Originally planned to accompany the launch of the system, pushed back to 20th December and now with a release date to be confirmed, the arrival of Toki Tori 2 on the Wii U eShop has been a protracted business. With plans for a larger game world and the inclusion of a level creation tool, the delay perhaps isn't a surprise, but nevertheless its developer — Two Tribes — has posted a blog entry to clarify some of the specific reasons for the delays.
Collin van Ginkel has written about how, at 11pm on 9th December and shortly after producing a new puzzle, he realised that the game wasn't ready, and that without a publisher or investor demanding release there was no need to rush the final product. Below it's explained how the decision was shared with the team and Nintendo, and a realisation once the completed work was assessed.
Now we only had to let the others know, and inform Nintendo that one of their Christmas games would not meet its deadline. Nintendo was amazing and said:“That’s tough for you guys, let us know when it’s good enough!’ So we told the rest of the natives at Two Tribes and decided to play through the game to get a feel for where we stood…
It wasn’t pretty. It was very ugly actually. There was no way in hell we would have been able to ship the game the next day. Not because I could still think up new puzzles, but because we had fooled ourselves into thinking it could be possible, ignoring the obvious truth.
The blog post outlines four key areas that have been the focus for improvement. In terms of performance, enhancements have been made to the graphical engine — allowing greater detail — while the frame-rate has been increased from 30fps to 60fps. The gameplay and structure has also been part of the overhaul, with more extensive and detailed testing taking place alongside an evolution of the open world structure.
Sounds great [having an open world], and it certainly has its benefits, but it turned out to be a design nightmare. We had to find a way to accommodate novice players, as well as experienced puzzle game players. In the end it resulted in many question marks above the heads of our testers.
We are now addressing this by catering a bit more to the tastes of the novice players. It’s still as open as before, but we don’t advertise it as much anymore.
We'll be getting some follow up details on the changes being made soon, but in the meantime let us know what you think — be sure to check out the full blog post for all of the details.
[source twotribes.com]
Comments 16
Ah, well that's good! Too bad it's not out, but as Miyamoto said "A delayed game is eventually good, a bad game is forever bad." I honestly wish more companies would hold a game back when needed (one problem with games recently is the 'oh we'll patch it!' mentality, where they knowingly release something buggy with the intent of later patching out the problems...not entirely bearing on this, but it's worth talking about in the same breath )
I don't mind a company doing this, after all it is for the better. At least Two Tribes has it together and cares about those who will be playing their game as well as the game itself.
Sounds like they're really putting the effort in for this, I hope it pays off for them. I'll definitely be keeping an eye out for the reviews.
As Miyamato famously said "A bad game is a bad game for ever."
@Blue_Yoshi Or until it gets patched.
I agree a delay is better than a bad game but it is a bit strange to discover it's not ready just one day prior to the due date. That should have been flagged much sooner
a delayed game is eventually good true with one exception, duke nukem forever (shudders) that game should NEVER have seen the light of day.
I can wait, I'm sure the end product with the level editor will be masterful, especially if there's an easy way of sharing your creations!
@Bass_X0 If it gets patched.
I'm still eager to play this one.
Better late than never!
@Bass_X0 Except for the fact that Professional reviewers rarely go back to update reviews for game that are made better by patches and so they are often still seen as bad games by potential purchasers.
He told us on Miiverse that he would be writing this blog post - I LOVE that the developers can now interact directly with the gamers! Thank you, Nintendo!
@CharbroiledEwok. Whats his Nintendo ID?
@JayRydah: "ColloU" - I've listed the other ones I know of here...
http://www.ign.com/blogs/charbroiledewok/2013/01/23/whos-who-in-the-miiverse
...and I would appreciate any help adding to the list!
If the big issue is the level design, that's probably not something that can simply be patched.
A 2D puzzle game with an open world is quite ambitious. Glad to hear they're committed to their goal!
Still gives me time to play the first Toki Tori then!
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