you need a second console, hence I've had a ps3 for the last 6 years. But I will not own a ps4 ever again, pointless console and my wii u/3ds/ps3 combo will last year's to nintendos next gen
i want a nintendo ultra hand now for some reason
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