Armillo has long been on the watch lists for some Wii U owners; it was originally revealed in early 2013. Plenty of effort has clearly gone into the project, which has promising-looking gameplay and will be a timed exclusive on Nintendo's home console.
It had been targeting a release this month, but Fuzzy Wuzzy Games has now been in touch to confirm that it's pushing the game back in order to make some additions and to polish the game further; an excerpt from the press release is below.
The game was just about done with the submission date approaching.. But just when we were a few days off before sending our first submission build to Nintendo, a question was brought to our attention: Is this exactly the game you guys want to release out there? Our answer: Not quite.
So we're just asking for a bit more time to work on Armillo. Just over a month from our original intended March 24th release, aiming for our new release date of May 12th. So what do we plan to do in this time?
We want to redo some of our least received levels so that their quality is more consistent with the rest of the game. We're going to continue polishing up the game including the audio and visuals, and fix up any remaining bugs/issues that come up. We've enlisted a good number of testers who will help ensure our game's stability and also received some excellent feedback lately that we would like to put into action as well.
Armillo is running quite nicely on the Wii U system, which includes Off-TV Play, optional tilt control, and Wii U Pro Controller support.
It's often says that taking extra time for the best result is the wise option, so we're certainly looking forward to seeing how the end result pans out. Is this on your wishlist for Wii U?