Cloudberry Kingdom is one of the few eShop titles that's set to launch this November for Wii U. While most of the game is still shrouded in mystery, its stand-out feature is its use of procedurally generated levels, which scales the difficulty to the player's level of skill.
Of course, this means that things can ramp up quickly. How quickly you ask? Well, just check out the trailer below.
Are you as scared as we are?
[source youtube.com]
Comments 32
Would have to try a demo first looks fun but possibly a bit too difficult for me, could never get very far in lost levels and this looks just as if not more difficult than that.
It must be easier than it looks or something. I mean, it would have to be... right?
...
(whimper)
The MAD old-school gamer in me can't wait to get Cloudberry Kingdom in a cobra clutch then powerbomb its difficulty from the top of a steel cage onto a canvas of nails
What happened to the stick figures? They looked better.
Looks like they're trying to incorporate more story into it. I'm mostly happy they changed those bland backgrounds of blue skies and white clouds to all these awesome new backgrounds.
I;m going to get this just so I watch myself fail.
I can already see myself screaming while I play this game...
When are we gonna see games that don't look like a computer flash games, the whole "Retro Platfomer" thing has been beaten to death already.
I don't know about you guys, but I would like to see what the Wii U is made of, not to see water down iPhone games on a home console.
I know I'll completely fail at this, but that won't stop me from trying... if I buy it.
To me, this kind of looks like a simple Super Meat Boy.
Can't wait to try this out.
I think I'll pass on a game that rivals Zelda II difficulty.
....Game scares me...not the difficulty, just the game. I guess the difficulty does too, but whatever...yeah. xD
Yeah...difficulty needs a good balance. There are obviously people that like easier or harder games, but make a game that's far too easy or far too hard and you're doing something wrong - reach further to either end of the scale and you're just losing consumers. Zelda II doesnt have respectable difficulty - it has a frustatingly high level of difficulty due to bad design.
Looks easy
Out of all the games announced for the Wii U, this is the one that actually makes me want to buy the console in the future.
Admit it, one of you out there is thinking this.
This game makes me think of Super Meat Boy, but triple the difficulty.
They should make a trailer of someone playing and dying, and dying, and dying and dying. Which would be the actual gameplay most of us would get to play.
Am I correct in assuming any hazard is a one hit kill here?
If it scales the difficulty to the player's level of skill, there's nothing for me to worry about.
Da Funk was that!?
Am I the only one who finds the intro hilarious? Well, I can safely say most of us have a lot of rage inducing hours in front of us.
T-i-minnng baased? pleease?
I like a challenge... but that looks crazy hard.
I'm not sure why people think Zelda II is hard. I played through it recently on the VC and it wasn't that bad. I did play the game a lot as a kid though, so maybe that helped.
i backed it on kickstarter and played the beta and ive got to say, i was quite impressed.its actually a lot of fun even though i cant get to level 80 (damn u level 56-75)......i can never get up to it ......i just....cant D:
You all do know that this game adjusts the levels depending on how good you are, right? So that stuff is only gonna happen if you're like Chuck Norris or something.
this game is fantastic and isnt this hard. i played the beta
"Are you as scared as we are?"
...yesh
But maybe it will be like @Bobhobob says, there is yet hope!
Good to see this on the DL circuit but probably not for me. We'll see though.
It seems oh so easy to get eliminated in this game.
Looks fun though!
It looks like there is one and precisely one way to get through and everywhere else a constantly flowing wall of death. The sheer business on screen is almost to be a distraction.
It's like the insane mode of another game. The kinda thing a pop up would tell you straight out it was hardly fair when selected. I wonder if the scaled down difficulty has names stressing your shame.
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