Silicon Studio, the developer behind the recently confirmed-for-the-West title Bravely Default: Flying Fairy, also works in creating software tools and game engines for a variety of companies, including Nintendo and Sony. Two higher-ups at Silicon recently sat down with Siliconera to discuss current and upcoming systems from their unique vantage point.

Silicon Studio President Takehiko Terada noted that, while the PS4 has moved “closer to the PC architecture,” the Wii U has maintained a more unique setup for developers. This may make things more difficult for some developers wishing to port their titles, but Silicon’s close ties with Nintendo has apparently given it more time and information on the system:

Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.

Principle Engineer Ian Graham added that many lessons learned by working with the original Wii can transfer to its successor:

I think it was a bit of having a headstart and there was a lot of continuity from the Wii in terms of architecture. They added a significant amount of horsepower, but there was no revolution needed at the engine level to take advantage of it.

Turning to the 3DS, Terada said his studio might be able to fine tune its work with the hardware and “almost have full power of the graphics chip.” He also added that the developer is planning an upcoming 3DS title, as well as something for the PS3 and the Vita, but provided no further information on any of them.

What do you think of Silicon Studio’s approaches to the Wii U and 3DS? Feel free to drop a line in the comments below.