Two Tribes has started work on the level editor for the Wii U version of Toki Tori 2. It's still in proof of concept stage for now, "but it looks promising".
The developer tweeted that the first draft of the mode has been coded. You'll be able to edit on the GamePad while the television sits in a paused state, matching the changes. You can then instantly switch screens and test out your new stages.
Today, the 1st draft Wii U specific level editor was implemented. It's a proof of concept, so no promises yet! But it looks promising!
You basically see everything you add on the gamepad being added to a paused version of the game on your TV. Switch! And Play!
It is still early though, it is based on our internal PC editor but simplified and more limited in scope.
When we interviewed Two Tribes' Collin van Ginkel recently, he said there was "a lot of work left" to do on the Wii U version's level editor. That still sounds to be the case, but it seems that things have moved on a little bit.
We have the PC level editor running on the GamePad, and it's a great feeling to be able to touch the level and the creatures to move them around. But the truth is, if we want to have a great editor on Wii U, there is a lot of work left. Right now the editor requires people to take a course at Two Tribes HQ before they can operate it!
What are your hopes for the level editor in the Wii U version of Toki Tori 2?
[source twitter.com]
Comments 7
I'd like to see QR codes, you can print them through the printer.
im willing to take that course guys!
If they need a course just to operate, it sounds complex to use. Hopefully if they release in the final version they make it a lot more user friendly.
I'm happy to read that. I hope they can finish the level editor to put it in the Wii U version.
Fantastic. Keep up the hard work!
I have high hopes for this one.
Sounds like the best version and amazingly WYSIWYG. I hope the game will be just as good as the original and the remake so people will really be inspired to create great levels.
It would also be great if somewhere down the line there'd be a level editor with all the stuff from the original game. There's so much potential to create amazing puzzles with these.
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