Trine 2 clearly took Nintendo's fancy

Trine 2: Director's Cut developer Frozenbyte has spoken to us in an exclusive interview about working on Wii U, and has continued the current trend for positive comments about Nintendo's attitude towards smaller studios.

Contrary to the perception that Nintendo is aloof and disconnected from the indie community, Frozenbyte's Mikael Haveri revealed that his company was actually approached by Nintendo, and not the other way around. He also praised Nintendo's choice to demo Trine 2 at recent expos, including the Eurogamer Expo in the UK.

Another interesting revelation relates to the process of patching existing games. Software patches are a major part of both physical and download gaming these days, as any Xbox 360 or PS3 fan will readily admit. When handled badly, they can be an incredibly frustrating experience for the end user, but judging from Haveri's comments, prospective Wii U owners should have little to worry about:

We don't know actual details, so it's really hard to say anything. But every time I express my concern to Nintendo, they are all like 'oh, you shouldn't worry too much'. The things I've been hearing sound very good. And just the fact that they are reaching out to the indie community means that they are taking this into consideration.

Our full interview with Frozenbyte goes live later today. Keep an eye out for it.