A game of knifey-spoony goes horribly wrong

Hot off its Nintendo Power reveal come a few screenshots for High Voltage Software's upcoming Conduit 2. Not The Conduit 2, oddly enough, but judging from what's happening in these shots it's likely the definite article just blew up in the mayhem.

Apart from explosions, Conduit 2 plans on beefing things up all around, from a more distinct art direction to stronger level design in single-player as well as deeper 12-player online with "increased security" and new modes, not to mention 4-player local matches. Over at the SEGA America Blog, producer John Olson discussed some of the changes and new additions coming for the sequel's multiplayer:

New weapons, maps, and game modes are no-brainers – but we’ve additionally spent a lot of extra attention on making the experience more rewarding and nuanced for players. A class system is in place where you can set distinct weapon load-outs to include suit upgrades (perks). Weapon sets are a thing of the past. We’ve added a sprint button. Teammates can be revived. In addition to the level rank and ELO matchmaking systems, we have an additional currency system that lets you purchase upgrades, be they weapon and suit upgrades, or different armor pieces to customize your character’s look. [...] TC1 multiplayer was a lot fun – but a bit basic. We’re changing that with Conduit 2.

As long as that pesky wall spawn glitch is taken care of.

Be sure to check out the SEGA Blog for more on Conduit 2, and we'll have more on the game as it develops.

[source blogs.sega.com]